OOTP 12
Posted: Fri Jan 28, 2011 11:15 am
It's that time of the year - Pre-orders now available for Out of the Park 12.
Here's the press blurb:
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Here's the press blurb:
I'm fairly meh on this year's feature list - to be honest I'm more excited about the talk about OOTP13:Lineup Improvements in OOTP 12
PC Gamer called OOTP 11 "a no-doubt, walk-off home run no-brainer to become a part of your game collection," and OOTP 12 is no different. Our All-Star lineup of features gets better every year, and we've again improved many of them during this off-season. We're not done yet, so stay tuned to future newsletters.
2011 Major League Rosters
Here's a treat: the best roster set we've ever produced, from the big leagues' top stars to the guys making their debuts in rookie leagues. All players are individually rated with updated statistics and realistic contract data. Last year's top draft picks are included too. Could Bryce Harper and Stephen Strasburg, with the veteran leadership of newly-acquired All-Star Jayson Werth, help propel the Washington Nationals to the top of the National League East in coming seasons?
Revamped Financial System
The Philadelphia Phillies shook the baseball world this winter when they signed top-flight free agent pitcher Cliff Lee, despite expectations that he would opt for the highest bidder. Now you can do the same with OOTP's improved player contract negotiations, which are more realistic and fun. You can even try to talk your owner into expanding the available budget, letting you squeeze in another All-Star contract. Don't forget to stay on top of the latest free agent signings and other news in the new off-season center, and keep your finger on the pulse of your team's finances with an improved view.
Contract possibilities are now more realistic, including vesting options, buyouts, minor league split contracts, signing bonuses and more performance bonus options. You can even now include remaining contract payments as an option in trades with AI-controlled GMs.
Online Leagues
We're proud to support Official OOTP Online Leagues with a full-featured interface inside OOTP 12. With just one click, you can join a team, and creating a league is just as easy. Commissioners can make their leagues public and advertise open teams, with the ability to accept or deny requests from would-be GMs.
Official OOTP Online Leagues offer several key advantages:
* League files are patches rather than full-size files, saving plenty of up- and download time.
* Reports can be saved in MySQL databases, increasing their upload speed.
* Forget about FTP: team data exports and imports work through the database. That results in improved compatibility and security for the league web site server.
* An export tracker.
* The promise of more great features to come, including online drafts and trades.
Greater Immersion and Realism
Historical leagues benefit from improved AI and real life transactions and as-played lineups as optional features. Thanks to OOTP's sophisticated game engine, you'll be able to enjoy the most realistic historical simulation results possible. How would the 1927 Yankees fare against their 1961 counterparts?
In addition, storylines have been expanded, and there are new ways to interact with your players. News presentations have also been revamped, making you feel like you're part of the hectic 24-hour "better stay on top of this" news cycle that dominates today's sports reporting.
In-Game and Core Engine Changes
Like a manager constantly seeking ways to get the most out of his lineup, we're always tinkering under OOTP's hood. Here's what you can look forward to this year:
* Recoded parts of the in-game AI, making it the most challenging ever in an OOTP game.
* Improved in-game sound, adding better quality sound files and more variation.
* Improved player evaluation AI, resulting in more realistic AI roster moves.
* Recoded parts of the trading AI.
* Recoded parts of the scouting engine.
* Improved injury and recovery system.
* Added WAR (Wins Above Replacement) as a statistic.
* Added a playoff roster for more realistic team transactions.
* Greatly enhanced the world database structure, resulting in more realistic fictional league and player creation.
* Added a simulation module, allowing you to match up two teams from the same league for a set number of games and see the simulation results. This is great for research purposes or just for toying around. For example, how would the 1927 Yankees fare against the 2004 Red Sox?
The stadium builder will be introduced alongside the 2D/3D engine in OOTP 13.
The graphics will be good-looking, but not incredibly complex. You'll see the whole field from above, there is no zooming/camera movement. And since it's driven by OpenGL, it will even be running smooth on 10 year old PCs I guess
Think of FPS Baseball '95 as an example, but with better textures...
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