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WW - OO JL : Game Over

Posted: Wed Jun 18, 2008 11:40 am
by Chaosraven
Image

THE HEROES
Superman - Superman cannot be Lynched. An attempt to do so will reveal Superman to all and does count as the lynch that day. Superman can still be killed at Night by the Villains (they have Kryptonite Bullets)

Wonder Woman - Each night, Wonder Woman can compel truth regarding the Role of any other Player. If that Player is targeted for attack by the Villains that evening, the attack will fail. Wonder Woman cannot check the same Player twice in the Game.

Batman - As long as Batman is alive, the status of a Lynch will reveal Villain/Hero/Normal. Otherwise there will be no results given for a Lynch.

Green Arrow - has a Single Arrow. Green Arrow must PM his intent prior to majority vote to use his arrow during the Day. If Green Arrow shoots either a Hero or a Villain that Player will die. If Green Arrow shoots a Normal, that player will not die and the target cannot be the Target of the Villains Kill that Night.

Martian Manhunter - Martian Manhunter has Telepathy and must contact One Other Player each Night. He may contact the same person on consecutive nights. If either Martian Manhunter or his Contact are killed by the Villains, both will die. If one is protected the protection does not extend to the other.

Green Lantern - Green Lantern may use his Ring, either during the Day or the Night. He chooses a Target and that Players Abilities are negated during that phase. Green Lantern may not choose the same Player twice in the Game. Use of the Ring does Not Reveal Green Lantern, but the target is informed of its influence when chosen.

Wonder Twins - the Wonder Twins may communicate with each other at all times. Both may send a Message to Transform to the moderator. This will not affect gameplay in any fashion, but will amuse the moderator.

-------------------------------------------------

NORMALS
Normals - no special abilities.

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THE VILLAINS

Lex Luthor - Lex may discover the identity of one Player at Night. As long as Lex is alive the Villains will learn the identity of any Player the Villains kill at Night.

Joker - the Joker has a bomb. A very nasty Bomb. If Lynched, the Joker may use the bomb to kill any one Player of his choosing. If alive, may convert a Normal to Harley Quin once per game.

Harley Quin - Harley has no abilities after Conversion. If a Normal is Targeted by the Villains and the Joker is alive, they may choose to convert that Player to Harley.

Re: WW - OO Justice League

Posted: Wed Jun 18, 2008 11:40 am
by Chaosraven
Players


1. Mr Bubbles
2. Remus West
3. Kraegor
4. Newcastle
5. Lassr
6. Grundbegriff
7. JimDave
8. triggercut
9. Austin
10. sectoid
11. stessier
12. tru1cy
13. Sean, Minister of KtSP
14. Unagi
15. Scoop20906
16. RevHempus71
17. semaj
-------------------------
Night Activity:
Wonder Woman *may* Lasso one other Player she has not already Compelled. If that Player is the Target of the Villains that night, the attack will Fail. Neither Wonder Woman nor the Target will be notified.

Martian Manhunter must contact One Other Player each Night. He may contact the same person on consecutive nights. If either is the Target of the Villains, both will Die that Night.
*MUST contact the Player
**if the actual target is Lassoed the attack is prevented
*** in the event the Target is unprotected, the Lasso will save the Protected Connected
**** in the event the Contact is a Villain, the Villain *WILL* die

Green Lantern may use his Ring to negate a previously unchosen Players Powers during that phase.
**** the target is informed of its influence when chosen.

Lex Luthor may discover the identity of one Player at Night by submitting a Scan.

Villains submit an Attack.
***** If Joker is alive, may convert a Normal to Harley Quin once per game, option will be presented upon a Successful Attack against a Normal.

Any player may post in the thread whatever they wish during the Night.
PM: the Wonder Twins may PM at all times.
PM: the Villains may PM at all times.
PM: Martian Manhunter and his Contact may PM as soon as Night has begun, but must stop if either are killed or when Day Begins.
No other Players are allowed to PM each other during the Game.

Day Activity:
Voting is by Actual Majority, once reached votes may not be Withdrawn and any added will not count.

Green Arrow may PM his intent prior to majority vote to use his one arrow during the Day.

Green Lantern may use his Ring to negate a previously unchosen Players Powers during that phase. (unless he has used his Power during the Night Phase immediately prior)
**** the target is informed of its influence when chosen.

PM: the Wonder Twins may PM at all times.
PM: the Villains may PM at all times.

Re: WW - OO Justice League

Posted: Wed Jun 18, 2008 11:40 am
by Chaosraven
more stuff

What happens when the Green Lantern chooses me?
Superman - if Day: a Lynch will be Successful, and his identity will not be revealed.
Wonder Woman - if Night: Compulsion will be Null. No Scan, No Protection, and that Player will be considered to have been "previously chosen".
Batman - if Day: No results for a Lynch.
Green Arrow - if Day: Arrow use ineligible that Day.
Martian Manhunter - if Night: if Contact already made, must cease. Broken connection will not result in Paired Death.
Wonder Twins - must Cease PM Contact. Other twin will still be allowed to send One Way Messages, but affected Twin may not respond by PM.

Lex Luthor - if Night: Scan will be Blocked. Will not learn identity of Player the Villains kill at Night.
Joker - May not use Bomb if Day, May not Convert if Night.


ROLES:
The PM info sent for roles is the text in the OP

Re: WW - OO Justice League

Posted: Wed Jun 18, 2008 11:52 am
by Kelric
In.

Re: WW - OO Justice League

Posted: Wed Jun 18, 2008 11:55 am
by Mr Bubbles
Count me IN

Re: WW - OO Justice League

Posted: Wed Jun 18, 2008 12:21 pm
by Remus West
if Bubbles and Kelric are in then I have to play or else they will have nobody to blame for the loss. :lol:

Re: WW - OO Justice League

Posted: Wed Jun 18, 2008 12:24 pm
by Kraegor
considering the debacle that was my last game... can I be Joker?

Re: WW - OO Justice League

Posted: Wed Jun 18, 2008 12:27 pm
by The Meal
Could you change the text of "Normals" to "Aquaman"? That'd entertain the me.

Re: WW - OO Justice League

Posted: Wed Jun 18, 2008 1:06 pm
by Newcastle
sure i'll play

uhm lynch stessier - i am bitter bout the last game is all...bitter i say...BITTER

and man batman has a pretty lame power for being an uber crime fighter :D

Re: WW - OO Justice League

Posted: Wed Jun 18, 2008 1:06 pm
by Chaosraven
Chaosraven wrote:NORMALS
Normals - no special abilities. (each Normal will receive notification he is Aquaman)

Re: WW - OO Justice League

Posted: Wed Jun 18, 2008 1:14 pm
by Lassr
In.

Re: WW - OO Justice League

Posted: Wed Jun 18, 2008 1:29 pm
by Chaosraven
The Meal wrote:Could you change the text of "Normals" to "Aquaman"? That'd entertain the me.
All normals will be informed they are Aquaman.
Kraegor wrote:considering the debacle that was my last game... can I be Joker?
Ok, but that'll make for a pretty short game. Go ahead and pick Lex as well

you guys in?

Re: WW - OO Justice League

Posted: Wed Jun 18, 2008 1:31 pm
by The Meal
Nyet. :(

Re: WW - OO Justice League

Posted: Wed Jun 18, 2008 1:39 pm
by Mr Bubbles
Remus West wrote:if Bubbles and Kelric are in then I have to play or else they will have nobody to blame for the loss. :lol:
Time might have past, but the scars never healed. Freeeedoommmmm!!!!!!!!

Re: WW - OO Justice League

Posted: Wed Jun 18, 2008 1:44 pm
by Lassr
The Meal wrote:Nyet. :(
as Peter Griffin would say...

"Come ooonnnn, come oonnn"

Re: WW - OO Justice League

Posted: Wed Jun 18, 2008 1:46 pm
by The Meal
Nyeeeet, nyeeeet.

I know that I want to, but also know that I can't do these justice (right now). There's no way I could ever join one and then go half-assed (which is all I could commit to right now). That said, they're a blast to lurk, when I've got the time. :)

Re: WW - OO Justice League

Posted: Wed Jun 18, 2008 2:02 pm
by Newcastle
The Meal wrote:Nyeeeet, nyeeeet.

I know that I want to, but also know that I can't do these justice (right now). There's no way I could ever join one and then go half-assed (which is all I could commit to right now). That said, they're a blast to lurk, when I've got the time. :)
dude this is all you have to do over a two week span is post the following -

"I am not guilty"

"you're lynching the wrong guy"

"i'm innocent"

"Interesting."

"I think Remus is guilty"
or

- :D -

"I agree with Newcastle"



And voila...your participation rate will be akin to proners if not more! And we will be able to deduct who you are via those simple posts

Re: WW - OO Justice League

Posted: Wed Jun 18, 2008 2:08 pm
by Remus West
Newcastle wrote:"I think Remus is guilty"
:x :lol:

Re: WW - OO Justice League

Posted: Wed Jun 18, 2008 2:20 pm
by Austin
Newcastle wrote: "Interesting."
True that.

Also, :ninja: and :twisted:

Re: WW - OO Justice League

Posted: Wed Jun 18, 2008 2:52 pm
by Kraegor
yeah, I'll play.

Re: WW - OO Justice League

Posted: Wed Jun 18, 2008 3:09 pm
by Austin
Interesting :twisted:

Re: WW - OO Justice League

Posted: Wed Jun 18, 2008 3:24 pm
by LordMortis
I'll play if Meal plays.

Re: WW - OO Justice League

Posted: Wed Jun 18, 2008 3:44 pm
by Mr Bubbles
Well I just found out from my PM that I'm innocent :ninja:

Re: WW - OO Justice League

Posted: Wed Jun 18, 2008 10:38 pm
by Sectoid
I'll play, but on two conditions:
1. I get to be a Normie...gotta keep my streak going
2. The OO world does not collapse this time, mid game.

Re: WW - OO Justice League

Posted: Wed Jun 18, 2008 10:39 pm
by Scoop20906
Looks like fun. Im In!

Re: WW - OO Justice League

Posted: Wed Jun 18, 2008 10:50 pm
by Sectoid
Oh, and CR I am absolutely AGHAST over the absence of Aquaman.

Re: WW - OO Justice League

Posted: Thu Jun 19, 2008 8:24 am
by Austin
Sectoid wrote:Oh, and CR I am absolutely AGHAST over the absence of Aquaman.
Chaosraven wrote:
Chaosraven wrote:NORMALS
Normals - no special abilities. (each Normal will receive notification he is Aquaman)
Ahem.

Re: WW - OO Justice League

Posted: Thu Jun 19, 2008 8:52 am
by Sectoid
Ahem my tookas.
Aquaman is far from normal. He can talk to sea life, swim really fast and well...well...
He kicked Joe Louis' ass!

Re: WW - OO Justice League

Posted: Thu Jun 19, 2008 10:58 am
by Grundbegriff
tuchas

in

Re: WW - OO Justice League

Posted: Thu Jun 19, 2008 11:03 am
by Austin
 test 
 

Re: WW - OO Justice League

Posted: Thu Jun 19, 2008 11:17 am
by Sectoid
Grundbegriff wrote:tuchas

in
Hrmmm...guess my spell checker is off...

Re: WW - OO Justice League

Posted: Thu Jun 19, 2008 11:20 am
by Mr Bubbles
Sectoid wrote:
Grundbegriff wrote:tuchas

in
Hrmmm...guess my spell checker is off...
No Grund is just being a nebesh

Re: WW - OO Justice League

Posted: Thu Jun 19, 2008 11:44 am
by JimDave
Based on advice from LM count me in.

Re: WW - OO Justice League

Posted: Thu Jun 19, 2008 11:45 am
by Grundbegriff
JimDave wrote:Based on advice from LM
:shock:

Re: WW - OO Justice League

Posted: Thu Jun 19, 2008 11:51 am
by Scoop20906
Has anyone heard a peep from pr0ner?

Re: WW - OO Justice League

Posted: Thu Jun 19, 2008 11:54 am
by Grundbegriff
Scoop20906 wrote:Has anyone heard a peep from pr0ner?
He still hasn't picked up his LOST death notice from 27 May.

Re: WW - OO Justice League

Posted: Thu Jun 19, 2008 11:55 am
by Kraegor
knew I shoulda argued pr0ner as Desmond after the trig as Desmond failed... but it woulda really come off as desperate...

Re: WW - OO Justice League

Posted: Thu Jun 19, 2008 12:57 pm
by triggercut
Still room? If so, IN.

Re: WW - OO Justice League

Posted: Thu Jun 19, 2008 1:00 pm
by triggercut
Huh. 8 special goodguys against 2 special villains.

Lord, let me be on the goodguy team this time, because the villains have no chance.

Re: WW - OO Justice League

Posted: Thu Jun 19, 2008 1:28 pm
by Newcastle
is truicy around?

you know this is like getting the band back together!

:rockband: