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Zombie II: ArmyofOne can't do it alone. Villagers win.

Posted: Wed Sep 27, 2006 2:03 pm
by Ralph-Wiggum
Is anyone interested in trying another zombie game? We would need 15 people again and the rules would be the same as the previous game (as can be seen here) with two expections:

1). If there's only one zombie left and he attacks the doctor, the zombie will not die.

2). If a sibling is killed (whether by lynching or as zombie food), the other sibling will also die (he pulls a T.O. and commits suicide).

If there's enough interest, we can get another game going by this afternoon.

Posted: Wed Sep 27, 2006 2:12 pm
by Remus West
I'm in. :D

Posted: Wed Sep 27, 2006 2:17 pm
by yossar
I'll play as long as I get to be the priest again.

Posted: Wed Sep 27, 2006 2:19 pm
by ChrisGrenard
Oh! Pick me pick me! I want to become an hero! Yay suicide!

Posted: Wed Sep 27, 2006 2:25 pm
by noxiousdog
in.

Posted: Wed Sep 27, 2006 2:26 pm
by pr0ner
I'll do it. In!

Posted: Wed Sep 27, 2006 2:38 pm
by Bakhtosh
So when a sibling dies, you'll have 3 deaths in 1 day instead of the normal 2?

I'd go with: If sibling gets lynched, the other gets so angry that he goes out zombie hunting and gets eaten. If sibling1 gets eaten, the other is found covered in sibling1's blood, holding his dead body and refuses to say anything that will exonerate him, resulting in him being lynched by a hasty mob...

Posted: Wed Sep 27, 2006 3:15 pm
by setaside
I'm in ... And RW, check your PM's.

Posted: Wed Sep 27, 2006 3:17 pm
by Mr Bubbles
Oh what the hell.. Im in for this one

Posted: Wed Sep 27, 2006 3:18 pm
by Ralph-Wiggum
Bakhtosh wrote:So when a sibling dies, you'll have 3 deaths in 1 day instead of the normal 2?
More or less, though the sibling can die either during the day or during the night depending on whether the sibling is eaten or lynched. I could have the sibling kill himself the next day, but I think it works just as well.
I'd go with: If sibling gets lynched, the other gets so angry that he goes out zombie hunting and gets eaten. If sibling1 gets eaten, the other is found covered in sibling1's blood, holding his dead body and refuses to say anything that will exonerate him, resulting in him being lynched by a hasty mob...
But that would penalize the mob too much. Not only does an innocent die, but then the villagers don't get a chance to lynch a zombie that day. Unless they get two lynchings, but then the result is the same as having both siblings die at the same time.

Posted: Wed Sep 27, 2006 3:20 pm
by tgb
Last one was fun. In.

Posted: Wed Sep 27, 2006 3:20 pm
by setaside
Ralph-Wiggum wrote:Unless they get two lynchings, but then the result is the same as having both siblings die at the same time.
Except that it gives the other sibling a chance to pass on his information to somebody else before being munched/decapped.

Posted: Wed Sep 27, 2006 3:22 pm
by Bakhtosh
It does take something away from the mob, but it DOES give the psychic another night to scan for zombies, otherwise, you just lost an extra innocent.

Another thing to consider, with the extra loss, you'll end up with an even number of players, setting up the potential for a tie vote.

Either way, I'm in.

Posted: Wed Sep 27, 2006 3:23 pm
by Remus West
Bakhtosh wrote:It does take something away from the mob, but it DOES give the psychic another night to scan for zombies, otherwise, you just lost an extra innocent.

Another thing to consider, with the extra loss, you'll end up with an even number of players, setting up the potential for a tie vote.

Either way, I'm in.
Tie vote doesn't matter. If there are enough zombies to win game over. If not then we have to work to convince people where to change their votes.

Posted: Wed Sep 27, 2006 3:24 pm
by Arcanis
i'm in. I'll be active everyday but saterday this week going to gone all day.

I think the biggest problem with the odd number of deaths in one day is that it throws the balance out of whack we can have a deadlock for voteing on any further occation.

Posted: Wed Sep 27, 2006 3:24 pm
by Remus West
setaside wrote:I'm in ... And RW, check your PM's.
I assume that means Ralph :evil:

Bastage I can't even kill him this game. :D

Posted: Wed Sep 27, 2006 3:31 pm
by Ralph-Wiggum
Bakhtosh wrote: Another thing to consider, with the extra loss, you'll end up with an even number of players, setting up the potential for a tie vote.

Either way, I'm in.
Hmm... I hadn't thought of that. Have ties been a problem in past games?

Posted: Wed Sep 27, 2006 3:32 pm
by Bakhtosh
Right, a tie vote can occur anytime there are an even number of voters. Most of these games reserve the right to end the voting after a certain amount of time, based on a plurality, but what happens if 5 people think Remus should die, and 5 think I should die, and there are only 10 players left?

Posted: Wed Sep 27, 2006 3:33 pm
by Remus West
Bakhtosh wrote:Right, a tie vote can occur anytime there are an even number of voters. Most of these games reserve the right to end the voting after a certain amount of time, based on a plurality, but what happens if 5 people think Remus should die, and 5 think I should die, and there are only 10 players left?
Why do you always have to pick me? Why couldn't we be split between lynching you and Grenard and have everyone love me? Why are you trying to kill me already? :cry:

Posted: Wed Sep 27, 2006 3:34 pm
by Bakhtosh
I think one of the first games ended up with an even # of players, and it was one the "lessons learned" that you should use an odd number of players.

Is it a common problem, probably not. But it's worth considering before the game gets started and the zombies get lucky.

There there, Remus...it'll be okay. It was just a reference to our past experience...not an indication of future performance...you brain eating freak. :P

Posted: Wed Sep 27, 2006 3:37 pm
by Ralph-Wiggum
What if the villagers get to lynch two people the day after both siblings die?

edit: That would insure that there are only an even number of players for one day.

Posted: Wed Sep 27, 2006 3:39 pm
by Remus West
You could give the siblings the hunter's self defense ability but have them both die. That is, since they are family they stay together and take out a zombie when they get eaten. And if one gets lynched the other goes insane and kills one of the folks who voted to kill their kin then themselves in grief and remorse. If you do this though the doctor would lose his self defense totally or the zombies would be nerfed huge.

Posted: Wed Sep 27, 2006 3:49 pm
by Bakhtosh
To avoid an even # of players at the vote, you need an odd number each daytime (so an even starting # if a PC gets eaten on night 1), and you need to lose an even number of players every day. If you lose both siblings to the zombies or the mob, then there needs to be another way to come up with an extra death or to avoid the next one.

So if a sibling gets lynched (very unlikely due to their nature), and #2 offs himself, then the zoms get 1 kill. So you either need another death (for a total of 4 in a row) or the zombies feast on those two corpses that night, and don't get an extra kill.

If the zoms kill #1 at night, then they also catch #2, and we either lynch 2 people that day or we're so upset that we can't bear to kill another that day and the zoms get another go.

Or, just take the chance that there may be a tie and come up with a tie breaker.

Posted: Wed Sep 27, 2006 3:51 pm
by Bakhtosh
Remus West wrote:You could give the siblings the hunter's self defense ability but have them both die. That is, since they are family they stay together and take out a zombie when they get eaten. And if one gets lynched the other goes insane and kills one of the folks who voted to kill their kin then themselves in grief and remorse. If you do this though the doctor would lose his self defense totally or the zombies would be nerfed huge.
Not a horrible idea...combining the role of Dr and siblings...

Another option: 3 siblings, but that greatly increases the odds that one of them will attract the attention of the zoms.

Posted: Wed Sep 27, 2006 3:58 pm
by Remus West
3 siblings in this small of a group is way to many. One connection with the seer and the game is over.

Posted: Wed Sep 27, 2006 4:04 pm
by Ralph-Wiggum
Ok, here's how it's going to work:

If the zombies kill one sibling (thus killing the other that same night since they live together), the villagers get two lynchings the next day.

If the villagers lynch a sibling, nothing happens to the other sibling.

Posted: Wed Sep 27, 2006 4:07 pm
by Ralph-Wiggum
So here's a count of the current players:

Remus West
yossar
ChrisGrenard
noxiousdog
pr0ner
Bakhtosh (I assume from your postings that you want to play?)
setaside
Mr. Bubbles
tgb
Arcanis
tru1cy
Yankeeman84
ArmyofOne
ChaosRaven

14 down, 1 to go.

Posted: Wed Sep 27, 2006 4:08 pm
by Arcanis
I think the taking out of a zombie is the best solution so far. Take that away from the doc so that you don't have the same problem as in the last game. You can prety much declare victory when it is down to 1 zombie and the siblings are still alive though. but at that point the seer should have all the answers and the zombie has no chance anyway.

Posted: Wed Sep 27, 2006 4:12 pm
by tru1cy
I'll play

Posted: Wed Sep 27, 2006 4:13 pm
by Bakhtosh
If the siblings are the "doc", do they get the protection abilities from the doc? So they'll have to discuss who to protect, can't protect themselves, both die when attacked, but take a zombie out with them.

4 dead in one day/night cycle in a game this small can really change the game, but it's no different than getting 2 lynchings in one day.

Posted: Wed Sep 27, 2006 4:15 pm
by Ralph-Wiggum
But what then happens if a sibling is lynched rather than killed by a zombie? Does the other sibling go crazy and kill a random villager?

edit: I'm not against giving the siblings the doctor's power of taking out a zombie, but I think the doc needs to keep the protection power.

Posted: Wed Sep 27, 2006 4:20 pm
by Yankeeman84
I will play, Ralphie!

Posted: Wed Sep 27, 2006 4:20 pm
by Arcanis
i think that is the best choice doc no longer kills zombie when eaten and the siblings do but both die in the fight. could be fun to mess with the zombies and have the siblings choose which one's house they stay at and if they go to the other one's house the eat no one that night. :shock: it would mess up the game but would be fun for the thought of starving the zombies.

Posted: Wed Sep 27, 2006 4:30 pm
by Ralph-Wiggum
Ok, here's the final revision (I hope!):

If a sibling is killed by a zombie, one random zombie will die that night as will the other sibling.

If a sibling is lynched, nothing special happens (the other sibling does not die). However, if the zombies attack the remaining sibling, no zombie will die.

If there is one zombie left and he attacks the siblings, only one sibling is killed and the zombie doesn't die.

The doctor has the power to protect someone each night, but will not kill a zombie if attacked.

Posted: Wed Sep 27, 2006 4:33 pm
by pr0ner
Ralph-Wiggum wrote:Ok, here's the final revision (I hope!):

If a sibling is killed by a zombie, one random zombie will die that night as will the other sibling.

If a sibling is lynched, nothing special happens (the other sibling does not die). However, if the zombies attack the remaining sibling, no zombie will die.

If there is one zombie left and he attacks the siblings, only one sibling is killed and the zombie doesn't die.

The doctor has the power to protect someone each night, but will not kill a zombie if attacked.
Those sound good to me!

Posted: Wed Sep 27, 2006 4:39 pm
by Ralph-Wiggum
Finally! :D

Ok, only 3 more players needed. Join now and receive a free bottle of Cheetos Flavored Lotion!

Posted: Wed Sep 27, 2006 4:41 pm
by tru1cy
My only problem is that the Doctor is pretty indestructible if the Zombies attack him. He can basically come out at the beginning of the game and have no fear of dying

Posted: Wed Sep 27, 2006 4:43 pm
by Ralph-Wiggum
tru1cy wrote:My only problem is that the Doctor is pretty indestructible if the Zombies attack him. He can basically come out at the beginning of the game and have no fear of dying
Not anymore. He will no longer kill a zombie if attacked at night.

Posted: Wed Sep 27, 2006 4:44 pm
by tru1cy
Ralph-Wiggum wrote:
tru1cy wrote:My only problem is that the Doctor is pretty indestructible if the Zombies attack him. He can basically come out at the beginning of the game and have no fear of dying
Not anymore. He will no longer kill a zombie if attacked at night.

Scratch that I read the new rule wrong

Posted: Wed Sep 27, 2006 4:47 pm
by Remus West
Correct me if I am wrong, but the doctor can NOT protect himself. So if he comes out in the open the village loses his protection as he will be eaten.