DnD New Game 2

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Chaosraven
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DnD New Game 2

Post by Chaosraven »

I have received a notice of interest to Play and rather than add a 6th Player to either of the other games I would like to Get a Pair of players for a Game (and then vortex out a Player from each of the others into this one).

If I end up with a party of three I'll only pull one Player. If a set of Four appear then the others can stay where they are.**

Rules

Dice

**P.S. don't tell the other guys, it'll be a sneaky surprise... hurr hurr hurr.
Azmus
Forge
Gull
Potestas
Rygar
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by hentzau »

I'd be interested CR...
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Post by Austin »

I'll be in sir, if you don't mind me taking a while to figure things out.
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Post by ChrisGrenard »

I'm in! Oh wait... :?
I'm special!
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Post by Chaosraven »

hentzau, austin

what kind of characters would you be interested in?
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by Austin »

Chaosraven wrote:hentzau, austin

what kind of characters would you be interested in?
Uber ones.

I like rogue/rangery/stealthy stabby types.
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Post by hentzau »

I've always been partial to magic users, or paladins. Not sure which would work better for what you need.
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Post by RevHempus71 »

I want to try it out too. Not sure what I need to do. I am into Elvish Fighter/Magic users, Human barbarians, or Dwarvish Battleragers.

What you think works for you?
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Post by Chaosraven »

Austin - rogue or ranger
hentzau - paladin or magic user
revhemp - elvish fighter/magic user

are people wanting to be multiclass (slower progression, but more versatility) or concentrate on one class?

I'll be having the party start with 1000 exp (2nd level) and some free stuff
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by tru1cy »

If room I'll play..

Most likely play Half -elf Fighter/Cleric or Dwarf Fighter
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Post by Austin »

For simplicity and never having really played P&P type games I'd just assume go go with a simple class progression. Do we all have to agree multi or not, or can we just choose for ourselves?
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Post by RevHempus71 »

I would rather multi-class as an elf, however if we want normal level progression I will play a human Barbarian. I like barbarians.....
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Post by Austin »

If we want to multi-class that is fine, I'll learn.
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Post by tru1cy »

Austin wrote:If we want to multi-class that is fine, I'll learn.
You don't have to multi-class. Play what you like
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Post by hentzau »

No mutli-class for me! Just a simple specialist...

Edit: Oh...Stat generation? How you doin' it? 4d6 throw out lowest? Assign points? What?
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Post by Chaosraven »

Take 3d6... throw out the low die, add 6.
If yer gonna adventure, you'd better be Elite :wink:

Multiclassing is up to you each level you go up (with certain restrictions, Paladin and Monk most notably)

Austin - rogue or ranger
hentzau - paladin or magic user
revhemp - elvish fighter/magic user or Barbarian
tru1cy - Half-elf Fighter/Cleric or Dwarf Fighter

I'd imagine the Elvish Fighter/Magic User and Half-Elf Fighter/Cleric would go well with a Magic User and either the rogue or the ranger.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by tru1cy »

Chaosraven wrote:Take 3d6... throw out the low die, add 6.
If yer gonna adventure, you'd better be Elite :wink:

Multiclassing is up to you each level you go up (with certain restrictions, Paladin and Monk most notably)

Austin - rogue or ranger
hentzau - paladin or magic user
revhemp - elvish fighter/magic user or Barbarian
tru1cy - Half-elf Fighter/Cleric or Dwarf Fighter

I'd imagine the Elvish Fighter/Magic User and Half-Elf Fighter/Cleric would go well with a Magic User and either the rogue or the ranger.
Going Dwarf Fighter/Cleric....


Will roll stats and post later
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Post by Austin »

Chaosraven wrote:Take 3d6... throw out the low die, add 6.
If yer gonna adventure, you'd better be Elite :wink:

Multiclassing is up to you each level you go up (with certain restrictions, Paladin and Monk most notably)

Austin - rogue or ranger
hentzau - paladin or magic user
revhemp - elvish fighter/magic user or Barbarian
tru1cy - Half-elf Fighter/Cleric or Dwarf Fighter

I'd imagine the Elvish Fighter/Magic User and Half-Elf Fighter/Cleric would go well with a Magic User and either the rogue or the ranger.
I'm going something... rogue. Off to look through the races a bit more.

Human Rogue. Will get some rolling happening soon.
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Post by hentzau »

Working up char this morning...
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Post by tru1cy »

Forgot how much work goes into rolling up a character. Think I will need assistance with some of this stuff CR

Forge of Clan Oresmasher
Fighter 1/Cleric 1
Alig: CG- Changed due to Dieties Alig of LG
HP: 23

Diety: Clangeddin Silverbeard
Domains: Law and War

Str: 17 roll: 2, 5, 6
Dex: 14 roll 3, 3, 5
Con: 17 roll 3, 5, 3 +2 Dwarf racial
Int: 17 roll 6, 5, 2
Wis: 16 roll 1, 4, 6
Chr: 14 roll 5, 5, 3 -2 Dwarf racial

AC:19 Touch: ? Flat-Footed: ?

Base Attack +1 (think this is wrong)

Speed 20ft

Feats: Armor Prof (Light, Medium, Heavy) Shield Prof (Light, Med, Heavy, Tower), Weapon focus (Battle Axe), Power Attack, Combat Casting

Turn Undead X5 a day +2 on DC

Spells:
0: Cure Minor Wounds, Light, Detect Magic
1: Cure Light Wound, Divine Favor, Bane

Skills:
Fighter
Climb 3
Craft5
Handle Animals 2
Intimidate 5
Jump 2
Ride 2
Swim 1

Cleric

Concentrate 2
Diplomacy 1
Heal 1
Spellcraft 1

Languages: Common, Dwarven, Orc, Goblin and Undercommon

Gear:
Encum: 76lbs
Battle Axe (Keen) 6 lbs
Chain Mail 40lbs
Shield, Heavy (steel) 15lbs
Boots
2x Dagger 2 lbs
Helm
Backpack
Clangeddin Silverbeard's Holy Symbol (silver) 1 lbs
Rations ( 2 weeks)
Spikes x6 (didn't see this listed on gear table)
Hammer (didn't see it listed)
Ale Skin
Water Skin (didn't see a listing)
Artisan's Tools 5lbs
Healer's Kit 1 lbs
Cleric Vestment 6lbs

43 gp remaining

Will do the rest this evening
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Post by Austin »

Okay this is what I rolled but I have a question.
Roll(3d6)+6:
1,5,3,+6
Total:15 – 1 = 14

Roll(3d6)+6:
3,6,6,+6
Total:21 – 3 = 18

Roll(3d6)+6:
2,6,5,+6
Total:19 – 2 = 17

Roll(3d6)+6:
6,5,2,+6
Total:19 – 2 = 17

Roll(3d6)+6:
1,5,5,+6
Total:17 – 1 = 16

Roll(3d6)+6:
5,6,6,+6
Total:23 – 5 = 18

NOTES
-------------------------
This field records your latest roll at its top.

Modified results that would produce a number less than one display as one.
I added the subtraction for the lowest roll on each line. 3d6+6-X. (X = lowest roll)

The order of my rolls is from the bottom up so does each roll go with the lined up stat? IE Rolled 18 for Strength, 16 for Dex ect... or can we stick the rolls with the stat we want? (Like 18 for Dex)

(Those rolls look high but they are honest. I almost wanted to stick a low one in there so I wouldn't be accused of cheating. :P)
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Post by hentzau »

First pass at my character. Let me know if I need to change anything...

POTESTAS CR 2
Male Human Sorcerer 2
LN Medium Humanoid
Init +6; Listen +3, Spot +4
Languages Celestial, Common, Draconic, Infernal
---------------------
AC 12, touch 12, flat-footed 10
(+2 Dex)
hp 10 (2d4+4)
Fort +2, Ref +2, Will +6
---------------------
Speed 30ft.
Melee weapon Shortspear +3 (1d6+2) and
Unarmed Strike +3 (1d3+2)
Ranged weapon Crossbow, Light +1 (1d8)
Space 5 ft.; Reach 5 ft.
Base Atk +1; Grp +3

Combat Gear Bolts, Crossbow, Crossbow, Light, Shortspear, Unarmed Strike
Sorcerer Spells Known (CL 2, +3 melee touch, +3 ranged touch):
1 (DC 14, 5/day) - Magic Missile, Sleep
0 (DC 13, 6/day) - Detect Magic, Read Magic, Daze, Resistance, Detect Poison
---------------------
Abilities Str 14 Dex 15 Con 15 Int 17 Wis 17 Cha 17
SQ Combat Casting
Feats Combat Casting, Improved Initiative, Simple Weapon Proficiency (All)
Skills Appraise +4, Bluff +5, Concentration +7, Diplomacy +4, Gather Information +4, Knowledge: Arcana +8, Search +4, Spellcraft +9, Spot +4, Survival +4, Use Magic Device +4
Possessions combat gear plus Backpack (5 @ 20 lbs), Bedroll, Flint and steel, Lantern, hooded, Oil (1-pint flask), Pouch, belt (2 @ 0.76 lbs), Rations, trail (per day), Spell component pouch, Waterskin, Monk's Outfit (Free), Money
---------------------
Combat Casting +4 to Concentration checks to cast while on the defensive.
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Post by Chaosraven »

Austin - human rogue
hentzau - human sorcerer - Familiar?
revhemp - elvish fighter/magic user or Barbarian
tru1cy - Dwarf Fighter/Cleric
austin wrote:The order of my rolls is from the bottom up so does each roll go with the lined up stat? IE Rolled 18 for Strength, 16 for Dex ect... or can we stick the rolls with the stat we want? (Like 18 for Dex)
You may assign them as you wish.
For the record, had you actually rolled a 8,9,or 10 I most likely would have told you to reroll it
tru1cy wrote:Fighter 1/Cleric 1
Alig: LN
HP: ? Need help figuring this stat. Multiclass hp always confused me

Do I need to pick Domains and a god to follow?

CR let me know what else you need. Will pick a spell later
Hit Points - choose your first level class, take Max HP, then roll Hit Die for Second level class (even if the same), add CON bonus each level.
So for you, it should be d10 fighter, d8 cleric, and +3 at 1st and 2nd level for CON bonus.
Take 10 for fighter, add 6, then add the result of a d8.

Yes, you would need to choose a God and Domains.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by Austin »

Name- Gull
Level 2 Rogue - Human (1000 exp)

Alignment - Chaotic Neutral
Religion - Fharlamghn
Hit Points 16
Armor Class: 16 (10 +2 [leather] +4 [dexterity])
Speed: 30 feet

Stats
Str 17 - Dex 18 - Con 16 - Int 17 - Wis 14 - Cha 18

Languages: Common, Dwarven, Goblin, Halfling

Feats/Specials:

Code: Select all

Armor Proficiency Light | Lightning Reflexes | Simple Weapon Proficiency
Stealthy                | Evasion            | Sneak attack | Trapfinding

Code: Select all

Initiative modifier +4    |    Fortitude Save +3
Reflex Save +9            |    Will Save +2
Attack (handheld) +4      |    Attack (unarmed) +4
Attack (missle) +5        |    Grapple check +4
Skills:

Code: Select all

Bluff 5 + 4 = 9       |   Disable device 5 + 3 = 8
Disguise 2 + 4 = 6    |   Escape artist 5 + 4 = 9
Hide 5 + 4 +2 = 11    |   Open lock 5 + 4 = 9
Search 5 + 3 = 8      |   Sleight of hand 5 + 4 = 9
Spot 2 + 2 = 4        |   Swim 2 + 3 = 5
Tumble 5 + 4 = 9      |   Use magic device 5 + 4 = 9
Use rope 5 + 4 = 9    |   Move Silently 5 + 4 +2 = 11   
Climb 3 + 3 = 6
Equipment:

Code: Select all

Backpack 2lb (2)          |   Dart 1d4 (4)
Healer's kit 1lb (1)      |   Thieves' tools, masterwork 2lb (1)
Bedroll 5lb (1)           |   Traveler's outfit 5lb (1)
Bell (5)                  |   Entertainer's outfit 4lb (1) 
Grappling hook 4lb (1)    |   Mirror (1)
Piton (20)                |   Rations 1lb (5)
Rope (50ft) 5lb (1)       |   Sunrod 1lb (1)

Weapons & Armor

Code: Select all

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Sap [1d6 nonlethal, crit x2., 2 lb., light, bludgeoning]
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.] 
Caltrops (5)
Arrows (quiver of 20) x5
Shortbow
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Post by Austin »

How much gold do we start with?
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Post by hentzau »

Let me do some thinking on the Familiar front. Hadn't really pictured him with a familiar...
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Post by Chaosraven »

I am piecing this together. I'm not sure how to go about skills yet but am reading up on it as I go.
Skills are purchased with skill points, Class Skills are 1pt per level
CrossClass are 2pt per level.
How much gold do we start with?
Everyone is going to get *either* a Magic Weapon *or* Magic Armor, and you start with 300gp, so don't spend yer cash on both.

hentzau - you don't have to have one, but you are allowed to seek for one at 1st level. So if you would like one, we can skip the seeking as you're 2nd level and start with one.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by Chaosraven »

Also - max levels in a skill is CharacterLevel + 3 (so 5 for now) for Class Skills and half that for CrossClass (2 at this point)



Austin - human rogue
hentzau - human sorcerer - Familiar?
revhemp - human Barbarian
tru1cy - Dwarf Fighter/Cleric
Grundbegriff -
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by RevHempus71 »

Here is what I have so far

Name: Rygar
Race: Human
Class: Barbarian
Alg: Chaotic Neutral
Level: 2
HP: 24

Str: 18 + 4
Dex: 17 + 3
Con: 17 + 3
Int: 11
Wis: 14 + 2
Cha: 12 + 1

Class feats: Simple weapons, Martial weapons, Light/Medium Armor
Other feats: Exotic Weapon proficiency(mageslayer), Two Weapon Fighting

Skills:
Climb 2
Handle Animal 1
Intimidate 2
Jump 3
Listen 2
Ride 1
Survival 2
Swim 2
Heal 2

Class Abilities: +3 attack, +3 fort save, +0 Ref save, +0 will save, Fast movement, Illiteracy(fixed spent the 2 points), Rage 1/day, Uncanny dodge

Equipment:
Explorers outfit 10 gp, 8#
Healers Kit (10 uses) 50gp, 1 #
Climbers Kit 80gp, 5#
Flint and Steel 1gp
50' Rope 1gp, 10lbs
Whetstone 2 cp, 1#
Rations (8days) 4gp, 8#
Torches (5) 5cp, 5#
Backpack 2gp, 1#

Armor:
Spiked Gauntlets (1d3/1d4) crit x2 5gp 1#


Weapons:
(2) Mageslayer spear head(1d2/1d3), Hammer head(1d4/1d6),Axe head(1d6/1d8) crit x2 50gp
Dwarven Urgosh spear(1d4/1d6) Axe(1d6/1d8) crit x3 50gp
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Post by tru1cy »

Chaosraven wrote:Also - max levels in a skill is CharacterLevel + 3 (so 5 for now) for Class Skills and half that for CrossClass (2 at this point)



Austin - human rogue
hentzau - human sorcerer - Familiar?
revhemp - human Barbarian
tru1cy - Dwarf Fighter/Cleric
Grundbegriff -

So for multi-class I split my skill points between the two classes?
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Post by Austin »

Chaosraven wrote:Also - max levels in a skill is CharacterLevel + 3 (so 5 for now) for Class Skills and half that for CrossClass (2 at this point)
You can have 5, but does your attribute bonus still stack? IE - Dex is 18, so does a skill of 5 still get a Dex bonus of +4?
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Post by Austin »

tru1cy wrote: Fighter 1/Cleric 1
Weapon focus (Battle Axe)
If you level as a Cleric can you still use edged weapons, or does the Fighter bit negate that whole blunt object thing?
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Post by tru1cy »

Austin wrote:
tru1cy wrote: Fighter 1/Cleric 1
Weapon focus (Battle Axe)
If you level as a Cleric can you still use edged weapons, or does the Fighter bit negate that whole blunt object thing?
I believe so. Also, as a Cleric you get a free martial skill of your diety's favorite weapon and weapon focus. Clangddin's favorite weapons happens to be Battle Axe
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Post by Chaosraven »

Austin wrote:
Chaosraven wrote:Also - max levels in a skill is CharacterLevel + 3 (so 5 for now) for Class Skills and half that for CrossClass (2 at this point)
You can have 5, but does your attribute bonus still stack? IE - Dex is 18, so does a skill of 5 still get a Dex bonus of +4?
Yes, the "level cap" is the maximum Levels you can purchase. All other modifiers are added after that (ability, circumstance, feats, and Synergy Bonus)

Regarding Cleric -
Weapon and Armor Proficiency
Clerics are proficient with all simple weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields).
A cleric who chooses the War domain receives the Weapon Focus feat related to his deity’s weapon as a bonus feat. He also receives the appropriate Martial Weapon Proficiency feat as a bonus feat, if the weapon falls into that category.


There is No Restriction on Weapons other than a Negative Modifier for using equipment one is not proficient in.



A level of Fighter gives
Weapon and Armor Proficiency
A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by Chaosraven »

tru1cy wrote:So for multi-class I split my skill points between the two classes?
You receive Skill Points according to Class each Level (so, 1 level of this =X points, 1 level of that=Y points).
When allocating points, you must spend them according to Class versus Cross Class for that Level (i.e. the points given for Fighter must be allocated according to a Fighters Class Skills when considering cost)
But all levels add together when considering Max Level Purchase.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by Chaosraven »

Austin - human rogue ... Chaotic Neutral
hentzau - human sorcerer ... Lawful Neutral
revhemp - human Barbarian ... Chaotic Neutral
tru1cy - Dwarf Fighter/Cleric ... Lawful Neutral
Grundbegriff - Gnome Bard ... Neutral Good
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by tru1cy »

Chaosraven wrote:
tru1cy wrote:So for multi-class I split my skill points between the two classes?
You receive Skill Points according to Class each Level (so, 1 level of this =X points, 1 level of that=Y points).
When allocating points, you must spend them according to Class versus Cross Class for that Level (i.e. the points given for Fighter must be allocated according to a Fighters Class Skills when considering cost)
But all levels add together when considering Max Level Purchase.

Okay, so that should be 2+int bonus x 4. So I have 20 skill points to spend fighter skills and 20 for cleric skills
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Post by hentzau »

When you say Magic Weapon or Magic Armor, I'm assuming a simple +1 item?
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Chaosraven
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Joined: Tue Jul 26, 2005 2:26 am

Post by Chaosraven »

Notes on multiclassing:

1st Level Characters get 4x Class + Int bonus and Maximum points from their Hit Die
Each level chosen thereafter they receive Class + Int bonus and roll the Hit Die.

For this reason it is important to determine whether the HP or the Skill Points is more important to you...

In tru1cy example:
Fighter 1/Cleric 1 (with ability modifiers of +3 for either Int or Con)
Fighter has 2 + Int Mod for skill, d10 HP + Con Mod
Cleric has 2 + Int Mod, d8 HP + Con Mod

So he should choose Fighter as 1st Level since the Skill Points are the Same.

(2+3) x 4 = 20 at first level for fighter skills
2 + 3 = 5 at second level for cleric skills

unless the decision is reversed because he wishes to spend More Than Five Points on Cleric skills that would have otherwise cost More when he was a Fighter.

However there is a variant allowed in the GM guide for 1st level multiclass (essentially a Partial Level in 2 classes, and upon 2nd level have 1L in each) So for those multiclassing, I will waive the restriction on character creation.

tru1cy, you should have 25 pt to spend as you wish between the 2 Class Skills

ADDITIONAL NOTE for those who chose HUMAN:
Your Beginning Character gets +4 Skill Points and +1 each level you gain,
so you should have 5 extra pt if you haven't already factored it in
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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