Did you find a holotape?Tscott wrote:How do you think I finally found it? Yeah, I wasn't thinking right as I was playing it today.LawBeefaroni wrote:You could have followed the quest arrow.Tscott wrote:Bah. I just went up and down the Statesman Hotel five times looking for a damn fission battery in a maintenance closet to fix the elevator. Someone said it was "on the third floor" when I asked, and I remembered passing a few closets on the way up and leaving behind some stuff that didn't interest me. Instead it was right before I reached the roof, tucked under a staircase. At least I got a real nice suit of armor for my troubles after all was said and done.
Fallout 3 Impressions
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- LawBeefaroni
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Re: Fallout 3 Impressions
" Hey OP, listen to my advice alright." -Tha General
"No scientific discovery is named after its original discoverer." -Stigler's Law of Eponymy, discovered by Robert K. Merton
MYT
"No scientific discovery is named after its original discoverer." -Stigler's Law of Eponymy, discovered by Robert K. Merton
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Re: Fallout 3 Impressions
All this talk of where and how to found wasteland settlements makes me want to make a mod where the player character must form his own settlement. Gathering survivors, dealing with infighting, establishing government, defense, supplies, etc...
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Re: Fallout 3 Impressions
I don't recall finding one. Should I have?LawBeefaroni wrote:Did you find a holotape?Tscott wrote:How do you think I finally found it? Yeah, I wasn't thinking right as I was playing it today.LawBeefaroni wrote:You could have followed the quest arrow.Tscott wrote:Bah. I just went up and down the Statesman Hotel five times looking for a damn fission battery in a maintenance closet to fix the elevator. Someone said it was "on the third floor" when I asked, and I remembered passing a few closets on the way up and leaving behind some stuff that didn't interest me. Instead it was right before I reached the roof, tucked under a staircase. At least I got a real nice suit of armor for my troubles after all was said and done.
BTW, the quest arrow wins again. It solved the mystery of why Hannibal and his crew weren't meeting me at the Lincoln Memorial. They were meeting me 100 yds to the left of the Memorial. (That's what I get for fast traveling in, running around a bit to see that no one's there, then fast traveling out.)
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Re: Fallout 3 Impressions
A post apocalyptic Hinterland sounds cool. Are you listening, Titled Mill?Turtle wrote:All this talk of where and how to found wasteland settlements makes me want to make a mod where the player character must form his own settlement. Gathering survivors, dealing with infighting, establishing government, defense, supplies, etc...
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Re: Fallout 3 Impressions
I had to go back to find the holotape. It took me forever. And then I couldn't find my way out. I swear I kept ending up at Theo's body over and over.LawBeefaroni wrote:Did you find a holotape?Tscott wrote:How do you think I finally found it? Yeah, I wasn't thinking right as I was playing it today.LawBeefaroni wrote:You could have followed the quest arrow.Tscott wrote:Bah. I just went up and down the Statesman Hotel five times looking for a damn fission battery in a maintenance closet to fix the elevator. Someone said it was "on the third floor" when I asked, and I remembered passing a few closets on the way up and leaving behind some stuff that didn't interest me. Instead it was right before I reached the roof, tucked under a staircase. At least I got a real nice suit of armor for my troubles after all was said and done.
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Re: Fallout 3 Impressions
I've always wanted a post apocalypse city builder. Building up a city in the wasteland, and then triggering some kind of disaster or attack, just like could be done with Stronghold. Or just watching the little survivors trying to keep surviving. I'd love it.Grifman wrote:A post apocalyptic Hinterland sounds cool. Are you listening, Titled Mill?Turtle wrote:All this talk of where and how to found wasteland settlements makes me want to make a mod where the player character must form his own settlement. Gathering survivors, dealing with infighting, establishing government, defense, supplies, etc...
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Re: Fallout 3 Impressions
So I'm currently out of quests (except for the main one) and I'm just exploring the wastelands looking for something to do. And what do you know? The game provides. This morning I found 1) a better way to eat molerat meat, 2) some deadly trap filled raiders hideouts, 3) the most hilariously obvious, most complicated, least deadly trap ever, and 4) a huge slaver camp that I'm now in the process of taking down.
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- A nonny mouse
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Re: Fallout 3 Impressions
O.K. I have been loving this game (~ 37 hours in). I just finished 2 more quests last night and am continuing with the wastelnd guide quest.
I have so much yet to explore, and am enjoying the shit out of this. I haven't stayed up 'till 1:00am gaming in a long time.
Spoiler:
Spoiler:
I find television very educational. Every time somebody turns on the set, I go into the other room and read a book. - Groucho Marx
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Re: Fallout 3 Impressions
RE: Molerats
The place I encountered some of them today was If you haven't been there already, that should get you enough for the Survival Guide quest.
The place I encountered some of them today was
Spoiler:
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Re: Fallout 3 Impressions
another suggestion for killing molerats...Tscott wrote:RE: Molerats
The place I encountered some of them today wasIf you haven't been there already, that should get you enough for the Survival Guide quest.Spoiler:
Spoiler:
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Re: Fallout 3 Impressions
For me the main disappointment with Rivet city was that it didn't take further direct advantage of the aircraft carrier setting. What better place to meet the Fallout equivalent of the Gyro Captain??Grifman wrote:Assuming you can't fortify your crop/livestock fields, then how it is going to be any harder to get food/water up there than back to your fortified village when under siege? Besides, raiders are just that - raiders. They want quick easy pickings and wouldn't generally have the patience or desire to besiege a defended settlement.Daehawk wrote:Peronally the overpass villages struck me as crazy. There seems to be a high amount of people out there packing dynamite bombs not to mention having to get food and water up there when under siege.
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Re: Fallout 3 Impressions
One of the big complaints about the game is that not only is there a level cap but that you can get to it rather quickly.
Welp, In at 98 hours in and I'm at level 16. As far as the main quest I am at Little Lamplight trying to get into vault 87. (about 2/3 through). I will probalby get to level 20 before games end but I don't think it will matter that much at that point.
Right now, I thinking about putting the game down for a bit and coming back to it latter - It's been pretty much Fallout 3 nonstop since the release date. Maybe a quick adventure game (finish up Culpa Innata) and then back to the the Wastelands.
Welp, In at 98 hours in and I'm at level 16. As far as the main quest I am at Little Lamplight trying to get into vault 87. (about 2/3 through). I will probalby get to level 20 before games end but I don't think it will matter that much at that point.
Right now, I thinking about putting the game down for a bit and coming back to it latter - It's been pretty much Fallout 3 nonstop since the release date. Maybe a quick adventure game (finish up Culpa Innata) and then back to the the Wastelands.
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Re: Fallout 3 Impressions
I'm assuming you can rush up to level 20 if you play the game that way. I was at level 16, I believe, when I finished the main quest and then backed up to wander around to mop up some of the secondary quests. I think that was somewhere around 33 hours in and I didn't hit the cap until around 60 hours in. I'm now at 80+ hours and seriously considering stepping away from it and playing something else as I've never put this much time into any game and others are calling my name. But I'll come back when the DLC hits.
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Re: Fallout 3 Impressions
There are mods that will increase the number of xp you need to level up. You should be able to find one at Fallout 3 Nexus. I applied it somewhere around level 13 and recently just hit level 18.D.A.Lewis wrote:One of the big complaints about the game is that not only is there a level cap but that you can get to it rather quickly.
Welp, In at 98 hours in and I'm at level 16. As far as the main quest I am at Little Lamplight trying to get into vault 87. (about 2/3 through). I will probalby get to level 20 before games end but I don't think it will matter that much at that point.
Right now, I thinking about putting the game down for a bit and coming back to it latter - It's been pretty much Fallout 3 nonstop since the release date. Maybe a quick adventure game (finish up Culpa Innata) and then back to the the Wastelands.
If you haven't gotten into vault 87, you could always postpone that and go find some side quests to do. With the mod applied, I can run around a lot more and not worry about hitting the level cap.
I like doing the side quests more than the main quest. I felt the same way in Oblivion. I wish there were a lot more side quests.
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Re: Fallout 3 Impressions
Hooray! I finally got back to the point I was at when I lost all my saved games!
I've got some things that I want to do with this good alt before the game ends, so I'm off to do that before I try to find Vault 112. I still haven't seen anything in the entire upper right 4 quadrants of the map. My next alt is going to be a not so good guy that doesn't do any part of the main quest, and will just wander the map like Kane, only causing hell for those he meets.
I've got some things that I want to do with this good alt before the game ends, so I'm off to do that before I try to find Vault 112. I still haven't seen anything in the entire upper right 4 quadrants of the map. My next alt is going to be a not so good guy that doesn't do any part of the main quest, and will just wander the map like Kane, only causing hell for those he meets.
And in banks across the world
Christians, Moslems, Hindus, Jews
And every other race, creed, colour, tint or hue
Get down on their knees and pray
The raccoon and the groundhog neatly
Make up bags of change
But the monkey in the corner
Well he's slowly drifting out of range
Christians, Moslems, Hindus, Jews
And every other race, creed, colour, tint or hue
Get down on their knees and pray
The raccoon and the groundhog neatly
Make up bags of change
But the monkey in the corner
Well he's slowly drifting out of range
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Re: Fallout 3 Impressions
I'm a bit over 49 hours into the game and just hit level 19. I didn't go for any of the extra XP perks, but I have done all optional quest items, and have been diligent about returning to drop off scrap metal, pre-war books and fingers for bonus XP. I think I'm only a bit over halfway through the main quest (I'm exploring as I go from Vault 112, back to Rivet City). I've felt the leveling system has been good so far, about a level every 2.5 hours of play, but I'm fast coming to the realization that it's going to stop soon. Too bad because I'd really like two of the level 20 perks and can't decide which to get when I reach that point (Explorer is currently edging out the Grim Repeaper).
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Re: Fallout 3 Impressions
Get Grim Reaper's Sprint, it's amazing in combat, and honestly you can find a guide online that'll show you all the locations.
- A nonny mouse
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Re: Fallout 3 Impressions
Excellent. Just did that.Paul Roberts wrote:Molerat questing:
Spoiler:
Spoiler:
Nonny
I find television very educational. Every time somebody turns on the set, I go into the other room and read a book. - Groucho Marx
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Re: Fallout 3 Impressions
A question about how to get to a location:
Spoiler:
Your favorite band sucks.
- LawBeefaroni
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Re: Fallout 3 Impressions
I don't remember that specific map but the door could be on a floor above or below you. The local maps don't differentiate between floors. Or it could be a ladder or manhole or something instead of a door.MT wrote:A question about how to get to a location:
Spoiler:
" Hey OP, listen to my advice alright." -Tha General
"No scientific discovery is named after its original discoverer." -Stigler's Law of Eponymy, discovered by Robert K. Merton
MYT
"No scientific discovery is named after its original discoverer." -Stigler's Law of Eponymy, discovered by Robert K. Merton
MYT
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Re: Fallout 3 Impressions
There's one there. It's not necessary but can be interesting. If you didn't find it, no big deal. But if you play through again, look for it.Tscott wrote:I don't recall finding one. Should I have?LawBeefaroni wrote:Did you find a holotape?
" Hey OP, listen to my advice alright." -Tha General
"No scientific discovery is named after its original discoverer." -Stigler's Law of Eponymy, discovered by Robert K. Merton
MYT
"No scientific discovery is named after its original discoverer." -Stigler's Law of Eponymy, discovered by Robert K. Merton
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Re: Fallout 3 Impressions
I'm replaying this and I'm still constantly getting "lost" in the game. I don't mean that I can't find my way, but instead I'm taking all these long detours. First time through, in the survival guide quest, I zipped over to the super-duper mart and back- this time I wandered a bit and found a building with a teddy bear assembly line, that led to a long but interesting part of the sewer system that I never visited before and spent my entire night exploring that area. BTW, if you go for the Rock-It Launcher, you HAVE to visit this teddy bear assembly line for use as ammo. Hilarious.
I was going to make my new character evil and go that route, but it doesn't seem to be working out that well for me. I just didn't have the heart to help Mr. Burke with his Megaton "problem" (the survival guide quest bonuses are enough for me to keep the city around) and while I'm stealing everything in sight and killing the odd innocent, I'm still getting positive karma despite my best efforts. Thought getting the hemophage perk from the Blood Ties quest might net me some negativity, but no everything wrapped up nice and positive. So instead I just got my first group of Talon Company men sent after me. Go figure.
I was going to make my new character evil and go that route, but it doesn't seem to be working out that well for me. I just didn't have the heart to help Mr. Burke with his Megaton "problem" (the survival guide quest bonuses are enough for me to keep the city around) and while I'm stealing everything in sight and killing the odd innocent, I'm still getting positive karma despite my best efforts. Thought getting the hemophage perk from the Blood Ties quest might net me some negativity, but no everything wrapped up nice and positive. So instead I just got my first group of Talon Company men sent after me. Go figure.
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Re: Fallout 3 Impressions
75 hours in, and only now starting Vault 112 (I put the game away for a couple of weeks because I stupidly could not find the entrance to the Jefferson Memorial - don't ask!).
Anyway, are you saying that I'm only halfway through the main quest? Because I thought I'd finish it up and explore the half of the map I haven't touched when I restarted (eventually) with a new character.
Anyway, are you saying that I'm only halfway through the main quest? Because I thought I'd finish it up and explore the half of the map I haven't touched when I restarted (eventually) with a new character.
I spent 90% of the money I made on women, booze, and drugs. The other 10% I just pissed away.
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Re: Fallout 3 Impressions
I'm pretty much the same way.
One thing that bugs me is how tough it is to be anything but a good guy in this game. I'd like to be neutral or a bit evil but unless I want to run around stealing everything I can find and killing everybody I meet or not doing any side quests it seems that's the way it is.
Maybe I should have become a slaver.
One thing that bugs me is how tough it is to be anything but a good guy in this game. I'd like to be neutral or a bit evil but unless I want to run around stealing everything I can find and killing everybody I meet or not doing any side quests it seems that's the way it is.
Maybe I should have become a slaver.
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Re: Fallout 3 Impressions
It may be tough to be "evil", but it's amazingly easy to lose karma, even when you have no choice
Spoiler:
I spent 90% of the money I made on women, booze, and drugs. The other 10% I just pissed away.
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Re: Fallout 3 Impressions
tgb wrote:It may be tough to be "evil", but it's amazingly easy to lose karma, even when you have no choiceSpoiler:
Spoiler:
Ye Olde Farte
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- Kyosho
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Re: Fallout 3 Impressions
To be fair, you do actually have a choice in that specific circumstance.tgb wrote:It may be tough to be "evil", but it's amazingly easy to lose karma, even when you have no choiceSpoiler:
Edit:
Note to self: Refresh the threads that you opened over an hour ago, before replying.
- farley2k
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Re: Fallout 3 Impressions
Kyosho wrote:To be fair, you do actually have a choice in that specific circumstance.tgb wrote:It may be tough to be "evil", but it's amazingly easy to lose karma, even when you have no choiceSpoiler:
Edit:
Note to self: Refresh the threads that you opened over an hour ago, before replying.
The choice to read a FAQ!
Spoiler:
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Re: Fallout 3 Impressions
farley2k wrote:Kyosho wrote:To be fair, you do actually have a choice in that specific circumstance.tgb wrote:It may be tough to be "evil", but it's amazingly easy to lose karma, even when you have no choiceSpoiler:
Edit:
Note to self: Refresh the threads that you opened over an hour ago, before replying.
The choice to read a FAQ!Spoiler:
Spoiler:
- Little Raven
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Re: Fallout 3 Impressions
Yeah, it's actually quite obvious.Effidian wrote:Spoiler:
/. "She climbed backwards out her
\/ window into Outside Over There."
\/ window into Outside Over There."
- Kyosho
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Re: Fallout 3 Impressions
Little Raven wrote:Yeah, it's actually quite obvious.Effidian wrote:Spoiler:
Spoiler:
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Re: Fallout 3 Impressions
If you do help him with his problem, Moira does not die and reappears at an appropriate location for someone who just survived a close range nuclear blast.I just didn't have the heart to help Mr. Burke with his Megaton "problem" (the survival guide quest bonuses are enough for me to keep the city around)
To my Wife:
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Not to my Wife:
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Re: Fallout 3 Impressions
Been playing this for a while now and I guess it is just my style, but this thing is damn long. I have no idea what percentage of side quests I've done, but there are a lot. I also find myself going back to previously completed sites a lot because I'm a hoarder.
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- LawBeefaroni
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Re: Fallout 3 Impressions
I finished it with about 98 hours of play time and all but 2 quests finished, I think. And I didn't use a guide at all.Sectoid wrote:Been playing this for a while now and I guess it is just my style, but this thing is damn long. I have no idea what percentage of side quests I've done, but there are a lot. I also find myself going back to previously completed sites a lot because I'm a hoarder.
About hour 70 I was finally able to quit hoarding so much (didn't have to grab every piece of armor and .32 pistol).
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Re: Fallout 3 Impressions
Now that i am able to run it on my new comp, been playing it lately. I must say i had relatively high expectations for it, but it has by far exceeded it. It really pulls in, very immersivve. With very good quests to boot.
Quick question, is there any house or anything that can be used for storage, since i keep finding myself running out of space when i carry all the stuff on myself and with low strength it means i have to carry just bare essentials pretty much all the time.
Quick question, is there any house or anything that can be used for storage, since i keep finding myself running out of space when i carry all the stuff on myself and with low strength it means i have to carry just bare essentials pretty much all the time.
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Re: Fallout 3 Impressions
Without giving anything away, there is a house available in Megaton and lodgings in Tenpenny Tower. If you want more details about how to acquire them, I (or somebody) can put them in spoiler tags but you should be able to get them without help.
Famine and death and pestilence and war-
I'm pretty sure I heard this one before
I'm pretty sure I heard this one before
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Re: Fallout 3 Impressions
And if you don't want to wait for a house, you can pretty much use any container. (I used the lockers in the bathroom in Megaton.) Unlike Oblivion, containers don't respawn, which means you never lose any of your stuff. So pick any old dumpster or locker or whatever and it will serve perfectly well as a storage unit until you get a more permanent residence.Matrix wrote:Quick question, is there any house or anything that can be used for storage, since i keep finding myself running out of space when i carry all the stuff on myself and with low strength it means i have to carry just bare essentials pretty much all the time.
/. "She climbed backwards out her
\/ window into Outside Over There."
\/ window into Outside Over There."
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Re: Fallout 3 Impressions
I haven't experienced it myself (because I've learned from previous games not to), but I'd swear I read multiple times on the official forums right after the game came out, that containers do indeed respawn in FO3. The ones in your house don't. And I think ones that were empty from the start, don't. But I could be wrong on that last one.Little Raven wrote:Unlike Oblivion, containers don't respawn, which means you never lose any of your stuff. So pick any old dumpster or locker or whatever and it will serve perfectly well as a storage unit until you get a more permanent residence.
Actually, now that I think of it, I did experience it once. I kept a lot of food in a fridge. One time when I came back there were only a few things in there, so it must have respawned.
Last edited by Kyosho on Fri Jan 09, 2009 4:02 pm, edited 1 time in total.
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Re: Fallout 3 Impressions
double-post