The character creation is downright dangerous if you're prone to decision paralysis.
My only real complaint is that they didn't produce a manual for the game. The documentation is an in-game encyclopedia, and that doesn't seem to include things like equipment/weapon tables, which is a pita if you need to pick weapon specialization during character creation (for example) and don't have reference material for the pen-and-paper game. Of course, it didn't seem possible to access the encyclopedia during character creation, so the lack of gear lists wouldn't help me anyway. The game really deserves a nice meaty old-school RPG manual.
There is still a little room for more polish. I've spotted some minor typos, and have had a couple of non-persistent UI issues with spell lists (duplicate entries in the list of available spells, mislabeled spells in a character's spell list).
I also found that the combat can be pretty brutal if you're not familiar with the Pathfinder/D20 3.5 systems. I managed a complete party wipe in the tutorial section on my first go-round, and am still hitting some severe difficulty spikes early in the game with a 2nd level party. I had to drop the difficulty down to easy (from normal) to get past one recurring random encounter that seemed otherwise unbeatable, and resorted to reading up on a particular P&P game mechanic in order to avoid death by a thousand scratches because the game didn't provide any discernible reason for why everything I tried failed to do any damage to seemingly trivial critters that nibbled me to death 1 HP at a time. I need to git gud...