Bethesda's Starfield

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Re: Bethesda's Starfield

Post by jztemple2 »

I think the way I've been able to stay with the game for 116 hours is switching between main quests, faction missions and activities and also doing things like planet surveys and just generally poking around to see what's happening. Also I've been spending time in the ship builder which is fun as well. My golden rule has been that went something stops being fun, go do something else.
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Re: Bethesda's Starfield

Post by Punisher »

Something i just found out. Differt lications have different ship building options.
Does anyone know whoch location has the best options and which has the most options? Hopefully 1 and the same.
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Re: Bethesda's Starfield

Post by jztemple2 »

Punisher wrote: Wed Sep 20, 2023 10:18 pm Something i just found out. Differt lications have different ship building options.
Does anyone know whoch location has the best options and which has the most options? Hopefully 1 and the same.
The internet is your friend: Starfield Shipyards list: Ship Manufacturers & Shipyard locations for unique ship parts
Before we get into the Shipyards and Ship Manufacturers of Starfield, it's important to make clear that there's a major and important distinction to be made between the big and small ship parts creators - and between specialist shipyards and general ship technicians. Allow us to explain.

While Starfield has almost 20 unique ship manufacturers, only five of them truly matter in terms of building a unique, notable, original ship.

Basically, the five main, major companies each have their own design and speciality, and these are always in the areas that determine the outward-facing appearance of the ship - structural elements, cockpits, and even the ship’s inside spaces, aka the ‘habs’. For habs the manufacturer difference is particularly important, as explained in our Starfield ship habs guide.
UPDATE: This might be useful too: Starfield Ship Classes guide: Class A, B, and C Ships explained
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Re: Bethesda's Starfield

Post by jztemple2 »

jztemple2 wrote: Wed Sep 20, 2023 12:38 am
jztemple2 wrote: Tue Sep 19, 2023 11:25 pm So Coop, I've gotten to Nikola I and now my problem is that I can't find a location with both Fe and Al. I'm following your instructions about moving around the outpost marker and looking at the top left. It seems very hard to find places on the surface with aluminum and when I did there was no iron to be found. Any suggestions, or do I just keep trying new spots?
So I continued on Nikola I and made about thirty landings :shock:. I found places with aluminum and no iron or iron but no aluminum. I tried landing at places on the map where Fe and Al areas were adjacent. Nothing helped :(. I even upgraded my scanner in case that was affecting it, but it didn't help. So for now it's a no-go :cry:
I tried at another dozen locations but it still a no-go. Coop, you must be the luckiest so-and-so :wink: to have found that location. I'm now going to try to find some other planet where I might find iron and aluminum at the same location.
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Re: Bethesda's Starfield

Post by jztemple2 »

jztemple2 wrote: Wed Sep 20, 2023 10:42 pm
jztemple2 wrote: Wed Sep 20, 2023 12:38 am
jztemple2 wrote: Tue Sep 19, 2023 11:25 pm So Coop, I've gotten to Nikola I and now my problem is that I can't find a location with both Fe and Al. I'm following your instructions about moving around the outpost marker and looking at the top left. It seems very hard to find places on the surface with aluminum and when I did there was no iron to be found. Any suggestions, or do I just keep trying new spots?
So I continued on Nikola I and made about thirty landings :shock:. I found places with aluminum and no iron or iron but no aluminum. I tried landing at places on the map where Fe and Al areas were adjacent. Nothing helped :(. I even upgraded my scanner in case that was affecting it, but it didn't help. So for now it's a no-go :cry:
I tried at another dozen locations but it still a no-go. Coop, you must be the luckiest so-and-so :wink: to have found that location. I'm now going to try to find some other planet where I might find iron and aluminum at the same location.
And on the uptieth try... I found a location :horse:

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Re: Bethesda's Starfield

Post by Punisher »

jztemple2 wrote: Wed Sep 20, 2023 10:24 pm
Punisher wrote: Wed Sep 20, 2023 10:18 pm Something i just found out. Differt lications have different ship building options.
Does anyone know whoch location has the best options and which has the most options? Hopefully 1 and the same.
The internet is your friend: Starfield Shipyards list: Ship Manufacturers & Shipyard locations for unique ship parts
Before we get into the Shipyards and Ship Manufacturers of Starfield, it's important to make clear that there's a major and important distinction to be made between the big and small ship parts creators - and between specialist shipyards and general ship technicians. Allow us to explain.

While Starfield has almost 20 unique ship manufacturers, only five of them truly matter in terms of building a unique, notable, original ship.

Basically, the five main, major companies each have their own design and speciality, and these are always in the areas that determine the outward-facing appearance of the ship - structural elements, cockpits, and even the ship’s inside spaces, aka the ‘habs’. For habs the manufacturer difference is particularly important, as explained in our Starfield ship habs guide.
UPDATE: This might be useful too: Starfield Ship Classes guide: Class A, B, and C Ships explained
Thanks for that. It's a LOT to absorb!
I reread them alltwice and I'm starting to understand.
I'm gonna have to right fown separate notes so I can plan out my trips.
I would really love it if you could import parts directly to your own base though
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Re: Bethesda's Starfield

Post by jztemple2 »

So I now have my Adaptive Frame facility set up per Coop's instructions and yup, it's an XP goldmine :D

Of course I need a lot of storage when I take my nap and the extractors... extract!
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I made 2689 adaptive frames in one session. I could make more if I had more storage I bet. That's just under three thousand XP a session.
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Re: Bethesda's Starfield

Post by Unagi »

Okay, I've got an outpost just now set up as well, and it's a real gem: Iron, Aluminum, Nickel, Cobalt, and Water.
Enlarge Image
So, Isocentered Magnet creation is also in the plan.

where:
Spoiler:
Bessel III-b
Needed to find the super-sweet spot of three biomes being in reach (mountains,hills, rocky desert)
1 local hour = (57 hour, 47 min UT)
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Re: Bethesda's Starfield

Post by Punisher »

I've seen other people post about time differences.
Can someone try explaining to me what the difference is and why i should cate?
Isn't 1 hour 1 hour regardless of where you are.
Feel free to dumb the answer down.
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Re: Bethesda's Starfield

Post by coopasonic »

Punisher wrote: Thu Sep 21, 2023 10:08 am I've seen other people post about time differences.
Can someone try explaining to me what the difference is and why i should cate?
Isn't 1 hour 1 hour regardless of where you are.
Feel free to dumb the answer down.
When you are mining materials, the time differences make a huge difference. When you wait 1 hour, a certain amount of materials is extracted. If you are on a planet with a really slow rotation, 1 hours can be dozens of hours of mineral extraction which makes the process more efficient. Material extraction and merchant restocking/funding are about the only places where the passage of time in UTC are important.
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Re: Bethesda's Starfield

Post by Hyena »

Unagi wrote: Thu Sep 21, 2023 12:53 am Okay, I've got an outpost just now set up as well, and it's a real gem: Iron, Aluminum, Nickel, Cobalt, and Water.
Enlarge Image
So, Isocentered Magnet creation is also in the plan.

where:
Spoiler:
Bessel III-b
Needed to find the super-sweet spot of three biomes being in reach (mountains,hills, rocky desert)
1 local hour = (57 hour, 47 min UT)
Holy crumb, that's awesome. I know what my session tonight is going to be...
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Re: Bethesda's Starfield

Post by Max Peck »

Unagi wrote: Thu Sep 21, 2023 12:53 am Okay, I've got an outpost just now set up as well, and it's a real gem: Iron, Aluminum, Nickel, Cobalt, and Water.
Enlarge Image
So, Isocentered Magnet creation is also in the plan.

where:
Spoiler:
Bessel III-b
Needed to find the super-sweet spot of three biomes being in reach (mountains,hills, rocky desert)
1 local hour = (57 hour, 47 min UT)
A friend shared the location of their base on the same planet, with the same set of resources:
Spoiler:
Enlarge Image
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Re: Bethesda's Starfield

Post by Blackhawk »

1 hour = 1/24th of a rotation of Earth.

UT (Universal Time) is the same as Earth time, so 1 hour = 1 hour, and the earth rotates 1/24th of the way.
LT (Local Time) is based on the sun's position in the sky. So noon on ten different planets will always mean that the sun is right overhead.

On a slow-moving planet, 1/24 of a rotation takes much, much longer. If you are on a planet that rotates 10 times slower than Earth, 1/24th of a rotation there (one hour of local time) takes 10 Earth hours, and one full 'day' (from when the sun crests the horizon to when the sun crests the horizon) takes the equivalent of 10 days on Earth.

Vendors are based on LT.

When you 'wait', it's based on local time.

So plop down in a chair on the slower planet and wait for 24 hours so the vendors get their space bucks back, and you'll have sat in that chair while the planet has spun once, but Earth will have spun ten times (you should stand up and move around more often...)

Extractors are based on UT.

So if you were to set up an Unobtanium Extractor on Earth, then travel to Mercury (a slow rotating planet*), then wait 24 hours... Mercury will have rotated once. Earth will have rotated 58 times, and that extractor would have pumped out Unobtanium for 1,408 hours. Also, you died from blood clots. What did you expect? You were in that chair for for almost two months. I warned you!

*Based on real-world numbers - I have no idea what speed Mercury rotates in-game.
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Re: Bethesda's Starfield

Post by coopasonic »

Blackhawk wrote: Thu Sep 21, 2023 10:38 am So if you were to set up an Unobtanium Extractor on Earth, then travel to Mercury (a slow rotating planet*), then wait 24 hours... Mercury will have rotated once. Earth will have rotated 58 times, and that extractor would have pumped out Unobtanium for 1,408 hours. Also, you died from blood clots. What did you expect? You were in that chair for for almost two months. I warned you!

*Based on real-world numbers - I have no idea what speed Mercury rotates in-game.
The best part is that, in the game, if you also found a spot with Unobtainium on Mercury, you can set up an extractor there and sit for 24 hours and get the same output.
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Re: Bethesda's Starfield

Post by Blackhawk »

Oof, yeah - I should have seen that, thanks. I'm blaming it on the tea not having kicked in yet. :doh:

Does it actually affect day/night cycle in real time? That is to say, if Earth has the usual Bethesda real time 72-minute day (20:1 time ratio), does a 1/10th rotation planet have a 720 minute real-time day?
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Re: Bethesda's Starfield

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It's almost as if people are the problem.
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Re: Bethesda's Starfield

Post by coopasonic »

I can't say I've really noticed any day/night cycle. That could be my obliviousness. If there is night, it is still pretty damn bright.
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Re: Bethesda's Starfield

Post by Blackhawk »

Not with the fog removed and the LUTs turned down. ;)

Just a quick FYI on modding: I'm currently running 28 mods on Starfield. My game? Completely stable and safe. Mods right now are only skin deep. They can safely change textures, sounds, the interface, and... that's about it. They simply use the engine's built-in ability to automatically replace the default files with similar files. Anything else is risky.

To simplify the question of what's safe and what is not: If the mod includes any file that ends in .esp, .esm, or .es1, avoid it like the plague until after the official modding tools are released. These are hacked-together files made by people making guesses about how the system works that carry a very strong risk of corrupting your savegames.
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Re: Bethesda's Starfield

Post by Unagi »

Max Peck wrote: Thu Sep 21, 2023 10:31 am
A friend shared the location of their base on the same planet, with the same set of resources:
Spoiler:
Enlarge Image
Yeah, that's more-or-less where I am too. The trick is basically to pixel hunt on your 'landing zone' You want to click, and then re-click until you are certain you are clicking where any other near-click would have been one of the other biomes.

And, still -you will land and only really find that 2 are in reach of a single outpost... and the time will be you running around on that map - and eventually giving up.

I recommend having a save game from orbit before you ever touch down so that you don't litter the area with each of your attempts to find a sweet spot. When you give up on one landing spot, just load from orbit and try again.

Took me maybe as much as 2 hours, to be honest.
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Re: Bethesda's Starfield

Post by Blackhawk »

For those using the StarUI Inventory mod, the author has just released StarUI HUD.
StarUI HUD gives you full control over most HUD widgets and provides an updated loot list and better item cards with DPS and V/W. Resize, move, recolour or disable most of the HUD widgets. The loot list can show additional columns like V/W (sort-able) and show you the item card for hovered items!
The real plus for me is that items that would be 'stolen' if you picked them up are highlighted red.

This is the same guy who did FallUI, the interface mod of choice for Fallout 4. He knows his Bethesda .swf interface files. And it is a simple replacer - it bears no risk to your saves.

And for those already using the Baku Achievement Enabler mod, or any other mod that uses Starfield Script Extender (SFSE), I'd strongly suggest this mod. All it does is, upon launch, checks to see if you have a backup of your starfield.exe file. If you don't, it makes one.

Why does this matter? Because when Starfield updates, the script extender breaks, and the game becomes unplayable until it is updated. That'll usually be within a day or two, but it's enough to keep you from playing. Since Bethesda rarely actually changes the starfield.exe file much if at all when they update (beyond updating the version number), simply switching to the previous executable will keep you playing safely until the script extender is updated.
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Re: Bethesda's Starfield

Post by Unagi »

coopasonic wrote: Thu Sep 21, 2023 11:30 am I can't say I've really noticed any day/night cycle. That could be my obliviousness. If there is night, it is still pretty damn bright.
?? what? in the whole game? - or on a certain planet?

I've most certainly experienced day/night cycles everywhere and there is a very obvious difference. Head-scratcher. :think:
I don't think I understand what you are saying.
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Re: Bethesda's Starfield

Post by jztemple2 »

Unagi wrote: Thu Sep 21, 2023 1:47 pm And, still -you will land and only really find that 2 are in reach of a single outpost... and the time will be you running around on that map - and eventually giving up.
Me, thirty times before I found my Fe-Al spot on Nikola I.
Unagi wrote: Thu Sep 21, 2023 1:47 pm Took me maybe as much as 2 hours, to be honest.
At least! :?
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Re: Bethesda's Starfield

Post by Alefroth »

Has anyone seen the Vanguard ship parts outside of NA? My ship services technician is still AWOL and I'd like to check them out.
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Re: Bethesda's Starfield

Post by coopasonic »

Unagi wrote: Thu Sep 21, 2023 1:52 pm
coopasonic wrote: Thu Sep 21, 2023 11:30 am I can't say I've really noticed any day/night cycle. That could be my obliviousness. If there is night, it is still pretty damn bright.
?? what? in the whole game? - or on a certain planet?

I've most certainly experienced day/night cycles everywhere and there is a very obvious difference. Head-scratcher. :think:
I don't think I understand what you are saying.
I did mention my obliviousness.
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Re: Bethesda's Starfield

Post by Unagi »

coopasonic wrote: Thu Sep 21, 2023 2:20 pm
Unagi wrote: Thu Sep 21, 2023 1:52 pm
coopasonic wrote: Thu Sep 21, 2023 11:30 am I can't say I've really noticed any day/night cycle. That could be my obliviousness. If there is night, it is still pretty damn bright.
?? what? in the whole game? - or on a certain planet?

I've most certainly experienced day/night cycles everywhere and there is a very obvious difference. Head-scratcher. :think:
I don't think I understand what you are saying.
I did mention my obliviousness.
I mean, I think if you finish the main quest in under one day - it makes sense that you wouldn't see the sun set. :D
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Re: Bethesda's Starfield

Post by raydude »

Unagi wrote: Thu Sep 21, 2023 1:52 pm
coopasonic wrote: Thu Sep 21, 2023 11:30 am I can't say I've really noticed any day/night cycle. That could be my obliviousness. If there is night, it is still pretty damn bright.
?? what? in the whole game? - or on a certain planet?

I've most certainly experienced day/night cycles everywhere and there is a very obvious difference. Head-scratcher. :think:
I don't think I understand what you are saying.
Yeah, I think I first saw that cycle on New Atlantis outside the Lodge. The sun was coming up and the shadows were definitely moving. I thought that was pretty cool.
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Re: Bethesda's Starfield

Post by Max Peck »

I'm pretty sure I've seen a sunrise or sunset a couple of times while exploring. I'd expect that a simple way to test it would be to land on a planet along the terminator line and see what happens.
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Re: Bethesda's Starfield

Post by Blackhawk »

With the weird lighting turned off, the day-night cycle is pretty obvious.

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Re: Bethesda's Starfield

Post by Blackhawk »

Why the bleeping bleep am I suffering lung damage from poor air quality every five minutes.

In New Atlantis?
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Re: Bethesda's Starfield

Post by Blackhawk »

Blackhawk wrote: Thu Sep 21, 2023 4:31 pm Why the bleeping bleep am I suffering lung damage from poor air quality every five minutes.

In New Atlantis?
Oh, known bug.

This is why you don't play a Bethesda game without access to the console commands.

Remove poor air quality status:
player.removespell 00163FE7
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Re: Bethesda's Starfield

Post by Smoove_B »

I think some of the conditions / notifications are bugged. I've had the orange circle / black water drop icon for over a week now (real Earth time, not Mercury time) in the game. It's not doing anything to me, it just won't go away. I was also getting a weird trespassing notification the other day as well.

Overall minor, minor issues after 60+ hours, which is impressive.
Maybe next year, maybe no go
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Re: Bethesda's Starfield

Post by Max Peck »

Blackhawk wrote: Thu Sep 21, 2023 4:39 pm player.removespell 00163FE7
:lol:
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Re: Bethesda's Starfield

Post by Blackhawk »

Smoove_B wrote: Thu Sep 21, 2023 4:41 pm I think some of the conditions / notifications are bugged. I've had the orange circle / black water drop icon for over a week now (real Earth time, not Mercury time) in the game. It's not doing anything to me, it just won't go away. I was also getting a weird trespassing notification the other day as well.

Overall minor, minor issues after 60+ hours, which is impressive.
Does it give you any active effects? It looks like that is 'freezing vapor.'

If you want to try and fix it, make a hard save, then either:

---------------------------------------------------

player.removespell 001639F9

or

player.dispel 001639F9

If it's a different vapor, here's the list of codes.

Image

Once you've successfully removed it, load up your old save, and use only that command.

-----------------------------------------------

All of this assumes, of course, that you have something to keep you from losing achievements if you use the console.
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Re: Bethesda's Starfield

Post by coopasonic »

Might be easier to just have all the achievements already... slackers.
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Re: Bethesda's Starfield

Post by Hyena »

Ok, has anyone else had the...um...ship land on the planet you're exploring? I went and took a look, but I couldn't get in. I searched around a bit and found a...uh, crewmember and we had a very short conversation (something about a heretic then several loud bangs...) and...poof. Hoping for some loot, but nothing.

Can I expect this to continue? Can I get in and steal the vessel? Or is that a spoiler? Should I stop asking questions?
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Re: Bethesda's Starfield

Post by Blackhawk »

I've had multiple ships land nearby. Some now belong to me.

Ship builder annoyance: How the bleep are you supposed to tell what kind of weapon something is. The types are, I believe, missiles, lasers, ballistic, EM, and particle. It's easy when it is called 'Pew Pew Laser M390' or 'J12 Hurty Missile Launcher'.

But then we get things like: Alpha beam, electron beam, neutron beam, and some of them seem to be reused in multiple categories.

Plus, when you're fitting them, there's no option to see the stats on what you currently have equipped. You have to back out, memorize the stats, then go back in. :grund:
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Re: Bethesda's Starfield

Post by Smoove_B »

Hyena wrote: Thu Sep 21, 2023 5:25 pm Should I stop asking questions?
Keep working on the main story.

I had a random mission last night that was absolutely an homage to Star Trek; I really enjoyed it.
Spoiler:
A ship on a 200 year trip from Earth just prior to its destruction arrived at a planet to find it had already been colonized by other humans. There are decisions to be made, but I want you to know my path involved venting plasma and removing a flange!
Last edited by Smoove_B on Thu Sep 21, 2023 6:06 pm, edited 1 time in total.
Maybe next year, maybe no go
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Unagi
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Re: Bethesda's Starfield

Post by Unagi »

Smoove_B wrote: Thu Sep 21, 2023 4:41 pm I think some of the conditions / notifications are bugged. I've had the orange circle / black water drop icon for over a week now (real Earth time, not Mercury time) in the game. It's not doing anything to me, it just won't go away. I was also getting a weird trespassing notification the other day as well.

Overall minor, minor issues after 60+ hours, which is impressive.
Do you have any idea/recollection of what planet/moon you were on when you got it?

I have a theory that this planet/moon is the one not releasing the condition.

I had this icon on me from a storm - and I went into an interior building/map and spent a long time in there. The icon stayed on me the whole time - and I nearly came here to post that I just got the same error. But eventually (took me a long time), I made my way back out of this base, and outside - and the weather was now Ok, and the icon was gone. It almost was like going out to the surface of the planet cleared, but it would not have ever cleared inside the base. Probably not a thing, but maybe worth a try... Also - maybe try and get that status again (for realz) and then see if you can have it removed more naturally... give the game a 2nd shot at running that dispell itself.
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Smoove_B
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Re: Bethesda's Starfield

Post by Smoove_B »

I don't remember the location, no...but I am pretty sure a storm was involved. I was probably chasing a temple as those planets/locations always seem to be a genuine pain the space-ass to navigate. Acid clouds. Lightning fog. Electrical snow. I've seen things.
Maybe next year, maybe no go
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Max Peck
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Re: Bethesda's Starfield

Post by Max Peck »

Hyena wrote: Thu Sep 21, 2023 5:25 pm Ok, has anyone else had the...um...ship land on the planet you're exploring? I went and took a look, but I couldn't get in. I searched around a bit and found a...uh, crewmember and we had a very short conversation (something about a heretic then several loud bangs...) and...poof. Hoping for some loot, but nothing.

Can I expect this to continue? Can I get in and steal the vessel? Or is that a spoiler? Should I stop asking questions?
That is all perfectly normal and will continue. I've never been able to steal any of this particular faction's ships, but I don't know for a fact that it can never be done under any circumstance.
"What? What? What?" -- The 14th Doctor

It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
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