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Moderators: LawBeefaroni, Arcanis, $iljanus
Point noted. I'll tweak the size of my vault right nowcoopasonic wrote: ↑Tue Mar 30, 2021 2:22 pm One minor quibble with the tutorial. At one stage they MADE me collect the reward for an optional objective when my vault was basically full, throwing away most of a $7500 reward.
Note it was in the very first like 15-20 minutes so you are likely past it now, but yeah your vault capacity is key (but power is MORE key).jztemple2 wrote: ↑Tue Mar 30, 2021 2:25 pmPoint noted. I'll tweak the size of my vault right nowcoopasonic wrote: ↑Tue Mar 30, 2021 2:22 pm One minor quibble with the tutorial. At one stage they MADE me collect the reward for an optional objective when my vault was basically full, throwing away most of a $7500 reward.![]()
In theory Vulkan is a little faster, but the difference is negligible, particularly in a game where frame rates aren't make or break.
There are three different starter islands, are they all fronted by casinos?wonderpug wrote: ↑Wed Mar 31, 2021 1:28 pm Good first impressions for me as well so far. I wish there was another option for a front besides the casino, and I wish the main menu had a "continue from last save" button instead of making you dig into the load menu... but those are my biggest complaints so far.
Yup. The layouts are different, and they start in different geographical locations, but they all have casinos.coopasonic wrote: ↑Wed Mar 31, 2021 2:33 pmThere are three different starter islands, are they all fronted by casinos?wonderpug wrote: ↑Wed Mar 31, 2021 1:28 pm Good first impressions for me as well so far. I wish there was another option for a front besides the casino, and I wish the main menu had a "continue from last save" button instead of making you dig into the load menu... but those are my biggest complaints so far.
Well, that's 50% more islands than the original had in the entire game. How can you go wrong?coopasonic wrote: ↑Wed Mar 31, 2021 2:33 pm There are three different starter islands, are they all fronted by casinos?
In the original, overworld activities were entirely "Fire and forget". You could sit there and watch the timer tick down, or you could go be more amused watching you minions run around and maybe kill one or two to make the others work harder.
The saboteurs disabled the traps and while normally that would be seen on my surveillance camera, I had so few minions I couldn't keep them manned. And since I had unlocked more of the story I was facing some nasty opponents.
Heat in the original was like a resource you managed as much as money. You had to constantly wait for things to cool off between heists - or you invited destruction on yourself. IIRC, keeping investigators and agents out of your base and letting them leave without having seen anything was a substantial heat mitigator. The casino isn't just a front, it's a way to get them to burn the time they have to spend looking for evil plots before they need to go home.
Works on modern PCs, modern graphics. I didn't play the original enough to say much more.
I'm starting to question your status as an evil genius...
The easiest way I have seen to tell what is available is the blinking light on the region. Fast blink means nothing going on, slow blink means scheme in progress.
Yeah that hurts me a little bit. That 11 hours I have in EG2 may just be all as next gaming I do will certainly be Outriders and that's going to last a while.
Yeah, I invited one without understanding that this was a bad thing to do if you are hurting for guardscoopasonic wrote: ↑Thu Apr 01, 2021 10:24 am I've accidentally invited Agent X to my lair twice now.