Dead Mans Hand (WW)

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Chaosraven
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Joined: Tue Jul 26, 2005 2:26 am

Dead Mans Hand (WW)

Post by Chaosraven »

Basic Set-up:

Villagers
2-3 Wolves

Everyone gets "Cards"

Cards are 13 Single Use abilities (2 - Ace)

ID live Player
Send PM Message
ID Lynch
ID Kill
Protect Self (Kill)
Protect Other (Kill)
Protect Self (Lynch)
Protect Other (Lynch)
Get Dead Mans Cards
Check another Players Cards
Steal One Card from another Player
Counter One Players Card
Counter one Type/Rank of Card

Give each player 3 cards to use in a Game.
Number of available cards depends on starting Players

Limit on Cards played per day.
No info from Lynch without card.
Wolves get 1 Card from Victim at Night

(work in progress, this was a discussion Sean MoKtSP and I were having about Game Ideas)
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mipe
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Re: Dead Mans Hand (WW)

Post by mipe »

Chaosraven wrote: Get Dead Mans Cards
Check another Players Cards
Get dead mans cards... If one would get both cars listed on quote, that could be pretty good combo. Check another players card first, with luck, they might have the Dead Mans Cards card too. Then get him killed before he can use any cards, use the Dead Mans Cards, you have lost 1 card and gained 2 cards.
Chaosraven wrote: ID Lynch
ID kill
Uhh... are the IDs like, players names or the actual roles of them? If they would be roles, it would be way too overpowered, if 2-3 Villagers would get it...
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LordMortis
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Re: Dead Mans Hand (WW)

Post by LordMortis »

I'll always like the Wild Cards stuff.

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