Re: Crusader Kings III - The Sequel You Have Been Waiting For
Posted: Wed Jun 29, 2022 10:53 am
"The Impaler" got impaled?
Have a good time on your vacation!
Have a good time on your vacation!
That is not dead which can eternal lie, and with strange aeons bring us some web forums whereupon we can gather
https://octopusoverlords.com/forum/
The updates discussed really add to the role playing aspects of the game. Character Memories will allow the player to review events of their own past and non-private histories of others.Hello and welcome to another Development Diary for Crusader Kings 3. Today I will talk a bit about the free 1.7 “Bastion” update and what new things it will bring to the game. Today we will not be talking about [REDACTED] which will be released together with the update.
The changes to Factions and AI have previously been covered in posts by @Servancour and @rageair and I will therefore not mention them again, but I recommend checking out their diaries if you missed them before: AI, AI, AI and Let's Talk Populist Factions
Another addition coming with this update to further open up how things are connected in the game’s world is that we have wanted to make it clearer which characters are your friends, enemies, nemeses, etc, as well as clearer why a character has a special relationship with that particular character. This is accomplished by a new set of icons in the interface to highlight relationships.
Additionally whenever a relationship is formed the game notification will now not only say that it happened but also why it happened. The reasons for relationships will then always be visible in its tooltip: clearly telling you how they became friends, lovers, best friends, nemeses, etc. In cases where a more advanced relation (such as best friend or nemesis) exists we will show the reason for both the basic relationship and the more advanced one, so a best friend will keep track of both how you originally became friends and when you actually became best friends.
Another thing that we wanted to revisit in order to improve on how we deal with characters in the game world is the revamping of all existing childhood personality events as well as the addition of 12 new ones. This will significantly alter what personality trait combinations are likely to appear and will open up some combinations that were previously impossible simply due to how the old events for growing up worked.
Next week, you’ll have the chance to tell even more stories about how your oldest friend betrayed you or how you ruined your rival through decades of soap opera level scheming.
Friends and Foes is an Event Pack for Crusader Kings III that adds over a hundred events related to your characters’ relationships to those closest to their heart, or their throne. Strong friendships can grow from childhood into lifelong alliances, and formative memories could shape how you see the world around you.
Not to mention the challenges of keeping your large family in line.
This event pack will be available on September 8. We look forward to hearing about your new adventures and experiences.
According to something I read a while ago, Paradox has changed up how they do DLCs for their Crusader Kings series. Rather than the old CK2 way of issuing bunches of smaller DLC that would each tweak or add rules plus add content, the idea was, starting with CK3, to issue fewer DLC. The top level expansions would be a big, expensive DLC, like Royal Court, that would make a significant change to the gameplay by adding a bunch of features and content. Then the next level down is smaller DLC like Northern Lords and Fate of Iberia that concentrate on specific regions and certain time periods. Finally there would be the lower level DLC like Friends & Foes that just add content, in this case lots of new events, rather than changing the gameplay. I think it makes more sense then the endless DLC for CK2, although it must be a bear to keep adjusting the game so that it can be played with whatever combination of DLC a player might have.
Last time out Trin took you through some of the more mechanical changes, such as the memory system and viewer, the loyalty traits and some of our childhood event changes. Today I’ll walk you all through some of the flavour-driven content you can expect to find in the Event Pack, though we’ll also look at a neat little system we’ve mentioned in passing before towards the end.
We’ve been hard at work creating over 100 new standalone events for this pack, and at this point it probably behooves me to explain that when we say ‘over 100’ we mean something a little different than just counting out each individual event we’ve made. To avoid any grey areas, we count both big event chains and small, one-off events exactly the same. No matter if you’re counting a singular event or a behemoth 14-event long chain: as Gimli would put it, it still only counts as one. As such, whilst we’ve bandied around a figure of 100, you’ll all be getting quite a bit more than that!
All of the new events pertain to the relationships between characters in some fashion, meaning that all relationships - from lieges to vassals, from friends to spouses, from lovers to foes to… lover-foes - have new events tied to them, to greater or lesser degrees. I’m going to take you through some of the joyful and jocular, the serious and the sad, and of course the weird and the wacky of this pack.
Let’s begin by addressing an event or two that could bring your character happier times, shall we?
And wait, there's more! Development Diary #107: 1.7.0 "Bastion" Update Notes. There are way, way too many changes to cut and paste, so if you are interested just click the linkBeware, ruler - tread carefully with those you call friend or enemy; they are two sides of the same coin. Your relationships matter more than ever, and with Crusader Kings III: Friends & Foes, witness those closest to you come alive in the most intimate detail.
Over one hundred unique new experiences of medieval larger-than-life drama wait to be discovered in the new event pack. From rival noble houses holding lifelong grudges to childhood bullies, summer crushes, and spoiling spouses with lavish gifts. Your ruler’s everyday existence has never been more fraught - or more exciting - than with Crusader Kings III: Friends & Foes
False Friends and Open Enemies
Family, friends, and those out for your blood are fully brought to life in this rich and stirring event pack. Your ruler’s day-to-day is filled with a myriad of new events. Experience over one hundred player-driven stories involving childhood, memories, nemeses, wrangling unruly sons, or wooing your significant other with sumptuous attention. With a little help from your friends, uncover novel ways to become pals with those you hold dear or even achieve the coveted best friend status. Be prepared for ever more dangerous rivals, sharpening their vengeful knives to get back at you. Or pre-empt your nemesis with devious new options… if you dare.
Memories, Those Sweet Memories!
Know thy past to understand the present. Your characters will reminisce about their personal history with those closest to them, be it a romantic getaway or the painful humiliation that is the seed of a well-nurtured murder plot. Childhood is a place where happy memories rest… or not. Experience a character’s youth in full, from brutish bullies to wistful teenage love. Past deeds will not be forgotten. Be watchful of the wrath of rival noble houses, plotting to right a perceived wrong, even after many generations.
The Crusader Kings III: Friends & Foes event pack sets the mood with several new music pieces to accompany your ruler’s conspiring and scheming. New soundtracks are general, Western European, and Arabian-themed tunes.
And remember, your majesty: keep your friends close and your enemies even closer.
Nope, I'm not sure, but I imagine there's no reason why they shouldn't. And I didn't see any mention of the inevitable "You must start a new game to see the events" that one would expect to see.Baroquen wrote: ↑Thu Sep 08, 2022 9:50 pm Bought it at Green Man Gaming for 13% off! Woo-hoo! Saved all of sixty some cents!
Do you know if the new events will trigger in current saves? Or do we need to start new games for it to integrate?
(Sorry - I didn't read the dev notes/promo pieces as I just got home from work).
Mousing over the declare war button doesn't help? Just because you have a casus belli doesn't guarantee you can declare war. There would be a number of reasons like having an existing treaty or something like that.
I'm in somewhat the same situation, I was waiting for something to trigger me to put in yet another several dozen hours on itBaroquen wrote: ↑Fri Dec 02, 2022 6:42 pm I'm about to jump back into this for either a new run, or a continuation of one of my last couple dynasties. The only reason I'm holding off is I have a new PC coming soon, and would rather start fresh on the new machine (despite it all being cloud saves or whatever, I know). But I've barely played since the Friends & Foes thing dropped. Add in some free patch content and an urge to boot it up, and it's just a matter of time.
Crusader Kings 3's latest update is a doozy, a fat list of upgrades, fixes, and AI tweaks that diversify the medieval goings-on significantly. The 1.8 "Robe" update is free to everyone who owns the game, and spices up the system around reforming religions with some new visuals, then adds a bunch of new symbols for custom faiths.
As always, however, just reading Crusader Kings patch notes is hysterical. "Disinheriting is now free for children with a disputed heritage or known bastard," says the top-billing note under Game Balance. Because of course it should be, I guess. "Literalism is legal for all faiths to adopt," says another. Good to know.
Perhaps my favorite, however, is that the AI will now marry young men to old women less often. Sorry, cougars of the middle ages, "the weight of alliances and the impact of age has been rebalanced."
In the devs' defense, it's not an ageism problem or anything, it's game balance. Players would find that their heir could end up married off to some half-dead pensioner, leaving them without a way to continue their bloodline. And in Crusader Kings, if you're bloodlines over, you're out, that's it, game over. It was a persistent problem for just... playing the game at all.
There's also one big quality-of-life upgrade in here: "You can now always open the list of potential agents, even if none will accept to join the scheme. This can be used to, for example, plan who to seduce or fabricate hooks against to further your interests."
That's big for those who like to scheme and plot, since a tough part of scheme planning was often just figuring out who you had to bribe/befriend/bed to get things done.
Potential Event Pack Themes:
Wards & Wardens
Take a deep dive into what being a child in the Middle Ages was actually like, and explore what guardianship meant in practical terms. Wards & Wardens would feature events revolving around childhood, being a guardian, children at court, and more.
Love & Lust
Let your love life take the reins! While lovers and spouses take on a larger role in Love & Lust, explore events related to more intimate relationships, expanded seduction, married life, and more.
Villains & Vagabonds
Leverage your fearsome reputation and learn what it truly means to be dreaded. Villains & Vagabonds will feature events embracing the consequences and opportunities of being a tyrant, while considering contrasting themes of fairness and honor.
The life of a ruler was always active - there were many things to attend to, and most courts at the time were itinerant, roaming from place to place constantly. Tours and Tournaments aims to give rulers plenty of things to do, especially during times of peace, by introducing new systems of Travel and Grand Activities!
As mentioned in the Floorplan Dev Diary, we want to reinforce the connection between character and map - after all, the game is played on a beautiful medieval map, and no longer will the only time your ruler leaves the safety of their capital be when you’re at war. There’s an entire world out there to explore, filled with both great opportunities and adventurous obstacles.
By assembling an entourage, selecting options for your travel, and hiring a caravan master, you are ready to set out on the road and travel to activities across the world. The Travel system is an integral part of activities, with both the host and guests traveling to reach them - creating a stronger feeling of place as you see your route being plotted and your character moving directly on the map.
So what are these activities you can travel to, you ask? There’s plenty - firstly we’ve updated and revamped Feasts, Hunts, and Pilgrimages completely - the bread-and-butter of activities. There’s now a reason to hunt in a specific forest within your domain, as a ferocious wolf or legendary stag might have been spotted there - or a reason to hold a feast in a holding with leisure palaces, as you might need to impress a particularly unruly vassal. Pilgrimages will now be epic journeys, potentially taking years if you’re going far - making it necessary for a regent to rule in your stead. All activities have dedicated interfaces with easily-accessible information and beautiful art to set the scene.
Of course, there are Grand activities that are even more impactful - each of them different in their own magnificent way! They have Options and Intents which affect rewards and what type of content you might encounter. Our aim is to make each activity have a clear purpose and be interesting in its own right, therefore we chose to make Grand Tournaments, Grand Tours, and Grand Weddings - three vastly different activities with vastly different executions and purposes!
But few weddings, if any, can rival the nuptials-turned-massacre of Astorre Baglioni and Lavinia Colonna on July 15, 1500, in Perugia, Italy.
...
The minor members of the Baglioni Bunch, led by Grifonetto Baglioni, seized the opportunity of a large family gathering to establish their dominance. They began slaying the others in attendance, leaving a trail of screams and limbs and blood. A real mess for somebody to clean up, that’s for sure.
But they saved the best for the groom, Astorre. The Baglioni Bunch cut his chest open and ripped out his heart, denying his bride her right to do so slowly, over a period of decades.
...
Over 200 people were dead when the Baglioni killing spree ended. But there were no victory celebrations for Grifonetto and his posse. They made the monumental — and fatal — mistake of leaving survivors.
Hello! My name is Chad and this is my premiere here on the forums. We’re really excited to kick off a series of dev diaries showing off all the work we have put into Tours and Tournaments. To briefly reiterate a bit of what was covered in our last dev diary, the Tours & Tournaments Expansion will provide a comprehensive rework of the Activity system. Not only have we reworked Feasts, Hunts, and Pilgrimages, but we have added brand spanking new Grand Activities: Tours (also in this dev diary), Tournaments, and Grand Weddings! Along with this rework comes the new Travel System (which I’ll be talking about in more detail today) and the long-awaited Regencies feature–both free additions. You can expect to hear more about all these additions in subsequent dev diaries!
Today, we’ll take a look at some of the smaller but numerous changes we’ve made to various systems, as well as some of the more notable quality-of-life changes. We want the game to stay challenging and immersive, especially now that we’re providing a host of new tools to deal with, for example, Vassal dissatisfaction - but we also want to tackle older balance issues, while weaving new solutions into upcoming changes! Of course, this includes us looking at a lot of community feedback from previous rounds of balancing (such as when we updated how the AI built Buildings in the Friends & Foes update).
In this Diary, we will delve into Vassal Stances, Men-at-Arms Stationing, Domain Limit Rebalancing, the Building Slot Revamp, Rebalanced & New Buildings, the Improved Personality Tooltip, Rich Presence, Destroying Artifacts/Aniconism, and Improvements to the Current Situation. Grab a beverage of your choice and get comfortable, this is going to be a long one!
There’s a lot to get to (and this isn’t everything that’ll be in the update - just a generous sample!), so without further ado:
I’m Matthew (@blackninja9939), one of the Programmers on the team, and today we’re going to be talking about the overhaul we’ve done to the activity system as well as the improvements to two existing activities; Hunts and Pilgrimages. We’ll be covering the other improved existing activities (Feasts, Blot now known as Festival, and Playdates) in the future as well.
I’m gonna kick things off with how we’ve changed the activity system to better support our goals.
On release activities were little more than a random event chain, they never felt as involved or interesting as we had wanted them to be; you had very little agency over what was actually going to happen in your activity when planning one or when your guests arrived and it was not very clear to see how your activity was actually progressing as you played.
First of all we’ve moved activities out of the decisions menu and into their own dedicated list in the UI, this list is where you’ll see the activities you can host, any ongoing activities you can join, as well as your current activity too. You can also see your current activity in the HUD as well.
And now some update on new releases for CK3 in the Steam store, added by a couple of helpful images. This is for the newly announced Chapter II which is available for pre-order.Welcome, comrades! First up today we’ll be talking about a subject _very_ dear to my heart, and that’s regencies — what happens when you can’t effectively rule your realm, either because you’re out travelling or because you are a small baby with lacking social skills.
This is a very long article, but it has lots of information about the upcoming Tours & Tournaments DLC which will release May 11. Honestly I was a bit unsure if I was going to get this DLC but now that I've read this article (plus the previous ones) this is going to be a mandatory one for me. The DLC can be gotten as a standalone:Hello everyone, and welcome to Developer Diary#123! We are your hosts: Elisabeth, also known as Oxycoon - a programmer on Crusader Kings 3; Nick, also known as Noodle - a designer on Crusader Kings 3; and Jon, also known as… just Jon - a 2D UI artist on Crusader Kings 3, and today we are discussing Grand Activities. Specifically the Grand Tournament.
Visions of a Cloth of Gold
The commonly-held concept of a Medieval tournament is pretty straightforward. Knights in glittering armour, pennants streaming from their lances. A gallop, a tilt, a crash, and a victor saluting the crowd. It’s an evocative image, but it’s also quite narrow in its application. CK3 isn’t just about a High Medieval western European knight on his charger: it’s also about the Indian archer taking aim at a target, the Persian wrestler throwing his opponent to the floor, the steppe horseman thundering around a course. Our scope is wide and encompasses so many cultures, so what we offer with a Tournament must also encompass this rich and varied tapestry of humanity.
Later in the article, besides bloody weddings, we also learn about murder feastsToday’s town crier, bringing you news about royal marriages, is game designer Areysak. Following that, my colleagues will take over to introduce today’s other topics: Bloody Weddings, Feasts, Grand Blots, Grand Rites, and Playdates. We have a packed day, filled with exciting activities, so let’s get started!
Less than a week to the release of Tours & Tournaments!
On May 11, you will be able to travel through your realm to check on your vassals. Attend royal weddings to demonstrate your loyalty to a distant lord. Or, if you are brave enough, enter competitions of body or mind in tournaments. As always, there are no guarantees, and danger still lurks around every corner. But with great risk, comes great renown...
Between the glamorous weddings, lavish feasts and thrilling hunts with the lads, it's a wonder I have any time to write about Crusader Kings 3 (opens in new tab)'s Tours & Tournaments expansion, which launched at the end of last week. My social calendar is filled to the brim, and the anecdote generator is on fire.
Tours & Tournaments is a granular expansion with a big impact. It takes events like those mentioned above and turns them into much more elaborate storytelling aids and denser systems, giving what would have once been some pop-ups a greater sense of importance and adventure. And in many cases this starts with the journey to the event, as your ruler must physically travel across the map with an entourage, potentially getting into entertaining scrapes.
Yeah, it's really more fun when you think of it as a role-playing game.