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Star Trek: Infinite (Nimble Giant/Paradox)

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Max Peck
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Star Trek: Infinite (Nimble Giant/Paradox)

Post by Max Peck »

Recently announced during the Summer Gamefest, now with a Steam page. It's basically an official Star Trek 4X, built from Stellaris (cue internet rage that they're selling a dumbed-down Stellaris mod as a full-priced game). It currently has no release date.
Star Trek: Infinite is built upon the core systems of Stellaris, leveraging the deep and complex system and making them its own. Aspects of these systems have been streamlined and simplified to better resonate with the Star Trek franchise.


Paradox website.

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Re: Star Trek: Infinite (Nimble Giant/Paradox)

Post by Daehawk »

Space 4x games left me behind when they got so big and complex. My limit was hit after MOO 2. It was my favorite type of game when I started PC gaming in 94. Moo 1 still stands tied as my favorite game ever. But Ive not been able to get far in most any one since including Stellaris. Games I should love and want to love but overwhelm me with too much busy work and info.

I did love the Star Trek Armada games though.
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Re: Star Trek: Infinite (Nimble Giant/Paradox)

Post by baelthazar »

So it IS Star Trek Stellaris (as in the UI and icons are basically the same). I am 100% in on this!
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Re: Star Trek: Infinite (Nimble Giant/Paradox)

Post by Max Peck »

If you have Stellaris, you can play Stellaris Trek right now, with the Star Trek: New Civilisations mod.

While there is obviously speculation that the mod might get foxed now that Star Trek: Infinite is going to be a thing, the mod author author seems to have reason to believe otherwise. I'm sure that will do nothing to quell the related internet outrage, though...

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Re: Star Trek: Infinite (Nimble Giant/Paradox)

Post by Max Peck »

Apparently there are multiple Star Trek total conversions for Stellaris. While it looks like Star Trek: New Civilizations is somewhat in the loop wrt Infinite, another more popular one, Star Trek: New Horizons is reportedly not. Internet drama intensifies...
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Re: Star Trek: Infinite (Nimble Giant/Paradox)

Post by Daehawk »

The last Star Trek 4x I recall is Star Trek Birth of the Federation. I only enjoyed it online though. And it was very buggy where getting a game finished was a miracle. It was neat as it allowed people to drop out due to conenction and an AI take over until another player joined. If they happened to pick the dropped player faction then they started where the other left off plus AI work done.
Last edited by Daehawk on Sat Jun 17, 2023 2:10 pm, edited 1 time in total.
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Re: Star Trek: Infinite (Nimble Giant/Paradox)

Post by Max Peck »

I really liked Birth of the Federation. It did have a lot of technical issues, but I enjoyed it a lot.
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Re: Star Trek: Infinite (Nimble Giant/Paradox)

Post by hepcat »

Apparently it's coming this fall. They must have been working on it for a while before releasing info on it.

I'm definitely in for this! Looking forward to the DLC that allows me to finally play Balok!
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Re: Star Trek: Infinite (Nimble Giant/Paradox)

Post by Daehawk »

hepcat wrote: Sun Jun 18, 2023 6:39 pm Apparently it's coming this fall. They must have been working on it for a while before releasing info on it.

I'm definitely in for this! Looking forward to the DLC that allows me to finally play Balok!
Of the First Federation? You just want to stockpile Tranya

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Re: Star Trek: Infinite (Nimble Giant/Paradox)

Post by Max Peck »

Gameplay teaser trailer...

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Re: Star Trek: Infinite (Nimble Giant/Paradox)

Post by baelthazar »

Max Peck wrote: Sat Jun 17, 2023 1:23 pm I really liked Birth of the Federation. It did have a lot of technical issues, but I enjoyed it a lot.
I randomly found my CD and Manual the other day of BotF. I really like it, despite all the bugs. My main complaint, however, was the 3D combat, which was terrible.
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Re: Star Trek: Infinite (Nimble Giant/Paradox)

Post by jztemple2 »

If not mentioned before, release date has been announced as October 12th.
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Re: Star Trek: Infinite (Nimble Giant/Paradox)

Post by Daehawk »

Wasn't any gameplay in that gameplay trailer. Thats standard practice now days though.
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Re: Star Trek: Infinite (Nimble Giant/Paradox)

Post by baelthazar »

jztemple2 wrote: Thu Sep 07, 2023 6:51 pm If not mentioned before, release date has been announced as October 12th.
That is a lot sooner than I expected!
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Re: Star Trek: Infinite (Nimble Giant/Paradox)

Post by hepcat »

Sigh….just preordered the deluxe edition. I couldn’t resist.
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Re: Star Trek: Infinite (Nimble Giant/Paradox)

Post by Max Peck »

I've wishlisted it on Steam, just so I don't forget it exists, but my gaming time is already heavily loaded with Starfield at the moment, Cyberpunk 2077 Phantom Liberty at the end of the month, and Jagged Alliance 3 and Baldur's Gate 3 currently on the back burner. I will undoubtedly pick it up at some point.
baelthazar wrote: Fri Sep 08, 2023 9:26 am
jztemple2 wrote: Thu Sep 07, 2023 6:51 pm If not mentioned before, release date has been announced as October 12th.
That is a lot sooner than I expected!
That's a benefit of being a Stellaris mod instead of a whole new game. #HotTake
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Re: Star Trek: Infinite (Nimble Giant/Paradox)

Post by rittchard »

hepcat wrote: Fri Sep 08, 2023 9:38 am Sigh….just preordered the deluxe edition. I couldn’t resist.
You have to get Deluxe for the Cerritos!!!
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Re: Star Trek: Infinite (Nimble Giant/Paradox)

Post by hepcat »

More the Klingon voiceover. :wink:
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Re: Star Trek: Infinite (Nimble Giant/Paradox)

Post by Zarathud »

Multiplayer mode? If we can’t play Ascendancy, I am demanding we play this.
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Re: Star Trek: Infinite (Nimble Giant/Paradox)

Post by baelthazar »

So this released today and I have been playing it. The price is low - priced I suppose to reflect what it is - basically a high quality mod for Stellaris. Here are some of my early, tutorial game, thoughts after about an 1.5 hours.

This is Stellaris. The technologies are mostly the same, a lot of the UI is the same, some things have slightly different names but are basically the same thing (phasers vs. lasers). There are places where the Star Trek veneer is super thin (but still adds flavor). If you know how to play Stellaris and love it, then you will likely be ready to jump right in.

They did away with lanes and the map is totally open - I am too early (no wars) to tell what that is going to mean. But you can't create chokepoints and put all of your fleets in them. This is sort of interesting, because (outside of certain techs) the intricate web of lanes in Stellaris was a giant limiting factor to movement and growth. Having no lanes also means that you can do interesting things. Rather than have a Spy system where you assign spies on a screen, spies are now ships-based. So you send spies specifically to planets (they can cross borders) and have them undertake missions. The same is true of governors - they are on ships and you can send them to planets you want to boost. This is interesting, but I can also see this as having some micromanagement. So far, it is easy and limited by resources (late game could get worse).[/list]

The Star Trek elements are really cool. The races are there, the HUD is Star Trek, the ships are nicely modeled. You get Star Trek missions and Star Trek anomalies (which have a bigger and less text dense screen). You still spend Unity on different focus areas, and they are more Star Trek flavored (although the bonuses are similar to Stellaris). Each of the four major civs - Romulan, Cardassian, Klingon, and Federation - have their own slight differences and their own unique tree. There are a LOT fewer choices than in Stellaris with all the expansions - think closer to stock Stellaris.

Which sort of leads me to my next point - if you found Stellaris too dense with too many options and you love Star Trek, then this might be for you. They took out a lot of Stellaris stuff, some of which was annoying, some really cool, and focused on the key components that most fit the property - diplomacy, exploration, civilization building, spying. But if you came straight from Stellaris it might feel a little sparse.They did add an interesting thing from HoI 4/EU4 - the Mission Tree. It works here to unlock and trigger certain major events (like the construction of the Enterprise) and that adds some story to the whole thing. You also get to see familiar faces pop up here and there in notifications when they get recruited. Not sure the long term effects of that yet. It also seems like some thing - such as fleet capacity - have been rolled into other stuff like administrative power and your fleets are more limited by resources and officers (a new resource) than an arbitrary cap you constantly have to try and increase.

If civ creation was your major draw to Stellaris, then you will be disappointed. You get the four civs and you can't customize them (as far as I can see). I do wonder if future content might unlock extra places/civs or stuff like the mirror universe.

If this was $40-60 and you already owned Stellaris I would say "no way." But at $30 it feels like a fun jaunt in the Star Trek universe. One interesting thing that I haven't seen the full impact of is that all four main civs start in the Alpha quadrant and have a giant space to explore around them (fitting the property). So you will be vying over minor civs pretty heavily as foils against your rivals. That feels on brand.
Last edited by baelthazar on Thu Oct 12, 2023 5:43 pm, edited 1 time in total.
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Re: Star Trek: Infinite (Nimble Giant/Paradox)

Post by GreenGoo »

Zarathud wrote: Wed Sep 13, 2023 7:44 pm Multiplayer mode? If we can’t play Ascendancy, I am demanding we play this.
??

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Re: Star Trek: Infinite (Nimble Giant/Paradox)

Post by Zarathud »

Star Trek Ascendancy, although I did like that PC game back in the day.
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Re: Star Trek: Infinite (Nimble Giant/Paradox)

Post by hepcat »

Sheesh, there's been like 3 small patches since it released earlier today. Primarily to deal with their launcher erroneously reporting you didn't have the deluxe version if you bought it...which, of course, I did. But the stuff still showed up in the game, so it was just the launcher causing the issue.

Everything baelthazar reported I agree with.

Edit: oof…. you may want to wait until it’s had a few patches.. The reviewer in that video thinks there’s a good game in there, but he just kept encountering game breaking bug after game breaking bug. :(
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Re: Star Trek: Infinite (Nimble Giant/Paradox)

Post by hepcat »

Oof, even more patches today. And now the game stays at running in steam whenever I exit. I have to quit out of steam to get it to stop.

They really should have tested this game more before releasing it. :(
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Re: Star Trek: Infinite (Nimble Giant/Paradox)

Post by Max Peck »

Yeah, I've installed the game but haven't tried playing it yet. The fact that they seem to have needed to release a hotfix to the fix the hotfix for the launcher makes me think that maybe they need to tighten up their QA process (assuming it exists, of course).
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Re: Star Trek: Infinite (Nimble Giant/Paradox)

Post by hepcat »

Well, at least the issue with the launcher failing to actually stop has been fixed for me. :)
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Re: Star Trek: Infinite (Nimble Giant/Paradox)

Post by Max Peck »

"What? What? What?" -- The 14th Doctor

It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
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