Loop Hero
Moderators: LawBeefaroni, Arcanis, $iljanus
- Paingod
- Posts: 13135
- Joined: Wed Aug 25, 2010 8:58 am
Re: Loop Hero
I did finally see my own dark slime.
Another tile, Goblin Lookout
Spoiler:
Spoiler:
Black Lives Matter
2021-01-20: The first good night's sleep I had in 4 years.
2021-01-20: The first good night's sleep I had in 4 years.
- coopasonic
- Posts: 20993
- Joined: Fri Mar 04, 2005 11:43 pm
- Location: Dallas-ish
Re: Loop Hero
My luck getting Orbs of Expansion is ridiculously bad. So very bad. I've had everything else to get the necro for like 3 runs and I can't get a damn orb of expansion to drop. I guess I am going back to the vampire-village approach that I was trying to avoid because F vampires (and not in the pay respects kind of way).
-Coop
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Re: Loop Hero
Hints for orbs of expansion:coopasonic wrote: ↑Wed Mar 10, 2021 11:26 am My luck getting Orbs of Expansion is ridiculously bad. So very bad. I've had everything else to get the necro for like 3 runs and I can't get a damn orb of expansion to drop. I guess I am going back to the vampire-village approach that I was trying to avoid because F vampires (and not in the pay respects kind of way).
Spoiler:
- Paingod
- Posts: 13135
- Joined: Wed Aug 25, 2010 8:58 am
Re: Loop Hero
I believe that comes with unlocking the helmet slot using the (Armory?) gold card.
The Necromancer's bane is large groups. When I die with that one, it's typically to 4 or 5 enemies. There's a level-up trait that helps (a little) in kicking you off each loop with 3 summons that don't get resummoned and don't heal - so you start fights with 3 or 4 summons immediately. They wear off (die) after a while, though, so any large groups you want to face with the Necro should be at the front of the loop.
It's interesting to me that time doesn't stop in fights. The longer the fights go on, the more days pass with each loop. The Beacon can help by keeping fights and travel fast - 40% movement speed, 20% attack speed. In later loops it's all too easy to be up against groups of 4 just because it took you so long to fight your way there.
Black Lives Matter
2021-01-20: The first good night's sleep I had in 4 years.
2021-01-20: The first good night's sleep I had in 4 years.
- Paingod
- Posts: 13135
- Joined: Wed Aug 25, 2010 8:58 am
Re: Loop Hero
I finally realized last night that some resources are more prevalent with different creatures. Time to redesign the deck constantly to test what each critter drops.
Oh, and screw you Ruins. Screw you.
Oh, and screw you Ruins. Screw you.
Black Lives Matter
2021-01-20: The first good night's sleep I had in 4 years.
2021-01-20: The first good night's sleep I had in 4 years.
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- Posts: 1192
- Joined: Thu Feb 25, 2010 4:24 pm
Re: Loop Hero
Beat the first boss with the Necro...was kind of easy. Didn't occur to me to go back to that loop at all until my Necro got its ass handed to it by the second boss yet again.
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- Location: Utah
Re: Loop Hero
Just beat the third boss! I'm rocking it. The first attempt didn't go so well, spoiler below:
Spoiler:
- dbemont
- Posts: 852
- Joined: Fri Feb 11, 2005 9:55 pm
Re: Loop Hero
I really enjoy running a rogue with maximum evasion. But I think that spoiled me for the necromancer. I know people who claim it's the necro that is overpowered, but even with super high speed and additional skeletons, it feels flimsy.
Commish of OOTP online league Dog Days Baseball
- coopasonic
- Posts: 20993
- Joined: Fri Mar 04, 2005 11:43 pm
- Location: Dallas-ish
Re: Loop Hero
I smashed the hell out of the second boss with the necro. I never tried a full evasion build with rogue but I imagine the second boss would take days... I am still going back and forth on this game. I love it and hate it depending on how the most recent run went.
-Coop
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- Paingod
- Posts: 13135
- Joined: Wed Aug 25, 2010 8:58 am
Re: Loop Hero
The Necromancer is a late bloomer, but when it does, it does.
Spoiler:
Black Lives Matter
2021-01-20: The first good night's sleep I had in 4 years.
2021-01-20: The first good night's sleep I had in 4 years.
- coopasonic
- Posts: 20993
- Joined: Fri Mar 04, 2005 11:43 pm
- Location: Dallas-ish
Re: Loop Hero
Pshh I took out the second boss on Loop 11 with the necro and could have kept looping long time. +60% attack speed and gaining health on every skelly death + some level of regen and evade. I was watching an endgame player play the necro and he couldn't die. 7 or 8 skellies up at 240% attack speed. I really need to get the river.
-Coop
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- coopasonic
- Posts: 20993
- Joined: Fri Mar 04, 2005 11:43 pm
- Location: Dallas-ish
Re: Loop Hero
Time for a closer comparison. 40 expedition, 241 loops (makes the math much easier) so I'm up to 6 loops per run. I am not as successful as you were at that time. 16.0 hours played, so I am still much faster at it which may be why I am worse.Butterknife wrote: ↑Tue Mar 09, 2021 8:03 pm Those are really interesting stats, coop. I've got 24 hours, 38 expeditions, 272 loops. I haven't been idling the game at all. So (does some quick math) you take about 18 minutes on average to do an expedition, and I take 38 minutes to do one. That makes me WAY slower than you. I play on x2 speed, so that's pretty interesting to me. You also do 4.9 loops/expedition, and I'm doing 7.1, so I'm going around on average 30% more -- but I take twice as long to do it!
You and I must have pretty different gameplay styles. I'm hearing you though on the grind. I don't mind, though -- feels more like a goal to me at this point. "I need 3 orbs of whatever this round to build that upgrade I want" -- fast forward a couple of hours.
Oh quick note for everyone -- the game doesn't save during an expedition, so don't quit in the middle of a long one. Made that mistake once.
-Coop
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- Paingod
- Posts: 13135
- Joined: Wed Aug 25, 2010 8:58 am
Re: Loop Hero
coopasonic wrote: ↑Mon Mar 15, 2021 2:36 pm7 or 8 skellies up at 240% attack speed. I really need to get the river.
Okay. Clearly I just need "more" of the game.
Black Lives Matter
2021-01-20: The first good night's sleep I had in 4 years.
2021-01-20: The first good night's sleep I had in 4 years.
- dbemont
- Posts: 852
- Joined: Fri Feb 11, 2005 9:55 pm
Re: Loop Hero
Interesting. It sounds like I have a very different play style than you do.
I expect to get upwards of 15 loops in a run, routinely, even when I am aiming for resources rather than getting to a boss. I add enemies relatively slowly, generally maximize mountains and meadows and especially forests/thickets with rivers. And I only proceed at a pace where I can eliminate unwanted stuff like goblins with oblivion. I tend to mass enemies right next to the campfire where four towers can help out.
With a rogue, I can often become close to untouchable if I pile up evasion. And I guess I got spoiled, because with the necro, there are close calls and even early deaths. The skeleton levels and quality both help, sure, but unless you have both additional skeletons and the speed to get them out there, disaster seems to be just waiting to happen. And unlike the rogue, that's two essential, four very important things to pick up, so the luck of the draw is shakier.
Also, the outposts can be very handy with rogues, and do not take your stuff, while the outposts shoot necros as much as enemies.
So I am not sure if I simply do not have the knack yet with the necro, or whether I am expecting results that I should not be expecting.
I expect to get upwards of 15 loops in a run, routinely, even when I am aiming for resources rather than getting to a boss. I add enemies relatively slowly, generally maximize mountains and meadows and especially forests/thickets with rivers. And I only proceed at a pace where I can eliminate unwanted stuff like goblins with oblivion. I tend to mass enemies right next to the campfire where four towers can help out.
With a rogue, I can often become close to untouchable if I pile up evasion. And I guess I got spoiled, because with the necro, there are close calls and even early deaths. The skeleton levels and quality both help, sure, but unless you have both additional skeletons and the speed to get them out there, disaster seems to be just waiting to happen. And unlike the rogue, that's two essential, four very important things to pick up, so the luck of the draw is shakier.
Also, the outposts can be very handy with rogues, and do not take your stuff, while the outposts shoot necros as much as enemies.
So I am not sure if I simply do not have the knack yet with the necro, or whether I am expecting results that I should not be expecting.
Commish of OOTP online league Dog Days Baseball
- Paingod
- Posts: 13135
- Joined: Wed Aug 25, 2010 8:58 am
Re: Loop Hero
You're also talking late-game tactics. I don't have four towers, or rivers.
I prefer to use Villages to kill Goblin Huts. They don't spawn into a village.
I prefer to use Villages to kill Goblin Huts. They don't spawn into a village.
Black Lives Matter
2021-01-20: The first good night's sleep I had in 4 years.
2021-01-20: The first good night's sleep I had in 4 years.
- Paingod
- Posts: 13135
- Joined: Wed Aug 25, 2010 8:58 am
Re: Loop Hero
3rd Boss down. I do love the Necromancer.
Spoiler:
Black Lives Matter
2021-01-20: The first good night's sleep I had in 4 years.
2021-01-20: The first good night's sleep I had in 4 years.
- Paingod
- Posts: 13135
- Joined: Wed Aug 25, 2010 8:58 am
Re: Loop Hero
Shipwreck?
I'm on Expedition IV and it's
Plus side, the River card is awesome.
Lesson learned: Never adjust your Attack Speed when you're 15 loops in and rely heavily on your 200% attack speed to survive. When you adjust it you're reset to zero for the fight. I'm guessing it's to avoid people abusing it somehow. Dropping from summoning skeletons like a fiend to scratching stick figures of them that popped half a second after being summoned is a horrible way to die.
Spoiler:
Plus side, the River card is awesome.
Spoiler:
Black Lives Matter
2021-01-20: The first good night's sleep I had in 4 years.
2021-01-20: The first good night's sleep I had in 4 years.