Definitely Doom 3 ... the beginning, where you can here people getting slaughtered over the radio; the Hell level; and the CPU complex were chock-full of crap-your-pants atmosphere. One moment in particular that I remember sending a shiver down my spine ... the level right after you get off the monorail, I walked into a lobby-type of room, with a big glass window looking out over the Martian landscape. I happened to look up, and saw a monstrous figure scrabbling across the sky-lights in the ceiling ... freaky-deeky!
Anyone remember the original Alien for the C64? You're directing the crew members of the Nostromo around the ship trying to find a way to eject the Alien (or more likely running for your life). If a character had a motion detector or the cat, you could know whether the alien was close by. And the background music was that bump-bump sound that increased speed whenever a character was in danger. If the tension wasn't enough, when the Alien attacked you'd get a popup screen with the Alien and the SCREECH! when it attacked. All low-tech, but it made me jump EVERY time. And it ususally meant that someone in the crew was about to die.
For the same reason, I'll say X-Com. The background noise consistently set up a nice tension before a grey popped out to blast my team into oblivion with either mental powers, rockets or headsuckers. It's all about the right mood, IMO.
I'll give Doom 3 its due for being creepy, too. After the beatifully executed but storyline deprived HL2, I respect Doom 3 a lot more for sticking to its demon-zombie atmosphere and using it to tell the story.
"If the facts don't fit the theory, change the facts." - Albert Einstein "I don't stand by anything." - Trump “Bad men need nothing more to compass their ends, than that good men should look on and do nothing.” - John Stuart Mill, Inaugural Address Delivered to the University of St Andrews, 2/1/1867 “It is the impractical things in this tumultuous hell-scape of a world that matter most. A book, a name, chicken soup. They help us remember that, even in our darkest hour, life is still to be savored.” - Poe, Altered Carbon
There have only ever been two moments in PC gaming when I had to stop because of the tension caused by a game's scary elements (that's code for "I was too much of a pussy to keep playing").
Both were in HL2. The first was at the entrance to Ravenholm. There was something just plain disturbing about getting to the top of the wooden elevator and being in that wooden hallway. It felt cramped and creepy and I didn't want to go around that corner. I turned off the game for the night.
The second instance caused me to stop playing last night. I am convinced that the most disturbing sound in PC gaming is the ragged breathing of the poison zombies in HL2. In particular, when you can't find them and you know they are close. I am towards the end of "Highway 17", and the breathing just got too creepy to keep going. Especially with the horrific screams that periodically broke up the breathing.
I hope to be playing Bloodlines in a few weeks, so we'll see how that goes.
And in banks across the world
Christians, Moslems, Hindus, Jews
And every other race, creed, colour, tint or hue
Get down on their knees and pray
The raccoon and the groundhog neatly
Make up bags of change
But the monkey in the corner
Well he's slowly drifting out of range
Scariest level I've ever seen. I was looking over my shoulder, I was on edge the whole way through. My heater kicked on somwhere in the basement and I almost shit a brick. What a great game.
Nade wrote:I'm suprised no one's mentioned Nocturne. At the time, I remember a lot o people saying it was one of the scariest games they played.
Thanks for reminding me I have this game, still unopened. I didn't buy it originally because it got such mixed reviews and didn't sound very good from what I could gather. Years passed. Then on the GG forums people were talking quite favorably about it. So I got a brand new copy for $10 from GoGamer and forgot I had it. And I've been in the mood for a good scary game lately too.
"I've been fighting with reality for over thirty-five years, and I'm happy to say that I finally won out over it." -- Elwood P. Dowd