Re: Let's Play: Battletech via MegaMek (G2)
Posted: Tue Sep 21, 2021 11:26 pm
BV'd?
That is not dead which can eternal lie, and with strange aeons bring us some web forums whereupon we can gather
https://octopusoverlords.com/forum/
That round went a lot better, at least we got 1 Union. 12 fewer clan mechs to deal with later.NickAragua wrote: ↑Wed Sep 22, 2021 11:56 am [] See if we can get the salvage rights to the Union
[x] Forget it
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Let's pick one:
Provide a quick response lance
[x] Delta-Recon - slightly tougher, slightly slower
[] Delta-Sweep - less tough, slightly faster
Provide a recon tank lance
[] Three Falcons + Zephyr
[x] Royal Zephyr + support
Any chance of leveraging the previous fight where they mostly sat back and let us get chewed up? That certainly helped them be able to do damage to the dropship this time.[] See if we can get the salvage rights to the Union
[X] Forget it
Fast is good, but against Clan I'm concerned about the ability to survive. If their recon is that important, then they can also send some units. If we get taken out, then the recon isn't going to survive either.Provide a quick response lance
[X] Delta-Recon - slightly tougher, slightly slower
[] Delta-Sweep - less tough, slightly faster
Can we claim a part of salvage? If not - forget about it.NickAragua wrote: ↑Wed Sep 22, 2021 11:56 am [] See if we can get the salvage rights to the Union
[x] Forget it
Go for durability - clan recon units would be faster anyway unless we employ a horde of spiders and other bugs.NickAragua wrote: ↑Wed Sep 22, 2021 11:56 am Provide a quick response lance
[x] Delta-Recon - slightly tougher, slightly slower
[] Delta-Sweep - less tough, slightly faster
Provide a recon tank lance
[] Three Falcons + Zephyr
[] Royal Zephyr + support
I'm in.NickAragua wrote: ↑Wed Sep 22, 2021 11:56 am There's a pretty awesome (in my opinion) scenario coming up involving decoy mechs, anybody up for a GM'd scenario? For those who haven't seen it before, we play out a battle by forum post. Each player takes control of one or more units. Each turn, I post a full map screenshot with the results of the opfor movement turn, then the players nominate their movement and firing targets, then I do my best to make it happen (to maintain sanity, the players always move after the opposition, with the exception of an "ace"), then post the firing phase results and next movement turn. Repeat until scenario finishes.
I'd be up for trying it out.NickAragua wrote: ↑Wed Sep 22, 2021 11:56 am
There's a pretty awesome (in my opinion) scenario coming up involving decoy mechs, anybody up for a GM'd scenario? For those who haven't seen it before, we play out a battle by forum post. Each player takes control of one or more units. Each turn, I post a full map screenshot with the results of the opfor movement turn, then the players nominate their movement and firing targets, then I do my best to make it happen (to maintain sanity, the players always move after the opposition, with the exception of an "ace"), then post the firing phase results and next movement turn. Repeat until scenario finishes.
I agree with this, and I'm in for the mission.Leraje wrote: ↑Wed Sep 22, 2021 12:20 pmCan we claim a part of salvage? If not - forget about it.NickAragua wrote: ↑Wed Sep 22, 2021 11:56 am [] See if we can get the salvage rights to the Union
[x] Forget it
Go for durability - clan recon units would be faster anyway unless we employ a horde of spiders and other bugs.NickAragua wrote: ↑Wed Sep 22, 2021 11:56 am Provide a quick response lance
[x] Delta-Recon - slightly tougher, slightly slower
[] Delta-Sweep - less tough, slightly faster
Provide a recon tank lance
[] Three Falcons + Zephyr
[] Royal Zephyr + support
I'm in.NickAragua wrote: ↑Wed Sep 22, 2021 11:56 am There's a pretty awesome (in my opinion) scenario coming up involving decoy mechs, anybody up for a GM'd scenario? For those who haven't seen it before, we play out a battle by forum post. Each player takes control of one or more units. Each turn, I post a full map screenshot with the results of the opfor movement turn, then the players nominate their movement and firing targets, then I do my best to make it happen (to maintain sanity, the players always move after the opposition, with the exception of an "ace"), then post the firing phase results and next movement turn. Repeat until scenario finishes.
Screw those guys. If they're going make us stick to the rules, we're going to make them stick to the rules. If they make a big stink about it, we can be generous and allow them partial salvage, while pointing out how dishonorable they're being.NickAragua wrote: ↑Wed Sep 22, 2021 11:56 am [x] See if we can get the salvage rights to the Union
[] Forget it
The Zephyr with a Beagle probe gives us the best chance of getting away unscathed and risks the least combat materiel.NickAragua wrote: ↑Wed Sep 22, 2021 11:56 am Provide a quick response lance
[] Delta-Recon - slightly tougher, slightly slower
[] Delta-Sweep - less tough, slightly faster
Provide a recon tank lance
[] Three Falcons + Zephyr
[x] Royal Zephyr + support
Yes with this. Also, I am going to watch from afar, as I don't have the ease of access to respond in a timely manner. TEAR IT UP, OO!!AWS260 wrote: ↑Wed Sep 22, 2021 2:42 pmScrew those guys. If they're going make us stick to the rules, we're going to make them stick to the rules. If they make a big stink about it, we can be generous and allow them partial salvage, while pointing out how dishonorable they're being.NickAragua wrote: ↑Wed Sep 22, 2021 11:56 am [x] See if we can get the salvage rights to the Union
[] Forget it
The Zephyr with a Beagle probe gives us the best chance of getting away unscathed and risks the least combat materiel.NickAragua wrote: ↑Wed Sep 22, 2021 11:56 am Provide a quick response lance
[] Delta-Recon - slightly tougher, slightly slower
[] Delta-Sweep - less tough, slightly faster
Provide a recon tank lance
[] Three Falcons + Zephyr
[x] Royal Zephyr + support
I will observe the GM'd scenario from afar, as always. The last thing we need is me messing things up with a bunch of bad decisions.
All the above and I’m game for participating in the scenario too if there’s room!moleymoleymoley wrote: ↑Wed Sep 22, 2021 12:32 pm [] See if we can get the salvage rights to the Union
[x] Forget it
Lots more salvage to be had, let's not piss them off already
Provide a quick response lance
[x] Delta-Recon - slightly tougher, slightly slower
[] Delta-Sweep - less tough, slightly faster
Slower = easier to hit and with even the lightest clan mechs packing erPPCs I don't think a few more points of armour is going to mitigate that. Even that extra speed might not be enough to avoid the excellent gunnery of clan veterans
Provide a recon tank lance
[] Three Falcons + Zephyr
[X] Royal Zephyr + support
Good electronics on a super fast platform might let us get in and away, plus losing a few hovers isn't the end of the world. The chances of salvage on a run away mission like this are very low so why take the risk
Hey, why am I not on the list?NickAragua wrote: ↑Thu Sep 23, 2021 2:26 pm [] Attempt salvage anyway, risk clan follow-up
[x] Head back to base, our job is done
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GM'd scenario roster so far (a nice and even two lances, which ought to be enough to even the odds for your Kurita buddies):
TheMix - Crusader
Moley - Thunderbolt
TotallyNotEvil - Griffin
El Guapo - Marauder
Isgrimnur - Thug
Siljanus - Mackie
Stefan - Trebuchet
WestOrEast - ? (feel free to pick one, the roster is *mostly* current)
I'll start it up on Monday.
Agree
Going back a couple of pages:TotallyNotEvil wrote: ↑Thu Sep 23, 2021 2:59 pm I imagine most of everyone else's ride is very tricked out, especially given the lack of designations. You should remember my ERPPC, ERML x2 and LRM 15 Griffin, what's everyone else running?
Some missiles and a medium laser while closing, and then machine guns (MG, right?) and lots of armor for mixing it up close and personal. I believe.TheMix's refitted Crusader CRD-3L will catch up to us en route to Luthien. It's got a pretty impressive array of weapons - two each of LRM/10, streak SRM/2, medium laser and MG. Also an anti-missile system, and ammo protected by case, with armor near maximum. All this is kept pretty cool by double heat sinks, although the jump jets will prevent our mechwarrior from freezing.
Not true!Forget it - unanimous
Agree with this.[X] Head back to base, our job is done
Not too sure about less riskier…
I agree with KhorneKhorneKhorne up there.moleymoleymoley wrote: ↑Sat Sep 25, 2021 3:12 am [X] Head back to base, our job is done
Getting the salvage crews killed now would limit the ability to salvage a Thor in later missions
I'm packing an introtech Thunderbolt SE, which iirc has jump jets, 3 med lasers, a LRM 10 and either a PPC or a large laser and a lot of armour
I had to look that up, but it made actually LOLFreyland wrote: ↑Sat Sep 25, 2021 9:43 amI agree with KhorneKhorneKhorne up there.moleymoleymoley wrote: ↑Sat Sep 25, 2021 3:12 am [X] Head back to base, our job is done
Getting the salvage crews killed now would limit the ability to salvage a Thor in later missions
I'm packing an introtech Thunderbolt SE, which iirc has jump jets, 3 med lasers, a LRM 10 and either a PPC or a large laser and a lot of armour
So you'll be repainting your mech red?Hyena wrote: ↑Sun Sep 26, 2021 10:46 amI had to look that up, but it made actually LOLFreyland wrote: ↑Sat Sep 25, 2021 9:43 amI agree with KhorneKhorneKhorne up there.moleymoleymoley wrote: ↑Sat Sep 25, 2021 3:12 am [X] Head back to base, our job is done
Getting the salvage crews killed now would limit the ability to salvage a Thor in later missions
I'm packing an introtech Thunderbolt SE, which iirc has jump jets, 3 med lasers, a LRM 10 and either a PPC or a large laser and a lot of armour
I agree with myself.NickAragua wrote: ↑Tue Nov 09, 2021 3:22 pm
[] Inner Sphere names for Clan mechs
[X] Clan names for Clan mechs, except rename Ryoken as the "Hadouken"
Will this work? Technically it's 5 tons short, but maybe we can toss in a few c-bills or something?NickAragua wrote: ↑Tue Nov 09, 2021 3:22 pm We can optionally trade-off chassis to the Kurita guys at a 2:1 exchange rate of tonnage. Moley has expressed a particular interest in driving a Thor, so we'd prefer to make at least that happen. While the "high-maintenance" mechs aren't something we'd necessarily use, we can still take the intact good weapons off of them.
What we have to trade:
[] Daishi. Yeah, right.
[] Mad Cat #11. 75 tons, extremely damaged, low combat endurance, maintenance is a nightmare
[] Mad Cat #12. 75 tons, pretty good shape, excellent weapons, maintenance is a nightmare
[] Mad Cat #3. 75 tons, good for spare parts only.
[] Black Hawk. 50 tons, extreme firepower, easy maintenance
[X] Ryoken #5. 55 tons, fast, good firepower, nightmare maintenance
[X] Nobori-Nin. 50 tons, normal speed, good firepower, nightmare maintenance
[X] Vulture. Worth 30 tons due to kill credit dispute.
What we may like to pick up:
[X] Thor. 70 tons, low combat endurance, fancy armor, excessive engine damage
[] Loki. 65 tons, heat issues, low armor, easy maintenance.
[] Vulture. 60 tons, heat issues, fancy armor
[] Man O' War. 80 tons, not great weapons, fancy armor.
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This seems like the way to go, in terms of providing good support and getting some salvage opportunities.NickAragua wrote: ↑Tue Nov 09, 2021 3:22 pm [1] Specify number of aerospace flights
[1] Specify number of mech lances
Yep. Just need ~1.5 million C-Bills worth of spare parts and a few weeks in the shop (take the engine out; replace destroyed torso sections; repair the engine; re-mount the engine). And then a couple more weeks to reattach all the ripped off arms and legs.
Is substituting Clan FF for IS FF simpler?NickAragua wrote: ↑Tue Nov 09, 2021 4:02 pmYep. Just need ~1.5 million C-Bills worth of spare parts and a few weeks in the shop (take the engine out; replace destroyed torso sections; repair the engine; re-mount the engine). And then a couple more weeks to reattach all the ripped off arms and legs.