Axis & Allies Online 1942 - any good?

If it's a video game it goes here.

Moderators: LawBeefaroni, Arcanis, $iljanus

Post Reply
User avatar
El Guapo
Posts: 41342
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Axis & Allies Online 1942 - any good?

Post by El Guapo »

Man, I just don't know how I can bounce back from losing 1 IPC for one turn.
Black Lives Matter.
User avatar
stessier
Posts: 29843
Joined: Tue Dec 21, 2004 12:30 pm
Location: SC

Re: Axis & Allies Online 1942 - any good?

Post by stessier »

I would like to propose a name change. I'd like to say swap the Alternate Reality and Reality names.
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
Global Steam Wishmaslist Tracking
Running____2014: 1300.55 miles____2015: 2036.13 miles____2016: 1012.75 miles____2017: 1105.82 miles____2018: 1318.91 miles__2019: 2000.00 miles
User avatar
Lassr
Posts: 16873
Joined: Wed Oct 13, 2004 10:51 am
Location: Rocket City (AL)
Contact:

Re: Axis & Allies Online 1942 - any good?

Post by Lassr »

I see the UK fell into my Berlin Trap...

All the fake news is saying the German communications have broken down and the General did not get the order from Hitler to keep his armies in Berlin and he moved them anyhow...FAKE NEWS! It's A Trap!

(sigh...with all those movement lines blurring info, I could have swore I had 4 infantry parked in Berlin, noticed I did not as soon as I started placing reinforcements)
The only reason people get lost in thought is because it's unfamiliar territory.

Black Lives Matter
Zenn7
Posts: 4449
Joined: Wed Dec 22, 2004 10:15 pm
Location: Michigan

Re: Axis & Allies Online 1942 - any good?

Post by Zenn7 »

Alternate Earth (Zenn7 Russia).

The Nazi forces have hunkered down for the winter it seems. Marshaling their forces for a big push.

We have struck back and given ourselves a little more buffer. We will hold our Southern production facilities for at least one more season. But the Japanese grind forward. Our efforts to slow them down meet with continued failure. Their armies are seemingly unfazed by the vast frozen tundras.

(A tank and an infantry lose to a single infantry??? GRRR... I'd have these people executed for incompetence if the Japanese hadn't already taken care of that for me).
User avatar
dbt1949
Posts: 25757
Joined: Wed Oct 13, 2004 12:34 am
Location: Hogeye Arkansas

Re: Axis & Allies Online 1942 - any good?

Post by dbt1949 »

I've played 4-5 single player games and one people game always as the Russians and here's what I've gleamed.
The Germans always leave a minimalist force in the West and go straight for the Russians.
The Americans abandon the Pacific and concentrate on the west. However they only go after France and Norway with no more than 3 units. The Germans minimal force is able to handle this after no more than 2-3 turns.
Russians that go on the offense delay their demise by turn or two. But if they stay on defense they lose anyways in less than ten turns.
The Japanese don't seem to care about the United States almost empty west coast. No, they like to go apeshit in Asia.
England will go after France and Norway with 1 or 2 units. They concentrate on India and send 2-3 unit stacks against north Africa and the Japanese. The give up on north Africa pretty quickly to concentrate on defense against the Japanese.
I've never lasted more than bout ten turns so I don't know what happens after that.
I suspect Europe becomes too hard to invade for the allies.
Ye Olde Farte
Double Ought Forty
aka dbt1949
User avatar
Lassr
Posts: 16873
Joined: Wed Oct 13, 2004 10:51 am
Location: Rocket City (AL)
Contact:

Re: Axis & Allies Online 1942 - any good?

Post by Lassr »

Lassr wrote: Sat May 09, 2020 8:40 am I see the UK fell into my Berlin Trap...

All the fake news is saying the German communications have broken down and the General did not get the order from Hitler to keep his armies in Berlin and he moved them anyhow...FAKE NEWS! It's A Trap!

(sigh...with all those movement lines blurring info, I could have swore I had 4 infantry parked in Berlin, noticed I did not as soon as I started placing reinforcements)
Some good news, Hitler went ahead and committed suicide after the taking of Berlin, so now we have more competent leaders of the German Armies. We shall create an even better masturbater race!
The only reason people get lost in thought is because it's unfamiliar territory.

Black Lives Matter
User avatar
stessier
Posts: 29843
Joined: Tue Dec 21, 2004 12:30 pm
Location: SC

Re: Axis & Allies Online 1942 - any good?

Post by stessier »

You only have to see the Alternate Universe to see it can be different. I've always found the dice a huge factor in Russia's survivability
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
Global Steam Wishmaslist Tracking
Running____2014: 1300.55 miles____2015: 2036.13 miles____2016: 1012.75 miles____2017: 1105.82 miles____2018: 1318.91 miles__2019: 2000.00 miles
User avatar
Lassr
Posts: 16873
Joined: Wed Oct 13, 2004 10:51 am
Location: Rocket City (AL)
Contact:

Re: Axis & Allies Online 1942 - any good?

Post by Lassr »

dbt1949 wrote: Sat May 09, 2020 9:15 am I've played 4-5 single player games and one people game always as the Russians and here's what I've gleamed.
The Germans always leave a minimalist force in the West and go straight for the Russians.
The Americans abandon the Pacific and concentrate on the west. However they only go after France and Norway with no more than 3 units. The Germans minimal force is able to handle this after no more than 2-3 turns.
Russians that go on the offense delay their demise by turn or two. But if they stay on defense they lose anyways in less than ten turns.
The Japanese don't seem to care about the United States almost empty west coast. No, they like to go apeshit in Asia.
England will go after France and Norway with 1 or 2 units. They concentrate on India and send 2-3 unit stacks against north Africa and the Japanese. The give up on north Africa pretty quickly to concentrate on defense against the Japanese.
I've never lasted more than bout ten turns so I don't know what happens after that.
I suspect Europe becomes too hard to invade for the allies.
I think the new rules make it much harder for the allies. Newer is not always better.
The only reason people get lost in thought is because it's unfamiliar territory.

Black Lives Matter
User avatar
Lassr
Posts: 16873
Joined: Wed Oct 13, 2004 10:51 am
Location: Rocket City (AL)
Contact:

Re: Axis & Allies Online 1942 - any good?

Post by Lassr »

stessier wrote: Sat May 09, 2020 9:28 am You only have to see the Alternate Universe to see it can be different. I've always found the dice a huge factor in Russia's survivability
very true, Russia would probably be still hanging on if the defense got better roles in our universe.
The only reason people get lost in thought is because it's unfamiliar territory.

Black Lives Matter
User avatar
stessier
Posts: 29843
Joined: Tue Dec 21, 2004 12:30 pm
Location: SC

Re: Axis & Allies Online 1942 - any good?

Post by stessier »

Lassr wrote: Sat May 09, 2020 8:40 am I see the UK fell into my Berlin Trap...

All the fake news is saying the German communications have broken down and the General did not get the order from Hitler to keep his armies in Berlin and he moved them anyhow...FAKE NEWS! It's A Trap!

(sigh...with all those movement lines blurring info, I could have swore I had 4 infantry parked in Berlin, noticed I did not as soon as I started placing reinforcements)
I know it's only going to last a turn, but it's the psychological effect we are hoping makes the difference.

What is the rule about IPCs after you lose your capital?
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
Global Steam Wishmaslist Tracking
Running____2014: 1300.55 miles____2015: 2036.13 miles____2016: 1012.75 miles____2017: 1105.82 miles____2018: 1318.91 miles__2019: 2000.00 miles
User avatar
stessier
Posts: 29843
Joined: Tue Dec 21, 2004 12:30 pm
Location: SC

Re: Axis & Allies Online 1942 - any good?

Post by stessier »

Lassr wrote: Sat May 09, 2020 9:26 am
Lassr wrote: Sat May 09, 2020 8:40 am I see the UK fell into my Berlin Trap...

All the fake news is saying the German communications have broken down and the General did not get the order from Hitler to keep his armies in Berlin and he moved them anyhow...FAKE NEWS! It's A Trap!

(sigh...with all those movement lines blurring info, I could have swore I had 4 infantry parked in Berlin, noticed I did not as soon as I started placing reinforcements)
Some good news, Hitler went ahead and committed suicide after the taking of Berlin, so now we have more competent leaders of the German Armies. We shall create an even better masturbater race!
I don't know if that's a result of autocorrect, but it made me laugh.
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
Global Steam Wishmaslist Tracking
Running____2014: 1300.55 miles____2015: 2036.13 miles____2016: 1012.75 miles____2017: 1105.82 miles____2018: 1318.91 miles__2019: 2000.00 miles
User avatar
Lassr
Posts: 16873
Joined: Wed Oct 13, 2004 10:51 am
Location: Rocket City (AL)
Contact:

Re: Axis & Allies Online 1942 - any good?

Post by Lassr »

stessier wrote: Sat May 09, 2020 9:30 am
Lassr wrote: Sat May 09, 2020 8:40 am I see the UK fell into my Berlin Trap...

All the fake news is saying the German communications have broken down and the General did not get the order from Hitler to keep his armies in Berlin and he moved them anyhow...FAKE NEWS! It's A Trap!

(sigh...with all those movement lines blurring info, I could have swore I had 4 infantry parked in Berlin, noticed I did not as soon as I started placing reinforcements)
I know it's only going to last a turn, but it's the psychological effect we are hoping makes the difference.

What is the rule about IPCs after you lose your capital?
If I remember correctly, you would get a huge boost and I cannot purchase until I take my capital back. Not sure in this version.
The only reason people get lost in thought is because it's unfamiliar territory.

Black Lives Matter
User avatar
Lassr
Posts: 16873
Joined: Wed Oct 13, 2004 10:51 am
Location: Rocket City (AL)
Contact:

Re: Axis & Allies Online 1942 - any good?

Post by Lassr »

stessier wrote: Sat May 09, 2020 9:31 am
Lassr wrote: Sat May 09, 2020 9:26 am
Lassr wrote: Sat May 09, 2020 8:40 am I see the UK fell into my Berlin Trap...

All the fake news is saying the German communications have broken down and the General did not get the order from Hitler to keep his armies in Berlin and he moved them anyhow...FAKE NEWS! It's A Trap!

(sigh...with all those movement lines blurring info, I could have swore I had 4 infantry parked in Berlin, noticed I did not as soon as I started placing reinforcements)
Some good news, Hitler went ahead and committed suicide after the taking of Berlin, so now we have more competent leaders of the German Armies. We shall create an even better masturbater race!
I don't know if that's a result of autocorrect, but it made me laugh.
:D
The only reason people get lost in thought is because it's unfamiliar territory.

Black Lives Matter
User avatar
raydude
Posts: 3894
Joined: Mon Oct 18, 2004 9:22 am

Re: Axis & Allies Online 1942 - any good?

Post by raydude »

Image

In the Zenn7 universe, reports are coming in to the German High Command about a "Man in the High Castle" film, showing a Berlin that has fallen due to being left undefended. "This shall not happen in our universe!" stated Oberfeldmarshall Raydude. Germany has taken back France, the low countries, and Finland. Admiral Doenitz has been given more new subs with which to menace the Mediterranean sea.
User avatar
El Guapo
Posts: 41342
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Axis & Allies Online 1942 - any good?

Post by El Guapo »

I did not love the dice that round.

Sent from my SM-G950U using Tapatalk

Black Lives Matter.
Zenn7
Posts: 4449
Joined: Wed Dec 22, 2004 10:15 pm
Location: Michigan

Re: Axis & Allies Online 1942 - any good?

Post by Zenn7 »

El Guapo wrote: Sat May 09, 2020 12:38 pm I did not love the dice that round.

Sent from my SM-G950U using Tapatalk
That round would virtually every round in the game so far for me.

*******************************
The remaining Russian naval commander in charge of last vessel has finally paid enough attention (thanks in part to the neon "STRIKE HERE!" sign from the Americans), only to demonstrate not only is he incompetent in when and where to engage, his firing crew couldn't hit the broad side of a battleship (or at least not a submarine). Thus ending the Russian navy.

The Germans have left us another opening to further buffer us from them. The Japanese aggressively pushed into our border. We sent a few troops out to destroy one of their lone armored divisions, but that will only be a minor speed bump on their march.

It is just about time to focus our efforts on fortifying Moscow.
User avatar
stessier
Posts: 29843
Joined: Tue Dec 21, 2004 12:30 pm
Location: SC

Re: Axis & Allies Online 1942 - any good?

Post by stessier »

Zenn7 wrote: Sat May 09, 2020 4:24 pm
El Guapo wrote: Sat May 09, 2020 12:38 pm I did not love the dice that round.

Sent from my SM-G950U using Tapatalk
That round would virtually every round in the game so far for me.
Yes, this game taught me very young how unfair dice can be and this game has brought it all roaring back.

The remaining Russian naval commander in charge of last vessel has finally paid enough attention (thanks in part to the neon "STRIKE HERE!" sign from the Americans), only to demonstrate not only is he incompetent in when and where to engage, his firing crew couldn't hit the broad side of a battleship (or at least not a submarine). Thus ending the Russian navy.
I don't know if I should admit this, but the only reason the Japanese got a foothold in North America is because I completely lost sight of the half of their navy that went North to carry out that attack. Turns out my intelligence corps was thoroughly infiltrated by spies and sympathizers and it's been a struggle to get everything turned around.
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
Global Steam Wishmaslist Tracking
Running____2014: 1300.55 miles____2015: 2036.13 miles____2016: 1012.75 miles____2017: 1105.82 miles____2018: 1318.91 miles__2019: 2000.00 miles
User avatar
stessier
Posts: 29843
Joined: Tue Dec 21, 2004 12:30 pm
Location: SC

Re: Axis & Allies Online 1942 - any good?

Post by stessier »

Also, with dbt mostly out of it, I could handle another game or two if we want to start a few more.
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
Global Steam Wishmaslist Tracking
Running____2014: 1300.55 miles____2015: 2036.13 miles____2016: 1012.75 miles____2017: 1105.82 miles____2018: 1318.91 miles__2019: 2000.00 miles
Zenn7
Posts: 4449
Joined: Wed Dec 22, 2004 10:15 pm
Location: Michigan

Re: Axis & Allies Online 1942 - any good?

Post by Zenn7 »

stessier wrote: Sat May 09, 2020 4:42 pm Also, with dbt mostly out of it, I could handle another game or two if we want to start a few more.
I could definitely handle another game or 2!
User avatar
Redfive
Posts: 1908
Joined: Wed Oct 13, 2004 11:12 am
Location: Back in Texas

Re: Axis & Allies Online 1942 - any good?

Post by Redfive »

Please, someone send out invites.

I don't mind but not sure if I have all of you on friends list yet.
Battle.net: red51ve#1673
Elder Scrolls Online - @redfive
Zenn7
Posts: 4449
Joined: Wed Dec 22, 2004 10:15 pm
Location: Michigan

Re: Axis & Allies Online 1942 - any good?

Post by Zenn7 »

Zenn7
Redfive
Steisser
??
??

(Who's the last 2)
User avatar
El Guapo
Posts: 41342
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Axis & Allies Online 1942 - any good?

Post by El Guapo »

Sure, I'd do another, though I'd defer to anyone who is not in either of the current games.

Sent from my SM-G950U using Tapatalk

Black Lives Matter.
User avatar
dbt1949
Posts: 25757
Joined: Wed Oct 13, 2004 12:34 am
Location: Hogeye Arkansas

Re: Axis & Allies Online 1942 - any good?

Post by dbt1949 »

I volunteer if you need somebody for Russia. What can I say, I want to try something new.
Ye Olde Farte
Double Ought Forty
aka dbt1949
Zenn7
Posts: 4449
Joined: Wed Dec 22, 2004 10:15 pm
Location: Michigan

Re: Axis & Allies Online 1942 - any good?

Post by Zenn7 »

Zenn7 wrote: Sat May 09, 2020 8:06 pm Zenn7
Redfive
Steisser
El Guapo
??

(Who's the last 2)
DBT, want the last slot? - Good timing, you're in. I'll see if I can send friend invites out and get a game started up later this evening (watching Star Wars RoSW now)

Guap, don't worry, more people want to play, we'll just start another game (I can manage 3 at a time, I suspect some others can as well).
User avatar
El Guapo
Posts: 41342
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Axis & Allies Online 1942 - any good?

Post by El Guapo »

Stessier, you can definitely build in sea spaces with enemy ships in them. I was wondering why you weren't.

Upshot is the Pacific theater is in reasonable shape, even factoring in Japan's Siberian conquests.

Sent from my SM-G950U using Tapatalk

Black Lives Matter.
User avatar
raydude
Posts: 3894
Joined: Mon Oct 18, 2004 9:22 am

Re: Axis & Allies Online 1942 - any good?

Post by raydude »

I’d like to be in another game.
User avatar
raydude
Posts: 3894
Joined: Mon Oct 18, 2004 9:22 am

Re: Axis & Allies Online 1942 - any good?

Post by raydude »

What’s the status in the other universe? Is it over? Did the allies win?
User avatar
Lassr
Posts: 16873
Joined: Wed Oct 13, 2004 10:51 am
Location: Rocket City (AL)
Contact:

Re: Axis & Allies Online 1942 - any good?

Post by Lassr »

raydude wrote: Sat May 09, 2020 8:35 pm What’s the status in the other universe? Is it over? Did the allies win?
Universe #1 about to be an Axis victory.
Enlarge Image
The only reason people get lost in thought is because it's unfamiliar territory.

Black Lives Matter
User avatar
El Guapo
Posts: 41342
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Axis & Allies Online 1942 - any good?

Post by El Guapo »

Lassr wrote: Sat May 09, 2020 9:03 pm
raydude wrote: Sat May 09, 2020 8:35 pm What’s the status in the other universe? Is it over? Did the allies win?
Universe #1 about to be an Axis victory.
Enlarge Image
Could be going a smidge better for freedom, I suppose.
Black Lives Matter.
User avatar
Isgrimnur
Posts: 82327
Joined: Sun Oct 15, 2006 12:29 am
Location: Chookity pok
Contact:

Re: Axis & Allies Online 1942 - any good?

Post by Isgrimnur »

Who needs Hawaii anyway?
It's almost as if people are the problem.
Zenn7
Posts: 4449
Joined: Wed Dec 22, 2004 10:15 pm
Location: Michigan

Re: Axis & Allies Online 1942 - any good?

Post by Zenn7 »

Zenn7 wrote: Sat May 09, 2020 8:21 pm
Zenn7 wrote: Sat May 09, 2020 8:06 pm Zenn7
Redfive
Steisser
El Guapo
??

(Who's the last 2)
DBT, want the last slot? - Good timing, you're in. I'll see if I can send friend invites out and get a game started up later this evening (watching Star Wars RoSW now)

Guap, don't worry, more people want to play, we'll just start another game (I can manage 3 at a time, I suspect some others can as well).
Don't think I'm friends with any of you. Sent DBT an invite, didn't see any of the rest of you in the steam friends list, so please let me know your steam ID and I'll send a friend invite (or you can send me one - zenntt777).
Zenn7
Posts: 4449
Joined: Wed Dec 22, 2004 10:15 pm
Location: Michigan

Re: Axis & Allies Online 1942 - any good?

Post by Zenn7 »

raydude wrote: Sat May 09, 2020 8:31 pm I’d like to be in another game.
Looks like the first game is about to end, probably not to early for whoever is in there to start a new game. I'll be happy to join if you need another, but I will defer to someone in that group to get it going as they may not be ready yet.
User avatar
stessier
Posts: 29843
Joined: Tue Dec 21, 2004 12:30 pm
Location: SC

Re: Axis & Allies Online 1942 - any good?

Post by stessier »

In the Real Universe, I can confirm that taking a capital gives you all of the IPCs for a turn - Britain had 98 IPCs to spend on 11 units. I'm sure I chose poorly, but the next turn will be fun.

In the Alternate Universe, the American fleet, taking the advice of our British friends, dealt a serious blow to the Japanese navy off the coast of the Philippines. The Americans attacked with 1 Aircraft Carrier, 2 Subs, 1 Destroyer, 1 Battleship, and 1 Fighter and Bomber from Guam. The Japanese had 3 Transports, 3 Subs, 2 Destroyers, and a Battleship. There were two additional American fighters squadrons doing CAP over the Caroline Islands that didn't get the message to follow the Carrier when it attacked which could have been a devastating turn of events. At first contact, the Americans were able to score a hit on the Battleship and send a Sub to the bottom. The Japanese Battleship returned the favor by sinking an American Sub. During the next round, the American Aircraft Carrier, furious at the fighter mixup, found and sunk another Sub, while the rest of the fleet sunk the remaining Sub and a Destroyer. During the engagement, however, the second American Sub and a Destroyer were lost. On the third and final round, the Carrier managed to single handedly take down the final Japanese Destroyer while the Battleship sunk it's counterpart, but not before it could take down the American fighters and score a hit on the American Battleship. Unfortunately, the three Japanese transports were scuttled before they could be captured. The two lost sheep fighter squadrons chose that moment to return and took up patrolling while the rest of the fleet celebrated it's hard fought victory.

Seriously, I clicked on those two fighters twice to move them into the attack zone and it wouldn't register. I just figured they were moving with the Carrier. I was furious when I saw they hadn't made the trip. It worked out okay, I guess, given my Carrier's ability to roll 1s, but it could have been very, very bad.
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
Global Steam Wishmaslist Tracking
Running____2014: 1300.55 miles____2015: 2036.13 miles____2016: 1012.75 miles____2017: 1105.82 miles____2018: 1318.91 miles__2019: 2000.00 miles
Zenn7
Posts: 4449
Joined: Wed Dec 22, 2004 10:15 pm
Location: Michigan

Re: Axis & Allies Online 1942 - any good?

Post by Zenn7 »

Zenn7 wrote: Sat May 09, 2020 10:34 pm
Zenn7 wrote: Sat May 09, 2020 8:21 pm
Zenn7 wrote: Sat May 09, 2020 8:06 pm Zenn7
Redfive
Steisser
El Guapo
??

(Who's the last 2)
DBT, want the last slot? - Good timing, you're in. I'll see if I can send friend invites out and get a game started up later this evening (watching Star Wars RoSW now)

Guap, don't worry, more people want to play, we'll just start another game (I can manage 3 at a time, I suspect some others can as well).
Don't think I'm friends with any of you. Sent DBT an invite, didn't see any of the rest of you in the steam friends list, so please let me know your steam ID and I'll send a friend invite (or you can send me one - zenntt777).
Got Redfive and Steisser, waiting for DBT to accept I think and waiting for El Guapo's info or friend invite.
User avatar
Lassr
Posts: 16873
Joined: Wed Oct 13, 2004 10:51 am
Location: Rocket City (AL)
Contact:

Re: Axis & Allies Online 1942 - any good?

Post by Lassr »

stessier wrote: Sun May 10, 2020 6:10 am I'm sure I chose poorly, but the next turn will be fun.
Next turn? Oh you silly Limey.
Seriously, I clicked on those two fighters twice to move them into the attack zone and it wouldn't register. I just figured they were moving with the Carrier. I was furious when I saw they hadn't made the trip. It worked out okay, I guess, given my Carrier's ability to roll 1s, but it could have been very, very bad.
I played a few single player games and the carrier/aircraft movement handling is done poorly. Got rather confusing, as is transport loading, if you have more than 1 transport and you are loading and going to different locations.
The only reason people get lost in thought is because it's unfamiliar territory.

Black Lives Matter
Zenn7
Posts: 4449
Joined: Wed Dec 22, 2004 10:15 pm
Location: Michigan

Re: Axis & Allies Online 1942 - any good?

Post by Zenn7 »

In alternate universe Russia...

The Germans are amassing outside Moscow. The Japanese are rounding up everything else outside of Moscow.

We have sent our last armored division out to provide a distraction as we pull the troops in to make our last stand. If our allies are able to turn this around, perhaps, we will rise again.
User avatar
raydude
Posts: 3894
Joined: Mon Oct 18, 2004 9:22 am

Re: Axis & Allies Online 1942 - any good?

Post by raydude »

Ugh, I cannot believe I clicked on the wrong freekin territory to attack! I should be sacked for incompetence. Probably will be soon, by the British.
User avatar
Lassr
Posts: 16873
Joined: Wed Oct 13, 2004 10:51 am
Location: Rocket City (AL)
Contact:

Re: Axis & Allies Online 1942 - any good?

Post by Lassr »

raydude wrote: Sun May 10, 2020 9:45 am Ugh, I cannot believe I clicked on the wrong freekin territory to attack! I should be sacked for incompetence. Probably will be soon, by the British.
one thing I've learned in this first go round, make sure you are doing what you think you are doing before clicking next phase. I mean I left Berlin defended by 1 artillery!!!
The only reason people get lost in thought is because it's unfamiliar territory.

Black Lives Matter
Zenn7
Posts: 4449
Joined: Wed Dec 22, 2004 10:15 pm
Location: Michigan

Re: Axis & Allies Online 1942 - any good?

Post by Zenn7 »

How do you conduct strategic bombing?

Playing my SP game, after they did it to me and I realized the impact, I sent a bomber to Russia, it attacked rather than strategic bombing (died in vein, didn't even take a lowly infantry with him). Same thing in Britain (though he did take a lowly infantry with him at least).
User avatar
Lassr
Posts: 16873
Joined: Wed Oct 13, 2004 10:51 am
Location: Rocket City (AL)
Contact:

Re: Axis & Allies Online 1942 - any good?

Post by Lassr »

Zenn7 wrote: Sun May 10, 2020 10:15 am How do you conduct strategic bombing?

Playing my SP game, after they did it to me and I realized the impact, I sent a bomber to Russia, it attacked rather than strategic bombing (died in vein, didn't even take a lowly infantry with him). Same thing in Britain (though he did take a lowly infantry with him at least).
you have to click on the factory and not the territory.
The only reason people get lost in thought is because it's unfamiliar territory.

Black Lives Matter
Post Reply