Euro Truck Simulator 2

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Rumpy
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Re: Euro Truck Simulator 2

Post by Rumpy »

So, just tried out the 1.9 beta and I find the new physics much more satisfying. Nice. And in addition to the new traffic AI, they seem to have added a few subtle details, such as better lighting in some places at night, and glare appearing on the windshield in the early morning hours.
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Re: Euro Truck Simulator 2

Post by jztemple2 »

AI update 1.9 is live for everyone
The highly anticipated AI update (and also the largest update so far) for Euro Truck Simulator 2 has just been released for everyone.

It took us a while, but it's finally here! We want to say thanks for amazing support of everyone who has helped us with beta testing and reporting remaining problems[forum.scssoft.com] with this patch. We have been through a very rigorous public feedback loop - and over 20 intermittent beta builds! It has taken us longer than we anticipated to finalize the game update, but as a bonus we have managed to work around critical compatibility problems with several popular mod packages.

As mentioned in the previous blog post[blog.scssoft.com], this update doesn't include only AI changes, but also other improvements.

Code:

Brand new traffic AI system;
Oculus Rift support (with the -oculus launch option - this will be improved in the future), now also in the retail version;
Early support for gamepad-controlled mouse cursor;
Improved handling of automatic gearbox (more gears, interaction with cruise control);
Improved compatibility with semi-broken prefabs used in mods;
Improved error handling in radio playback;
Updated defaults for the Xbox 360 controller in the input wizard to provide a better initial experience.

Models:

Scania Streamline improvements (model, textures, paint jobs, new parts and accessories) - you may need visit truck dealer and re-purchase some parts;
Volvo FH16 improvements (interior, wipers, shadows);
Iveco Hi-way improvements (dashboard computer, shadows);
Paintjobs are properly applied on add-ons in interior views;
Map improvements.

Sound:

V8 engine sounds for Scania R and Scania Streamline.


The full list of changes through public betas is listed in this Steam discussion thread.

Steam version will be updated automatically, retail patch can be found on the update page[eurotrucksimulator2.com]. We expect high amount of people trying to download this update and we are fairly sure our server won't handle it, so consider activating your key on Steam[support.steampowered.com] and downloading it much faster from Steam servers.

Modding info

If you want to make a mod for ETS2 or if your existing mod doesn't work in 1.9, please read 1.9 modding changes[eurotrucksimulator2.com].

If you are using mods and some of them don't work, please be patient. ProMods[www.promods.net] with support for 1.9 will be released today (thanks guys for your bug reports for 1.9!), other map and physics mods (this includes weather mods etc. which can change physics values) may not work correctly.
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Rumpy
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Re: Euro Truck Simulator 2

Post by Rumpy »

So, is it my imagination or do jobs pay less now? Before the update, I was in the range of 40k per job with skills I have, but after the update it seems to have dropped to 30k. Not a big deal, but just wondering if anybody's experienced the same as I haven't seen it mentioned anywhere.
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KDH
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Re: Euro Truck Simulator 2

Post by KDH »

is it my imagination or do jobs pay less now?
I have not played the new version, so I should not speak .. but I will :ninja:


do you use mods, like trailer mods (sherman tanks, yachts, etc) ... these set their own prices, apparently. I have used mods that made it very easy to get rich .. and your drivers gravitated to these jobs, as well

it's a possibility that these mods are broken for the new version, and did not load


personally, I think trailer mods should state a weight-class\fragility, and let the game policy assign a payment plan .. I had one game where I could open a five truck garage, fully staffed, with tractors, by the time I drove a distance, like, from Paris to Nice ... just from the previous garage's drivers activities. And it just snowballed from there .. all because of one mod (sherman tank, windmill blades) ... I deleted it and went back to the struggle of making money the olde-fashioned way .. begging the bank mgr
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Re: Euro Truck Simulator 2

Post by Rumpy »

Nope, I'm just running the vanilla game. It's not documented anywhere, but it feels like the financial dynamics have changed a bit with this version.
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Re: Euro Truck Simulator 2

Post by Daehawk »

I got my controller working!! I remapped the gas to right trigger and brake to left trigger. Then forward to Y and back to X....so fun like this. I steer with the left stick and look around with the right. I just wish it would recenter my view inside my truck when I released the right stick to center.
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Re: Euro Truck Simulator 2

Post by Isgrimnur »

I ended up mapping a D-pad direction to the Center View command for easy use.
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Re: Euro Truck Simulator 2

Post by KDH »

:horse: A few days old, I guess

PATCH 1.10 is out

Image <---- Squirrel shows you 'round (11:20)

the new Metallic paint tech, a wonder to behold :wub: but plays a little havoc with custom paint skins (Mods)

Patch 1.10 is out! Adding support for multi-layer textured paint skins for all trucks, this new patch will let you make your truck look *gorgeous*. In this video I show you the new configuration options and talk about some of the issues you might encounter if you are using mods.

Get your FREE Metallic Paint DLC available by registering at worldoftrucks.com


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Re: Euro Truck Simulator 2

Post by wonderpug »

Daehawk wrote:I remapped the gas to right trigger and brake to left trigger. Then forward to Y and back to X....so fun like this. I steer with the left stick and look around with the right. I just wish it would recenter my view inside my truck when I released the right stick to center.
Oh good, glad to see all that is possible. I just fired up the game and thought it super weird they wanted the left controller stick to do everything. I took a peek into the options menu but it's laid out in a somewhat baffling way.

Any other settings changes or mods I should do right away before really diving into the game?
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Re: Euro Truck Simulator 2

Post by Octavious »

This game is really fun with trackir. You can lean out the window to reverse and stuff. Now if I could get the damn game to stop stuttering on me so much. :(
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KDH
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Re: Euro Truck Simulator 2

Post by KDH »

re: mods

modsaholic.com

*this is a direct link to the TSM map page (italy, s. france, n. africa) .. just click the ETS tab (top-middle) for other mods .. a lot of good trailer mods, giving all kinds of delivery jobs




note: .. I haven't played the game for a while, so I am not up-to-date on anything current



1) be wary of trailer (delivery) mods that have super-high paydays .. they take all the challenge out, and your driver crew will take those jobs as well .. CHA-CHING

2) don't hesitate too long to take a bank loan and start your own company (but, maybe, pick jobs for the truck you'll be driving to try them out) .. making enough to pay back the loan is NOT difficult .. unless you can't keep the shiny side up .. Price your preferred tractor and garage (i forget, I think you can do it with 100k)

3) if you're driving for somebody else, and you accept a job in another area (the next city) .. you teleport there automagically (right into the cab) ... not so if you're driving for yourself, YOU must get there (before the job expires) .. you can tell a job board to only show you jobs coming out of that city

4) .. I liked VOLVO trucks (a lot seem to prefer SCANIA) .. volvo is cheaper and better power (I think there's a VOLVO dealership in Luxembourg .. a good place for your homebase, maybe .. centrally located)

5) your drivers will be just a wee-bit slow making money (you can carry) ... long-distance is probably the skill to value when hiring and leveling .. to make better money soooonest

6) Avoid the UK unless you are a UK'er .... who ever heard of driving on the wrong side :doh: .. a ferry ride across and a short hop delivery if you absolutely must, then get out of dodge, pronto :lol:

7) this next could just be my imagination ... check your trailer damage (F6, maybe) before sleeping at a gas station. If you're not parked well, cars leaving the pumps can clip your trailer ... it'll be YOU paying the penalty, it's at least good to know where it happened /// parking can sometimes be finicky. You have to be exactly where they want you to qualify as parked (in a sleep-zone or ferry\chunnel spot)
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Re: Euro Truck Simulator 2

Post by Holman »

I've never played a driving game (other than I-76), and I've never played a nonviolent vehicle simulation (e.g. Grocery Cart Simulator 2016). But somehow I keep checking back to look at this one. Is it really as enjoyable and fun as it seems like it could be?

The sale makes it very attractive, but then I've just heard that the same folks are working on American Truck Simulator now. I might just wait for that.

Two questions:

1) Are map sizes realistic (i.e. a hundred miles between major cities rather than a dozen)?

2) Can kids play? I assume yes.
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Re: Euro Truck Simulator 2

Post by Rip »

Kids yes, my 11 year old son plays all the time.

As far a distance, there are close cities and then there are long trips. Not sure how to quantify it other than to say the scale is near on perfect IMHO. Things aren't too close together but not so far as to make the game a battle of road boredom.

I highly suggest enjoying some of the great internet radio stations as you drive. The atmosphere, sounds, visuals all mix together for a very enjoyable yet relaxing experience. The only people I have heard really bitch are those who hate backing trailers but hate getting less money and skill points for not doing it themselves. I always back all my trailers up to the dock just because I am into realism.
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Re: Euro Truck Simulator 2

Post by Isgrimnur »

1) Map sizes are not realistic. Drives won't take you hours or days.

2) PEGI (Euro rating) rated it for ages 3 and up.

3) There's a demo available.
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Re: Euro Truck Simulator 2

Post by Holman »

Thanks! I'm thinking I'll grab it.
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Re: Euro Truck Simulator 2

Post by wonderpug »

I've only just dabbled the dabbliest little dabble, but I can already tell I'm glad I bought it. I just need to figure out how to configure my controller to act the way I want, and I can see myself having a lot of fun with this.
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Re: Euro Truck Simulator 2

Post by Baroquen »

Yeah, I was in the same boat. I thought I'd have no interest in it, but OOers were really enjoying it. I've got 18 hrs played for it. That's a pretty fair amount for me these days.
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Re: Euro Truck Simulator 2

Post by jztemple2 »

Baroquen wrote:Yeah, I was in the same boat. I thought I'd have no interest in it, but OOers were really enjoying it. I've got 18 hrs played for it. That's a pretty fair amount for me these days.
Eighteen hours? Rookie :wink:. I've got 45 hours in on it. I found it a good relaxing break from more hardcore games, especially when I found EKR Rock Radio on the Internet feed in-game. About the time I would be playing would be when EKR (in the UK in the early morning hours) would be doing an hour or two spotlight on one performer or group, sampling all their albums and talking about their history. It was pretty interesting to listen to and helped to keep me company while I was cruising down those European highways.
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Re: Euro Truck Simulator 2

Post by Isgrimnur »

You know all those timezones that for us are UTC-5, -6, etc. They're UTC 0, so whatever your number is, they're that many hours later. I used to enjoy listening to morning drive time at midnight.
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Re: Euro Truck Simulator 2

Post by Octavious »

Messed with the settings some and the stuttering seems to be gone. Was fun tooling around listening to random stations delivering things. Drinking and playing this game really don't mix though. Well actually it makes it pretty interesting. ;)

Dumb question, what the hell is with headlight violations? I keep on getting them, but have no idea why. :(
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Re: Euro Truck Simulator 2

Post by Octavious »

Just did a google and well it appears that I was driving with just my parking lights on. No wonder why it was so dark. :mrgreen:
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Re: Euro Truck Simulator 2

Post by Isgrimnur »

Make sure you watch out for speed cameras, too.
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Re: Euro Truck Simulator 2

Post by naednek »

ya i've been dinged for speeding, and for lights. Are there certain areas where the lights always have to be on?
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Re: Euro Truck Simulator 2

Post by Isgrimnur »

Turn them on at dusk and when it's raining. Turn them off in the morning.
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Re: Euro Truck Simulator 2

Post by Kelric »

Octavious wrote:Drinking and playing this game really don't mix though. Well actually it makes it pretty interesting. ;)
I picked it up too and once my newly ordered gamepad arrives, I'm going to try that sometime. :dance:
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Re: Euro Truck Simulator 2

Post by KDH »

re: distances, roads, accuracy

I believe you can download that sort of topographical data from agencies, such as USGS, in this country .. it imports right into 3D programs


back in the early 90's I had an AMIGA. Probably the ONLY store in the Denver area that sold amiga software was also a video toaster (newtek) specialist. They would build systems for people with three 9gig hard drives** or do video production inhouse.. they were pitching their services to the news stations to do traffic accident re-creations via the amiga\toaster's abilities .. and he explained to me that you could get just the roads+elevations, or include the cities, as your needs dictated (separate data sets)

(**before the plethora of gig storage we are bored with now.. My system had a 40 MB HD at the time)
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Re: Euro Truck Simulator 2

Post by Isgrimnur »

EKR is doing an 80's flashback thing, and the DJ just did a callout to the Euro Truck Simulator drivers. :D
It's almost as if people are the problem.
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Re: Euro Truck Simulator 2

Post by Frnk55 »

How is playing this on the keyboard? For some reason I can't find my gamepad.
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Re: Euro Truck Simulator 2

Post by Baroquen »

Frnk55 wrote:How is playing this on the keyboard? For some reason I can't find my gamepad.
I always played it on the keyboard/mouse and enjoyed it just fine.

That's awesome about the radio DJ's callout.
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Re: Euro Truck Simulator 2

Post by Rip »

Doable but a lot harder.

I am up to level 30 now. Hadn't played awhile till this weekend. I have 10 offices, 5 of them large. One tiny, my office in Duisburg. Larges are Paris, Berlin, Linz, Nurnberg and Rotterdam. Pretty much have all female drivers except for my two small British offices in Birmingham and Grimsby. Which are all guys because England is full of wankers. If I have to I will put ugly chicks there with them. Making about 1.5 Million a week.
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Re: Euro Truck Simulator 2

Post by KDH »

:horse:

1.11 Is Available Now
3 new cities: Venice, Graz, and Klagenfurt with a lot of new kilometers to explore
Seat Adjustment feature
Several months of tweaks of car AI code
Re-designed radio player for with additional sorting and filtering options
New Cruise control features
Displaying current road speed limit in Route Advisor (disable, or switch car or truck specific limits in options)
Complete UI facelift
Support for sway bar simulation
Refined the truck suspension for more control over truck and trailer stability
Recalculated the center of gravity of each cargo (more individual behavior of the whole rig)
Controls to adjust trailer stability in options
Improve collisions of player's truck and AI vehicles
Re-created all scratch and crash sounds in the game
Equalized the sound volume of in-cabin engine sounds and external engine sounds for all trucks
More realistic timing for the air brake sound
Retarder indicator is lit during automatic retarder usage
Ability to sell a garage
Ability to relocate your headquarters to another city


.... and more ...
Image <--- (1min)


:geek: I believe you'll have to disable the TSM map MOD, if you have it installed .. as it also includes Venice
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Re: Euro Truck Simulator 2

Post by jztemple2 »

The 1.12 update has been released, along with a new DLC, the High Power Cargo Pack, seven new trailers:
Expand the cargo range in Euro Truck Simulator 2 by seven new optional High Value cargoes:

Helicopter
Driller
Yacht
Air conditioners
Tracks
Gas Pipeline Parts
Tractor

Extra bonus: special Heavy Duty customizable paint job.
Weirdly, they didn't mention what's included in the 1.12 release, but it was previewed previously, and includes Truck and Trailer browsers and a Photo Enhancement Mode.
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Re: Euro Truck Simulator 2

Post by jztemple2 »

And speaking of ETS2, on sale at 80% off on Steam this week is another game of the genre from the same developer, Trucks & Trailers. It's based on the same game engine and...
Trucks & Trailers puts your driving skills to the ultimate test with 50 individual truck driving challenges. Compete against the clock to complete intricately designed courses and tasks that put you firmly into the driver's seat. Can you avoid obstacles whilst reversing a trailer? Do you have the lateral thinking required to sort a series of trucks & trailers in the yard into their correct positions? Can you park with precision?

As your skills increase, upgrading the difficulty level will guarantee that there is always a task that will put you and your truck to the ultimate test! At the highest difficulty setting external camera views are disabled, forcing you to maneuver like the pros using only in-cab mirrors. A test that will award you the gold medals and the honor of being a real trucking titan!
The main interface:
Image click to enlarge

The first really hard challenge, moving from one space and parking in another. It took me over six minutes :grund:
Image click to enlarge

Warning, the options aren't quite the same as in ETS2, for instance I can't find a way to invert the view up/down axis and the shifter works differently, but hey, it's not a big deal and at 80% off, it's cheaper than a cup of coffee (or I think it is, I don't actually drink coffee, but they tell me a cup of coffee is getting expensive).
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Re: Euro Truck Simulator 2

Post by Baroquen »

As much as I enjoy ETS2, I bet I would be REALLY bad at Trucks and Trailers. I was horrible at all of those skilled parts like parking and such. I was pretty much a menace on the virtual roads. :)
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Re: Euro Truck Simulator 2

Post by KDH »

:horse: news: Oct 10, 2014

Scandinavia - Going above and beyond... ... on the way
Map production of ETS2 Scandinavia add-on is in the final stages. That's not to say it is completed, there is a lot of testing, tuning, and optimizing ahead of us. You should be aware that with the scale of the add-on, it will take months of polishing before we can consider our work ready for release.

and ...


Raise your wheels!
In a recent announcement we have hinted at one neat feature that is coming with the 1.14 update for Euro Truck Simulator 2- tag-lift truck axles.

With appropriate chassis, you will be able to raise or lower the truck axle on demand with default key "U". Naturally, the lifted wheels don't take any wear over time.

In the future we intend to make tyre wear a larger portion of the gameplay that affects player's economy. In addition to that, lifting axles don't have to be restricted for trucks only but apply to trailers axles as well.
Image

Image



In addition to FRENCH paintjobs DLC .. in case you're interested ... that continues to round out the nationality paintjob addons
Last edited by KDH on Sat Oct 11, 2014 5:08 pm, edited 1 time in total.
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Re: Euro Truck Simulator 2

Post by Rumpy »

I wonder if that means tire wear and blowouts will eventually be possible. That could be interesting.

Btw, according to the game, I've been playing this for 154hrs.
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Re: Euro Truck Simulator 2

Post by jztemple2 »

Rumpy wrote:I wonder if that means tire wear and blowouts will eventually be possible. That could be interesting.

Btw, according to the game, I've been playing this for 154hrs.
154 hours? Zounds!

I would agree, blowouts and other mechanical issues might add some spice to those long drives. And tire wear for your fleet would make it important to use lifted axles.

Also they could incorporate maintenance requirements, although only those truly dedicated to driving would be able to build up enough miles on a truck to make it needed.
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Re: Euro Truck Simulator 2

Post by Rumpy »

Yeah, I know, right? 154 doesn't sound right, and I got that from the game itself. It's even higher in Steam, which clocks it in at 221hrs. But I do play a lot... I really have no life... :D

As for the tires, they could make wear optional, similar to how fuel consumption is done. But it could be really interesting, especially if they make it play into fuel consumption with new tires obviously being better. But that does also play into another issue, about where you'd get tire replacements. Normally within game rules, you'd have to go to a garage within a city, but I think it would make sense to have replacements available at gas stations.

It got me to thinking since I recently saw some real life tire blowout videos. Best tip is to keep on going instead of breaking!
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Re: Euro Truck Simulator 2

Post by hitbyambulance »

now in the current Humble Bundle for $5.89 (plus some other games)
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Re: Euro Truck Simulator 2

Post by KDH »

:horse: PATCH today (200+MB)

Image
Spoiler:
ANNOUNCING HOLIDAY SPECIAL EVENT: SCS POLAR EXPRESS

We've just received a cryptic letter with some very disturbing news: Santa Claus might not be able to deliver all gifts in time on his own! We were told that Father Christmas is looking for logistic professionals who want to help out with Santa's substantial delivery backlog.

Here's more details for elves truckers who want to help out to make sure that all gifts are delivered in time: The task at hand is delivering a unique kind of cargo over the distance equal to that of SCS Software office and the North Pole. Note that this distance can be covered across multiple deliveries. Progress of the deliveries can be tracked from your World of Trucks profile[worldoftrucks.com].

You may ask - where do these cool truck & trailer combos come from? The Christmas Gifts trailers have just appeared today in the game for all players after 1.15 update, so anyone can deliver them. As for the truck paintjobs, they are a part of Christmas Paintjobs DLC. Thousands of people have received this DLC from us for free during a recent World of Trucks[worldoftrucks.com] campaign. It is available for purchase on Steam now.

Santa always makes sure that everyone gets the gifts they deserve, and indeed, there is something special waiting for everyone who contributes his or her due to the effort to transport all the gift packages in our Polar Express 2014 Event. Succeed and you will be rewarded with a special Raven Truck Design DLC. This original tuning set cannot be purchased, the only way to obtain is to earn a Steam key for it during this limited-time event.


This update also marks a public release of features added in the previous beta, below you can find a changelog listing highlights of this update:

New Exclusive interior for DAF Euro 6
New sounds for Scania 6 cylinder engines
New sounds for Iveco Highway and Iveco Stralis
Support for different dashboard computer back-light colors
Showroom updates:
New interface for showrooms
New showroom interior
New look for small truck dealers
Significantly faster autosaving
Gameplay improvements:
Interior camera motion feature - camera can now simulate movements of the player's body and motion of the truck seat
Smart cruise control - retarder will now be used automatically
Trailer brake
Support for second reverse gear for custom H-Shifter layouts
Support for Holiday Special content

This update also brings some changes to our engine and structure of the game files, which may affect modifications. If you are involved in creating modifications, visit this page[www.eurotrucksimulator2.com] for more information about latest changes.
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