Jagged Alliance: Back in Action and Obituaries
Moderators: LawBeefaroni, Arcanis, $iljanus
- Tampa_Gamer
- Posts: 785
- Joined: Tue Aug 02, 2005 8:08 am
Re: Jagged Alliance: Back in Action and Obituaries
So now that Steam has this marked down 40% to $23.99, I was thinking of making the jump and adding it my list of bought/unplayed games. But I was avoiding it until they implemented the Sector Inventory concept. For those tracking this one, any good news about the upcoming patch?
[edit] found what I was looking for - this was posted over at the Steam forum by the developers:
Greetings,
As you may have seen the Jagged Alliance: Back in Action is now available at the Weekend Deal with 40% off (until Monday evening). With that said I'd like to pre-release the changelog for the upcoming patch which will (hopefully) be available by the end of this month. Testing has already started. And if everything works out fine it'll be released very soon Please note: It could be possible that the patch will be released in May, but right now everything is planned for April. Please also note: This is not the final changelog. Things still could change due to tests. Please also note: This time the changelog is not as long as the last time. The main focus was on the new features and I can confirm that they really, really took a lot of work. Nuff said. Here you go:
Added Features
• Added hard difficulty level as option on game start. Modifies enemy strength, income and starting funds.
• Added tactical mode as option on game start.
- Enemies have to be revealed via line of sight in tactical mode.
- Sound sources are marked in tactical view as well as on the minimap
• Added two new achievements for tactical mode and higher difficulty.
• Added option to level recruited militia via location UI on the world map.
• Added options to distribute militia via location UI on the world map (evenly across all locations, focused on single location)
• Added sector inventory, accessible via Character Detail Screen
- Always accessible in friendly sectors
- Automatically includes all containers that have been opened and all enemy drops that have been spotted by the player
- Accessible for militia recruitment and trading with NPCs
• Added item exchange via Drag & Drop in Character Details Screen. Illegible mercs are marked red. Within hostile sectors mercs need to be within 5m distance to be able to exchange items.
• Stamina is reduced when returning to the strategic map when squads travelled great distances in the tactical view
• Current ammo saved for each weapon, weapons are unloaded when being handed over to militia. Militia will hand weapons back unloaded to prevent players cheating ammo via the militia equip screen
• NPC Traders restock their inventory over time (rules can be modified via characters.txt)
• Targeting line indicates best range of weapon and chance to hit via color from green (good) to red (bad)
• Camera scrolling possible by moving the cursor to the border of the screen
• Polnish language added
Bug Fixes
• Fixed some exploits that allowed to duplicate items via item exchange
• Fixed bugs in squad selection via list on world map
• Fixed regeneration of HP on world map, HP lost due to wounds takes longer to regenerate
• Added missing text for Raider’s hiring dialogue
Balancing Changes and Tweaks
• Added grenade launcher ammo to containers in some locations in the world
• Added grenade launcher ammo to the stock of some local traders
• Slightly decreased accuracy of snipers when prone
• Tweaked enemy attributes to adjust aim time in combat
• Tweaked enemy perception to accommodate introduction of Line of Sight
• Enemies do not drop additional ammo but only the ammo they have left in their weapon
• Enemy area defenders swap random positions to make the game less predictable in tactical mode (interval can be modified via templatesAIdescription.txt)
• Reduced chance of friendly fire between enemies
• State of tanks is stored outside of levels
• Destroyed tanks only respawn if the location still belongs to the enemy after 24 hours
• Location of Limited Edition DaHonko Flakes is now randomized
Fine printed: With the release of the patch there might come along a hint at what happens after the patch. Maybe. I repeat: Maybe.
Attention Beware that if you have modified the game that it could happen that your game won't start with the new patch. Please delete all gamefiles first and make sure nothing is left. Otherwise we won't be able to give support.
[edit] found what I was looking for - this was posted over at the Steam forum by the developers:
Greetings,
As you may have seen the Jagged Alliance: Back in Action is now available at the Weekend Deal with 40% off (until Monday evening). With that said I'd like to pre-release the changelog for the upcoming patch which will (hopefully) be available by the end of this month. Testing has already started. And if everything works out fine it'll be released very soon Please note: It could be possible that the patch will be released in May, but right now everything is planned for April. Please also note: This is not the final changelog. Things still could change due to tests. Please also note: This time the changelog is not as long as the last time. The main focus was on the new features and I can confirm that they really, really took a lot of work. Nuff said. Here you go:
Added Features
• Added hard difficulty level as option on game start. Modifies enemy strength, income and starting funds.
• Added tactical mode as option on game start.
- Enemies have to be revealed via line of sight in tactical mode.
- Sound sources are marked in tactical view as well as on the minimap
• Added two new achievements for tactical mode and higher difficulty.
• Added option to level recruited militia via location UI on the world map.
• Added options to distribute militia via location UI on the world map (evenly across all locations, focused on single location)
• Added sector inventory, accessible via Character Detail Screen
- Always accessible in friendly sectors
- Automatically includes all containers that have been opened and all enemy drops that have been spotted by the player
- Accessible for militia recruitment and trading with NPCs
• Added item exchange via Drag & Drop in Character Details Screen. Illegible mercs are marked red. Within hostile sectors mercs need to be within 5m distance to be able to exchange items.
• Stamina is reduced when returning to the strategic map when squads travelled great distances in the tactical view
• Current ammo saved for each weapon, weapons are unloaded when being handed over to militia. Militia will hand weapons back unloaded to prevent players cheating ammo via the militia equip screen
• NPC Traders restock their inventory over time (rules can be modified via characters.txt)
• Targeting line indicates best range of weapon and chance to hit via color from green (good) to red (bad)
• Camera scrolling possible by moving the cursor to the border of the screen
• Polnish language added
Bug Fixes
• Fixed some exploits that allowed to duplicate items via item exchange
• Fixed bugs in squad selection via list on world map
• Fixed regeneration of HP on world map, HP lost due to wounds takes longer to regenerate
• Added missing text for Raider’s hiring dialogue
Balancing Changes and Tweaks
• Added grenade launcher ammo to containers in some locations in the world
• Added grenade launcher ammo to the stock of some local traders
• Slightly decreased accuracy of snipers when prone
• Tweaked enemy attributes to adjust aim time in combat
• Tweaked enemy perception to accommodate introduction of Line of Sight
• Enemies do not drop additional ammo but only the ammo they have left in their weapon
• Enemy area defenders swap random positions to make the game less predictable in tactical mode (interval can be modified via templatesAIdescription.txt)
• Reduced chance of friendly fire between enemies
• State of tanks is stored outside of levels
• Destroyed tanks only respawn if the location still belongs to the enemy after 24 hours
• Location of Limited Edition DaHonko Flakes is now randomized
Fine printed: With the release of the patch there might come along a hint at what happens after the patch. Maybe. I repeat: Maybe.
Attention Beware that if you have modified the game that it could happen that your game won't start with the new patch. Please delete all gamefiles first and make sure nothing is left. Otherwise we won't be able to give support.
- Tampa_Gamer
- Posts: 785
- Joined: Tue Aug 02, 2005 8:08 am
Re: Jagged Alliance: Back in Action and Obituaries
FYI, the new patch was "uploaded" to Steam today
http://boards.jaggedalliance.com/index. ... patch-113/" target="_blank
Final Change Log
http://boards.jaggedalliance.com/index. ... patch-113/" target="_blank
Final Change Log
Spoiler:
- coopasonic
- Posts: 20994
- Joined: Fri Mar 04, 2005 11:43 pm
- Location: Dallas-ish
Re: Jagged Alliance: Back in Action and Obituaries
Hate to KC this thread, but I finally started playing this again and I am having a blast with it. It's been so long that I don't really remember the experience before the patches, but I am not finding anything particularly bothersome. I think the "zone inventory" fixes my biggest complaint.
-Coop
Black Lives Matter
Black Lives Matter
- Skeptic
- Posts: 599
- Joined: Fri Jul 01, 2005 12:59 pm
- Location: Tacoma, WA.
Re: Jagged Alliance: Back in Action and Obituaries
But they still have not fixed the real time combat. And so I will still avoid this crap fest of an insult to the Jagged Alliance name.
"I am in a very peculiar business...I travel all over the world telling people what they should already know." - James "The Amazing" Randi
- coopasonic
- Posts: 20994
- Joined: Fri Mar 04, 2005 11:43 pm
- Location: Dallas-ish
Re: Jagged Alliance: Back in Action and Obituaries
Can you be more specific? What's broken? Are you saying you want turn based? I really like the combat system, and I generally prefer turn based combat.Skeptic wrote:But they still have not fixed the real time combat. And so I will still avoid this crap fest of an insult to the Jagged Alliance name.
-Coop
Black Lives Matter
Black Lives Matter
- coopasonic
- Posts: 20994
- Joined: Fri Mar 04, 2005 11:43 pm
- Location: Dallas-ish
Re: Jagged Alliance: Back in Action and Obituaries
I finished the game, Diedranna fell in the wee hours of the morning on Day 9. The funny thing is I had a $75k order of armor and equipment on the way but didn't have the patience to wait for it. Blood and Raven with a side of Len were the keys to success. Also, M16s with holographic sights. Being able to fire 3 rounds every .8 seconds or so is good.
Now I am waiting for a sale on Crossfire.
Now I am waiting for a sale on Crossfire.
-Coop
Black Lives Matter
Black Lives Matter
- Tampa_Gamer
- Posts: 785
- Joined: Tue Aug 02, 2005 8:08 am
Re: Jagged Alliance: Back in Action and Obituaries
Necroing this thread, because I want to play JA2 again but cannot get past the UI/graphics at this point here in 2022.
Anyway, just curious if anyone is aware of any good mods released in the last 6-7 years that are worth using for a new play through of JA:BiA.
Anyway, just curious if anyone is aware of any good mods released in the last 6-7 years that are worth using for a new play through of JA:BiA.
- jztemple2
- Posts: 11634
- Joined: Fri Feb 13, 2009 7:52 am
- Location: Brevard County, Florida, USA
Re: Jagged Alliance: Back in Action and Obituaries
Don't have any info on mods, but you might want to Steam Wishlist this:
I just saw it mentioned as part of the THQ Nordic Digital Showcase. It may have been mentioned somewhere else before, this is the first I've seen about it.
I just saw it mentioned as part of the THQ Nordic Digital Showcase. It may have been mentioned somewhere else before, this is the first I've seen about it.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Sudy
- Posts: 8279
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- Location: Ontario, Canada
Re: Jagged Alliance: Back in Action and Obituaries
There was a release named "Jagged Alliance: Obituaries"? That's f'ing metal. Nothing turns up when searching Google?
I saw a commercial on late night TV. It said, "Forget everything you know about slipcovers." So I did. And it was a load off my mind. Then the commercial tried to sell me slipcovers, and I didn't know what the hell they were. -- Mitch Hedberg
-
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Re: Jagged Alliance: Back in Action and Obituaries
Coopasonic I'm holding you personally responsible for my impulse purchase of Back in Action. I know that your last post in the thread was 9 years ago and jztemple was the one who bumped it but 9 years ago you were positive on the game! Hopefully I play it and don't simply let it molder in my backlog.
- Max Peck
- Posts: 13761
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Re: Jagged Alliance: Back in Action and Obituaries
Was there? I thought that was just a metaphor to cover the discussion of the OG Jagged Alliance games.
Anyway...
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- jztemple2
- Posts: 11634
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Re: Jagged Alliance: Back in Action and Obituaries
Some of your old favs show up in a new Jagged Alliance 3 gameplay trailer
Today's THQ Nordic Digital Showcase included another look at Jagged Alliance 3, which we haven't seen since last year. It's a bit of recap of what we saw last year, but there's also a few minutes of new gameplay footage that evokes the old series pretty heavily. In it, we can see the mercenaries shooting bursts, single shots, firing on the run, and diving from cover to cover.
The biggest shock for series fans? Probably that Vicki grew out her hair. That's a joke but also I'm 100% serious, she had a short buzz before and it was kind of a Grace Jones vibe and that was neat, but now she has dreads. Either way, I expect she's still the dual-wielding classic car enthusiast that won my admiration in the prior games, and if she's not I say we riot.
Why do I care? Because much of the best stuff in the now 23 years out of action Jagged Alliance series was in recruiting weird mercenaries to take on oppressive regimes, and in how those mercenaries had a web of complex relationships with each other in this bizarre alternate world of international super mercenaries. No joke, the series had two draws: Really weirdly detailed tactical gun combat and dozens of uniquely voiced mercs who all liked/hated/loved each other in spades. Most of the mercs in the new gameplay trailer are ones we've seen before—we'll see if they add all 60-some of the old mercs on top of some new ones, since I see at least three names I don't recongize—Omryn, Fauda, and Smiley.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- baelthazar
- Posts: 4395
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- Location: Indiana
Re: Jagged Alliance: Back in Action and Obituaries
After coming off of the excellent Warhammer 40K - Chaosgate Daemonhunters, this has a lot of good stuff I see in the trailer. I like the extra achievements (W40K:CD had that too), along with the weapon customization and choices. I'm going to be watching this one!
My Youtube channel: https://www.youtube.com/user/CythUulu/videos
- Carpet_pissr
- Posts: 20050
- Joined: Thu Nov 04, 2004 5:32 pm
- Location: Columbia, SC
Re: Jagged Alliance: Back in Action and Obituaries
Best news I’ve seen in PC gaming for literally years. Holy shit!
Wishlisted
Insta-buy.
Insta-hard-on.
Hot damn!
Wishlisted
Insta-buy.
Insta-hard-on.
Hot damn!
- Tampa_Gamer
- Posts: 785
- Joined: Tue Aug 02, 2005 8:08 am
Re: Jagged Alliance: Back in Action and Obituaries
Thanks JZ, it looks like I already had JA3 wishlisted from the last time we had a thread on it (didn't realize it until I went to wishlist it again!).
Anyway, I did find two overhaul mods for JA:BiA over on ModB. Going to try the one that looks like it was more recently updated when I do the run through so will report back. Also, if anyone didn't grab this then it looks like the bundle with some DLC is on sale for $2.99 at Steam
Anyway, I did find two overhaul mods for JA:BiA over on ModB. Going to try the one that looks like it was more recently updated when I do the run through so will report back. Also, if anyone didn't grab this then it looks like the bundle with some DLC is on sale for $2.99 at Steam