Bethesda's Starfield

If it's a video game it goes here.

Moderators: LawBeefaroni, Arcanis, $iljanus

Post Reply
User avatar
Grifman
Posts: 21196
Joined: Wed Oct 13, 2004 7:17 pm

Re: Bethesda's Starfield

Post by Grifman »

naednek wrote: Wed Mar 17, 2021 11:17 am
Grifman wrote: Wed Mar 17, 2021 12:06 am
Smoove_B wrote: Tue Mar 16, 2021 1:41 pm I thought Bethesda's pattern was to announce a game (officially) late Q1 / early Q2 and then have it shipped to everyone Q4 of that year? Like...they don't announce until it's just about ready to go, minimizing the amount of time you first hear about it to when you get it?

There's only been an announcement for Starfield; only speculation on ES 6 at this point - nothing formal announced.
Fallout 4 was announced and shown at E3 in June, 2015 and was released Nov, 2015. Expectations that the same will happen this year - show Starfield at E3, release late fall/early winter. Fits the prior pattern except that Starfield was announced a while back but virtually nothing is know about it.
Well if they are going to announce @ E3 the game won't come out this year as E3 has been cancelled :P
You sure about that? :)

https://www.pcgamer.com/whats-e3-going- ... this-year/
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
User avatar
Grifman
Posts: 21196
Joined: Wed Oct 13, 2004 7:17 pm

Re: Bethesda's Starfield

Post by Grifman »

https://gamerant.com/starfield-release-date-2021/
Industry insider Jeff Grubb, who has accurately leaked plenty of video game news in the past, has suggested that the Starfield release date could very well be later in 2021. Grubb believes that there is a 90% chance that Starfield will be featured at E3 2021, or whatever the equivalent is for Microsoft this year. He believes that after Starfield is revealed at E3 that the game will likely launch that November, though factors like the ongoing COVID-19 pandemic could ultimately see it pushed back.
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
User avatar
Daehawk
Posts: 63526
Joined: Sat Jan 01, 2005 1:11 am

Re: Bethesda's Starfield

Post by Daehawk »

--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
User avatar
naednek
Posts: 10866
Joined: Tue Oct 19, 2004 9:23 pm

Re: Bethesda's Starfield

Post by naednek »

Now a xbox and pc exclusive, bethesda just said screw you ps5\4 fans

https://uproxx.com/edge/bethesda-starfi ... e-reports/
hepcat - "I agree with Naednek"
User avatar
Daehawk
Posts: 63526
Joined: Sat Jan 01, 2005 1:11 am

Re: Bethesda's Starfield

Post by Daehawk »

Does that really surprise you with them being owned by Microsoft? They'll probably let it out on those systems in a year or two.
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
User avatar
Max Peck
Posts: 13682
Joined: Fri Aug 05, 2005 8:09 pm
Location: Down the Rabbit-Hole

Re: Bethesda's Starfield

Post by Max Peck »

naednek wrote: Sun May 16, 2021 12:29 pm Now a xbox and pc exclusive, bethesda just said screw you ps5\4 fans

https://uproxx.com/edge/bethesda-starfi ... e-reports/
Technically a dude on Twitter said it, not Bethesda. Yet. :coffee:
"What? What? What?" -- The 14th Doctor

It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
User avatar
Rumpy
Posts: 12673
Joined: Sun Mar 27, 2005 6:52 pm
Location: Sudbury, Ontario, Canada

Re: Bethesda's Starfield

Post by Rumpy »

I had a certain feeling that it would be an XBox exlusive. It's a new IP, which is a perfect thing to make a new exclusive.
PC:
Ryzen 5 3600
32GB RAM
2x1TB NVMe Drives
GTX 1660 Ti
User avatar
gbasden
Posts: 7664
Joined: Wed Oct 13, 2004 1:57 am
Location: Sacramento, CA

Re: Bethesda's Starfield

Post by gbasden »

Rumpy wrote: Sun May 16, 2021 4:35 pm I had a certain feeling that it would be an XBox exlusive. It's a new IP, which is a perfect thing to make a new exclusive.
It really makes perfect sense from an investment perspective.
User avatar
Smoove_B
Posts: 54567
Joined: Wed Oct 13, 2004 12:58 am
Location: Kaer Morhen

Re: Bethesda's Starfield

Post by Smoove_B »

11/11/22



Article on Kotaku
Maybe next year, maybe no go
User avatar
Moat_Man
Posts: 1653
Joined: Fri Oct 15, 2004 3:44 am
Location: Burnaby, BC

Re: Bethesda's Starfield

Post by Moat_Man »

November 11th is Remembrance Day/Veterans Day. Not a great day to release a game IMHO.
End of line
¯¯¯¯¯¯¯¯¯
User avatar
Isgrimnur
Posts: 82088
Joined: Sun Oct 15, 2006 12:29 am
Location: Chookity pok
Contact:

Re: Bethesda's Starfield

Post by Isgrimnur »

Tell that to the Call of Duty franchise.
It's almost as if people are the problem.
User avatar
Daehawk
Posts: 63526
Joined: Sat Jan 01, 2005 1:11 am

Re: Bethesda's Starfield

Post by Daehawk »

Exactly 10 years after Skyrim. I still remember going into the store for my Skyrim copy on 11/11/11
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
User avatar
Blackhawk
Posts: 43496
Joined: Tue Oct 12, 2004 9:48 pm
Location: Southwest Indiana

Re: Bethesda's Starfield

Post by Blackhawk »

Someone is designing their aesthetics to appeal to the Expanse fans out there.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
User avatar
Reemul
Posts: 2744
Joined: Wed Oct 13, 2004 4:39 pm

Re: Bethesda's Starfield

Post by Reemul »

Daehawk wrote: Sun Jun 13, 2021 2:06 pm Exactly 10 years after Skyrim. I still remember going into the store for my Skyrim copy on 11/11/11
11 Years it's 2022 not 21.
User avatar
Max Peck
Posts: 13682
Joined: Fri Aug 05, 2005 8:09 pm
Location: Down the Rabbit-Hole

Re: Bethesda's Starfield

Post by Max Peck »

"What? What? What?" -- The 14th Doctor

It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
User avatar
Sudy
Posts: 8275
Joined: Sun Nov 21, 2004 3:11 am
Location: Ontario, Canada

Re: Bethesda's Starfield

Post by Sudy »

That video is a little more corporate humanitarian onanism than I can handle.

I saw a commercial on late night TV. It said, "Forget everything you know about slipcovers." So I did. And it was a load off my mind. Then the commercial tried to sell me slipcovers, and I didn't know what the hell they were. -- Mitch Hedberg
User avatar
Sudy
Posts: 8275
Joined: Sun Nov 21, 2004 3:11 am
Location: Ontario, Canada

Re: Bethesda's Starfield

Post by Sudy »

Moat_Man wrote: Sun Jun 13, 2021 1:53 pm November 11th is Remembrance Day/Veterans Day. Not a great day to release a game IMHO.
As if movies don't come out on Christmas.

Unless they're using the date for marketing purposes, I don't see the problem. If one's got better things to be doing that day they can wait and buy it the next one.

I saw a commercial on late night TV. It said, "Forget everything you know about slipcovers." So I did. And it was a load off my mind. Then the commercial tried to sell me slipcovers, and I didn't know what the hell they were. -- Mitch Hedberg
User avatar
Daehawk
Posts: 63526
Joined: Sat Jan 01, 2005 1:11 am

Re: Bethesda's Starfield

Post by Daehawk »

I love mods and what they add but i hope Bethesda doesn't depend on mods to make their game for them like normally.
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
User avatar
NickAragua
Posts: 6100
Joined: Mon Feb 23, 2009 5:20 pm
Location: Boston, MA

Re: Bethesda's Starfield

Post by NickAragua »

Given Bethesda's historical trend, I'm guessing that this will need a "fan fix mod" just like every Fallout game they've put out.
Black Lives Matter
User avatar
coopasonic
Posts: 20969
Joined: Fri Mar 04, 2005 11:43 pm
Location: Dallas-ish

Re: Bethesda's Starfield

Post by coopasonic »

NickAragua wrote: Wed Jun 16, 2021 12:13 pm Given Bethesda's historical trend, I'm guessing that this will need a "fan fix mod" just like every Fallout game they've put out.
I don't know about need. I've finished every fallout game (and it seems, every Bethesda game) and have never modded any of them. I mean I guess I tried out some mods for Skyrim eventually after multiple un-modded playthroughs.
-Coop
Black Lives Matter
User avatar
NickAragua
Posts: 6100
Joined: Mon Feb 23, 2009 5:20 pm
Location: Boston, MA

Re: Bethesda's Starfield

Post by NickAragua »

coopasonic wrote: Wed Jun 16, 2021 12:20 pm
NickAragua wrote: Wed Jun 16, 2021 12:13 pm Given Bethesda's historical trend, I'm guessing that this will need a "fan fix mod" just like every Fallout game they've put out.
I don't know about need. I've finished every fallout game (and it seems, every Bethesda game) and have never modded any of them. I mean I guess I tried out some mods for Skyrim eventually after multiple un-modded playthroughs.
To be fair, I usually am able to finish the Fallouts "vanilla" as well, but there are a lot of floating rocks, random noises because a car is trapped inside a rock and messed up script triggers (you spawned how many of that guy?) that you just kind of have to plow through if you don't do things in the exact same order that the developers intended. Most of them aren't showstoppers, but, if given a choice to play a game with those bugs or without them, well...
Black Lives Matter
User avatar
Blackhawk
Posts: 43496
Joined: Tue Oct 12, 2004 9:48 pm
Location: Southwest Indiana

Re: Bethesda's Starfield

Post by Blackhawk »

Scripts that fail to trigger at all, game breaking bugs that stop the main quest if you wander into the wrong cave before certain events trigger, major balance issues if you don't advance through the content at the rate they anticipate (IE - if you do too many or too few side quests), etc, etc, etc.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
User avatar
Rumpy
Posts: 12673
Joined: Sun Mar 27, 2005 6:52 pm
Location: Sudbury, Ontario, Canada

Re: Bethesda's Starfield

Post by Rumpy »

It's definitely an XBox & PC Exclusive.

https://kotaku.com/starfield-is-an-xbox ... 1847111912
Blackhawk wrote: Wed Jun 16, 2021 1:14 pm Scripts that fail to trigger at all, game breaking bugs that stop the main quest if you wander into the wrong cave before certain events trigger, major balance issues if you don't advance through the content at the rate they anticipate (IE - if you do too many or too few side quests), etc, etc, etc.
Speaking of which, in Fallout 4, one of my main quest storylines, ie the one with the Paladin became bugged and I couldn't progress with it, until I downloaded a modded fix. This was on PS4. All because I didn't do it right there and then when I first encountered it. They build open-world games with lots to see and do and don't seem to consider that some might be distracted by other things along the way. I think this is why some games trigger cutscenes when you venture close enough to a mission area.
PC:
Ryzen 5 3600
32GB RAM
2x1TB NVMe Drives
GTX 1660 Ti
User avatar
Blackhawk
Posts: 43496
Joined: Tue Oct 12, 2004 9:48 pm
Location: Southwest Indiana

Re: Bethesda's Starfield

Post by Blackhawk »

That was a huge, huge problem in Oblivion. They give you an open world, they then push you to go out and explore that world. Explore the ruins! Explore the caves! But if you happen to wander into a location that's related to a quest later on, you can break that quest. One of the most vital Oblivion mods was one that simply amended all the locations with the name of any quests associated with them so you'd know what was safe to explore.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
User avatar
Rumpy
Posts: 12673
Joined: Sun Mar 27, 2005 6:52 pm
Location: Sudbury, Ontario, Canada

Re: Bethesda's Starfield

Post by Rumpy »

They should maybe mark things more clearly on the map. On the other hand, they want to encourage exploration with an aura of mystery surrounding discovery. But say if they showed a circle on the map when you get close enough to the location without actually triggering something, to allow you to avoid a location until you're ready, that'd be great. They could make it entirely optional, such as a filter. And I find that kind of thing even more crucial in the Fallout games.
PC:
Ryzen 5 3600
32GB RAM
2x1TB NVMe Drives
GTX 1660 Ti
User avatar
Blackhawk
Posts: 43496
Joined: Tue Oct 12, 2004 9:48 pm
Location: Southwest Indiana

Re: Bethesda's Starfield

Post by Blackhawk »

In later games, many of the places that can break quests are not available until you're on that quest. Either the door isn't an activator (it looks decorative like other doors around it), or it's locked ("Requires a key"), or you can get in, but the quest item/NPC isn't present until you get the quest (at which point it resets the cell and spawns the quest elements.) They do some other things, like making certain other NPCs essential (they can't be killed.)

It's often immersion breaking, but it's better than breaking the game.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
User avatar
Rumpy
Posts: 12673
Joined: Sun Mar 27, 2005 6:52 pm
Location: Sudbury, Ontario, Canada

Re: Bethesda's Starfield

Post by Rumpy »

Yeah, I agree. I actually prefer that because it's so frustrating to find out you've broken a quest as there's often no indication that you have well into it. In that sense, it's actually quite surprising that a game as modern as Fallout 4 had breakable quests when they could have easily found a way to prevent that. I guess one argument against doing that is that it makes the world feel more empty as the quest givers would normally not hang around when the quest isn't active.

Back to Starfield, it actually makes me wonder how all this will affect Starfield, as they'll now have an extra plane in their 3d space, if I'm understanding it correctly.
PC:
Ryzen 5 3600
32GB RAM
2x1TB NVMe Drives
GTX 1660 Ti
User avatar
Moat_Man
Posts: 1653
Joined: Fri Oct 15, 2004 3:44 am
Location: Burnaby, BC

Re: Bethesda's Starfield

Post by Moat_Man »

Sudy wrote: Wed Jun 16, 2021 10:58 am
Moat_Man wrote: Sun Jun 13, 2021 1:53 pm November 11th is Remembrance Day/Veterans Day. Not a great day to release a game IMHO.
As if movies don't come out on Christmas.

Unless they're using the date for marketing purposes, I don't see the problem. If one's got better things to be doing that day they can wait and buy it the next one.
I agree that things happen on Nov. 11th. Movies get released, things get purchased. etc. However, the release date of 11-11-22 figured prominently in their video and that is part of the marketing. It just didn't sit well with me. YMMV.
End of line
¯¯¯¯¯¯¯¯¯
User avatar
Sudy
Posts: 8275
Joined: Sun Nov 21, 2004 3:11 am
Location: Ontario, Canada

Re: Bethesda's Starfield

Post by Sudy »

Ah, fair enough. I don't think I'd viewed the full video at the time.

I saw a commercial on late night TV. It said, "Forget everything you know about slipcovers." So I did. And it was a load off my mind. Then the commercial tried to sell me slipcovers, and I didn't know what the hell they were. -- Mitch Hedberg
User avatar
Max Peck
Posts: 13682
Joined: Fri Aug 05, 2005 8:09 pm
Location: Down the Rabbit-Hole

Re: Bethesda's Starfield

Post by Max Peck »





"What? What? What?" -- The 14th Doctor

It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
User avatar
Max Peck
Posts: 13682
Joined: Fri Aug 05, 2005 8:09 pm
Location: Down the Rabbit-Hole

Re: Bethesda's Starfield

Post by Max Peck »

"What? What? What?" -- The 14th Doctor

It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
User avatar
Blackhawk
Posts: 43496
Joined: Tue Oct 12, 2004 9:48 pm
Location: Southwest Indiana

Re: Bethesda's Starfield

Post by Blackhawk »

Gameplay. I want gameplay. Not cinematic, edited gameplay with no HUD and a developer telling us how great the game is, but actual, raw gameplay as it will appear on my screen.

This is Bethesda, and they've lost a lot of my respect lately. So, until then I just see PR, and I'm still in wait-and-see mode, mildly curious at best. Once I see how the game is played I'll consider becoming actively interested. I'll still be waiting for reviews, though.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
User avatar
Grifman
Posts: 21196
Joined: Wed Oct 13, 2004 7:17 pm

Re: Bethesda's Starfield

Post by Grifman »

Into the Starfield:

Tolerance is the virtue of the man without convictions. – G.K. Chesterton
User avatar
Max Peck
Posts: 13682
Joined: Fri Aug 05, 2005 8:09 pm
Location: Down the Rabbit-Hole

Re: Bethesda's Starfield

Post by Max Peck »

Starfield Will Have Full Mod Support, Todd Howard Confirms
Months after releasing a story trailer Bethesda is back with a few more details about what to expect from Starfield, its new sci-fi outer space role-playing game. Chief among them, Starfield will feature full mod support according to director Todd Howard in a new Reddit AMA session with fans.

"Our plan [is to] have full mod support like our previous games," Howard said. "Our modding community has been with us for 20 years. We love what they do and hope to see more make a career out of it."

Modders are certainly looking forward to seeing how extensive that support is and what the community can ultimately do with it. Especially considering Starfield is being developed with a significantly updated version of the studio's Creation engine, which originally powered The Elder Scrolls V: Skyrim, Fallout 4, and Fallout 76.
"What? What? What?" -- The 14th Doctor

It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
User avatar
Daehawk
Posts: 63526
Joined: Sat Jan 01, 2005 1:11 am

Re: Bethesda's Starfield

Post by Daehawk »

1. Im glad to hear that. Mods make games great. But also it says that they are going to let the public fix and finish their game.

2. I dont really listen to anything Todd Howard says these days as he just dribbles bullshit out.
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
User avatar
Octavious
Posts: 20035
Joined: Fri Oct 15, 2004 2:50 pm

Re: Bethesda's Starfield

Post by Octavious »

Mods are what allow them to resell Skyrim 900 times. They know that. We know that. And they will lose a ton of sales if they don't have the mods. I never felt like Skyrim was something that needed mods. I actually played through the entire game the first time without them. Mods just elevate it to a level that no developer is going to have the time or money to actually execute themselves.

I actually hadn't see this was being worked on. They get a lot of hate for Fallout 76, but I mean they have kept on supporting it to get it to a level where most people say it's a really good game now. They just bit off more than they could chew.
Capitalism tries for a delicate balance: It attempts to work things out so that everyone gets just enough stuff to keep them from getting violent and trying to take other people’s stuff.

Shameless plug for my website: www.nettphoto.com
User avatar
Blackhawk
Posts: 43496
Joined: Tue Oct 12, 2004 9:48 pm
Location: Southwest Indiana

Re: Bethesda's Starfield

Post by Blackhawk »

Octavious wrote: Wed Dec 01, 2021 11:10 am They get a lot of hate for Fallout 76, but I mean they have kept on supporting it to get it to a level where most people say it's a really good game now. They just bit off more than they could chew.
It's also the first game in 20 years that they couldn't get 'close enough' and then let the community fix. They had to fix it themselves, or watch their investment die.

And yeah, Skyrim, Fallout 4, Fallout 3, Oblivion, and Morrowind are perfectly playable without mods. But they all have lots of bugs, glitches, and balance issues (especially Fallout 3 and Oblivion), and the mechanics are generally clumsy, especially in the post-console era. Mods aren't required - but they provide a smoother, better paced, and better balanced experience.

Still, I think the real benefit of mods is the customizability. People have a 'feel' that really appeals to them. The Dark Souls atmosphere doesn't appeal to everyone, nor do the D&D/Tolkien tropes, nor does 80s album cover/Lisa Frank fantasy. No game is ever going to be able to appeal to everyone. If you don't like grimdark, for instance, the entire Dark Souls line is far less appealing. But you can play Skyrim as a dark, gritty, brutal survival game where mistakes in combat are instantly deadly. Or you can play it as a bright, cheerful fantasy game where you feel like a god. Or anything in between.

Mod support in Starfield means that you're going to be able to play it as space opera, science fantasy, or hard sci-fi. You'll be able to see everything Star Trek clean and polished, or Firefly rusted. Star Wars 'whee!' or Expanse believable. You'll be able to get an experience that speaks to you. And as someone who lives for feel and atmosphere, that's a huge deal.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
User avatar
El Guapo
Posts: 41247
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Bethesda's Starfield

Post by El Guapo »

Octavious wrote: Wed Dec 01, 2021 11:10 am I actually hadn't see this was being worked on. They get a lot of hate for Fallout 76, but I mean they have kept on supporting it to get it to a level where most people say it's a really good game now. They just bit off more than they could chew.
What's the current deal with Fallout 76? Is there a story in there, or is it only for people who are playing with friends or into MMRPGs or the like?
Black Lives Matter.
User avatar
Blackhawk
Posts: 43496
Joined: Tue Oct 12, 2004 9:48 pm
Location: Southwest Indiana

Re: Bethesda's Starfield

Post by Blackhawk »

Was there a story in Fallout 3 or 4? At least beyond, "well, technically..."

I left it due to major technical issues a month or so after launch. It was literally unplayable for me, and they refused to help me because one component was under spec (my CPU was, I believe, 0.1 GHz below their requirement, so they refused to help me with an issue that disconnected me from their servers within two minutes of joining.)
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
User avatar
El Guapo
Posts: 41247
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Bethesda's Starfield

Post by El Guapo »

Blackhawk wrote: Wed Dec 01, 2021 12:03 pm Was there a story in Fallout 3 or 4? At least beyond, "well, technically..."

I left it due to major technical issues a month or so after launch. It was literally unplayable for me, and they refused to help me because one component was under spec (my CPU was, I believe, 0.1 GHz below their requirement, so they refused to help me with an issue that disconnected me from their servers within two minutes of joining.)
Yeah, fair enough. I guess I'm basically asking whether anyone plays it single player, or whether it's only worthwhile as part of a group or clan or what have you.

I happened to see it on XBox GamePass last night so I'm giving it a thought.
Black Lives Matter.
Post Reply