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Game Moderators

Posted: Tue Sep 30, 2008 9:08 pm
by RevHempus71
Due to my only being able to be on-line in the late evening/nighttime. I would like to offer my services as a moderator. I don't have a lot of free time to come up with backstories and such but would enjoy running them. I am open to suggestions on rulesets and such, or if there are any rulesets that you all would like to revisit.

Re: Game Moderators

Posted: Wed Oct 01, 2008 12:55 pm
by Scoop20906
Rev, I have been working on an idea. Let me throw some ideas at you once I get my notes together.

Re: Game Moderators

Posted: Fri Oct 10, 2008 1:47 pm
by RevHempus71
Sure no problem.

Re: Game Moderators

Posted: Fri Oct 10, 2008 1:48 pm
by stessier
RevHempus71 wrote:Sure no problem.
Rev, you're here!

I thought you could only be part of the late night crowd...suspicious.

 RevHempus71 
 

Re: Game Moderators

Posted: Fri Oct 10, 2008 1:50 pm
by RevHempus71
only had 1 drivway to do today so i am off early.

Re: Game Moderators

Posted: Fri Oct 10, 2008 2:13 pm
by stessier
stessier wrote:
RevHempus71 wrote:Sure no problem.
Rev, you're here!

I thought you could only be part of the late night crowd...suspicious.

 RevHempus71 
 
:doh:

This is sooooo in the wrong thread.

Moving now...

Re: Game Moderators

Posted: Thu Oct 16, 2008 3:59 pm
by Scoop20906
Ok, Rev. Sorry this took so long to get to you.

Here is my game idea. Lets talk about it (everyone's input is welcome).

Game is called: Asylum

10 players (or more if needed)

1 Psychopath
9 Mental Patients

No one knows who is the pyschopath.

To Win:
Mental Patients must kill the Psychopath
Psychopath kills all but one Mental Patients

The game takes place in a mental asylum. There is a large open padded room ringed with cells with barred doors.

Each night the patients and psychopath sleep in their cells. During the night two (2) patients will hear voices telling him to get another patient killed. After there is only 5 total players left only 1 patient will hear the voices. The patients and their victims will be randomly chosen by random.org. The psychopath is excluded from this random selection.

During the day, the patients and psychopath meet in the large open padded room and vote on who to kill. Once a voting majority is met, that person is made to overdose on all the patient's combined medication and is killed.

If the patient who heard voices is successful, then he is safe from attack and can not be killed that night only. If a patient is unsuccessful, then there is a 50% chance that the voices will tell the psychopath who he is and order the psychopath to kill him. This can be randomly determined by random.org.

The Psychopath has a lockpick he can use to let himself into a patient's cell and kill anyone he chooses too each night. If a patient is unsuccessful getting their victim killed, then there is a 50% chance that the voices will order the psychopath to kill him. The pyschopath will have no choice but to kill that person that night. If the voices do not order him to kill anyone then he is free to kill whomever he wishes.

Also, each patient has smuggled $5.00 into the asylum with them. Only once per each game, that patient may bribe a guard to sit outside their cell for the night protecting them from attack by the psychopath. If the psychopath chooses (voluntarily or unvoluntarily) to attack a protected patient, then the pyschopath gets no kill that night (in all cases).

A pretty simple game with a bit of random chance thrown in. I think the paranoia would be cool.

Re: Game Moderators

Posted: Thu Oct 16, 2008 5:28 pm
by Chaosraven
Scoop20906 wrote:Each night the patients and psychopath sleep in their cells. During the night two (2) patients will hear voices telling him to get another patient killed. After there is only 5 total players left only 1 patient will hear the voices. The patients and their victims will be randomly chosen by random.org. The psychopath is excluded from this random selection.

However, if the voices tell the psychopath to kill someone, he must.
:?:

;)

Posted: Thu Oct 16, 2008 5:40 pm
by stessier
Chaosraven wrote:
Scoop20906 wrote:However, if the voices tell the psychopath to kill someone, he must.
:?:
Like you, of all people, don't understand that part???

Re: Game Moderators

Posted: Thu Oct 16, 2008 7:37 pm
by Scoop20906
Chaosraven wrote:
Scoop20906 wrote:Each night the patients and psychopath sleep in their cells. During the night two (2) patients will hear voices telling him to get another patient killed. After there is only 5 total players left only 1 patient will hear the voices. The patients and their victims will be randomly chosen by random.org. The psychopath is excluded from this random selection.

However, if the voices tell the psychopath to kill someone, he must.
:?:
Wasn't clear. Good catch. I made the corrections above.

I notice there is a problem with my rulez. If someone hears voices and are ordered to kill someone, what is stop them from announcing it and everyone then killing that person.

I need there to be a penalty to the rest of the group if that person succeeds. Any ideas?

Re: ;)

Posted: Thu Oct 16, 2008 7:51 pm
by Remus West
stessier wrote:
Chaosraven wrote:
Scoop20906 wrote:However, if the voices tell the psychopath to kill someone, he must.
:?:
Like you, of all people, don't understand that part???
:lol: :lol: :lol:

Wait, crap, he knows where I live. :shock:

Re: Game Moderators

Posted: Thu Oct 16, 2008 9:26 pm
by Scoop20906
Updated the rulez a bit

Here is my game idea. Lets talk about it (everyone's input is welcome).

Game is called: Asylum

10 players (or more if needed)

1 Psychopath
9 Mental Patients

No one knows who is the pyschopath.

To Win:
Mental Patients must kill the Psychopath
Psychopath(s) outnumber the Mental Patients

Game Scenario
The game takes place in a mental asylum. There is a large open padded room ringed with cells with barred doors. There is a day and night cycle. Each night the patients and psychopath sleep in their cells. During the day, the patients and psychopath meet in the large open padded room and vote on who to kill. Once a voting majority is met, that person is made to overdose on all the patient's combined medication and is killed. The game begins during the Night.

During the night two (2) patients will hear voices telling him to get another patient killed. After there is only 5 total players left only 1 patient will hear the voices. The patients and their victims will be randomly chosen by random.org. The psychopath is excluded from this random selection.

If the patient who heard voices is successful, then he is safe from attack and can not be killed that night only. However, this successful comes with a price. The guilt and madness of causing the death of a fellow patient weighs heavily. If that person is spoken to a second time by the voices he goes insane and becomes a psychopath himself.

The Psychopath has a lockpick he can use to let himself into a patient's cell and kill anyone he chooses too each night.If a patient is unsuccessful, then there is a 50% chance that the voices will tell the psychopath who he is and order the psychopath to kill him. This can be randomly determined by random.org.

Also, each patient has smuggled $5.00 into the asylum with them. Only once per each game, that patient may bribe a guard to sit outside their cell for the night protecting them from attack by the psychopath. If the psychopath chooses (voluntarily or unvoluntarily) to attack a protected patient, then the pyschopath gets no kill that night (in all cases).

Night Order:
1. Patients choose whether to bribe guards (one time only).
2. Voices speak to Patient(s).
3. Psychopath chooses who to attack. Voices may speak to Psychopath.

A pretty simple game with a bit of random chance thrown in. I think the paranoia would be cool.