Think of a first-person vehicular FPS with the whole Southwest, reasonable physics, and a trading/upgrade economy built in!
It's all there but the weapons right now.
Moderators: LawBeefaroni, Arcanis, $iljanus
Think of a first-person vehicular FPS with the whole Southwest, reasonable physics, and a trading/upgrade economy built in!
I know I'm rather burned out as well on ATS on the regular state maps, so I'm waiting for the two new states to be released. If you are looking for more of a challenge in ATS, there are the special cargoes, usually way oversized and difficult to maneuver. The latest update added a number of new routes for those kinds of cargo. It is rather clever how the devs added police escorts to the game who stop traffic for you when you are negotiating those really tight turns at intersections.coopasonic wrote: ↑Fri May 13, 2022 3:05 pm My youngest started playing again which gave me a hankering. Unfortunately it seems a bit ore stale that it felt previously. I guess I am just not into the chill experience. Now that money isn't really a big concern, I find the whole thing less interesting. Playing it does kind of make me want to get back to Snow Runner, which is similar but definitely not chill!
51-9455/9503 General Motors F-84F-35-GK Thunderstreak
...
9486 USAF 508th SFW. 1956: USAF 4080th SRW. 1956-58: USAF 3600th CCTW. 1958-62: Indiana ANG 113th FS.
1962: USAF 2854th ABW. 1963: USAF 45th FS (15th TFW).
(15th TFW) flew through top of trees on approach to skip bombing target at Avon Park gunnery range Oct 1, 1962.
Pilot was uninjured and landed safely at MacDill AFB. Aircraft received major damge.
Massachusetts ANG 131st FIS. Now on display with city of Artesia, New Mexico
You know, if I showed up in the middle of the night with a flat bed truck and some cutting torches... hmmmIsgrimnur wrote: ↑Thu Jun 30, 2022 11:36 pm
51-9455/9503 General Motors F-84F-35-GK Thunderstreak
...
9486 USAF 508th SFW. 1956: USAF 4080th SRW. 1956-58: USAF 3600th CCTW. 1958-62: Indiana ANG 113th FS.
1962: USAF 2854th ABW. 1963: USAF 45th FS (15th TFW).
(15th TFW) flew through top of trees on approach to skip bombing target at Avon Park gunnery range Oct 1, 1962.
Pilot was uninjured and landed safely at MacDill AFB. Aircraft received major damge.
Massachusetts ANG 131st FIS. Now on display with city of Artesia, New Mexico
Empty weight: 13,830 lbjztemple2 wrote:
You know, if I showed up in the middle of the night with a flat bed truck and some cutting torches... hmmm
jztemple2 wrote: ↑Thu Jun 30, 2022 11:48 pmYou know, if I showed up in the middle of the night with a flat bed truck and some cutting torches... hmmmIsgrimnur wrote: ↑Thu Jun 30, 2022 11:36 pm
51-9455/9503 General Motors F-84F-35-GK Thunderstreak
...
9486 USAF 508th SFW. 1956: USAF 4080th SRW. 1956-58: USAF 3600th CCTW. 1958-62: Indiana ANG 113th FS.
1962: USAF 2854th ABW. 1963: USAF 45th FS (15th TFW).
(15th TFW) flew through top of trees on approach to skip bombing target at Avon Park gunnery range Oct 1, 1962.
Pilot was uninjured and landed safely at MacDill AFB. Aircraft received major damge.
Massachusetts ANG 131st FIS. Now on display with city of Artesia, New Mexico
Changelog
Map
Cody + US-14 Addition to Wyoming DLC
Gas & Truck Stops Rebranding
Gameplay
Optional MOD Support for Convoys
Rain Sensor Option
Option to hide inaccessible road markers
Vehicles
Ownable Cistern Trailers (Dry Bulk and Fuel Tank)
Actually I did play a mission after the above one and brought a back hoe over the Going to the Sun road . The trailer was a bit shorter and I did scrap it up a bit . I parked at the Logan Pass visitor area and did some screenshots, I'll try to post them later. I'm in Havre right now but it's dinner and TV time so it will be a while.
There's also an in-game radio (press "R") if you want to mellow with some tunes.ChaoZ wrote: ↑Fri Aug 05, 2022 12:29 am This thread caused me to install the game and give it a whirl. I owned it for a while but never really played it.
Even the vanilla game pretty cool. Just playing with a controller and the game controls fine. It's oddly relaxing.
Parking with a trailer, however, is just beyond me. It's just so bizarre how the trailer twists and jackknifes.
Just picked up the Pacific Northwest pack. (I guess they're having a sale in celebration of the Montana expansion release).
I run with the traffic infractions and fatigue off. They are for me unnecessary features, I like to speed and zip through red lights . And I don't drive at night because you can't see the scenery, which is something I like to see. I suspect that most players are more into the role playing of trucking goods all around, that's what I enjoy. I also tune in Beatles Radio or 181 FM The Eagle, which is classic rock.ChaoZ wrote: ↑Fri Aug 05, 2022 12:36 pm It's very detailed in some aspects, and kinda dumb in others.
For example, there's no police pulling you over. If you have traffic infractions enabled, it's just a popup and a fee deducted. What they ought to do is randomize police presence and make you lose time AND funds if they catch you speeding. Not asking for all-out police chases, but there should be a balance for risk and reward. The system they have now fines you for going even 2mph over.
As I understand it, in the real world, keeping logs and not running overtime is critical, but aside from some fatigue modelling, there's no heavy penalty for driving too much.
And daehawk, no bugs on the windshield that I've seen so far. Nice rain effects though.
This is what made it click for me when I first learned to pull a trailer in real life: If you're backing up with a car, the steering wheel is to turn the car left and right. If you're backing up with a trailer, the steering wheel is to move the front of the trailer left and right in order to 'aim' it where you want it to go.