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Thank you, that was going to drive me nuts. I'm a horrible speller and of course it naturally follows that I'm married to a brilliant speller who just can't imaging why I'd have such a hard time with words like "swale". Yeah, but in my defense, the word "swale" wasn't recognized by my Firefox dictionary
The story isn't really very important to me except that it sets up the framework for the game. And yes, it is a big old sandbox with lots to do. And that's why I like itSkinypupy wrote: ↑Tue Mar 27, 2018 12:13 pm I've never been big on the FC games, but was considering picking this up so I could put my new gaming PC through it's paces (supposed to arrive tomorrow). After reading reviews, though, I think I'm going to pass. It sounds like there is a fun sandbox to play around in, but that the actual story is mediocre to just plain bad. If a game doesn't have a good narrative, I tend to lose interest pretty quickly, so this one will have to wait until it hits bargain bin status.
I'm now OK with the perks system. Turns out that besides doing the challenges there are Prepper Magazines around that you come across that give you a perk point each. I'm now doing much better with perk points, although I'm hoarding them till I'm really, really sure I need to unlock a perk (skill).jztemple2 wrote: ↑Tue Mar 27, 2018 12:59 pm I'm a bit irritated about the perks system, or at least I was at first. Instead of the previous FC system of gaming XP which unlocked skill points which you used to buy perks, in FC5 you accomplish challenges. For instance, your first caught bass, or your first skinned deer, killing ten people (or animals?) with a handgun, etc. This gives you either one, two or three perk points which are used to unlock perks, the old skills. However, you only get credit for, say, that first skinned deer, any afterward don't get more perk points. I was disliking this till I saw that I was accumulating points pretty regularly, so right now I'm back to on the fence about it.
He wouldn't have knee problems of he was swole.Isgrimnur wrote:Swale.
I'm exactly the opposite. I love open world games, but too much emphasis on story is a huge turn-off for me. For one, 99% of PC game storylines do not interest me at all and tend to make me think that the game is going to put too many barriers in the way of me having a good time. Sure, some story is good, but I prefer games like Subnautica where the story is just a series of guidelines about where to go next rather than compelling me to go do x and meet y so we can Z.
This is pretty much Far Cry 5. There's the whole overarcing story of Eden's Gate, but pretty much just a lot of main missions, side missions, side activities (fishing!) and just going around hunting bad guys while trying not to be eaten by bears without being too concerned about the big picture. For those who have played Homefront: The Revolution, the system of doing enough chaos, rescuing people and completing activities in order to overthrow the enemy control in a section is somewhat represented in this game and it's pretty decent.
Did you know you can get perk points from leveling up in Arcade?
Uplay has me at 9.5 hours while Steam shows 12 hours. Maybe Uplay stops the clock if I'm in a menu that pauses the game, while Stream is just logging the time from when I launch the game to when I shut it down.
Yup, it gave me several, I reached level 4 on the first Arcade mission, which was weird. I wonder if it will be as generous if I play the same map over again.coopasonic wrote: ↑Wed Mar 28, 2018 11:08 amDid you know you can get perk points from leveling up in Arcade?
This might be the first Far Cry game I play because I find the setting interesting. Not sure how the story plays out, but a cult in middle America might be fun. If there isn't much else to it, I guess that's not enough to hold my interest.Skinypupy wrote: ↑Tue Mar 27, 2018 12:13 pm I've never been big on the FC games, but was considering picking this up so I could put my new gaming PC through it's paces (supposed to arrive tomorrow). After reading reviews, though, I think I'm going to pass. It sounds like there is a fun sandbox to play around in, but that the actual story is mediocre to just plain bad. If a game doesn't have a good narrative, I tend to lose interest pretty quickly, so this one will have to wait until it hits bargain bin status.
This might be obvious, but did you try shooting out the tires?jztemple2 wrote: ↑Tue Mar 27, 2018 9:33 pm
[*]There's been only one "stupid" mission. I'm supposed to stop a vehicle but not destroy it, which ended up as a round and round chase through the back roads. By the time my buddy and I had put in enough bullets to kill the guy, the vehicle would blow up. I must be missing something.
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Didn't seem to work. Finally did it by sniping the driver.GreenGoo wrote: ↑Wed Mar 28, 2018 12:41 pmThis might be obvious, but did you try shooting out the tires?jztemple2 wrote: ↑Tue Mar 27, 2018 9:33 pm
[*]There's been only one "stupid" mission. I'm supposed to stop a vehicle but not destroy it, which ended up as a round and round chase through the back roads. By the time my buddy and I had put in enough bullets to kill the guy, the vehicle would blow up. I must be missing something.
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jztemple2 wrote: ↑Wed Mar 28, 2018 3:49 pm I almost rage quit this afternoon. There is a mission called "Wrath" which involves John Seed and his airplane. I'll avoid any spoilers, so I'll just say it took me almost an hour to get past it, since not only was it ridiculously hard (for me at least, and I'm playing on Easy), but there was no way to quit the mission. Quitting out of the game and restarting dropped me back into the mission. And the mission is buggy too, at least on a couple of what must have been ten playthroughs. If you have gotten past this mission, good for you. If you get stuck, here's my eventual solution in spoiler tags. Do not read unless you need it or have gotten past the mission!
Spoiler:
They are all annoying skinny too. But wait till you enter the Faith territory. She will get on your nerves. She resembles the most annoying flower child left over from the sixties. Except she kills people by destroying their minds.
No, but there are landplanes, floatplanes and helicopters. So I think you're covered.
I'll take Faith's trippy vignettes over the John Seed torture porn sequences any day of the week.
As much fun? Cuz I have to admit, that gyro was fun as hell and will be missed a lot.
I think so, the helicopters certainly.tjg_marantz wrote: ↑Thu Mar 29, 2018 10:38 pmAs much fun? Cuz I have to admit, that gyro was fun as hell and will be missed a lot.
Four times I failed that one at the finish line. It was pretty rough, but got much better when I switched to my xbox controller. The plane seems to handle much better that way. I think it still took me about 10 tries.
That Hollywood monstrosity on the hillside is quite an eyesore.jztemple2 wrote: ↑Thu Mar 29, 2018 2:09 am So, thirteen hours played and I've pretty much closed out everything in one of the three regions. All specialists have been recruited, all cult properties destroyed, all outposts captured and 47 of the 52 missions completed. One of the non-completed ones is a Clutch Nixon stunt flying challenge and after several tries I gave up. It's the other four that have me stymied. I have scanned closely over and over the map, making sure I've visited every point of interest, no matter how lowly. And I can't find a one I haven't visited. And when I get a hint from an NPC, it's always about the two regions I haven't visited yet. This is going to bug me![]()
This is a chronic problem with Ubisoft's engine. I haven't had the issue with FC5 but I had it with AC Origins and Watchdogs. The usual fix is to set your sound output on your speakers/headphones to stereo instead of 5.1 or 7.1killbot737 wrote: ↑Wed Mar 28, 2018 10:56 am
Is anybody else having issues with scripted NPC speech not coming through on their center channnel speaker?