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Re: Stessier's Copyright Infringing Liasons - Need 1 more!

Posted: Wed May 15, 2013 2:40 pm
by Remus West
RMC wrote:Glad you are joining El Guapo (Who I think is a lawyer....) :)
You're thinking of the other El Guapo. This one killed him and took his place. :ninja:

Re: Stessier's Copyright Infringing Liasons - Need 1 more!

Posted: Wed May 15, 2013 2:42 pm
by El Guapo
Remus West wrote:
RMC wrote:Glad you are joining El Guapo (Who I think is a lawyer....) :)
You're thinking of the other El Guapo. This one killed him and took his place. :ninja:
And took his lawyer powers!

I mean ... ha ha, what a funny joke Remus made! :ninja:

Re: Stessier's Copyright Infringing Liasons - Need 1 more!

Posted: Wed May 15, 2013 2:44 pm
by RMC
El Guapo wrote:
Remus West wrote:
RMC wrote:Glad you are joining El Guapo (Who I think is a lawyer....) :)
You're thinking of the other El Guapo. This one killed him and took his place. :ninja:
And took his lawyer powers!

I mean ... ha ha, what a funny joke Remus made! :ninja:
hehe... :)

Re: Stessier's Copyright Infringing Liasons - Need 1 more!

Posted: Wed May 15, 2013 2:45 pm
by Remus West
stessier wrote:
Remus West wrote:
tru1cy wrote:Stess.. hurry up
:?
I already got my PM telling me that I am the Seer. It also told me that if I will simply PM him my bank account info he will transfer the Seer's account to me in the amount of $50K US Dollars. Are you telling me that was a fake and that I shouldn't count on the money?
Like I would try to pull that scam on a public school teacher. I like to eat more than raman.
Hey! I make enough that you can.....aw man.

Re: Stessier's Copyright Infringing Liasons - Full!

Posted: Wed May 15, 2013 2:49 pm
by El Guapo
Seriously though, the PM said to send the money and/or Ramen packets to me.

Re: Stessier's Copyright Infringing Liasons - Full!

Posted: Wed May 15, 2013 2:53 pm
by stessier
Roles are rolled. PMs are being composed.

Re: Stessier's Copyright Infringing Liasons - Full!

Posted: Wed May 15, 2013 2:58 pm
by Vorret
stessier wrote:Roles are rolled. PMs are being composed.
Is remus evil?

Re: Stessier's Copyright Infringing Liasons - Full!

Posted: Wed May 15, 2013 2:59 pm
by LordMortis
Vorret wrote:Is remus evil?
Yes. Though I have no knowledge of which team he's playing for.

Re: Stessier's Copyright Infringing Liasons - Full!

Posted: Wed May 15, 2013 3:00 pm
by Remus West
Vorret wrote:
stessier wrote:Roles are rolled. PMs are being composed.
Is remus evil?
Yes.

Wait. Did you mean in game?

Re: Stessier's Copyright Infringing Liasons - Full!

Posted: Wed May 15, 2013 3:01 pm
by Remus West
LordMortis wrote:
Vorret wrote:Is remus evil?
Yes. Though I have no knowledge of which team he's playing for.
Heh.

Re: Stessier's Copyright Infringing Liasons - Full!

Posted: Wed May 15, 2013 3:02 pm
by El Guapo
stessier wrote:Roles are rolled. PMs are being composed.
I'm expecting poetry!

Re: Stessier's Copyright Infringing Liasons - Full!

Posted: Wed May 15, 2013 3:03 pm
by LordMortis
El Guapo wrote:
stessier wrote:Roles are rolled. PMs are being composed.
I'm expecting poetry!
I'm expecting gas. But I'm also planning to eat Taco Bell for lunch.

Re: Stessier's Copyright Infringing Liasons - Need 1 more!

Posted: Wed May 15, 2013 3:10 pm
by Unagi
El Guapo wrote:by keeping a notes file as I read but minimizing actual re-reading.
I really should do that one of these times too. maybe this monster is the time for notes....

Re: Stessier's Copyright Infringing Liasons - Full!

Posted: Wed May 15, 2013 3:11 pm
by Newcastle
El Guapo wrote:
stessier wrote:Roles are rolled. PMs are being composed.
I'm expecting poetry!
note being sent now
wonderful haiku i hope
on a cloudy day

Re: Stessier's Copyright Infringing Liasons - Need 1 more!

Posted: Wed May 15, 2013 3:13 pm
by El Guapo
Unagi wrote:
El Guapo wrote:by keeping a notes file as I read but minimizing actual re-reading.
I really should do that one of these times too. maybe this monster is the time for notes....
I feel like it has to be quicker in the long run. And when these beasts get to 20, 30, 40 pages there's no chance of me actually re-reading it.

Re: Stessier's Copyright Infringing Liasons - Need 1 more!

Posted: Wed May 15, 2013 3:14 pm
by Vorret
El Guapo wrote:
Unagi wrote:
El Guapo wrote:by keeping a notes file as I read but minimizing actual re-reading.
I really should do that one of these times too. maybe this monster is the time for notes....
I feel like it has to be quicker in the long run. And when these beasts get to 20, 30, 40 pages there's no chance of me actually re-reading it.
Yeah it's not a bad idea actually...

Re: Stessier's Copyright Infringing Liasons - Need 1 more!

Posted: Wed May 15, 2013 3:15 pm
by LordMortis
Vorret wrote:
El Guapo wrote:
Unagi wrote:
El Guapo wrote:by keeping a notes file as I read but minimizing actual re-reading.
I really should do that one of these times too. maybe this monster is the time for notes....
I feel like it has to be quicker in the long run. And when these beasts get to 20, 30, 40 pages there's no chance of me actually re-reading it.
Yeah it's not a bad idea actually...
Just make sure to forward them to me.

Re: Stessier's Copyright Infringing Liasons - Full!

Posted: Wed May 15, 2013 5:00 pm
by stessier
Got about half done - will finish the rest after dinner.

Re: Stessier's Copyright Infringing Liasons - Full!

Posted: Wed May 15, 2013 5:09 pm
by El Guapo
stessier wrote:Got about half done - will finish the rest after dinner.
Here, just send me what you've got and I'll finish the rest for you.

Re: Stessier's Copyright Infringing Liasons - Closed

Posted: Thu May 16, 2013 3:19 pm
by purge
Stess, in your PM you said to role-play, and to bring the devices.

Which ones exactly? The clean ones, or the ones in the box marked "Beware: Used on ChaosRaven" ?

Re: Stessier's Copyright Infringing Liasons - Closed

Posted: Sat May 25, 2013 8:50 pm
by Lars
Awwwww, too bad I didn't see this sooner, I may have joined.

Wait........

wait.........

......... these rules look familiar.....


I'LL SUE YOUR ASS, YOU SON OF A BITCH!!

:wink:

Re: Stessier's Copyright Infringing Liasons - Closed

Posted: Sat May 25, 2013 9:37 pm
by Lassr
Lars wrote:Awwwww, too bad I didn't see this sooner, I may have joined.

Wait........

wait.........

......... these rules look familiar.....


I'LL SUE YOUR ASS, YOU SON OF A BITCH!!

:wink:
:lol:

Would have been great to have you back!

Re: Stessier's Copyright Infringing Liasons - Closed

Posted: Sat May 25, 2013 11:18 pm
by Remus West
Awesome! :lol:

Re: Stessier's Copyright Infringing Liasons - Closed

Posted: Sun May 26, 2013 6:33 am
by stessier
:lol:

:horse:

Re: Stessier's Copyright Infringing Liasons - Closed

Posted: Wed May 29, 2013 1:48 pm
by El Guapo
Hey, I just came up with a great set of WW rules. Would anyone be interested in the game below?
El Guapo wrote:Let's see how many we get, I'll work on what roles will be involved for various levels of participation.

Rules

The roles will depend on how many signups we get:
  • Basic game - 9 players
    • 2 of the villagers are Werewolves

      1 of the villagers is a Seer
  • Stretch goal #1 - 12 players
    • 2 of the villagers is Werewolves
      1 of the villagers is a Berserker

      1 of the villagers is a Seer
      1 of the villagers is a Werewolf Hunter
  • Stretch goal #2 - 16 players
    • 3 of the villagers is Werewolves
      1 of the villagers is a Berserker Werewolf

      1 of the villagers is a Seer
      1 of the villagers is a Werewolf Hunter
      2 of the villagers are a member of the Cabal
  • Stretch goal #3 - 19 players
    • 3 of the villagers are Werewolves
      1 of the villagers is an Beserker Werewolf
      1 of the villagers is a Sorcerer

      1 of the villagers is a Seer
      1 of the villagers is a Werewolf Hunter
      2 of the villagers are members of a Cabal
      1 of the villagers is a Mentalist
  • Ultimate goal - 22 players.
    • 3 of the villagers are Werewolves
      1 of the villagers is an Beserker Werewolf
      1 of the villagers is a Sorcerer

      1 of the villagers is a Seer
      1 of the villagers is a Werewolf Hunter
      3 of the villagers are members of a Cabal
      1 of the villagers is a Medium
      1 of the villagers is a Mentalist
      10 of the remaining villagers will be Innocents
Roles will be assigned at random.


EXPLANATION OF ROLES

Werewolves
Spoiler:
Werewolves (includes Beserker Werewolf)
During the night cycle, the 4 werewolves will conspire to kill a villager. They cannot kill one of their own, it must be someone who is not a werewolf. Upon the killing of the villager, the werewolves will know the role of the person they killed, as they will search the dead person's home for clues.

Beserker Werewolf
The Beserker Werewolf is like the other Werewolves in every respect, except if the Beserker Werewolf is ever lynched by the village, the Beserker Werewolf can choose one player to kill before being lynched.

Sorcerer
The Sorcerer is on the Werewolf team (wins if the Werewolf team wins but is not a Werewolf). During the night, the Sorcerer can ask 1 question about any other player, DEAD OR ALIVE. The question that the Sorcerer asks the moderator must be a specific yes or no question about the role of the player in the game. (Examples include: "Is <player> a mason?" "Is <player> a werewolf? "Is <player> an innocent villager?" Asking a question such as "Is <player> a Mason or Seer" will not be accepted.) The moderator will answer the Sorcerer either yes or no. The Sorcerer starts off by not knowing the identity of the Werewolves nor do the Werewolves know his identity. The Sorcerer does not count as a Werewolf for determining the endgame, meaning that the Sorcerer counts as a villager when determining if the Werewolves can take over the town.
Good Guys
Spoiler:
Seer
Each night the Seer can ask about a player, and is told if that player is a Villager or a Werewolf. No other roles will be disclosed to the Seer about that person, with 1 exception: If the Seer scans the Beserker Werewolf, he will be told that the player is, in fact, the Beserker Werewolf.

Werewolf Hunter
At night, the Werewolf Hunter can choose to secretly protect one other player. The Werewolf Hunter can also choose to not protect someone during the night cycle. The Werewolf Hunter cannot choose himself to protect, or the previously protected player from the previous night, if any.

If the Werewolf Hunter decides to protect one other player and the Werewolves choose to kill that same person that the Werewolf Hunter has chosen to protect that night, the player chosen will not be killed. It will be announced to the village that no one was killed that night. The Werewolf Hunter will be informed that he prevented that person’s death.

In addition, during the day cycle, the Werewolf Hunter can choose to shoot a currently living villager with a silver bullet. This power can only be used once during the game. The villager selected will be killed instantly, and it will be announced to the village if that player was a Werewolf or not. If the villager killed by the bullet was the Beserker Werewolf, the Beserker Werewolf will be killed before he has the chance to use his "instant kill" ability. In addition, the moderator will announce to the village the identity of the Werewolf Hunter.

Cabal
Three of the villagers are members of a Cabal. Since they are together at night, they know each other are not Werewolves. The Cabalists can secretly speak with each other at night, and are the only villagers allowed to speak with each other via personal message during the night period. (except for the Mentalist when he is using his power) In addition, at night the Cabalists can discover the true role of one player who was previously killed. As long as one Cabalist is still alive, this power can be used, once per night.

Medium
The Medium can, once a game, hold a séance. In order for a séance to occur, a majority of the village has to vote for it for a particular player, and the player being voted on has to be dead, obviously. In addition, the Medium must also vote for the séance to occur for that player. The moderator will announce to the village who the Medium is when the séance occurs. When holding a séance, the dead player can make one post in the thread, revealing what he knew up to the point in time of his death. The player is not forced to tell the truth, they can say whatever they wish, but the information has to be presented in the actual thread only, no PMs are allowed. Thus, it is very important for any dead person from this game to not look at any spoilers or get any other information about the game until the game ends.

Mentalist
The Mentalist can, once per night, establish a mental link with any other living villager. Once this link is established (via the Mentalist telling the moderator whom he wishes to speak with), the Mentalist and the person selected can exchange PMs for that night cycle. Once the night cycle is concluded, the PMs must stop immediately. In addition, if the werewolves happen to attack either the Mentalist or his subject during that night cycle, the moderator will PM the 2 participants to inform them that the link was broken, which means that all PMs between the 2 would have to stop immediately. Due to the great mental strain on the subject, the Mentalist cannot contact the same person 2 nights in a row.
CYCLE & Rules
Spoiler:
The game begins at night, while the village sleeps. Each night, the 4 Werewolves conspire to murder an Innocent. Each night, the Seer, if still alive, receives a vision (by asking me "Is X a Werewolf?"). The Sorcerer will receive a vision (by asking me "Is X the <seer, werewolf, priest, innocent, etc>?") The Werewolf Hunter will tell me who he wishes to protect, if anyone (by telling me "I will protect X" or "I will not do anything this night"). The Cabal will ask me for the true identity of a deceased person (by asking me "I wish to know the true identity of X"). The Mentalist will tell me who he wishes to speak with, if anyone (by telling me "I will speak with X"). I will have to hear back from each of these people before I can advance the game cycle.

Each dawn, the village will awaken to discover the mauled corpse of the prior night's victim, or I will announce that no one died during the evening. All living villagers will then have a chance to select one of their number to lynch by participating in the discussion in this thread. You may vote for anyone still living, however, you cannot vote for yourself. Remember, NO PERSONAL MESSAGING IS ALLOWED. They can also call for a séance, if they wish.

To vote for a lynching, place the name of the accused in boldface. Nothing else is a vote. To vote for a séance, boldface the phrase "Séance for X".

Lynching goes by majority rule. Changing votes is possible only until a majority is reached. (If you're in the plurality and you want to change your vote, change it before that decisive vote is cast!) Once a majority is reached, the accused will be hanged by the neck until dead! Voting is not required, but night will not fall until the village hangs someone. The same rules apply for a séance vote. When the villager is hanged, I will reveal if he was a Werewolf or not.

I will announce the latest news at dawn and dusk (gametime) to mark the cycle.



CLUES and RULES

I will provide no clues in the thread, and none outside the thread other than the questions I'm asked by the people with the appropriate roles.

Nobody dead may say anything to anyone at any time, unless you are "resurrected" in a séance. I will tell you personally if that happens to you. (See rules about the Medium for clarification)

Anyone may PM me for clarification of the rules.
VICTORY

The Villagers win if they kill all the Werewolves, and there is at least one non-Werewolf left alive. The Sorcerer is counted as a non-Werewolf, even though he is on the "winning" side if the Werewolves win.

The Werewolf team wins if the number of non-Werewolves equals the number of Werewolves at any time during the game cycle.