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Re: BSG Boardgame Gameplay

Posted: Thu Apr 29, 2010 2:29 pm
by Chaosraven
Remus/Boomer: 3
docD/Helo: 5
Grundebegriff/Roslin: 5
Lars/Cavil: 5 + 1 Supercrisis
Stessier/Apollo: 5
Scoop/Baltar: 1
Chaosraven/Cain: 2

Analysis for escape from Brig?

Re: BSG Boardgame Gameplay

Posted: Thu Apr 29, 2010 2:45 pm
by Turtle
Repost to keep the status at the top of the page. Hand size corrected to reflect Scoop/Baltar's new cards.
Turtle wrote:Turn 40: Scoop/Baltar
Status:
Enlarge Image
Hand Sizes and Ongoing Effects:
Spoiler:
Player hand sizes:
Remus/Boomer: 3
docD/Helo: 5
Grundebegriff/Roslin: 5
Lars/Cavil: 5 + 1 Supercrisis
Stessier/Apollo: 5
Scoop/Baltar: 5
Chaosraven/Cain: 2

Card effects:
Massive Deployment: Keep this card in play until the fleet jumps. Each time a basestar launches raiders or heavy raiders, it launches 1 additional ship of the same type.
Scoop/Baltar must take an Action for this turn.

Re: BSG Boardgame Gameplay

Posted: Thu Apr 29, 2010 2:49 pm
by stessier
Chaosraven wrote:Remus/Boomer: 3
docD/Helo: 5
Grundebegriff/Roslin: 5
Lars/Cavil: 5 + 1 Supercrisis
Stessier/Apollo: 5
Scoop/Baltar: 1
Chaosraven/Cain: 2

Analysis for escape from Brig?
Poor. No help here.

The one thing we had an advantage of when we played Live was knowing when the Destiny Deck got reshuffled. I got no idea if it's going to help or hurt.

Re: BSG Boardgame Gameplay

Posted: Thu Apr 29, 2010 7:19 pm
by Scoop20906
Scoop/Baltar does the following:

Movement: Play Preventative Policy 3
Preventative Policy - Movement: Choose 1 resource type (fuel, food, morale, or population). The next loss of this resource type during this turn is reduced by 1.
I choose to protect Food.

Action: Play Executive Order 1 on Stessier/Apollo
Executive Order - Action: Choose any other player. He may move his character and then take 1 action OR not move and take 2 actions.

Re: BSG Boardgame Gameplay

Posted: Thu Apr 29, 2010 7:24 pm
by Chaosraven
Brig - You may not move, draw Crisis Cards, or add more than 1 card to skill checks. You may not move to this location with your normal movement. Action: Pass this skill check to move to any location. [Skill 7, Politics, Tactics]

Re: BSG Boardgame Gameplay

Posted: Fri Apr 30, 2010 4:55 pm
by Scoop20906
Ugh. I thought I was being clever. :?

Scoop/Baltar does the following:

Action: Play Executive Order 1 on Stessier/Apollo
Executive Order - Action: Choose any other player. He may move his character and then take 1 action OR not move and take 2 actions.

Re: BSG Boardgame Gameplay

Posted: Fri Apr 30, 2010 4:57 pm
by stessier
If he can actually do that,

Apollo jumps in a Viper, launches into the Sector with all the Raiders (6?), and plays Maximum Firepower 3.

Re: BSG Boardgame Gameplay

Posted: Fri Apr 30, 2010 5:16 pm
by Scoop20906
stessier wrote:If he can actually do that,

Apollo jumps in a Viper, launches into the Sector with all the Raiders (6?), and plays Maximum Firepower 3.
Don't forget...
Hangar Deck - Action: Launch yourself in a viper. You may then take 1 more action. (Must have the Piloting skill.)
You would get three total actions. You use one action to launch but get one back. Then you use one action to use Maximum Firepower. You still have two actions left. :wink:

Re: BSG Boardgame Gameplay

Posted: Fri Apr 30, 2010 9:51 pm
by Remus West
Scoop20906 wrote:
stessier wrote:If he can actually do that,

Apollo jumps in a Viper, launches into the Sector with all the Raiders (6?), and plays Maximum Firepower 3.
Don't forget...
Hangar Deck - Action: Launch yourself in a viper. You may then take 1 more action. (Must have the Piloting skill.)
You would get three total actions. You use one action to launch but get one back. Then you use one action to use Maximum Firepower. You still have two actions left. :wink:
Wrong. He has two actions if he does not move. He launches and gets one back. Where are you getting the third action?

Re: BSG Boardgame Gameplay

Posted: Fri Apr 30, 2010 10:36 pm
by Turtle
Launching in a viper is an action of the Hanger Deck that Stessier is already in, it doesn't count as a movement. Thus launching would be 1 action. Then outside he can take a free action from launching in a viper, then after that free action is his second executive order.

To make sure, however, I checked the FAQ and there's nothing forbidding this. It seems powerful but that's why there's a limit on how many Executive Order style cards can be used in a turn.

Stessier/Apollo plays Maximum Firepower in sector 6, attacking the raiders there 4 times.

Attack 1 rolls a 6, raider destroyed.
Attack 2 rolls a 7, raider destroyed.
Attack 3 rolls a 1, missed.
Attack 4 rolls a 6, raider destroyed.

Stessier/Apollo must take his second and third action.

Re: BSG Boardgame Gameplay

Posted: Sun May 02, 2010 5:48 am
by stessier
Two actions - two Raiders. Excellent!

Apollo attacks the Raiders twice.

Re: BSG Boardgame Gameplay

Posted: Mon May 03, 2010 5:58 pm
by Turtle
Attack 1 rolls a 7, raider destroyed.
Attack 2 rolls a 6, missed.

Turn 40 Crisis: Medical Breakthrough
Skill check: 12 - Politics, Leadership, and Engineering.
Pass: Each human player draws 1 skill card.
6+: No effect.
Fail: -1 Morale and each player discards 1 skill card and draws 1 treachery card.
Heavy Raiders Activate

Pre-check cards: ???

Remus/Boomer: ???
docD/Helo: ???
Grundebegriff/Roslin: ???
Lars/Cavil: ???
Stessier/Apollo: ???
Scoop/Baltar: ??? <--------- Current Player
Chaosraven/Cain: ???

Re: BSG Boardgame Gameplay

Posted: Tue May 04, 2010 11:58 am
by stessier
No pre-check.

I can be zero help here guys.

Re: BSG Boardgame Gameplay

Posted: Tue May 04, 2010 12:02 pm
by Remus West
No precheck from me

Re: BSG Boardgame Gameplay

Posted: Tue May 04, 2010 12:09 pm
by Chaosraven
No precheck from Cain.

Re: BSG Boardgame Gameplay

Posted: Tue May 04, 2010 12:18 pm
by Lars
No pre-check cards will be played by Cavil

Re: BSG Boardgame Gameplay

Posted: Tue May 04, 2010 12:33 pm
by Grundbegriff
No pre-check cards from Roslin

Re: BSG Boardgame Gameplay

Posted: Tue May 04, 2010 12:53 pm
by Scoop20906
I will take a leadership card.
General Ability: Delusional Intuition - After you draw a Crisis Card, draw 1 Skill Card of your choice (it may be from outside your skill set).

Re: BSG Boardgame Gameplay

Posted: Tue May 04, 2010 1:40 pm
by Remus West
Scoop is in the brig. He should not be drawing a crisis card at all.

Re: BSG Boardgame Gameplay

Posted: Tue May 04, 2010 2:15 pm
by Chaosraven
Remus West wrote:Scoop is in the brig. He should not be drawing a crisis card at all.
Good call.

Waitaminute... the Frakk'n TOASTER pointed this out?

Re: BSG Boardgame Gameplay

Posted: Tue May 04, 2010 3:24 pm
by Scoop20906
Remus West wrote:Scoop is in the brig. He should not be drawing a crisis card at all.
Damn, he is right. LOL

Re: BSG Boardgame Gameplay

Posted: Wed May 05, 2010 11:45 pm
by Turtle
Er, yeah... Ahem, next turn!

Turn 41: Chaosraven/Cain
Status:
Enlarge Image
Hand Sizes and Ongoing Effects:
Spoiler:
Player hand sizes:
Remus/Boomer: 3
docD/Helo: 5
Grundebegriff/Roslin: 5
Lars/Cavil: 5 + 1 Supercrisis
Stessier/Apollo: 4
Scoop/Baltar: 4
Chaosraven/Cain: 7

Card effects:
Massive Deployment: Keep this card in play until the fleet jumps. Each time a basestar launches raiders or heavy raiders, it launches 1 additional ship of the same type.
Chaosraven/Cain must choose his skill cards (2 Leadership, 2 Tactics, 1 Tactics/Leadership), then take a Movement and Action.

Re: BSG Boardgame Gameplay

Posted: Thu May 06, 2010 1:19 am
by Chaosraven
Cain takes 3 Leadership, 2 Tactics

Re: BSG Boardgame Gameplay

Posted: Thu May 06, 2010 5:12 am
by stessier
Stupid resurrecting Raiders. They just won't stay dead once I shoot 'em!

There should only be 1 Raider left Turtle. (5 to start - 4 hit)
Turtle wrote:Launching in a viper is an action of the Hanger Deck that Stessier is already in, it doesn't count as a movement. Thus launching would be 1 action. Then outside he can take a free action from launching in a viper, then after that free action is his second executive order.

To make sure, however, I checked the FAQ and there's nothing forbidding this. It seems powerful but that's why there's a limit on how many Executive Order style cards can be used in a turn.

Stessier/Apollo plays Maximum Firepower in sector 6, attacking the raiders there 4 times.

Attack 1 rolls a 6, raider destroyed.
Attack 2 rolls a 7, raider destroyed.
Attack 3 rolls a 1, missed.
Attack 4 rolls a 6, raider destroyed.

Stessier/Apollo must take his second and third action.
Turtle wrote:Attack 1 rolls a 7, raider destroyed.
Attack 2 rolls a 6, missed.

Turn 40 Crisis: Medical Breakthrough
Skill check: 12 - Politics, Leadership, and Engineering.
Pass: Each human player draws 1 skill card.
6+: No effect.
Fail: -1 Morale and each player discards 1 skill card and draws 1 treachery card.
Heavy Raiders Activate

Pre-check cards: ???

Remus/Boomer: ???
docD/Helo: ???
Grundebegriff/Roslin: ???
Lars/Cavil: ???
Stessier/Apollo: ???
Scoop/Baltar: ??? <--------- Current Player
Chaosraven/Cain: ???

Re: BSG Boardgame Gameplay

Posted: Thu May 06, 2010 6:09 am
by Turtle
Extra raider? I don't know what you mean. Clearly your calculations must have been incorrect... human.

Re: BSG Boardgame Gameplay

Posted: Thu May 06, 2010 9:24 am
by Chaosraven
move to admirals quarters
action - play executive order 1 on Scoop

Re: BSG Boardgame Gameplay

Posted: Thu May 06, 2010 10:53 am
by Scoop20906
COOL!

I will use my first action on the Brig to do a skill check to move to any location.
Pass this skill check to move to any location. [Skill 7, Politics, Tactics]

Re: BSG Boardgame Gameplay

Posted: Thu May 06, 2010 10:54 am
by stessier
No Pre-check cards.

Re: BSG Boardgame Gameplay

Posted: Thu May 06, 2010 12:01 pm
by Lars
No pre-check cards

Re: BSG Boardgame Gameplay

Posted: Thu May 06, 2010 12:05 pm
by Remus West
no precheck from me

Re: BSG Boardgame Gameplay

Posted: Thu May 06, 2010 12:10 pm
by Grundbegriff
No precheck

Re: BSG Boardgame Gameplay

Posted: Thu May 06, 2010 1:03 pm
by Chaosraven
No precheck

Re: BSG Boardgame Gameplay

Posted: Thu May 06, 2010 2:41 pm
by Scoop20906
No Precheck

Re: BSG Boardgame Gameplay

Posted: Fri May 07, 2010 11:45 am
by docD
No precheck

Re: BSG Boardgame Gameplay

Posted: Mon May 10, 2010 1:40 pm
by Scoop20906
Brig Location - Pass this skill check to move to any location.

Skill Check: 7 - Politics, Tactics

Pre-check cards: None

Remus/Boomer: ???
docD/Helo: 1 card
Grundebegriff/Roslin: 0 cards
Lars/Cavil: ???
Stessier/Apollo: ???
Scoop/Baltar: ???
Chaosraven/Cain: ??? <--------- Current Player

Re: BSG Boardgame Gameplay

Posted: Mon May 10, 2010 1:41 pm
by Remus West
No Cards from me.

Re: BSG Boardgame Gameplay

Posted: Mon May 10, 2010 4:37 pm
by Chaosraven
Ummm. I'm last, aren't I? It's my turn after all

Re: BSG Boardgame Gameplay

Posted: Mon May 10, 2010 4:38 pm
by Remus West
Chaosraven wrote:Ummm. I'm last, aren't I? It's my turn after all
That is why I posted that I am not giving any cards. DocD should be next.

Re: BSG Boardgame Gameplay

Posted: Mon May 10, 2010 6:51 pm
by Scoop20906
I'm not sure how it works but since I am the one that started this skill check, I believe that I go last.

Re: BSG Boardgame Gameplay

Posted: Mon May 10, 2010 7:48 pm
by Grundbegriff
Scoop20906 wrote:I'm not sure how it works but since I am the one that started this skill check, I believe that I go last.
You're "the turn within a turn", so to speak.