Robo Rally Game 4 - Turn 16 - HAMMER BOT WINS!
Moderator: Zaxxon
- Shinjin
- Posts: 2738
- Joined: Tue Mar 08, 2005 4:24 pm
Robo Rally Game 4 - Turn 16 - HAMMER BOT WINS!
Turn 16 State
Hammer Bot wins!
Damage Count
Isgrimnur (Hammer Bot) : 3
Remus West (Squash Bot) : 1
Empty Board
Options in play
Isgrimnur (Hammer Bot):
Recompile
Interceptor
srdaniel (Spin Bot):
Remus West (Squash Bot):
Tractor Beam
Shield
jpottere (Twonky):
Original post follows (next time I'll introduce a placeholder top post, maybe two)
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I'm preparing to run the next iteration of Robo Rally. For this one I plan to use the "Robo Rally Turn Generator" that I put together through the course of Game 3. It'll essentially be a beta for the tool, so there may be occasional delays if I encounter any kinks that need to be worked out.
The flow followed will be what has already set forth by Isgrimnur and srdaniel from prior games. I'll PM you the program cards, you'll PM me your programmed registers. For the sake of the beta, I'll be keeping things simple with just a single board.
Some links (thanks for tracking these down, Isgrimnur):
Ruleset (original, since I'm more familiar with them)
Here's a demo of the action. Under Examples of Play, there is a Mini Rally Training Ground on the lower right that will allow you to play a graphical demonstration of how stuff works.
For the sake of anyone new to the game, I'll take a page from the book of Isgrimnur and review the first three hands of all players to ensure that a player doesn't unwittingly cause his own death. Of course, I'll be looking at the moves with blinders on so if someone else will cause a player's death I won't be noticing it.
I'm hoping to run turns twice a week, but since I can't promise a schedule (due to possible code fix related delays) I can't really hold anyone else to one. Hopefully we'll be able to get in one turn a week.
I have the ability to run any of the 20 boards put on in the initial runs for Robo Rally, Armed and Dangerous, Grand Prix, Crash and Burn, and Radioactive. Board images are available under the Images section of each page.
I'll try to get a board picked out in the next few days. I am open to suggestions of course.
One thing that I am considering is accelerating the fun a bit by starting every player out with a random option card draw. What do you think?
Please post your interest in the game here. There is room for up to 8 players. I'm holding a slot for Isgrimnur since he has run most of the games so far.
Here is the current lineup, with bot preference noted:
1 - Isgrimnur
2 - srdaniel (Spin Bot)
3 - Remus West (Squash Bot)
4 - jpottere
5 -
6 -
7 -
8 -
Bots available: Hammer Bot, Hulk X-90, Squash Bot, Trundle Bot, Twitch, Twonky, Zoom Bot
Last edited by Shinjin on Wed Aug 04, 2010 10:56 pm, edited 60 times in total.
- srdaniel
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Re: Robo Rally Game 4 - Signup
I'm in...spinbot please
I suggest
- (random) single board
- one option to start (given two, select one to keep)
- randomize turns if not in by weeks end
srdaniel
I suggest
- (random) single board
- one option to start (given two, select one to keep)
- randomize turns if not in by weeks end
srdaniel
- Remus West
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Re: Robo Rally Game 4 - Signup
addicted....er In.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
-
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Re: Robo Rally Game 4 - Signup (5 slots open)
Okay,
I have my hesitations, but only because I have about 4 days in which e-mail access might be difficult in the next few weeks. But playing Robo-rally is just a bit too hard to resist. So... I'M IN!
Pick my robot @ Random! Anyone for a game of Point?
Joshua
I have my hesitations, but only because I have about 4 days in which e-mail access might be difficult in the next few weeks. But playing Robo-rally is just a bit too hard to resist. So... I'M IN!
Pick my robot @ Random! Anyone for a game of Point?
Joshua
- Shinjin
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Re: Robo Rally Game 4 - Signup (4 slots open)
Good to see you made, Joshua. If there are spans of time when players know they'll be away from a PC, just let me know in advance and I should be able to hold the game.
- Shinjin
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Re: Robo Rally Game 4 - Signup (4 slots open)
I'm currently leaning toward this board:
These floor guides should cover the board element rules:
The major new element this time around is the Flamer. If a bot passes through a flamer while it is active, it takes a point of damage. If it ends a phase on a flamer while it is active, it takes an additional point of damage.
These floor guides should cover the board element rules:
The major new element this time around is the Flamer. If a bot passes through a flamer while it is active, it takes a point of damage. If it ends a phase on a flamer while it is active, it takes an additional point of damage.
- Shinjin
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Re: Robo Rally Game 4 - Signup (4 slots open)
Cool, 4 players is certainly enough for a good game. If anyone else wishes to join, the roster will remain open until I dole out Turn 1.
1 - Isgrimnur
2 - srdaniel (Spin Bot)
3 - Remus West
4 - jpottere
5 -
6 -
7 -
8 -
If some overlap between Games 3 and 4 doesn't bother anyone, perhaps we could get things started the evening of Wednesday, March 10. My typical game processing time will be fairly late night - probably ~10pm ET or so.
And I never did respond to srdaniel's suggestions. We'll go with this:
I'll also try to keep track of time spent in the tool as we go along. I figure we can use that along with Isgrimnur and srdaniel's experiences to judge if the tool is even helpful.
1 - Isgrimnur
2 - srdaniel (Spin Bot)
3 - Remus West
4 - jpottere
5 -
6 -
7 -
8 -
If some overlap between Games 3 and 4 doesn't bother anyone, perhaps we could get things started the evening of Wednesday, March 10. My typical game processing time will be fairly late night - probably ~10pm ET or so.
And I never did respond to srdaniel's suggestions. We'll go with this:
Tonight I'll start working on flag placement.srdaniel wrote: - one option to start (given two, select one to keep)
I'll also try to keep track of time spent in the tool as we go along. I figure we can use that along with Isgrimnur and srdaniel's experiences to judge if the tool is even helpful.
- srdaniel
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- Location: Wisconsin
Re: Robo Rally Game 4 - Signup (5 slots open)
Point?jpottere wrote:Pick my robot @ Random! Anyone for a game of Point?
Joshua
- Shinjin
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Re: Robo Rally Game 4 - Signup (4 slots open)
Didn't you play that with him? I don't remember the specific rules we followed, but it was a hilarious time waster. It boiled down to each side randomly selecting a D&D monster manual entry and then pitting the results against each other. The winner earns a point. The loser rolls up again and pits that result against the winner ad nauseum.
It often wound up with some really ridiculously entertaining mixes like a dragon versus a kobold horde.
It often wound up with some really ridiculously entertaining mixes like a dragon versus a kobold horde.
- Shinjin
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- Remus West
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Re: Robo Rally Game 4 - Signup (4 slots open)
Where would we start (asks Squash Bot)?
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- Isgrimnur
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Re: Robo Rally Game 4 - Signup (4 slots open)
I'm guessing on the square in the middle marked "Start".Remus West wrote:Where would we start (asks Squash Bot)?
It's almost as if people are the problem.
- Remus West
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Re: Robo Rally Game 4 - Signup (4 slots open)
Isgrimnur wrote:I'm guessing on the square in the middle marked "Start".Remus West wrote:Where would we start (asks Squash Bot)?
If you don't click the image that is not really legible. Yeah, that's it. It is illegible. That's the ticket.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- Shinjin
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Re: Robo Rally Game 4 - Signup (4 slots open)
Preference notedRemus West wrote:(asks Squash Bot)?
- Shinjin
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Re: Robo Rally Game 4 - Signup (4 slots open)
The first turns will go out via PM late tomorrow evening.
- Shinjin
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Re: Robo Rally Game 4 - Turn 1 hands are out
Turn 1 hands are out.
- Initial facing is North unless you specify otherwise here or in PM.
- Initial state for all bots is virtual until you end the turn on your own tile. Remember that this only protects you from other bots. Board elements can still push/damage/destroy you!
Good luck!
- Initial facing is North unless you specify otherwise here or in PM.
- Initial state for all bots is virtual until you end the turn on your own tile. Remember that this only protects you from other bots. Board elements can still push/damage/destroy you!
Good luck!
- Shinjin
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Re: Robo Rally Game 4 - Turn 1 hands are out
Strike that. I forgot to add Options. Give me a moment to generate new PMs.
---
New PMs with options generated. Choose which option to keep and post it either here or via PM.
I'll add images of each of the Options drawn shortly.
---
New PMs with options generated. Choose which option to keep and post it either here or via PM.
I'll add images of each of the Options drawn shortly.
- Shinjin
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Re: Robo Rally Game 4 - Turn 1 hands are out
Here are the options that each player gets to choose from:
Isgrimnur (Hammer Bot):
Superior Archive Copy
Recompile
-------------------
srdaniel (Spin Bot):
Mini Howitzer (5)
Scrambler
-------------------
Remus West (Squash Bot):
The Big One (1)
Tractor Beam
-------------------
jpottere (Twonky):
Flywheel
Abort Switch
-------------------
Isgrimnur (Hammer Bot):
Superior Archive Copy
Recompile
-------------------
srdaniel (Spin Bot):
Mini Howitzer (5)
Scrambler
-------------------
Remus West (Squash Bot):
The Big One (1)
Tractor Beam
-------------------
jpottere (Twonky):
Flywheel
Abort Switch
-------------------
- Shinjin
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- Isgrimnur
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Re: Robo Rally Game 4 - Turn 1 hands are out
I'll take the Recompile.
It's almost as if people are the problem.
- Shinjin
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- Shinjin
- Posts: 2738
- Joined: Tue Mar 08, 2005 4:24 pm
Re: Robo Rally Game 4 - Turn 1 hands are out
(which can be used immediately, if desired)
- Shinjin
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- Shinjin
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- Joined: Tue Mar 08, 2005 4:24 pm
- Shinjin
- Posts: 2738
- Joined: Tue Mar 08, 2005 4:24 pm
Re: Robo Rally Game 4 - Turn 1 hands are out
All hands are in and I should be able to process Turn 1 late tonight.
- Shinjin
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Re: Robo Rally Game 4 - Turn 1 Processing...
Note - I encountered a display bug in my tool where Twonky is not showing up as Virtual, even though he is. I'll hopefully have that fixed by the next time he's Virtual.
If you spot an error, please let me know and I'll correct it.
If you spot an error, please let me know and I'll correct it.
- Shinjin
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Re: Robo Rally Game 4 - Turn 1 Processing...
Phase 1:
Isgrimnur (Hammer Bot) : Move 2 (780)
srdaniel (Spin Bot) : Move 2 (710)
jpottere (Twonky) : Move 2 (680)
Remus West (Squash Bot) : Move 1 (510)
Hammer Bot and Squash Bot start out facing W, while Spin Bot and Twonky face E.
Everyone races to find their favorite place on the conveyor.
Hammer Bot is shifted E and rotated right
Squash Bot is shifted S
Spin Bot and Twonky are shifted S
Isgrimnur (Hammer Bot) : Move 2 (780)
srdaniel (Spin Bot) : Move 2 (710)
jpottere (Twonky) : Move 2 (680)
Remus West (Squash Bot) : Move 1 (510)
Hammer Bot and Squash Bot start out facing W, while Spin Bot and Twonky face E.
Everyone races to find their favorite place on the conveyor.
Hammer Bot is shifted E and rotated right
Squash Bot is shifted S
Spin Bot and Twonky are shifted S
- Shinjin
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Re: Robo Rally Game 4 - Turn 1 Processing...
Phase 2:
srdaniel (Spin Bot) : Rotate Right (200)
Isgrimnur (Hammer Bot) : Rotate Left (150)
Remus West (Squash Bot) : Rotate Right (140)
jpottere (Twonky) : Rotate Left (70)
In a remarkable show of symmetry, everyone spins in place.
Hammer Bot is shifted S
Squash Bot is shifted S and rotated left
Spin Bot and Twonky are shifted S.
srdaniel (Spin Bot) : Rotate Right (200)
Isgrimnur (Hammer Bot) : Rotate Left (150)
Remus West (Squash Bot) : Rotate Right (140)
jpottere (Twonky) : Rotate Left (70)
In a remarkable show of symmetry, everyone spins in place.
Hammer Bot is shifted S
Squash Bot is shifted S and rotated left
Spin Bot and Twonky are shifted S.
- Shinjin
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Re: Robo Rally Game 4 - Turn 1 Processing...
Phase 3:
Isgrimnur (Hammer Bot) : Move 2 (750)
Remus West (Squash Bot) : Move 2 (670)
srdaniel (Spin Bot) : Rotate Left (110)
jpottere (Twonky) : Rotate Right (80)
Squash Bot zips along to the double-wrench and updates his archive position
Hammer Bot sneakily shadows Squash Bot (and looks just a bit jealous)
Spin Bot and Twonky undo the hard work of their last phase
Spin Bot and Twonky are shifted S. Again.
Isgrimnur (Hammer Bot) : Move 2 (750)
Remus West (Squash Bot) : Move 2 (670)
srdaniel (Spin Bot) : Rotate Left (110)
jpottere (Twonky) : Rotate Right (80)
Squash Bot zips along to the double-wrench and updates his archive position
Hammer Bot sneakily shadows Squash Bot (and looks just a bit jealous)
Spin Bot and Twonky undo the hard work of their last phase
Spin Bot and Twonky are shifted S. Again.
- Shinjin
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Re: Robo Rally Game 4 - Turn 1 Processing...
Phase 4:
jpottere (Twonky) : Move 2 (730)
srdaniel (Spin Bot) : Move 1 (600)
Remus West (Squash Bot) : Rotate Left (410)
Isgrimnur (Hammer Bot) : Rotate Left (190)
Spin Bot and Twonky finally go their separate ways
Twonky is shifted W
Spin Bot is shifted W and rotated left
Sensing an opportunity, Hammer Bot fires takes a practice shot at Squash Bot. The perfecty aimed shot passes harmless through Squash Bot's phantom form (Virtual).
jpottere (Twonky) : Move 2 (730)
srdaniel (Spin Bot) : Move 1 (600)
Remus West (Squash Bot) : Rotate Left (410)
Isgrimnur (Hammer Bot) : Rotate Left (190)
Spin Bot and Twonky finally go their separate ways
Twonky is shifted W
Spin Bot is shifted W and rotated left
Sensing an opportunity, Hammer Bot fires takes a practice shot at Squash Bot. The perfecty aimed shot passes harmless through Squash Bot's phantom form (Virtual).
- Shinjin
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Re: Robo Rally Game 4 - Turn 1 Processing...
Phase 5:
jpottere (Twonky) : Move 2 (770)
Isgrimnur (Hammer Bot) : Move 1 (550)
srdaniel (Spin Bot) : Rotate Right (400)
Remus West (Squash Bot) : Rotate Left (230)
Hammer Bot slides onto the double-wrench and updates his archive position.
Twonky is shifted W
Spin Bot is shifted S
jpottere (Twonky) : Move 2 (770)
Isgrimnur (Hammer Bot) : Move 1 (550)
srdaniel (Spin Bot) : Rotate Right (400)
Remus West (Squash Bot) : Rotate Left (230)
Hammer Bot slides onto the double-wrench and updates his archive position.
Twonky is shifted W
Spin Bot is shifted S
Last edited by Shinjin on Tue Mar 16, 2010 12:20 am, edited 1 time in total.
- Isgrimnur
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- Shinjin
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- Shinjin
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Re: Robo Rally Game 4 - Turn 1 Processing Complete
I will issue hands for Turn 2 later tonight.
- Shinjin
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Re: Robo Rally Game 4 - Turn 2 Hands are dealt
I've update the Phase 5 image to make Hammer Bot's orientation more clear.
-
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Re: Robo Rally Game 4 - Turn 2 Hands are dealt
You know. Now that i've found the forum this is a lot easier...
- srdaniel
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Re: Robo Rally Game 4 - Turn 2 Hands are dealt
So far everything looks good to me. I think it would be nice if each phase listed the bots moves in the same order (alphabetical by name or something).
Is there a time deadline to turn in the rounds?
Is there a time deadline to turn in the rounds?
- Remus West
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Re: Robo Rally Game 4 - Turn 2 Hands are dealt
Spin Bot still shows as virtual.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- Shinjin
- Posts: 2738
- Joined: Tue Mar 08, 2005 4:24 pm
Re: Robo Rally Game 4 - Turn 2 Hands are dealt
Bot order for each phase is determined by card priority (highest first).srdaniel wrote:I think it would be nice if each phase listed the bots moves in the same order (alphabetical by name or something).
Nope. Since this is the beta for the tool and I can't guarantee turns in a timely fashion (you never know when that critical bug will surface), I won't put in hard deadlines for turns.srdaniel wrote:Is there a time deadline to turn in the rounds?
Yeah, I'm using the image from the end of Turn 1 Phase 5 rather than the beginning of Turn 2. In the future, I'll try to get the beginning of the next turn in the top post.Remus West wrote:Spin Bot still shows as virtual.
Reminder - only Squash Bot and Hammer Bot will be virtual for Turn 2. Sorry for any confusion.
- Shinjin
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Re: Robo Rally Game 4 - Turn 2 Hands are dealt
Also, you can always change your turn orders up until I change the the Subject on the top post to reflect 'Processing'