Bethesda's Starfield

If it's a video game it goes here.

Moderators: LawBeefaroni, Arcanis, $iljanus

Post Reply
User avatar
Max Peck
Posts: 13761
Joined: Fri Aug 05, 2005 8:09 pm
Location: Down the Rabbit-Hole

Re: Bethesda's Starfield

Post by Max Peck »

I'm still tootling around in my initial playthrough. I keep finding new side projects that I want to take care of before pulling the trigger on NG+.

For example, I just finished what should be the final refit of my Razorleaf. It's fast, manoeuvrable, has terrifying firepower and can jump from one end of the Settled Systems to the other without stopping for refuelling:

Enlarge Image
"What? What? What?" -- The 14th Doctor

It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
User avatar
Smoove_B
Posts: 54726
Joined: Wed Oct 13, 2004 12:58 am
Location: Kaer Morhen

Re: Bethesda's Starfield

Post by Smoove_B »

Here's what's in the new update that is live now, in case you're curious:
Starfield 1.7.36 Update - Fixes and Improvements
General

FOV: Sliders are now available in Settings that allow players using first person or third person to adjust their FOV.

Performance and Stability

[PC ONLY] Improved stability for Intel Arc GPUs.
Various additional stability and performance improvements.

Quest

Echoes of the Past: Addressed an issue where tunneling creatures could pick a location that would prevent progression
Maybe next year, maybe no go
User avatar
Unagi
Posts: 26564
Joined: Wed Sep 20, 2006 5:14 pm
Location: Chicago

Re: Bethesda's Starfield

Post by Unagi »

sigh, there are a few side-quests that need some support - would have liked to have seen more than 1 listed.
User avatar
Blackhawk
Posts: 43898
Joined: Tue Oct 12, 2004 9:48 pm
Location: Southwest Indiana

Re: Bethesda's Starfield

Post by Blackhawk »

Dear Bethesda: Save these up and release them as an actual patch, rather than three-item updates.

Sincerely,

Anyone who plays Starfield with a mod to fix your problems.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
User avatar
Moliere
Posts: 12377
Joined: Sun Sep 03, 2006 10:57 am
Location: Walking through a desert land

Re: Bethesda's Starfield

Post by Moliere »

As long as they don't stop companions from running through a door when I open it and continue running until they hit a wall. Also, the way they blink in and out of existence fits the multiverse theme of the game.
"The world is suffering more today from the good people who want to mind other men's business than it is from the bad people who are willing to let everybody look after their own individual affairs." - Clarence Darrow
User avatar
jztemple2
Posts: 11634
Joined: Fri Feb 13, 2009 7:52 am
Location: Brevard County, Florida, USA

Re: Bethesda's Starfield

Post by jztemple2 »

Oddly, just like Cyberpunk 2077, I managed to play through the entire game without running into any significant glitches. Just lucky I guess.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
User avatar
Blackhawk
Posts: 43898
Joined: Tue Oct 12, 2004 9:48 pm
Location: Southwest Indiana

Re: Bethesda's Starfield

Post by Blackhawk »

jztemple2 wrote: Mon Oct 09, 2023 10:33 pm Oddly, just like Cyberpunk 2077, I managed to play through the entire game without running into any significant glitches. Just lucky I guess.
With Bethesda games, it's rarely significant glitches. It's usually a thousand minor bugs, interface issues, and "Bethesda jank" - yes, it's actually got a name (general weirdness, physics glitches, NPCs walking into walls, characters appearing without heads, heads appearing without characters, weird animation problems, that sort of thing.)
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
User avatar
Max Peck
Posts: 13761
Joined: Fri Aug 05, 2005 8:09 pm
Location: Down the Rabbit-Hole

Re: Bethesda's Starfield

Post by Max Peck »

The jankiest thing I've run into is that if I take Andreja along as my active companion, she fails to spawn in about have the time when I load into the game. It seems to be a known companion bug, but for some reason it only happens with her, but not with Sarah.

I guess the bug where the crews for random NPC ships stop spawning could also be considered on the janky side as well. It's a mixed bag, though, since it means no stealing ships on the ground, except for Starborn ships of course.
"What? What? What?" -- The 14th Doctor

It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
User avatar
Blackhawk
Posts: 43898
Joined: Tue Oct 12, 2004 9:48 pm
Location: Southwest Indiana

Re: Bethesda's Starfield

Post by Blackhawk »

Just from memory:

Vasco always spawned halfway through my deck.
Sara often floated out through the wall and off of the ship.
I had one NPC that was permanently hanging out on my ship and wouldn't leave, despite the quest associated with her being finished.
Sara got stuck in 'radio voice' mode, with whatever filter they use for voice comms being active in face-to-face conversations.
Environmental protection effectively didn't exist (it drained instantly.)
NPCs kept shooting at each other through bulletproof windows.
I was attacked (and repeatedly hit) through a wall by an enemy inside a building.
Enemies embedding themselves in ceilings.
I fell through the deck of my ship and ended up on a different deck.
A couple of NPCs vibrated during conversations.
Ship techs charged me for repairs, but didn't perform said repairs.

And then there's the generic jank (just weird microbugs, physics oddities, design decisions that apparently were never really thought through - like every NPC staring at you with bug-eyes if you were anywhere near them, or features being implemented incorrectly, like the sharpening that caused all textures to be unnecessarily blurry.)
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
User avatar
Victoria Raverna
Posts: 5114
Joined: Fri Oct 15, 2004 2:23 am
Location: Jakarta

Re: Bethesda's Starfield

Post by Victoria Raverna »

Is it possible to be a loner and not having any crews at all?

If it is buggy like that maybe being a loner is a better choice?
User avatar
Brian
Posts: 12573
Joined: Sat Oct 16, 2004 8:51 am
Location: South of Heaven
Contact:

Re: Bethesda's Starfield

Post by Brian »

Blackhawk wrote: Mon Oct 09, 2023 10:53 pm...characters appearing without heads...
Sarah did this to me.
Enlarge Image
"Don't believe everything you read on the internet." - Abraham Lincoln
User avatar
Daehawk
Posts: 63762
Joined: Sat Jan 01, 2005 1:11 am

Re: Bethesda's Starfield

Post by Daehawk »

--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
User avatar
Unagi
Posts: 26564
Joined: Wed Sep 20, 2006 5:14 pm
Location: Chicago

Re: Bethesda's Starfield

Post by Unagi »

Brian wrote: Tue Oct 10, 2023 6:40 am
Blackhawk wrote: Mon Oct 09, 2023 10:53 pm...characters appearing without heads...
Sarah did this to me.
Enlarge Image
Check your inventory. I've read that if your relationship with Sarah is strong enough she will give you head.
User avatar
Blackhawk
Posts: 43898
Joined: Tue Oct 12, 2004 9:48 pm
Location: Southwest Indiana

Re: Bethesda's Starfield

Post by Blackhawk »

Brian wrote: Tue Oct 10, 2023 6:40 am
Blackhawk wrote: Mon Oct 09, 2023 10:53 pm...characters appearing without heads...
Sarah did this to me.
Enlarge Image
At least she wasn't walking around with floating eyeballs and teeth.

(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
User avatar
Brian
Posts: 12573
Joined: Sat Oct 16, 2004 8:51 am
Location: South of Heaven
Contact:

Re: Bethesda's Starfield

Post by Brian »

Image
"Don't believe everything you read on the internet." - Abraham Lincoln
User avatar
Hyena
Posts: 2288
Joined: Thu Oct 14, 2004 4:14 am
Location: San Antonio, TX

Re: Bethesda's Starfield

Post by Hyena »

Blackhawk wrote: Tue Oct 10, 2023 12:04 pm
Brian wrote: Tue Oct 10, 2023 6:40 am
Blackhawk wrote: Mon Oct 09, 2023 10:53 pm...characters appearing without heads...
Sarah did this to me.
Enlarge Image
At least she wasn't walking around with floating eyeballs and teeth.

I'm still chuckling at the last part.

Sit-n-Spin Corpse: "If you're wondering if the killing gets any easier, the answer's yes."
"You laugh at me because I'm different; I laugh at you because you're all the same." ~Jonathan Davis

"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
User avatar
Unagi
Posts: 26564
Joined: Wed Sep 20, 2006 5:14 pm
Location: Chicago

Re: Bethesda's Starfield

Post by Unagi »

Unagi wrote: Sun Oct 08, 2023 4:09 pm Has anyone else noticed some of the companions' comments with 'missed idioms'... like:

"Waste not, need not"
or
"Any adventure you can take off from..."

At least a couple of others I heard before I thought to pay attention.
"ahhh, the spoils of victory..."
User avatar
Max Peck
Posts: 13761
Joined: Fri Aug 05, 2005 8:09 pm
Location: Down the Rabbit-Hole

Re: Bethesda's Starfield

Post by Max Peck »

These all sound like things that Vladimir might say.
"What? What? What?" -- The 14th Doctor

It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
User avatar
Unagi
Posts: 26564
Joined: Wed Sep 20, 2006 5:14 pm
Location: Chicago

Re: Bethesda's Starfield

Post by Unagi »

Max Peck wrote: Wed Oct 11, 2023 9:05 am These all sound like things that Vladimir might say.
It's all Andreja (in this case)
User avatar
Max Peck
Posts: 13761
Joined: Fri Aug 05, 2005 8:09 pm
Location: Down the Rabbit-Hole

Re: Bethesda's Starfield

Post by Max Peck »

Ah, I should have clued in to "companion"... :doh:
"What? What? What?" -- The 14th Doctor

It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
User avatar
Unagi
Posts: 26564
Joined: Wed Sep 20, 2006 5:14 pm
Location: Chicago

Re: Bethesda's Starfield

Post by Unagi »

Andreja did not find my little joke funny.
Spoiler:
Enlarge Image
:ninja:
(spoiler = early Andreja lore)
User avatar
Unagi
Posts: 26564
Joined: Wed Sep 20, 2006 5:14 pm
Location: Chicago

Re: Bethesda's Starfield

Post by Unagi »

Okay, this is getting weird.

Enlarge Image
User avatar
Blackhawk
Posts: 43898
Joined: Tue Oct 12, 2004 9:48 pm
Location: Southwest Indiana

Re: Bethesda's Starfield

Post by Blackhawk »

Unagi wrote: Thu Oct 12, 2023 10:25 pm Okay, this is getting weird.

Enlarge Image
It gets weirder when you realize that he doesn't have a reflection.

It gets really weird when you realize that nobody on New Atlantis does.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
User avatar
Isgrimnur
Posts: 82325
Joined: Sun Oct 15, 2006 12:29 am
Location: Chookity pok
Contact:

Re: Bethesda's Starfield

Post by Isgrimnur »

Space vampires.
It's almost as if people are the problem.
User avatar
Unagi
Posts: 26564
Joined: Wed Sep 20, 2006 5:14 pm
Location: Chicago

Re: Bethesda's Starfield

Post by Unagi »

Blackhawk wrote: Thu Oct 12, 2023 10:30 pm It gets weirder when you realize that he doesn't have a reflection.

It gets really weird when you realize that nobody on New Atlantis does.
It would be cool if all of a sudden the hallucination started to fade away, and in its place, I was alone in a deserted hulk of a city with a dog at my side.
User avatar
Blackhawk
Posts: 43898
Joined: Tue Oct 12, 2004 9:48 pm
Location: Southwest Indiana

Re: Bethesda's Starfield

Post by Blackhawk »

Starfield: The Line
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
User avatar
Max Peck
Posts: 13761
Joined: Fri Aug 05, 2005 8:09 pm
Location: Down the Rabbit-Hole

Re: Bethesda's Starfield

Post by Max Peck »

Unagi wrote: Thu Oct 12, 2023 10:25 pm Okay, this is getting weird.

Enlarge Image
For a while there was a specific security guard in New Atlantis that I always saw patrolling near SSNN with nothing but his skivvies and his rifle.
"What? What? What?" -- The 14th Doctor

It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
User avatar
Unagi
Posts: 26564
Joined: Wed Sep 20, 2006 5:14 pm
Location: Chicago

Re: Bethesda's Starfield

Post by Unagi »

Max Peck wrote: Fri Oct 13, 2023 10:43 am For a while there was a specific security guard in New Atlantis that I always saw patrolling near SSNN with nothing but his skivvies and his rifle.
Yeah, I have a guard in Akila who's walking around in her undies as well.

Did your guard eventually get dressed?
User avatar
Moliere
Posts: 12377
Joined: Sun Sep 03, 2006 10:57 am
Location: Walking through a desert land

Re: Bethesda's Starfield

Post by Moliere »

Libertarians weigh in on the Starfield universe.
A Bethesda role-playing game is best understood not as a linear series of pre-determined events with some player interaction but as a place, a territory, a country—or, given the political divides one encounters, countries. It tells not a single story, but a series of interlocked stories in the same sprawling setting; playing through one of these games is something like reading a massive volume of short stories set in the same universe.

All of this is true for Starfield, but even moreso. At heart, it's a game about the fragility and contingency of state power, competition between forms of government, and the unexpected ways that private, non-governmental power steps in to fill the gaps and voids left by state actors. And, too, it is a showcase for the influence of individuals—their quirks, choices, and tradeoffs, some of which prove more powerful than the systems in which they are embedded.
But Starfield doesn't slot everything into a simplistic political binary. There are always other forms of governance, or quasi-governance, hovering at the fringes as well, many of which are more loosely organized. Early in the game, the player encounters LIST, the League of Independent Settlers, a ragtag group of settlers who find even Freestar's political structure too overbearing. They've struck out on their own, but without security infrastructure, they've found themselves beset by attacks from lawless rogues. As a LIST farmer explains, "The promise is freedom. True freedom. If you can fend off all the spacers and pirates the settled systems can throw at you."
But even more than that, Starfield, like Bethesda's early games, simply insists that people are different—delightfully and terribly and bizarrely and amusingly different. And those infinite, irreducible differences are what ensure that any putatively comprehensive system of human organization or political control will have gaps and limitations. Whether it's a democratic government, a pirate clan, a settler collective, or a monied corporation, no one system can capture and organize it all. But Starfield, like all of Bethesda's RPGs, comes about as close as anything.
"The world is suffering more today from the good people who want to mind other men's business than it is from the bad people who are willing to let everybody look after their own individual affairs." - Clarence Darrow
User avatar
Isgrimnur
Posts: 82325
Joined: Sun Oct 15, 2006 12:29 am
Location: Chookity pok
Contact:

Re: Bethesda's Starfield

Post by Isgrimnur »

And dead bodies. Lots of dead bodies.
It's almost as if people are the problem.
User avatar
Max Peck
Posts: 13761
Joined: Fri Aug 05, 2005 8:09 pm
Location: Down the Rabbit-Hole

Re: Bethesda's Starfield

Post by Max Peck »

Amoli didn't seem all that impressed with Gerhard's Casual Friday attire.

Enlarge Image
"What? What? What?" -- The 14th Doctor

It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
User avatar
Max Peck
Posts: 13761
Joined: Fri Aug 05, 2005 8:09 pm
Location: Down the Rabbit-Hole

Re: Bethesda's Starfield

Post by Max Peck »

After 299.9 hours (Steam time) I finally pulled the trigger on the MacGuffin and jumped to NG+ at level 105.

Enlarge Image

I'm going to miss that ship...
"What? What? What?" -- The 14th Doctor

It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
User avatar
Max Peck
Posts: 13761
Joined: Fri Aug 05, 2005 8:09 pm
Location: Down the Rabbit-Hole

Re: Bethesda's Starfield

Post by Max Peck »

Apparently I still have a few hours of Starfielding left in me...

Enlarge Image
"What? What? What?" -- The 14th Doctor

It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
User avatar
Max Peck
Posts: 13761
Joined: Fri Aug 05, 2005 8:09 pm
Location: Down the Rabbit-Hole

Re: Bethesda's Starfield

Post by Max Peck »

Enlarge Image
"What? What? What?" -- The 14th Doctor

It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
User avatar
Unagi
Posts: 26564
Joined: Wed Sep 20, 2006 5:14 pm
Location: Chicago

Re: Bethesda's Starfield

Post by Unagi »

Max Peck wrote: Mon Oct 16, 2023 4:15 pm Enlarge Image
:lol: :clap:
User avatar
Unagi
Posts: 26564
Joined: Wed Sep 20, 2006 5:14 pm
Location: Chicago

Re: Bethesda's Starfield

Post by Unagi »

Enlarge Image
User avatar
Kurth
Posts: 5911
Joined: Tue Jan 04, 2005 1:19 am
Location: Portland

Re: Bethesda's Starfield

Post by Kurth »

Unagi wrote: Mon Oct 16, 2023 4:45 pm Enlarge Image
That’s awesome!!!
Just 'cause you feel it, doesn't mean it's there -- Radiohead
Do you believe me? Do you trust me? Do you like me? 😳
User avatar
Max Peck
Posts: 13761
Joined: Fri Aug 05, 2005 8:09 pm
Location: Down the Rabbit-Hole

Re: Bethesda's Starfield

Post by Max Peck »

It wouldn't be a real Bethesda game without some stuffed toy tableaus sitting around, waiting to be found.

Enlarge Image
"What? What? What?" -- The 14th Doctor

It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
User avatar
Unagi
Posts: 26564
Joined: Wed Sep 20, 2006 5:14 pm
Location: Chicago

Re: Bethesda's Starfield

Post by Unagi »

Ha!
I totally saw that box too.

It looked like spin the bottle.
User avatar
Unagi
Posts: 26564
Joined: Wed Sep 20, 2006 5:14 pm
Location: Chicago

Re: Bethesda's Starfield

Post by Unagi »

Smoove_B wrote: Thu Sep 21, 2023 4:41 pm I think some of the conditions / notifications are bugged. I've had the orange circle / black water drop icon for over a week now (real Earth time, not Mercury time) in the game.
(I know it's way late for you - but for anyone else, going forward...)

I've found a way to clear this bug in the game every time it's shown up for me (4 times now).

I go to the Lodge, and quit/save the game - restart/reload, and the condition warnings (orange circle/black water drop, etc) that were stuck are all cleared up.
I'm not sure it's specific to the Lodge, as once I discovered that fix I didn't try anywhere else.
Post Reply