[Werewolf Varient] Long live the Soviet!
Posted: Wed Jan 10, 2007 6:55 pm
Welcome to the Soviet Union Comrades! Our glorious leader Stalin has declared that traitors are rife within the country, and as such they will need to be denounced! Now who has come to the meeting - a show of hands comrades!
Rules
Players
There will be eleven players.
Eight (8) are normal Soviet citizens, wishing to be left alone as much as possible and seeking to tow the party line and glorify their mighty leader - Stalin.
Two (2) are in fact fascist pigs, working with the Germans to procure vital intelligence before the start of Operation Barbarossa.
One (1) player is an undercover NKVD agent, tasked with uprooting suspected German spies.
Lynching
Contrary to the democratic ideals we see in a normal werewolf village any voting to lynch - or in this case denounce a citizen will not lead to his immediate arrest and execution. The NKVD agent will have the final say on whoever is arrested in the end.
Following every vote another member of the NKVD will interrogate each player in turn. This interrogator will not know the results of the voting and will require each player to once again select someone to denounce. These votes will not be made public in the thread. Please send them when you cast your in-thread votes. In addition to the name, due to persuation efforts they will also state their reason for being suspicious.
The information collected will eventually be given to the in-game NKVD agent - but due to intergovernmental rivalries the information he receives will be fragmented. What he gets will be incomplete, the answers will be anonymous and only contain parts of why denonciations were made.
Following this the agent will make his decision and arrest the man he believes is guilty of treason.
The Germans
Our two Germans have one objective, reduce the amount of loyal Soviets to their own numbers to win the game.
Each night they may kill one villager.
Rules
Players
There will be eleven players.
Eight (8) are normal Soviet citizens, wishing to be left alone as much as possible and seeking to tow the party line and glorify their mighty leader - Stalin.
Two (2) are in fact fascist pigs, working with the Germans to procure vital intelligence before the start of Operation Barbarossa.
One (1) player is an undercover NKVD agent, tasked with uprooting suspected German spies.
Lynching
Contrary to the democratic ideals we see in a normal werewolf village any voting to lynch - or in this case denounce a citizen will not lead to his immediate arrest and execution. The NKVD agent will have the final say on whoever is arrested in the end.
Following every vote another member of the NKVD will interrogate each player in turn. This interrogator will not know the results of the voting and will require each player to once again select someone to denounce. These votes will not be made public in the thread. Please send them when you cast your in-thread votes. In addition to the name, due to persuation efforts they will also state their reason for being suspicious.
The information collected will eventually be given to the in-game NKVD agent - but due to intergovernmental rivalries the information he receives will be fragmented. What he gets will be incomplete, the answers will be anonymous and only contain parts of why denonciations were made.
Following this the agent will make his decision and arrest the man he believes is guilty of treason.
The Germans
Our two Germans have one objective, reduce the amount of loyal Soviets to their own numbers to win the game.
Each night they may kill one villager.