RULEZ ARE UP! COMMENTS REQUESTED AND ENCOURAGED.
Roles:
Humans:
Guard Captain (1)
The Guard Captain has been hired to work at Corrections Station 22 for the next 5 Terran years.
The Guard Captain and The Duke know each from the past when the Guard Captain arrested The Duke and was bribed by The Duke to let him go. The Guard Captain starts the game knowing the identity of The Duke.
BACKGROUND CHECK: The Guard Captain is able to scan one player per course correction (night) and will receive a report of that player's role. If the symbiont is scanned by either the Guard Captain OR The Duke, then the symbiont is reprogrammed and joins that team and wins with their victory condition. Once the symbiont has been reprogrammed he may kill any player each course correction (night) starting with the next course correction (night).
Guards (4)
The Guards have been hired to work at Corrections Station 22 for the next 5 Terran years. Outnumbered by the convicts they must find away to reduce their numbers to take control of the starship.
The Duke (1)
The Duke is a criminal being sent for imprisonment by Divergent Corp. to Corrections Station 22 for various crimes.
The Guard Captain and The Duke know each from the past when the Guard Captain arrested The Duke and was bribed by The Duke to let him go. The Duke starts the game knowing the identity of the Guard Captain.
BRIBERY: The Duke is able to scan one player and will receive a report of that player's role. If the symbiont is scanned by either the Guard Captain OR The Duke, then the symbiont is reprogrammed and joins that team and wins with their victory condition. Once the symbiont has been reprogrammed he may kill any player each course correction (night) starting with the next course correction (night).
Convicts (6)
The Convicts are criminals being sent for imprisonment by Divergent Corp. to Corrections Station 22 for various crimes. The convicts want to survive but also wants to take control of the ship and escape.
Divergent Corp.
Symbiont
The Symbiont is an artificial human being but imperceptible from a real human. The Symbiont has orders from Divergent Corp. to protect the alien until the STARSHIP arrives at earth. Once the STARSHIP arrives at earth the Symbiont must be functioning (alive) in order to capture it for Divergent Corp. All other personnel aboard are expendable. The alien can not switch bodies with the symbiont.
REPROGRAM: If the symbiont is scanned by either the Guard Captain OR The Duke, then the symbiont joins that team and wins with their victory condition. The symbiont can only be reprogrammed ONCE. Once the symbiont has been reprogrammed he may kill any player each course correction (night) starting with the next course correction (night).
SELF DESTRUCT: If the symbiont has been scanned by the alien, the symbiont must immediately self-destruct killing himself and one other player of his choice.
Alien
Alien
The alien is a cosmic parasite attempting to make its way to a populated planet so it can continue to feed.
ABILITY UNDER REVIEW: PLEASE COMMENT IN THE MAIN THREAD.
CHOICE 1: SWITCH BODIES: The Alien has to ability to switch from its current body and take possession of another player.
This switch can take place anytime during the day only. This is a ONE TIME ABILITY. The original host will die. The switch will fail if the symbiont is targeted by the alien. The switch will NOT replace the lynch for that day. Switch Mechanism: The first host will choose what player to move to. The first host will die and that player will no longer be in the game however he will be able to send one secret PM (through the moderator) to the new host. The new host will now be the alien and will lose any powers or abilities he had up to that point. The alien can not switch bodies with the symbiont and the attempt fails however this failed attempt will not be announced in the main thread. The symbiont will know that a switch was attempted by not who made the attempt.
CHOICE 2: SWITCH BODIES: The Alien has to ability to switch from its current body and take possession of another player.
This switch can take place each course correction (night) only. The original host will die. The switch will fail if the symbiont is targeted by the alien. The switch will NOT replace the lynch for that day. Switch Mechanism: The first host will choose what player to move to. The first host will die and that player will no longer be in the game however he will be able to send one secret PM (through the moderator) to the new host. The new host will now be the alien and will lose any powers or abilities he had up to that point. The alien can not switch bodies with the symbiont and the attempt fails however this failed attempt will not be announced in the main thread. The symbiont will know that a switch was attempted by not who made the attempt.
SCAN ABILITY: The alien will be secretly notified that the symbiont has been reprogrammed. If the symbiont has been re-programmed by either the Guard Captain or The Duke, then (and ONLY then) the Alien may scan for the symbiont each course correction (night). If alien scans the symbiont then the symbiont must immediately self-destruct killing himself and one other player.
ROLEZ:
- Guard Captain
- Guard01
- Guard02
- Guard03
- Guard04
- The Duke
- Convict01
- Convict02
- Convict03
- Convict04
- Convict05
- Convict06
- Symbiont
- Alien
Victory Conditions
Human Victory: The Alien is destroyed before arriving at earth at the end of the 7th day.
- Human Sub-Victory A - Captain and Guard: When the overall human victory is achieved, Captain and Guards are equal to or outnumber The Duke and Convicts.
- Human Sub-Victory B - The Duke and Convicts: When the overall human victory is achieved, The Duke and Convicts outnumber the Captain and Guards.
Notes: While there is an overall human victory condition, a faction (Guards or Convicts) does not win if their sub-victory condition is not met. The guards will imprison the convicts if their victory condition is met and the convicts will kill the guards (in a not so nice way) if their victory condition is met.
Divergent Corp Victory: Both the symbiont and alien are surviving when the STARSHIP arrives at earth.
Alien Victory: The alien is surviving when the STARSHIP arrives at earth and the symbiont is destroyed.
BONUS VICTORY: The alien does not use its switch bodies ability when the STARSHIP reaches earth.
Rules:
Private Messaging / Forum Posts:
There will be no private forums or private messages between players unless otherwise expressed in the rulez.
Text sent to players by the Moderator may not be copied and/or shared with other players at any time.
Gentleman's Rule of No Edits (i.e. Edit at your own peril, it's your fellow players you need to satisfy)
Edits to "Game Vote Tally" posts are allowed, as long as the posts contain no 'commentary'. (Since I have no OO access at work I would appreciate players keep the Game Vote Tally up to date)
Length of Game:
The game will last 7 Course Corrections (night) and Day cycles. The STARSHIP will arrive at earth at the end of the 7th day. At that point the game will end and a victory condition will be determined unless a victory condition has already been achieved. The game begins with a Course Correction and players will be in their cryo pods.
Days and Course Corrections (nights):
During course corrections (night), players must enter to their cryo pods to service the ship's accelerations and de-accelerations.
Course Correction Boilerplate:
Guard Captain: Who will you scan?
The Duke: Who will you scan?
Alien: Who will you scan (if possible)?
Symbiont: Who will you kill (if possible)?
Game Sequencing - Course Correction (night):
Guard Captain scans.
The Duke scans.
Alien scans (if possible)
Symbiont self-destructs (if possible)
Symbiont kills (if possible)
Alien will be notified that the symbiont has been re-programmed.
All Course Correction Play orders must be in before the hard deadline, or forfeit.
Night Sequence of Resolution:
Symbiont order is processed.
Alien's order is processed.
Beginning of Day Play Boilerplate:
The results of last course correction (night) and number of votes needed for lynch as well as hard deadline.
Who will you switch bodies with (if possible)?
Voting:
Each day players will be able to place a vote for the player they wish to thrown out the airlock.
Only votes (and withdraws) cast with the
tag are official.
A majority vote will close voting.
If the Day ends without a majority reached no player will be thrown out the airlock.
Deaths:
Dying player's alignment (guard, convict, symbiont, alien) will be revealed.