Page 1 of 2
Seven [Isometric RPG by Witcher folk]
Posted: Mon Aug 17, 2015 1:43 pm
by Grifman
Seven is a Thief-inspired, 3D isometric RPG, in which you take on a role of a lone traveller. You’re going to explore a nonlinear, sandbox world- Empire of Vetrall.
Classic isometric gameplay is going to be redefined with parkour climbing system that gives you the ability of free-traversing obstacles on any height horizontally and vertically.
Quest line set in a „beyond post-apocalyptic” environment is created by minds behind The Witcher 3: Wild Hunt. You can expect branching choices with moral consequences. More to come soon.
More details and concept art at the link:
http://seven-game.com/en/
Re: Seven [Isometric RPG by Witcher folk]
Posted: Mon Aug 17, 2015 3:08 pm
by Daehawk
Wow...Im light headed. Love that art.
They do need to proof their fact sheet. Has errors. I can be hired cheap...(Ill use my wife she is an ex teacher) hehehe
Re: Seven [Isometric RPG by Witcher folk]
Posted: Mon Aug 17, 2015 3:12 pm
by Cylus Maxii
Looks neat!
Re: Seven [Isometric RPG by Witcher folk]
Posted: Mon Aug 17, 2015 3:26 pm
by tgb
Daehawk wrote:
They do need to proof their fact sheet. Has errors. I can be hired cheap...(Ill use my wife she is an ex teacher) hehehe
Re: Seven [Isometric RPG by Witcher folk]
Posted: Mon Aug 17, 2015 5:33 pm
by Papa Smurph
tgb wrote:Daehawk wrote:
They do need to proof their fact sheet. Has errors. I can be hired cheap...(Ill use my wife she is an ex teacher) hehehe
That's awesome, tgb!
Re: Seven [Isometric RPG by Witcher folk]
Posted: Mon Aug 17, 2015 9:43 pm
by Jaymann
Will watch this one closely.
Re: Seven [Isometric RPG by Witcher folk]
Posted: Mon Aug 17, 2015 11:02 pm
by Hamsterball_Z
What's in the box?
Re: Seven [Isometric RPG by Witcher folk]
Posted: Tue Aug 18, 2015 7:22 am
by weashell
I like the art and concept looks very cool! Good luck with project keep us updated.
Re: Seven [Isometric RPG by Witcher folk]
Posted: Tue Aug 18, 2015 10:20 am
by Daehawk
I did say Id use my wife...she is always correcting me.
Re: Seven [Isometric RPG by Witcher folk]
Posted: Fri Oct 30, 2015 3:26 pm
by Daehawk
Re: Seven [Isometric RPG by Witcher folk]
Posted: Fri Nov 06, 2015 10:09 pm
by Daehawk
Having fun keeping up with this. They email when new stuff is out. Some new audio stories now and reading. Looking like a fun interesting game to come. Think Im going to love the setting / world. Hope its a hit and they can expand it and it not just do ok and kinda disappear.
Again the homepage for anyone...
http://seven-game.com/en/
Re: Seven [Isometric RPG by Witcher folk]
Posted: Sun Nov 08, 2015 9:32 am
by Giles Habibula
Anything inspired by Thief has got my attention.
This won't be coming anytime soon, will it?
Re: Seven [Isometric RPG by Witcher folk]
Posted: Sun Nov 08, 2015 9:33 am
by Giles Habibula
Hamsterball_Z wrote:What's in the box?
I just now got the reference.
Re: Seven [Isometric RPG by Witcher folk]
Posted: Wed Apr 20, 2016 5:12 pm
by Daehawk
The reveal trailer is out!
I want this. I must have this.
Re: Seven [Isometric RPG by Witcher folk]
Posted: Wed Apr 20, 2016 7:19 pm
by Jaymann
I would love to see the original Fallout redone with this engine.
Re: Seven [Isometric RPG by Witcher folk]
Posted: Wed Apr 20, 2016 7:37 pm
by Daehawk
Or unfinished 3...Van Buren.
Re: Seven [Isometric RPG by Witcher folk]
Posted: Wed Apr 20, 2016 10:18 pm
by Blackhawk
Isometric Borderlands?
Re: Seven [Isometric RPG by Witcher folk]
Posted: Wed Apr 20, 2016 10:21 pm
by Smoove_B
No, I don't think so. From the game's
website:
Seven is a Thief-inspired, 3D isometric RPG, in which you take on the role of a lone traveller. You’re going to explore a nonlinear, sandbox world - the Empire of Vetrall.
Classic isometric gameplay is going to be redefined. We have created a parkour climbing system that gives you the ability of free-traversing obstacles, of any height, horizontally and vertically.
Re: Seven [Isometric RPG by Witcher folk]
Posted: Wed Apr 20, 2016 10:50 pm
by Blackhawk
Oh, I know the gameplay isn't. Seeing the art design and hearing the music, though, Borderlands was the first thing to pop into my head.
Re: Seven [Isometric RPG by Witcher folk]
Posted: Thu Apr 21, 2016 7:56 am
by Smoove_B
Oh..wow. I didn't even pick up on the art style. Might be time for new glasses.
Re: Seven [Isometric RPG by Witcher folk]
Posted: Thu Apr 21, 2016 8:06 am
by Paingod
Blackhawk wrote:Seeing the art design and hearing the music, though, Borderlands was the first thing to pop into my head.
Yeah. It's close to that - lots of shades of brown and looks like some cell shading.
The gameplay, though, looks like an isometric Assassin's Creed.
Re: Seven [Isometric RPG by Witcher folk]
Posted: Thu Apr 21, 2016 8:18 am
by Stuie
They lost me at "parkour". Why do I foresee a game devolving into a series of jumping puzzles?
Re: Seven [Isometric RPG by Witcher folk]
Posted: Thu Apr 21, 2016 8:54 am
by Paingod
When you've got a new game mechanic, abuse it!
Re: Seven [Isometric RPG by Witcher folk]
Posted: Thu Apr 21, 2016 4:06 pm
by Grifman
Unfortunately, it's control scheme is built around a controller so that probably excludes me. Just can't deal with controllers, has to be kb+mouse for me
Re: Seven [Isometric RPG by Witcher folk]
Posted: Thu Apr 21, 2016 4:14 pm
by Madmarcus
Oh well; the game sounds fun but if its controller only I'll probably skip it.
Re: Seven [Isometric RPG by Witcher folk]
Posted: Thu Apr 21, 2016 4:45 pm
by Daehawk
Where are you guys seeing this controller only? That makes no sense. Its a PC rpg of course it will support kb/mouse. The jumping stuff wouldn't require a controller.
Re: Seven [Isometric RPG by Witcher folk]
Posted: Fri Apr 22, 2016 1:00 am
by Daehawk
I sent them a msg asking if Seven would have full support for keyboard and mouse and they replied via email just now...
Hi,
Sure it’ll have.
Pozdrawiam / Kind Regards
Jakub Ryłko
Re: Seven [Isometric RPG by Witcher folk]
Posted: Fri Apr 22, 2016 9:04 am
by Madmarcus
That's good to know and makes me interested again.
Re: Seven [Isometric RPG by Witcher folk]
Posted: Fri Apr 22, 2016 9:25 am
by Smoove_B
The game is also cursed.
Re: Seven [Isometric RPG by Witcher folk]
Posted: Fri Apr 22, 2016 9:43 am
by LordMortis
Stuie wrote:They lost me at "parkour". Why do I foresee a game devolving into a series of jumping puzzles?
I wouldn't say lost me, I would say have me concerned. If Parkour is code for point and click path finding in a 3D landscape then I'm good. If Parkour is code for jumping puzzles, then I'm out.
Re: Seven [Isometric RPG by Witcher folk]
Posted: Fri Apr 22, 2016 10:14 am
by Jaymann
Parkour
Re: Seven [Isometric RPG by Witcher folk]
Posted: Mon May 09, 2016 5:06 pm
by Daehawk
Got an email from them with 3 new links to stuff for Seven. They went to PAX too.
PC Gamer story and video
the escapist story
Destructoid story
Re: Seven [Isometric RPG by Witcher folk]
Posted: Mon May 09, 2016 5:11 pm
by killbot737
Re: Seven [Isometric RPG by Witcher folk]
Posted: Mon May 09, 2016 6:15 pm
by Daehawk
I dont recall having all that much trouble with U8's jumping. Then again I never finished it.
Parkour...I hate it from the word itself to the stupid shit that the stupid people do. But I think in Seven the movement stuff looks great and needed. Fits in and should be fine.
Re: Seven [Isometric RPG by Witcher folk]
Posted: Mon May 09, 2016 6:40 pm
by killbot737
Original unpatched U8 was a fucking
nightmare when it came to placing items on the ground and those gorram jumps!
Re: Seven [Isometric RPG by Witcher folk]
Posted: Mon May 16, 2016 9:48 am
by Daehawk
Re: Seven [Isometric RPG by Witcher folk]
Posted: Mon May 16, 2016 12:41 pm
by Suitably Ironic Moniker
The game looks nice, and I can see the gameplay working with the parkour, but I hope I don't have to listen to the narrator (presumably the protagonist) prattle on too much. Geralt, he ain't.
Re: Seven [Isometric RPG by Witcher folk]
Posted: Thu Jan 26, 2017 10:34 am
by Daehawk
Re: Seven [Isometric RPG by Witcher folk]
Posted: Mon Apr 24, 2017 6:02 pm
by KDH
.
... new trailer featuring music from Gavin Dunne (Miracle of Sound) and Marcin Przybyłowicz (composer for Seven, as well as Witcher3)
Seven: The Days Long Gone - Gameplay Trailer - April 2017
STEAM announcement
Coming 2017
Re: Seven [Isometric RPG by Witcher folk]
Posted: Tue Apr 25, 2017 11:12 am
by Jag
Looks soooo good.