coopasonic wrote:I looked at my outstanding achievements and most look achievable (ha!), but...
Quote:
Looked Everywhere
Loot all Scavenging Locations
Explosions Are Not Enough
Complete all optional objectives in all camps
nope.. nope nope nope
Ha! Those are pretty much guarantees for me. When I finished an open world game, they have to change its genre to CLOSED world.
Since we're on the subject, I've noticed I've become an open world interface snob.
I like my collectibles clearly marked, and I like to know exactly how many there are, how many I have left, etc. I want spreadsheet-levels of organization so that I can be 100% positive I've done everything. For instance, I LOVE that Mad Max colors the region differently once it's been "cleared." That kind of little detail thrills me to no end. I actually get a little excited when I see a game that "gets" that OCD-gamer mentality.
I'd argue that one of the primary reasons I'm loving Mad Max so much is the interface. Filling in those little boxes and watching percentages go up is immensely satisfying.
The other thing it does very well is give you some purpose behind seeking out those little collectibles. You've got Max upgrades, you've got stronghold upgrades, you've got car upgrades, you've got Max level-based upgrades, you've got Archangel collections, you've got all the "glossary" based stuff to collect (Locations, Enemies, etc.), you've got territories to reduce threat in - almost everything you do in the game outside of the story mission still serves a purpose in that it is going to make your life easier if you do it. As a counter-example to that, one of the few open world games I did not bother with all the collectibles was Watch Dogs, because ultimately a lot of it was just busy work.