Runewars Boardgame Gameplay
Moderator: Zaxxon
- Turtle
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Re: Runewars Boardgame Gameplay
Fall Tactics or Influence Choices:
Jow chooses 2 influence
docD chooses 2 influence
Zurai chooses 1 tactics card
Scoop chooses 2 influence
Lagom chooses 2 influence
Now I'll need your orders for Fall. Be advised, Winter is Coming...
Which basically means you don't want to have more units in a space than the number on your food dial or you'll have to destroy them.
Jow chooses 2 influence
docD chooses 2 influence
Zurai chooses 1 tactics card
Scoop chooses 2 influence
Lagom chooses 2 influence
Now I'll need your orders for Fall. Be advised, Winter is Coming...
Which basically means you don't want to have more units in a space than the number on your food dial or you'll have to destroy them.
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Re: Runewars Boardgame Gameplay
BTW: since Turtle hasn't sent out the actual tactics cards yet, I changed my mind and am snagging 2 influence for the Fall event instead.
Otherwise:
Otherwise:
Spoiler:
- Turtle
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Re: Runewars Boardgame Gameplay
Year 1, Fall Turn Order
1. Lagom 1-Strategize
2. docD 2-Mobilize
3. Scoop 5-Recruit
4. Zurai 5-Recruit
5. Jow 7-Acquire Power
Turn 1: Daqan Lords (Lagom)
Lagom moves a knight and bowman from area 6B to 6C.
It is now docD's turn.
1. Lagom 1-Strategize
2. docD 2-Mobilize
3. Scoop 5-Recruit
4. Zurai 5-Recruit
5. Jow 7-Acquire Power
Turn 1: Daqan Lords (Lagom)
Lagom moves a knight and bowman from area 6B to 6C.
It is now docD's turn.
- Zurai
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Re: Runewars Boardgame Gameplay
Lurker update:
Spoiler:
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Re: Runewars Boardgame Gameplay
For those of you reading along:
Spoiler:
- Turtle
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Re: Runewars Boardgame Gameplay
(in the future, I'll try to make sure there's a post on each page that has the current player stats.)
Turn 2: Waiqar the Undying (docD) 2-Mobilize
docD activates location 8C2 and moves a Skeletal Archer from 8D2 in. He then attempts diplomacy with the dragon there, spending 4 influence.
Diplomacy Fate Draw: Neutral, Neutral, Neutral, and Success!
docD successfully allies with the Dragon in 8D2.
Turn 3: Uthuk Y'llan (Scoop) 5-Recruit
Scoop recruits using his Food and Ore dials, placing 4 Berserkers, 1 Flesh Ripper, and 1 Chaos Lord at UA.
Turn 4: Latari Elves (Zurai) 5-Recruit
Zurai recruits from both Food and Ore, placing 2 Warrios, 1 Sorceress, and 1 Pegasus rider in LB.
Turn 5: Jowatal Elves (Jow) 7-Acquire Power
Jow receives 3 influence from his resource dials. Then, using the Supremacy Bonus, he spends 3 influence to obtain the Primarch of the Wizards' Council title card.
Year 1, Winter
Y1S4T4
Waiqar the Undying (docD)
Latari Elves (Zurai)
Jowatal Elves (Jow)
Uthuk Y'llan (Scoop)
Daqan Lords (Lagom)
Winter Season Card: Dragon Rune Discovery
Wizard's Council Card (Jow receives 1 influence due to his Title card)
Perform an influence bid. The highest bidder receives 1 dragon rune.
Secondary Ability: All players who have models in areas excess of their food dial value must destroy models in those areas down to the food dial. Water borders are passable during this season.
All players must PM me with their bid. Players may also pre-set their orders for winter in the same PM, but this is not in any way required.
Turn 2: Waiqar the Undying (docD) 2-Mobilize
docD activates location 8C2 and moves a Skeletal Archer from 8D2 in. He then attempts diplomacy with the dragon there, spending 4 influence.
Diplomacy Fate Draw: Neutral, Neutral, Neutral, and Success!
docD successfully allies with the Dragon in 8D2.
Turn 3: Uthuk Y'llan (Scoop) 5-Recruit
Scoop recruits using his Food and Ore dials, placing 4 Berserkers, 1 Flesh Ripper, and 1 Chaos Lord at UA.
Turn 4: Latari Elves (Zurai) 5-Recruit
Zurai recruits from both Food and Ore, placing 2 Warrios, 1 Sorceress, and 1 Pegasus rider in LB.
Turn 5: Jowatal Elves (Jow) 7-Acquire Power
Jow receives 3 influence from his resource dials. Then, using the Supremacy Bonus, he spends 3 influence to obtain the Primarch of the Wizards' Council title card.
Year 1, Winter
Y1S4T4
Waiqar the Undying (docD)
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Wizard's Council Card (Jow receives 1 influence due to his Title card)
Perform an influence bid. The highest bidder receives 1 dragon rune.
Secondary Ability: All players who have models in areas excess of their food dial value must destroy models in those areas down to the food dial. Water borders are passable during this season.
All players must PM me with their bid. Players may also pre-set their orders for winter in the same PM, but this is not in any way required.
Last edited by Turtle on Wed Feb 17, 2010 6:15 am, edited 6 times in total.
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Re: Runewars Boardgame Gameplay
hey turtle, the image for the number of influence tokens I have currently isn't displaying properly... I have a count but want to make sure we have the same figure... could you repost? thanks.
- Turtle
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Re: Runewars Boardgame Gameplay
Fixed, by my count you should have 7, I might have missed something though.
- Turtle
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Re: Runewars Boardgame Gameplay
Just waiting on Jow and docD's influence bids.
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Re: Runewars Boardgame Gameplay
Sorry I've been ill the past few days. I'll play Pulling the Strings - Play before bidding on an influence bid. You do not need to decide how much influence to bid until other players have revealed their bids.Turtle wrote:Just waiting on Jow and docD's influence bids.
- Turtle
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Re: Runewars Boardgame Gameplay
Dragon Rune Discovery Influence Bid
Zurai 0
Scoop 0
Lagom 0
Jow 3
docD must now decide how much influence he wants to bid due to his tactics card.
Zurai 0
Scoop 0
Lagom 0
Jow 3
docD must now decide how much influence he wants to bid due to his tactics card.
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Re: Runewars Boardgame Gameplay
I will bid 4 influence.
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Re: Runewars Boardgame Gameplay
You're welcome for the rune, Doc. Remember this next winter.
- Turtle
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Re: Runewars Boardgame Gameplay
docD bids 4 influence on the Dragon Rune discovery and wins the bid. He receives 1 dragon rune and 1 false rune and must PM me with their locations. Please make sure to reference the dragon rune placement rules on page 30 of the rulebook. In general, you may only place new runes in friendly or uncontrolled areas.
(In general, you can place the false rune to help you in different ways, either by putting it in your territory to confuse incoming armies, or another more aggressive way to use them is to deliberately place false runes in areas close to your opponent's home areas, this fills up those areas and can force that player to put real dragon runes farther towards the front.)
Now waiting on Zurai, Jow, and docD's Winter Orders.
(In general, you can place the false rune to help you in different ways, either by putting it in your territory to confuse incoming armies, or another more aggressive way to use them is to deliberately place false runes in areas close to your opponent's home areas, this fills up those areas and can force that player to put real dragon runes farther towards the front.)
Now waiting on Zurai, Jow, and docD's Winter Orders.
- Turtle
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Re: Runewars Boardgame Gameplay
docD, upon receiving a dragon rune and false rune, removes a rune from WA, places a rune token there, and another rune token at 6A.
Winter Turn 1: Uthuk Y'llan (Scoop) 3-Conquer
Activates 2B2 and moves 4 Berserkers and 1 Chaos Lord from UA to 2B2, then immediately battles the 2 sorcerers there.
Sorcerers in 2B2 are routed, and thus cannot battle nor retreat and are destroyed.
Winter Turn 2: Jowatal Elves (Jow) 5-Recruit
Recruits using the food dial, placing 3 archers at his stronghold in JB.
Winter Turn 3: Waiqar the Undying (docD) 5-Recruit
Recruits from his food dial, placing 3 reanimates at his stronghold in WA.
Winter Turn 4: Latari Elves (Zurai) 6-Rally Support
Chooses to receive 2 influence from the city he controls in 1C. Then, using the Supremacy Ability, spends 1 influence to draw 1 Hero card, gaining Ronan the Wild.
Lagom, there is an error in your order. Please PM back to me with the corrected order.
Winter Turn 1: Uthuk Y'llan (Scoop) 3-Conquer
Activates 2B2 and moves 4 Berserkers and 1 Chaos Lord from UA to 2B2, then immediately battles the 2 sorcerers there.
Sorcerers in 2B2 are routed, and thus cannot battle nor retreat and are destroyed.
Winter Turn 2: Jowatal Elves (Jow) 5-Recruit
Recruits using the food dial, placing 3 archers at his stronghold in JB.
Winter Turn 3: Waiqar the Undying (docD) 5-Recruit
Recruits from his food dial, placing 3 reanimates at his stronghold in WA.
Winter Turn 4: Latari Elves (Zurai) 6-Rally Support
Chooses to receive 2 influence from the city he controls in 1C. Then, using the Supremacy Ability, spends 1 influence to draw 1 Hero card, gaining Ronan the Wild.
Lagom, there is an error in your order. Please PM back to me with the corrected order.
- Turtle
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Re: Runewars Boardgame Gameplay
Winter Turn 5: Daqan Lords (Lagom) 7-Acquire Power
Lagom gains 3 influence, then using the supremacy ability spends 1 influence to obtain the Captain of the Heroes League Title.
Will process the next season tomorrow.
Lagom gains 3 influence, then using the supremacy ability spends 1 influence to obtain the Captain of the Heroes League Title.
Will process the next season tomorrow.
- Turtle
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Re: Runewars Boardgame Gameplay
Year 2, Spring
Y2S1T0
Spring Season Card: Heroes for Hire
Perform an influence bid. The highest bidder may draw the top 2 cards of the hero deck and choose 1 to keep. Shuffle the other card back into the hero deck.
Secondary Ability: Retreive all Activation Tokens. Retreive all used Order cards. Stand up all routed units.
Waiqar the Undying (docD)
Latari Elves (Zurai)
Jowatal Elves (Jow)
Uthuk Y'llan (Scoop)
Daqan Lords (Lagom)
Pending:
All players must PM me their influence bid and order card for this season.
(I'm changing the design a bit based on feedback from another forum game GM, but it won't take long this time, basically making it so all public info is represented on the board, making it easier for me to manage without clicking through 3 different text files.)
Y2S1T0
Spring Season Card: Heroes for Hire
Perform an influence bid. The highest bidder may draw the top 2 cards of the hero deck and choose 1 to keep. Shuffle the other card back into the hero deck.
Secondary Ability: Retreive all Activation Tokens. Retreive all used Order cards. Stand up all routed units.
Waiqar the Undying (docD)
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
All players must PM me their influence bid and order card for this season.
(I'm changing the design a bit based on feedback from another forum game GM, but it won't take long this time, basically making it so all public info is represented on the board, making it easier for me to manage without clicking through 3 different text files.)
- Zurai
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Re: Runewars Boardgame Gameplay
Are there supposed to be duplicate Season cards? Heroes for Hire was our Y1 Spring card.
EDIT: Also, what's Ronan's special ability and stats?
EDIT2: Nevermind, didn't see you updated the first page with all the hero stats.
EDIT: Also, what's Ronan's special ability and stats?
EDIT2: Nevermind, didn't see you updated the first page with all the hero stats.
- Turtle
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Re: Runewars Boardgame Gameplay
Yes, there's multiples of certain season cards. It just happened that the two came up one after another.
- Zurai
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Re: Runewars Boardgame Gameplay
OK, cool. Just wanted to be sure before I sent in any bids and orders
- Zurai
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Re: Runewars Boardgame Gameplay
A messenger rides under flag of truce from the lands of the Latari into Lord Lagom's advance army camp.
"Lord Lagom of the Daqar Lords, I am instructed to bring you this message from His Royal Highness, King Zurai: 'We wish to inform our allies that the Great Dragon Simurgh, who has joined his strength to ours, has claimed the Great Forest in the center of the land as his lair, and as part of our treaty with him we will be assisting in his conquest of the area. We recommend that your soldiers be well clear before he lands, as he will be hungry and he has no treaty with you. We tell you this so that any unfortunate incidents can be avoided and our alliance can continue to be strong in the face of the evils in the West.'"
(OOC translation: I'm going to take 2C1, one way or the other. I'd rather not have to fight you over it Shouldn't be a major hardship for you, anyway, as you already have access to plenty of wood and 2B1 gives you better access to the rest of the map)
For lurkers:
"Lord Lagom of the Daqar Lords, I am instructed to bring you this message from His Royal Highness, King Zurai: 'We wish to inform our allies that the Great Dragon Simurgh, who has joined his strength to ours, has claimed the Great Forest in the center of the land as his lair, and as part of our treaty with him we will be assisting in his conquest of the area. We recommend that your soldiers be well clear before he lands, as he will be hungry and he has no treaty with you. We tell you this so that any unfortunate incidents can be avoided and our alliance can continue to be strong in the face of the evils in the West.'"
(OOC translation: I'm going to take 2C1, one way or the other. I'd rather not have to fight you over it Shouldn't be a major hardship for you, anyway, as you already have access to plenty of wood and 2B1 gives you better access to the rest of the map)
For lurkers:
Spoiler:
- Lagom Lite
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Re: Runewars Boardgame Gameplay
2C1 is all yours, I have no plans on expanding southwards at all.
But you've seen who's in heaven
Is there anyone in hell?
"Lagom you are a smooth tongued devil, and an opportunistic monster" - OOWW Game Club
Is there anyone in hell?
"Lagom you are a smooth tongued devil, and an opportunistic monster" - OOWW Game Club
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Re: Runewars Boardgame Gameplay
it's getting claustrophobic.
Spoiler:
- Turtle
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Re: Runewars Boardgame Gameplay
New Board
It's a bit of a mess, but now includes all the public info in it. I'll be cleaning it up over time, reorganizing stuff. I turned off anti-aliasing to lower the file size as well, so you'll notice lots of jaggies. If you have any comments or suggestions, please let me know.
Still need bids from:
Waiqar the Undying (docD)
It's a bit of a mess, but now includes all the public info in it. I'll be cleaning it up over time, reorganizing stuff. I turned off anti-aliasing to lower the file size as well, so you'll notice lots of jaggies. If you have any comments or suggestions, please let me know.
Still need bids from:
Waiqar the Undying (docD)
- Zurai
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Re: Runewars Boardgame Gameplay
I already sent my bid, but I'll re-send it just to be sure.
- Turtle
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Re: Runewars Boardgame Gameplay
You caught me in the middle of editing, I still have yours. I post things and edit them as a way of "saving" big posts while working on them.
- Zurai
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Re: Runewars Boardgame Gameplay
Ah, OK. Well, now you have two copies of my bid!
- Turtle
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Re: Runewars Boardgame Gameplay
Heroes for Hire Influence Bid
Lagom 1
Jow 0
Scoop 0
Zurai 0
docD 0
Lagom receives 2 hero cards and must choose 1 to keep.
I now need the orders from Uthuk Y'llan (Scoop) and Waiqar the Undying (docD) as well as any changes to current pre-set orders.
Lagom 1
Jow 0
Scoop 0
Zurai 0
docD 0
Lagom receives 2 hero cards and must choose 1 to keep.
I now need the orders from Uthuk Y'llan (Scoop) and Waiqar the Undying (docD) as well as any changes to current pre-set orders.
- Turtle
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Re: Runewars Boardgame Gameplay
Year 2, Spring Turn Order
Jow 1-Strategize (4 Influence)
Scoop 1-Strategize (3 Influence)
Lagom 2-Mobilize (4 Influence)
Zurai 2-Mobilize (2 Influence, 4 Starting)
docD 2-Mobilize (2 Influence, 2 Starting)
Turn 1: Jowatal Elves (Jow) 1-Strategize
Moves all Archers from JB to 5B, then the Warrior and Sorceress from 5A to 5B.
Supremacy Bonus: Gains 2 tactics cards
Turn 2: Uthuk Y'llan (Scoop) 1-Strategize
Flesh Ripper from RA to 3B. Flesh ripper from UA to 3B. Chaos Lord and Warlock from 3A to 2B2. One Berserker from 2B2 to 3A. Chaos Lord from 2B2 to 2A2.
Supremacy Bonus: Gains 2 tactics cards
Jow 1-Strategize (4 Influence)
Scoop 1-Strategize (3 Influence)
Lagom 2-Mobilize (4 Influence)
Zurai 2-Mobilize (2 Influence, 4 Starting)
docD 2-Mobilize (2 Influence, 2 Starting)
Turn 1: Jowatal Elves (Jow) 1-Strategize
Moves all Archers from JB to 5B, then the Warrior and Sorceress from 5A to 5B.
Supremacy Bonus: Gains 2 tactics cards
Turn 2: Uthuk Y'llan (Scoop) 1-Strategize
Flesh Ripper from RA to 3B. Flesh ripper from UA to 3B. Chaos Lord and Warlock from 3A to 2B2. One Berserker from 2B2 to 3A. Chaos Lord from 2B2 to 2A2.
Supremacy Bonus: Gains 2 tactics cards
- Turtle
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Re: Runewars Boardgame Gameplay
Turn 3: Daqan Lords (Lagom)
Activates 7B and moves 1 Footman from 7A into it.
Supremacy Bonus: Activates 8A1. Moving in 1 Knight and 1 Bowman from 7A, and 1 Knight from 6C.
Attempts Diplomacy with 2 Influence.
Fate Draw Result: Failure, Failure
Chooses to Battle!
Battle in 8A1! 2 Knights and a Bowman vs. 2 Hellhounds
Initiative 1 Fate Draw:
Bowman misses.
Initiative 2 Fate Draw:
Knight 1 does 2 damage, killing Hellhound 1!
Knight 2 uses Command, routing Hellhound 2 and drawing a tactics card.
Lagom wins the battle!
Jow must choose where the Hellhound from 8A1 retreats.
Activates 7B and moves 1 Footman from 7A into it.
Supremacy Bonus: Activates 8A1. Moving in 1 Knight and 1 Bowman from 7A, and 1 Knight from 6C.
Attempts Diplomacy with 2 Influence.
Fate Draw Result: Failure, Failure
Chooses to Battle!
Battle in 8A1! 2 Knights and a Bowman vs. 2 Hellhounds
Initiative 1 Fate Draw:
Bowman misses.
Initiative 2 Fate Draw:
Knight 1 does 2 damage, killing Hellhound 1!
Knight 2 uses Command, routing Hellhound 2 and drawing a tactics card.
Lagom wins the battle!
Jow must choose where the Hellhound from 8A1 retreats.
- Turtle
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Re: Runewars Boardgame Gameplay
Turn 4: Latari Elves (Zurai) 2-Mobilize
Activates 4B, moving in a Sorceress and 2 Warriors from LB, and an Archer from 1C.
Battle in 4B! 1 Sorcess, 2 Warrios, and 1 Archer vs. 3 Sorcerers
Initiative 1 Fate Draw:
Archer misses.
Sorcerer 1 casts Undying. Each Sorcerer has 2 health until the end of the battle.
Sorcerer 2 misses.
Sorcerer 3 casts Undying, but it is already in effect.
Initiative 3 Fate Draw:
Sorceress misses.
Initiative 4 Fate Draw:
Warrior 1 misses.
Warrior 2 causes 1 damage to Sorcerer 1.
Zurai wins the battle!
The 3 Sorcerers retreat to 2C1 (the only valid location).
Supremacy Bonus: Activates 2C1, moving in 1 Pegasus Rider from LB and attempting Diplomacy with 2 Influence.
Diplomacy Fate Draw: Failure, Failure
The Pegasus Rider is forced to retreat back to 4B.
Activates 4B, moving in a Sorceress and 2 Warriors from LB, and an Archer from 1C.
Battle in 4B! 1 Sorcess, 2 Warrios, and 1 Archer vs. 3 Sorcerers
Initiative 1 Fate Draw:
Archer misses.
Sorcerer 1 casts Undying. Each Sorcerer has 2 health until the end of the battle.
Sorcerer 2 misses.
Sorcerer 3 casts Undying, but it is already in effect.
Initiative 3 Fate Draw:
Sorceress misses.
Initiative 4 Fate Draw:
Warrior 1 misses.
Warrior 2 causes 1 damage to Sorcerer 1.
Zurai wins the battle!
The 3 Sorcerers retreat to 2C1 (the only valid location).
Supremacy Bonus: Activates 2C1, moving in 1 Pegasus Rider from LB and attempting Diplomacy with 2 Influence.
Diplomacy Fate Draw: Failure, Failure
The Pegasus Rider is forced to retreat back to 4B.
- Turtle
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Re: Runewars Boardgame Gameplay
Turn 5: Waiqar the Undying (docD) 2-Mobilize
Activates 8B2 and moves in 1 Dragon from 8C2, 2 Reanimates and 1 Necromancer from 9B.
Battle in 8B2! 1 Dragon, 2 Reanimates, 1 Necromancer vs. 2 Sorcerers
Initiative 1 Fate Draws:
Sorcerer 1 deals 1 damage!
Sorcerer 2 casts Undying! All sorcerers have 2 health until the end of the battle.
1 Damage assigned to Dragon (best course of action since there are no further units, and all unit damage is reset at the end of battle).
Initiative 2 Fate Draws:
Necromancer misses.
Initiative 4 Fate Draws:
Reanimate 1 uses Overrun, dealing 2 damage to Sorcerer 1 and destroying it.
Reanimate 2 misses.
docD wins the battle!
Activates 8B2 and moves in 1 Dragon from 8C2, 2 Reanimates and 1 Necromancer from 9B.
Battle in 8B2! 1 Dragon, 2 Reanimates, 1 Necromancer vs. 2 Sorcerers
Initiative 1 Fate Draws:
Sorcerer 1 deals 1 damage!
Sorcerer 2 casts Undying! All sorcerers have 2 health until the end of the battle.
1 Damage assigned to Dragon (best course of action since there are no further units, and all unit damage is reset at the end of battle).
Initiative 2 Fate Draws:
Necromancer misses.
Initiative 4 Fate Draws:
Reanimate 1 uses Overrun, dealing 2 damage to Sorcerer 1 and destroying it.
Reanimate 2 misses.
docD wins the battle!
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Re: Runewars Boardgame Gameplay
retreat that hellhound into 8B1, please.
- Zurai
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Re: Runewars Boardgame Gameplay
Bah, woulda been nice to get 4 neutral units with one move. Now they'll have to suffer the hard way. Once I can re-activate that tile, anyway.
- Scoop20906
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Re: Runewars Boardgame Gameplay
Retreat Sorcerer in 8B2 to 9B.
Scoop. Makeup and hair are fabulous. - Qantaga
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Steam: Scoop20906
Xbox Gamertag: Scoop20906
Steam: Scoop20906
- Turtle
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- Zurai
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Re: Runewars Boardgame Gameplay
... I don't like Summer any more.
- Turtle
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Re: Runewars Boardgame Gameplay
Feeling the heat?
That season card tends to hurt Elves more since they start low on food. Makes them use up a season just Harvesting to make sure they don't lose everything come winter.
The good news is that you can wait and see what the Fall season card is before choosing an order, just to see if it gives you one of the free harvests. But, since there's only 2 bountiful harvests in the season deck, I wouldn't count on it.
Fixed a few errors. Please let me know if there are any discrepancies.
That season card tends to hurt Elves more since they start low on food. Makes them use up a season just Harvesting to make sure they don't lose everything come winter.
The good news is that you can wait and see what the Fall season card is before choosing an order, just to see if it gives you one of the free harvests. But, since there's only 2 bountiful harvests in the season deck, I wouldn't count on it.
Fixed a few errors. Please let me know if there are any discrepancies.
- Zurai
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Re: Runewars Boardgame Gameplay
... and one of those has already been used up. 1/7 ~= 14% chance for the second to show this Fall.Turtle wrote: But, since there's only 2 bountiful harvests in the season deck, I wouldn't count on it.
S'OK, it doesn't really hurt my master plan all that much. I hope.