Trip to Ironforge doable for a low-level NE? {UPDATE}

If it's a video game it goes here.

Moderators: LawBeefaroni, Arcanis, $iljanus

Post Reply
User avatar
Mr. Fed
Posts: 15111
Joined: Tue Oct 12, 2004 11:05 pm
Location: Los Angeles, CA

Trip to Ironforge doable for a low-level NE? {UPDATE}

Post by Mr. Fed »

So I've got a Night Elf hunter stuck in that big tree. I'd like to use guns (emailed to me by my engineer alt :wink: ) but, of course, none of the damn elves train any such thing. So I guess I need to get to Ironforge. It looks as if I'll have to take a teleporter, then a boat, then another boat, then run across a fairly high-level area to get there. Has anyone done this? Is it doable pre-10th level? I'd like to get going on guns before my level gets too high. I like guns.
User avatar
SuperHiro
Posts: 6877
Joined: Wed Oct 13, 2004 2:00 pm
Location: Seattle, WA
Contact:

Post by SuperHiro »

I'm inclined to say yes... just stick to the main roads.

I'm 100% Horde... so YMMV.
User avatar
gellar
Posts: 2302
Joined: Wed Oct 13, 2004 2:24 pm
Location: I say Hella.
Contact:

Post by gellar »

Ask Orpheo.
OMGHI2U
"I guess we're all retarded except you Gellar." - Kobra
"I'm already doomed to the seventh level of hell. If you think I wouldn't kill a person of my choosing for $50 mil, you obviously have no clue just how expensive my taste in shoes really is." - setaside
#gonegold brutesquad
User avatar
Orpheo
Posts: 685
Joined: Fri Oct 15, 2004 2:54 pm
Contact:

Post by Orpheo »

I died eighty gazillion times.

But once you do it the first time, you can just take a griffon.
User avatar
gellar
Posts: 2302
Joined: Wed Oct 13, 2004 2:24 pm
Location: I say Hella.
Contact:

Post by gellar »

Orpheo wrote:I died eighty gazillion times.

But once you do it the first time, you can just take a griffon.
Best...guildchat...EVAR.

gellar
OMGHI2U
"I guess we're all retarded except you Gellar." - Kobra
"I'm already doomed to the seventh level of hell. If you think I wouldn't kill a person of my choosing for $50 mil, you obviously have no clue just how expensive my taste in shoes really is." - setaside
#gonegold brutesquad
User avatar
none
Posts: 485
Joined: Thu Oct 14, 2004 1:28 am
Location: memphis, tennessee, united states of america

Post by none »

you should be fine, Mr. Fed. just make sure to stick to the roads and be wary of crocs. they'll aggro from quite far and many of them wander pretty close to the roads. once you get past the marshy area, it should be easy-breezy. good luck.
Toe
Posts: 3287
Joined: Wed Nov 17, 2004 9:51 am
Location: A small world west of wonder

Post by Toe »

none wrote:you should be fine, Mr. Fed. just make sure to stick to the roads and be wary of crocs. they'll aggro from quite far and many of them wander pretty close to the roads. once you get past the marshy area, it should be easy-breezy. good luck.
And the orcs in the pass between the marsh and Loch Modan area. They tend to wrack up some kills to.

Be mindful of where the graveyards are also. Often ressurrecting at the graveyard can move you closer to your destination. Put all your equipment in the bank vault because you will die enough probably for everything to reach 0 durability.
User avatar
ChrisGrenard
Posts: 10587
Joined: Wed Oct 13, 2004 1:19 pm

Post by ChrisGrenard »

In the beta I tried this at level 12. Died 90 bazillion times. Then a nice dwarf guy found me and just got some of his guild friends to teleport me to the city. Nice guy.
User avatar
none
Posts: 485
Joined: Thu Oct 14, 2004 1:28 am
Location: memphis, tennessee, united states of america

Post by none »

ah, yes, i'd forgotten about those orcs. however, there is a quest to kill those orcs so, oftentimes, the only ones you'll see closer to the entrances are dead. but that's no reason not to be mindful. i encountered a fairly high level horde player (orc) hiding amongst those orcs the other day, killing lowbies as they made the run. tricksy, they are. :)
User avatar
Ranulf
Posts: 1432
Joined: Thu Oct 14, 2004 1:07 am
Location: The Barrens

Post by Ranulf »

Bah. Its not that bad. I've made that run several times with low level characters and I can't recall dying once.
User avatar
ChrisGwinn
Posts: 10396
Joined: Wed Oct 13, 2004 7:23 pm
Location: Rake Trinket
Contact:

Post by ChrisGwinn »

Are you on Whisperwind? If so, you can probably get an escort.
User avatar
Godzilla Blitz
Posts: 1028
Joined: Thu Oct 14, 2004 2:27 pm
Location: Twin Cities MN

Post by Godzilla Blitz »

I'd say it's definitely doable without dying, especially if you use your tracking abilities well. You might need to wait once or twice for someone else to clear out some roadblocks. Rumor has it that the trip has gotten much easier over the past month.

I did it last week with a level 20 night elf hunter, and only had to fight once, against two level twenty creatures in a mountain pass. Not sure why they were there, but there was no way around them, and they weren't moving away from the road.

I alternated between animal tracking and humanoid tracking to be sure that I could spot any nasties early.

If you make the trip at a high volume time, there should be enough traffic to help you get by any unavoidable mobs. I helped a level 1 and level 13 get by the level 20 creatures that blocked our way. Most of the time you can just wait for the mobs to move away from the road, however.
User avatar
Faldarian
Posts: 800
Joined: Sat Oct 16, 2004 7:26 pm
Contact:

Post by Faldarian »

It's not terribly hard to do at any level as long as there are plenty of people around to be picking up the aggressive monsters along the road. If you do it early in the morning or late at night, expect to die a few times.

I've done it at level 3, and I died six times to get through to Ironforge. It's important to be aware that level 20 monsters are aggressive for almost your entire radar if the level difference is that high.

One thing that helps is to just die close to Menethil, and resurrect yourself at the graveyard. You're almost halfway across the Wetlands already when you revive, just cut out to the road and make a run for it. You miss most of the crocolisk areas this way, and only have to deal with the spiders and slimes close to Dun Algaz for the most part.
User avatar
docvego
Posts: 3165
Joined: Fri Oct 15, 2004 11:09 am
Location: Baltimore, MD

Post by docvego »

Another option I did once to get from the Undercity to Thunder Bluff was to speak with a high level mage. If you ask around the big elf tree you might be able to find a level 50+ mage that would be willing to open up a portal for you.

However, you wouldn't have all those fun stories to tell the grandkids. :wink:
User avatar
Jag
Posts: 14435
Joined: Wed Oct 13, 2004 3:24 pm
Location: SoFla

Post by Jag »

I recently did it with my Hunter Gaj. I really wanted swords already so i did the run to get to stormwind, even though i had never been off Taldrissel (even with an alt). One thing, if you're not lvl 10 yet, you may want to wait until you get your pet at 10. I don't know if NE Hunters can get the pet quest from other races. Of course you can always come back, but once you leave, it may be awhile before you return. The gun skill points you'll earn at lower levels are minimal. I can start at a weapon lvl 1 and get to the 60s after a few wacks against high level mobs.

The wetlands outside of Menthil is the only issue, but it you use beast tracking, you should be able to avoid everything. Stay on or near the road. Don't use your pet though since they sometimes draw mobs beyond your range. If you die, just resurrect at the cemetary and continue on.

A good place to level to 20 is Darkshore, some good quests there.

Also make sure you consult stellar Cartography before you leave.

Also here is a guide: How to get to IronForge/Stormwind City from Darnassus
User avatar
Odin
Posts: 20732
Joined: Tue Oct 12, 2004 11:29 pm
Location: Syracuse, NY

Post by Odin »

I've posted this a bunch of times before, but I don't think people read it.

One key to long-term stress-free travel in WoW is to devote a single gaming session (6-8 hours) to acquiring every griffin/wyvern flight path in the game. I did this MANY times in the beta and it isn't that hard (assuming you know where you're going, which helps a lot). And you do it at 5th level or so. Where appropriate, you take the hit and rez at a graveyard. The XP you lose will be replaced (and then some) by all the discovery bonuses you get as you run around the world. When rezzing doesn't move you in the right direction, you just corpse hop across the zone. It will take a while and you'll die a few hundred times, but when you're done you'll be 7th level or so and you'll have every flight path you'll ever need.

Sith
User avatar
Jeff Jones
Posts: 2768
Joined: Tue Oct 19, 2004 7:24 pm
Location: Florida

Post by Jeff Jones »

Sith Lord wrote:IWhere appropriate, you take the hit and rez at a graveyard. The XP you lose will be replaced (and then some) by all the discovery bonuses you get as you run around the world.
You take an xp hit by rezzing at a graveyard? it's my understanding that you only lose armor durability, which costs silver to repair. That, and 9 minutes of rez sickness, which pretty much renders you helpless. I've done that a few times, and never noticed any xp loss in doing so.
Intruder
Posts: 349
Joined: Mon Oct 18, 2004 11:05 am

Post by Intruder »

As many said before: The Orc camp between Wetlands and Loch Modan could be critical but a lot of higher lvl peeps (like myself) are quite often there and more than willing to clear the road or help some lowbie! :)

Check for your helpful local warlock today :)


I had my own death march yesterday when I needed to reach The Barrens and had to run through Duskwood Marshes with a lvl 20 Human warlock...
I died 3-4 times (damn spiders) but I finally made it.

As said the elven areas are nice for lvl 10-30 I think.
Nice quests and gorgeous landscape (in my opinion).
User avatar
Odin
Posts: 20732
Joined: Tue Oct 12, 2004 11:29 pm
Location: Syracuse, NY

Post by Odin »

Jeff Jones wrote:
Sith Lord wrote:IWhere appropriate, you take the hit and rez at a graveyard. The XP you lose will be replaced (and then some) by all the discovery bonuses you get as you run around the world.
You take an xp hit by rezzing at a graveyard? it's my understanding that you only lose armor durability, which costs silver to repair. That, and 9 minutes of rez sickness, which pretty much renders you helpless. I've done that a few times, and never noticed any xp loss in doing so.
<--- Hasn't played since beta. The rez effects have changed a few times as the game evolved.
fancydirt

Post by fancydirt »

Sith Lord wrote:
Jeff Jones wrote:
Sith Lord wrote:IWhere appropriate, you take the hit and rez at a graveyard. The XP you lose will be replaced (and then some) by all the discovery bonuses you get as you run around the world.
You take an xp hit by rezzing at a graveyard? it's my understanding that you only lose armor durability, which costs silver to repair. That, and 9 minutes of rez sickness, which pretty much renders you helpless. I've done that a few times, and never noticed any xp loss in doing so.
<--- Hasn't played since beta. The rez effects have changed a few times as the game evolved.
They took away the xp hit for spirit healer while still in closed beta.

The current system is 10% durability loss for PvE death (none for PvP), and an additional 25% durability loss and 10 minutes of rez sickness for using the spirit healer if you choose to do so. There is no longer rez sickness for any other type of ressurection (so less downtime after a wipe in an instance where the rez person survived).
User avatar
Grafvolluth
Posts: 902
Joined: Fri Oct 15, 2004 12:13 pm
Location: Lost in Time and Space

Post by Grafvolluth »

fancydirt wrote: There is no longer rez sickness for any other type of ressurection (so less downtime after a wipe in an instance where the rez person survived).
Just as an FYI this isn't entirely true, the Shaman's self-rez leaves them sick.
User avatar
Odin
Posts: 20732
Joined: Tue Oct 12, 2004 11:29 pm
Location: Syracuse, NY

Post by Odin »

fancydirt wrote:They took away the xp hit for spirit healer while still in closed beta.
Yes, I think I recall that. I'd pretty much bailed on the game a couple months before beta formally ended.

Sith

Edit to add - all of which merely supports my suggestion that you get the flight paths early. I mean, who cares if you lose durability on some crappy-ass level 5 gear that you'll outgrow in an hour's worth of playtime? And since you're corpse-hopping from things that kill you with 1 hit (for the most part), it doesn't really matter how much rez sickness you have going on. The payoff comes down the road, when you're just BARELY high enough to accept a messenger quest, yet because you have the flight path already you can pounce on it and knock it out. It's very gratifying.
User avatar
Mr. Fed
Posts: 15111
Joined: Tue Oct 12, 2004 11:05 pm
Location: Los Angeles, CA

Post by Mr. Fed »

Update: Thanks for the advice, everyone. Razdat, my 6th-level Night Elf Hunter, made the trip successfully last night. I took the swimming route, which is tedious but safer. Only had to swim wide to avoid two hammerhead sharks one. I swam all the way down the coast to Westfall, noting that Blizzard re-uses some coastal design along the way. I hit the beach by the Murloc-infested shipwreck in Westfall and ran to Stormwind without dying. Took one-handed and two-handed swords (haven't decided what to use yet -- since he can't use a shield, I'm thinking he might as well use two-handed) and then took the tram to Ironforge and picked up guns. Then used my stone back to Darnassus. Total time, door to door: about an hour and a half.
Pointer
Posts: 494
Joined: Thu Oct 14, 2004 8:23 am
Location: England

Post by Pointer »

I really hope that you spoke to the gryphon masters while you were there....
User avatar
Mr. Fed
Posts: 15111
Joined: Tue Oct 12, 2004 11:05 pm
Location: Los Angeles, CA

Post by Mr. Fed »

Pointer wrote:I really hope that you spoke to the gryphon masters while you were there....
Duh! :lol:
Post Reply