Axis & Allies Online 1942 - any good?
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- El Guapo
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Re: Axis & Allies Online 1942 - any good?
Man, I just don't know how I can bounce back from losing 1 IPC for one turn.
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- stessier
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Re: Axis & Allies Online 1942 - any good?
I would like to propose a name change. I'd like to say swap the Alternate Reality and Reality names.
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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- Lassr
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Re: Axis & Allies Online 1942 - any good?
I see the UK fell into my Berlin Trap...
All the fake news is saying the German communications have broken down and the General did not get the order from Hitler to keep his armies in Berlin and he moved them anyhow...FAKE NEWS! It's A Trap!
(sigh...with all those movement lines blurring info, I could have swore I had 4 infantry parked in Berlin, noticed I did not as soon as I started placing reinforcements)
All the fake news is saying the German communications have broken down and the General did not get the order from Hitler to keep his armies in Berlin and he moved them anyhow...FAKE NEWS! It's A Trap!
(sigh...with all those movement lines blurring info, I could have swore I had 4 infantry parked in Berlin, noticed I did not as soon as I started placing reinforcements)
The only reason people get lost in thought is because it's unfamiliar territory.
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Re: Axis & Allies Online 1942 - any good?
Alternate Earth (Zenn7 Russia).
The Nazi forces have hunkered down for the winter it seems. Marshaling their forces for a big push.
We have struck back and given ourselves a little more buffer. We will hold our Southern production facilities for at least one more season. But the Japanese grind forward. Our efforts to slow them down meet with continued failure. Their armies are seemingly unfazed by the vast frozen tundras.
(A tank and an infantry lose to a single infantry??? GRRR... I'd have these people executed for incompetence if the Japanese hadn't already taken care of that for me).
The Nazi forces have hunkered down for the winter it seems. Marshaling their forces for a big push.
We have struck back and given ourselves a little more buffer. We will hold our Southern production facilities for at least one more season. But the Japanese grind forward. Our efforts to slow them down meet with continued failure. Their armies are seemingly unfazed by the vast frozen tundras.
(A tank and an infantry lose to a single infantry??? GRRR... I'd have these people executed for incompetence if the Japanese hadn't already taken care of that for me).
- dbt1949
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Re: Axis & Allies Online 1942 - any good?
I've played 4-5 single player games and one people game always as the Russians and here's what I've gleamed.
The Germans always leave a minimalist force in the West and go straight for the Russians.
The Americans abandon the Pacific and concentrate on the west. However they only go after France and Norway with no more than 3 units. The Germans minimal force is able to handle this after no more than 2-3 turns.
Russians that go on the offense delay their demise by turn or two. But if they stay on defense they lose anyways in less than ten turns.
The Japanese don't seem to care about the United States almost empty west coast. No, they like to go apeshit in Asia.
England will go after France and Norway with 1 or 2 units. They concentrate on India and send 2-3 unit stacks against north Africa and the Japanese. The give up on north Africa pretty quickly to concentrate on defense against the Japanese.
I've never lasted more than bout ten turns so I don't know what happens after that.
I suspect Europe becomes too hard to invade for the allies.
The Germans always leave a minimalist force in the West and go straight for the Russians.
The Americans abandon the Pacific and concentrate on the west. However they only go after France and Norway with no more than 3 units. The Germans minimal force is able to handle this after no more than 2-3 turns.
Russians that go on the offense delay their demise by turn or two. But if they stay on defense they lose anyways in less than ten turns.
The Japanese don't seem to care about the United States almost empty west coast. No, they like to go apeshit in Asia.
England will go after France and Norway with 1 or 2 units. They concentrate on India and send 2-3 unit stacks against north Africa and the Japanese. The give up on north Africa pretty quickly to concentrate on defense against the Japanese.
I've never lasted more than bout ten turns so I don't know what happens after that.
I suspect Europe becomes too hard to invade for the allies.
Ye Olde Farte
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aka dbt1949
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- Lassr
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Re: Axis & Allies Online 1942 - any good?
Some good news, Hitler went ahead and committed suicide after the taking of Berlin, so now we have more competent leaders of the German Armies. We shall create an even better masturbater race!Lassr wrote: ↑Sat May 09, 2020 8:40 am I see the UK fell into my Berlin Trap...
All the fake news is saying the German communications have broken down and the General did not get the order from Hitler to keep his armies in Berlin and he moved them anyhow...FAKE NEWS! It's A Trap!
(sigh...with all those movement lines blurring info, I could have swore I had 4 infantry parked in Berlin, noticed I did not as soon as I started placing reinforcements)
The only reason people get lost in thought is because it's unfamiliar territory.
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- stessier
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Re: Axis & Allies Online 1942 - any good?
You only have to see the Alternate Universe to see it can be different. I've always found the dice a huge factor in Russia's survivability
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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- Lassr
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Re: Axis & Allies Online 1942 - any good?
I think the new rules make it much harder for the allies. Newer is not always better.dbt1949 wrote: ↑Sat May 09, 2020 9:15 am I've played 4-5 single player games and one people game always as the Russians and here's what I've gleamed.
The Germans always leave a minimalist force in the West and go straight for the Russians.
The Americans abandon the Pacific and concentrate on the west. However they only go after France and Norway with no more than 3 units. The Germans minimal force is able to handle this after no more than 2-3 turns.
Russians that go on the offense delay their demise by turn or two. But if they stay on defense they lose anyways in less than ten turns.
The Japanese don't seem to care about the United States almost empty west coast. No, they like to go apeshit in Asia.
England will go after France and Norway with 1 or 2 units. They concentrate on India and send 2-3 unit stacks against north Africa and the Japanese. The give up on north Africa pretty quickly to concentrate on defense against the Japanese.
I've never lasted more than bout ten turns so I don't know what happens after that.
I suspect Europe becomes too hard to invade for the allies.
The only reason people get lost in thought is because it's unfamiliar territory.
Black Lives Matter
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- Lassr
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Re: Axis & Allies Online 1942 - any good?
very true, Russia would probably be still hanging on if the defense got better roles in our universe.
The only reason people get lost in thought is because it's unfamiliar territory.
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- stessier
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Re: Axis & Allies Online 1942 - any good?
I know it's only going to last a turn, but it's the psychological effect we are hoping makes the difference.Lassr wrote: ↑Sat May 09, 2020 8:40 am I see the UK fell into my Berlin Trap...
All the fake news is saying the German communications have broken down and the General did not get the order from Hitler to keep his armies in Berlin and he moved them anyhow...FAKE NEWS! It's A Trap!
(sigh...with all those movement lines blurring info, I could have swore I had 4 infantry parked in Berlin, noticed I did not as soon as I started placing reinforcements)
What is the rule about IPCs after you lose your capital?
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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- stessier
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Re: Axis & Allies Online 1942 - any good?
I don't know if that's a result of autocorrect, but it made me laugh.Lassr wrote: ↑Sat May 09, 2020 9:26 amSome good news, Hitler went ahead and committed suicide after the taking of Berlin, so now we have more competent leaders of the German Armies. We shall create an even better masturbater race!Lassr wrote: ↑Sat May 09, 2020 8:40 am I see the UK fell into my Berlin Trap...
All the fake news is saying the German communications have broken down and the General did not get the order from Hitler to keep his armies in Berlin and he moved them anyhow...FAKE NEWS! It's A Trap!
(sigh...with all those movement lines blurring info, I could have swore I had 4 infantry parked in Berlin, noticed I did not as soon as I started placing reinforcements)
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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- Lassr
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Re: Axis & Allies Online 1942 - any good?
If I remember correctly, you would get a huge boost and I cannot purchase until I take my capital back. Not sure in this version.stessier wrote: ↑Sat May 09, 2020 9:30 amI know it's only going to last a turn, but it's the psychological effect we are hoping makes the difference.Lassr wrote: ↑Sat May 09, 2020 8:40 am I see the UK fell into my Berlin Trap...
All the fake news is saying the German communications have broken down and the General did not get the order from Hitler to keep his armies in Berlin and he moved them anyhow...FAKE NEWS! It's A Trap!
(sigh...with all those movement lines blurring info, I could have swore I had 4 infantry parked in Berlin, noticed I did not as soon as I started placing reinforcements)
What is the rule about IPCs after you lose your capital?
The only reason people get lost in thought is because it's unfamiliar territory.
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- Lassr
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Re: Axis & Allies Online 1942 - any good?
stessier wrote: ↑Sat May 09, 2020 9:31 amI don't know if that's a result of autocorrect, but it made me laugh.Lassr wrote: ↑Sat May 09, 2020 9:26 amSome good news, Hitler went ahead and committed suicide after the taking of Berlin, so now we have more competent leaders of the German Armies. We shall create an even better masturbater race!Lassr wrote: ↑Sat May 09, 2020 8:40 am I see the UK fell into my Berlin Trap...
All the fake news is saying the German communications have broken down and the General did not get the order from Hitler to keep his armies in Berlin and he moved them anyhow...FAKE NEWS! It's A Trap!
(sigh...with all those movement lines blurring info, I could have swore I had 4 infantry parked in Berlin, noticed I did not as soon as I started placing reinforcements)
The only reason people get lost in thought is because it's unfamiliar territory.
Black Lives Matter
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- raydude
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Re: Axis & Allies Online 1942 - any good?
In the Zenn7 universe, reports are coming in to the German High Command about a "Man in the High Castle" film, showing a Berlin that has fallen due to being left undefended. "This shall not happen in our universe!" stated Oberfeldmarshall Raydude. Germany has taken back France, the low countries, and Finland. Admiral Doenitz has been given more new subs with which to menace the Mediterranean sea.
- El Guapo
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Re: Axis & Allies Online 1942 - any good?
I did not love the dice that round.
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Re: Axis & Allies Online 1942 - any good?
That round would virtually every round in the game so far for me.
*******************************
The remaining Russian naval commander in charge of last vessel has finally paid enough attention (thanks in part to the neon "STRIKE HERE!" sign from the Americans), only to demonstrate not only is he incompetent in when and where to engage, his firing crew couldn't hit the broad side of a battleship (or at least not a submarine). Thus ending the Russian navy.
The Germans have left us another opening to further buffer us from them. The Japanese aggressively pushed into our border. We sent a few troops out to destroy one of their lone armored divisions, but that will only be a minor speed bump on their march.
It is just about time to focus our efforts on fortifying Moscow.
- stessier
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Re: Axis & Allies Online 1942 - any good?
Yes, this game taught me very young how unfair dice can be and this game has brought it all roaring back.
I don't know if I should admit this, but the only reason the Japanese got a foothold in North America is because I completely lost sight of the half of their navy that went North to carry out that attack. Turns out my intelligence corps was thoroughly infiltrated by spies and sympathizers and it's been a struggle to get everything turned around.The remaining Russian naval commander in charge of last vessel has finally paid enough attention (thanks in part to the neon "STRIKE HERE!" sign from the Americans), only to demonstrate not only is he incompetent in when and where to engage, his firing crew couldn't hit the broad side of a battleship (or at least not a submarine). Thus ending the Russian navy.
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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- stessier
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Re: Axis & Allies Online 1942 - any good?
Also, with dbt mostly out of it, I could handle another game or two if we want to start a few more.
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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- Redfive
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Re: Axis & Allies Online 1942 - any good?
Please, someone send out invites.
I don't mind but not sure if I have all of you on friends list yet.
I don't mind but not sure if I have all of you on friends list yet.
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Re: Axis & Allies Online 1942 - any good?
Zenn7
Redfive
Steisser
??
??
(Who's the last 2)
Redfive
Steisser
??
??
(Who's the last 2)
- El Guapo
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Re: Axis & Allies Online 1942 - any good?
Sure, I'd do another, though I'd defer to anyone who is not in either of the current games.
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- dbt1949
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Re: Axis & Allies Online 1942 - any good?
I volunteer if you need somebody for Russia. What can I say, I want to try something new.
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Re: Axis & Allies Online 1942 - any good?
DBT, want the last slot? - Good timing, you're in. I'll see if I can send friend invites out and get a game started up later this evening (watching Star Wars RoSW now)
Guap, don't worry, more people want to play, we'll just start another game (I can manage 3 at a time, I suspect some others can as well).
- El Guapo
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Re: Axis & Allies Online 1942 - any good?
Stessier, you can definitely build in sea spaces with enemy ships in them. I was wondering why you weren't.
Upshot is the Pacific theater is in reasonable shape, even factoring in Japan's Siberian conquests.
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Upshot is the Pacific theater is in reasonable shape, even factoring in Japan's Siberian conquests.
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- raydude
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Re: Axis & Allies Online 1942 - any good?
I’d like to be in another game.
- raydude
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Re: Axis & Allies Online 1942 - any good?
What’s the status in the other universe? Is it over? Did the allies win?
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Re: Axis & Allies Online 1942 - any good?
The only reason people get lost in thought is because it's unfamiliar territory.
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- El Guapo
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Re: Axis & Allies Online 1942 - any good?
Could be going a smidge better for freedom, I suppose.
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Re: Axis & Allies Online 1942 - any good?
Who needs Hawaii anyway?
It's almost as if people are the problem.
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Re: Axis & Allies Online 1942 - any good?
Don't think I'm friends with any of you. Sent DBT an invite, didn't see any of the rest of you in the steam friends list, so please let me know your steam ID and I'll send a friend invite (or you can send me one - zenntt777).Zenn7 wrote: ↑Sat May 09, 2020 8:21 pmDBT, want the last slot? - Good timing, you're in. I'll see if I can send friend invites out and get a game started up later this evening (watching Star Wars RoSW now)
Guap, don't worry, more people want to play, we'll just start another game (I can manage 3 at a time, I suspect some others can as well).
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Re: Axis & Allies Online 1942 - any good?
Looks like the first game is about to end, probably not to early for whoever is in there to start a new game. I'll be happy to join if you need another, but I will defer to someone in that group to get it going as they may not be ready yet.
- stessier
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Re: Axis & Allies Online 1942 - any good?
In the Real Universe, I can confirm that taking a capital gives you all of the IPCs for a turn - Britain had 98 IPCs to spend on 11 units. I'm sure I chose poorly, but the next turn will be fun.
In the Alternate Universe, the American fleet, taking the advice of our British friends, dealt a serious blow to the Japanese navy off the coast of the Philippines. The Americans attacked with 1 Aircraft Carrier, 2 Subs, 1 Destroyer, 1 Battleship, and 1 Fighter and Bomber from Guam. The Japanese had 3 Transports, 3 Subs, 2 Destroyers, and a Battleship. There were two additional American fighters squadrons doing CAP over the Caroline Islands that didn't get the message to follow the Carrier when it attacked which could have been a devastating turn of events. At first contact, the Americans were able to score a hit on the Battleship and send a Sub to the bottom. The Japanese Battleship returned the favor by sinking an American Sub. During the next round, the American Aircraft Carrier, furious at the fighter mixup, found and sunk another Sub, while the rest of the fleet sunk the remaining Sub and a Destroyer. During the engagement, however, the second American Sub and a Destroyer were lost. On the third and final round, the Carrier managed to single handedly take down the final Japanese Destroyer while the Battleship sunk it's counterpart, but not before it could take down the American fighters and score a hit on the American Battleship. Unfortunately, the three Japanese transports were scuttled before they could be captured. The two lost sheep fighter squadrons chose that moment to return and took up patrolling while the rest of the fleet celebrated it's hard fought victory.
Seriously, I clicked on those two fighters twice to move them into the attack zone and it wouldn't register. I just figured they were moving with the Carrier. I was furious when I saw they hadn't made the trip. It worked out okay, I guess, given my Carrier's ability to roll 1s, but it could have been very, very bad.
In the Alternate Universe, the American fleet, taking the advice of our British friends, dealt a serious blow to the Japanese navy off the coast of the Philippines. The Americans attacked with 1 Aircraft Carrier, 2 Subs, 1 Destroyer, 1 Battleship, and 1 Fighter and Bomber from Guam. The Japanese had 3 Transports, 3 Subs, 2 Destroyers, and a Battleship. There were two additional American fighters squadrons doing CAP over the Caroline Islands that didn't get the message to follow the Carrier when it attacked which could have been a devastating turn of events. At first contact, the Americans were able to score a hit on the Battleship and send a Sub to the bottom. The Japanese Battleship returned the favor by sinking an American Sub. During the next round, the American Aircraft Carrier, furious at the fighter mixup, found and sunk another Sub, while the rest of the fleet sunk the remaining Sub and a Destroyer. During the engagement, however, the second American Sub and a Destroyer were lost. On the third and final round, the Carrier managed to single handedly take down the final Japanese Destroyer while the Battleship sunk it's counterpart, but not before it could take down the American fighters and score a hit on the American Battleship. Unfortunately, the three Japanese transports were scuttled before they could be captured. The two lost sheep fighter squadrons chose that moment to return and took up patrolling while the rest of the fleet celebrated it's hard fought victory.
Seriously, I clicked on those two fighters twice to move them into the attack zone and it wouldn't register. I just figured they were moving with the Carrier. I was furious when I saw they hadn't made the trip. It worked out okay, I guess, given my Carrier's ability to roll 1s, but it could have been very, very bad.
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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Re: Axis & Allies Online 1942 - any good?
Got Redfive and Steisser, waiting for DBT to accept I think and waiting for El Guapo's info or friend invite.Zenn7 wrote: ↑Sat May 09, 2020 10:34 pmDon't think I'm friends with any of you. Sent DBT an invite, didn't see any of the rest of you in the steam friends list, so please let me know your steam ID and I'll send a friend invite (or you can send me one - zenntt777).Zenn7 wrote: ↑Sat May 09, 2020 8:21 pmDBT, want the last slot? - Good timing, you're in. I'll see if I can send friend invites out and get a game started up later this evening (watching Star Wars RoSW now)
Guap, don't worry, more people want to play, we'll just start another game (I can manage 3 at a time, I suspect some others can as well).
- Lassr
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Re: Axis & Allies Online 1942 - any good?
Next turn? Oh you silly Limey.
I played a few single player games and the carrier/aircraft movement handling is done poorly. Got rather confusing, as is transport loading, if you have more than 1 transport and you are loading and going to different locations.Seriously, I clicked on those two fighters twice to move them into the attack zone and it wouldn't register. I just figured they were moving with the Carrier. I was furious when I saw they hadn't made the trip. It worked out okay, I guess, given my Carrier's ability to roll 1s, but it could have been very, very bad.
The only reason people get lost in thought is because it's unfamiliar territory.
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Re: Axis & Allies Online 1942 - any good?
In alternate universe Russia...
The Germans are amassing outside Moscow. The Japanese are rounding up everything else outside of Moscow.
We have sent our last armored division out to provide a distraction as we pull the troops in to make our last stand. If our allies are able to turn this around, perhaps, we will rise again.
The Germans are amassing outside Moscow. The Japanese are rounding up everything else outside of Moscow.
We have sent our last armored division out to provide a distraction as we pull the troops in to make our last stand. If our allies are able to turn this around, perhaps, we will rise again.
- raydude
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Re: Axis & Allies Online 1942 - any good?
Ugh, I cannot believe I clicked on the wrong freekin territory to attack! I should be sacked for incompetence. Probably will be soon, by the British.
- Lassr
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Re: Axis & Allies Online 1942 - any good?
one thing I've learned in this first go round, make sure you are doing what you think you are doing before clicking next phase. I mean I left Berlin defended by 1 artillery!!!
The only reason people get lost in thought is because it's unfamiliar territory.
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Re: Axis & Allies Online 1942 - any good?
How do you conduct strategic bombing?
Playing my SP game, after they did it to me and I realized the impact, I sent a bomber to Russia, it attacked rather than strategic bombing (died in vein, didn't even take a lowly infantry with him). Same thing in Britain (though he did take a lowly infantry with him at least).
Playing my SP game, after they did it to me and I realized the impact, I sent a bomber to Russia, it attacked rather than strategic bombing (died in vein, didn't even take a lowly infantry with him). Same thing in Britain (though he did take a lowly infantry with him at least).
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Re: Axis & Allies Online 1942 - any good?
you have to click on the factory and not the territory.Zenn7 wrote: ↑Sun May 10, 2020 10:15 am How do you conduct strategic bombing?
Playing my SP game, after they did it to me and I realized the impact, I sent a bomber to Russia, it attacked rather than strategic bombing (died in vein, didn't even take a lowly infantry with him). Same thing in Britain (though he did take a lowly infantry with him at least).
The only reason people get lost in thought is because it's unfamiliar territory.
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