Page 13 of 16

Re: Chaos in the Old World

Posted: Wed Mar 28, 2012 5:28 pm
by bb2112
Cards drawn and ready to go

Re: Chaos in the Old World

Posted: Wed Mar 28, 2012 5:35 pm
by Remus West
cards drawn!

Re: Chaos in the Old World

Posted: Wed Mar 28, 2012 7:35 pm
by Qantaga
Cards drawn.

Khorne summons Bloodletter into The Badlands.

Power remaining: 5/7

Re: Chaos in the Old World

Posted: Thu Mar 29, 2012 9:49 am
by Isgrimnur
Jow wrote:Image
Quoted so that I don't have to toggle pages to go looking for it.

Re: Chaos in the Old World

Posted: Thu Mar 29, 2012 10:47 am
by Isgrimnur
Summon cultist to Troll Country

5 Power remaining


And the PP on the board need to be reset.

Re: Chaos in the Old World

Posted: Thu Mar 29, 2012 11:15 am
by Remus West
Isgrimnur wrote:Summon cultist to Troll Country

5 Power remaining


And the PP on the board need to be reset.
You can not reach Troll Country. You need to be adjacent to summon a figure to a region.

Re: Chaos in the Old World

Posted: Thu Mar 29, 2012 11:18 am
by Isgrimnur
Wharrgarbl.

The Border Princes, then.

Re: Chaos in the Old World

Posted: Thu Mar 29, 2012 11:57 am
by Remus West
Play - (M) Convocation - 1 - "When you play this card, you may move up to three of your figures from any region on the board to this region" - in the Badlands.

Pull both Horrors from Norsca to the Badlands. Pull one cultist from the Empire to the Badlands. Per my upgrade when I play a card with a magic symbol I can summon a horror to the region for free - pull the Horror from the Border Princes into the Badlands.

power = 5/6



bb2112's turn.

Re: Chaos in the Old World

Posted: Thu Mar 29, 2012 12:05 pm
by bb2112
Wow. I will have to look at an updated board.

Re: Chaos in the Old World

Posted: Thu Mar 29, 2012 12:18 pm
by Remus West
bb2112 wrote:Wow. I will have to look at an updated board.
I pulled three horrors and a cultist into the Badlands. For 1 power. You want your final tick mark you'll need to earn it. :P

Re: Chaos in the Old World

Posted: Thu Mar 29, 2012 12:42 pm
by bb2112
Remus West wrote:
bb2112 wrote:Wow. I will have to look at an updated board.
I pulled three horrors and a cultist into the Badlands. For 1 power. You want your final tick mark you'll need to earn it. :P
I was trying to figure out a way to deal with Khorne who was marshalling his forces to come after me. Then for 1 power you just moved in an army. Now I'm at a loss...

Re: Chaos in the Old World

Posted: Thu Mar 29, 2012 2:42 pm
by Remus West
You're welcome. :twisted:

Re: Chaos in the Old World

Posted: Thu Mar 29, 2012 2:43 pm
by bb2112
Remus West wrote:You're welcome. :twisted:
I do not think that word means what you think it means.

Re: Chaos in the Old World

Posted: Thu Mar 29, 2012 2:49 pm
by Remus West
bb2112 wrote:
Remus West wrote:You're welcome. :twisted:
I do not think that word means what you think it means.
I thought it meant that I didn't lube up or give you a reach around. :twisted:

Re: Chaos in the Old World

Posted: Fri Mar 30, 2012 5:10 pm
by Jow
Are you waiting on me to post an updated board, BB? I'll do so ASAP, current with Remus's turn.

Re: Chaos in the Old World

Posted: Sat Mar 31, 2012 9:29 am
by Jow
Okay. All is well, except Remus: convocation only allows you to bring units from one region but the three you're trying to bring in (cultist and two horrors) are from two different. I am assuming you would rather bring the horrors than the cultist ( :mrgreen: ) so that's the way I'm updating the board. Let me know if you wanted differently.

Re: Chaos in the Old World

Posted: Sat Mar 31, 2012 9:33 am
by Jow
Image

Re: Chaos in the Old World

Posted: Sat Mar 31, 2012 10:19 am
by bb2112
I will wait until I hear back from Remus before deciding what the heck I'm going to do. I would rather not tip my hand (such that it is) until Remus is locked in.

Re: Chaos in the Old World

Posted: Sat Mar 31, 2012 10:57 pm
by Remus West
bb2112 wrote:I will wait until I hear back from Remus before deciding what the heck I'm going to do. I would rather not tip my hand (such that it is) until Remus is locked in.
board is good.

Re: Chaos in the Old World

Posted: Sat Mar 31, 2012 11:49 pm
by bb2112
Slaneesh: Play Pleasure Shield - 2 - Double the defense values of your figures in this region in 'The Badlands

Power: 4 of 6

Re: Chaos in the Old World

Posted: Mon Apr 02, 2012 8:39 am
by rshetts2
Play Doomwheel in Norsca, for 1 power. 5/6 power remaining

Re: Chaos in the Old World

Posted: Tue Apr 03, 2012 9:15 am
by Jow
Correction: During battle phase I did not award Khorne VP for killing figures based on his upgrade; this will be corrected in the update I'm about to post.

Re: Chaos in the Old World

Posted: Tue Apr 03, 2012 9:23 am
by Jow
Round 5, Summoning Phase

Image


Old World Effects:

Teclis Aids the Empire: Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in any region. - In the end phase when Old World cards are resolved, remove all cultists from every region containing at least one Event token. Then move all Event tokens in play to the region with the most corruption tokens.



Upgrades:

Khorne: Bloodletter: Khorne gains two victory points each time he kills a figure in a region containing a Bloodletter). Vengeance: In any region where Khorne rolls at least one battle die, he may roll one additional battle die.

Nurgle: Cavalcade of Decay: Any region containing five or more Cultists is considered Populous.

Tzeentch: Horrors: Horrors: When Tzeentch plays a Chaos card with a magic symbol, he may immediately summon a Horror (warrior) to that region for 0 power.

Slaanesh: Fall from Grace: If you place three or more corruption tokens in a region with a Noble or Hero token, collect two dial advancement counters instead of only one. Rise to Glory: When calculating domination in a region, each noble token adds one to Slaanesh's domination value in that region. Daemonettes (warriors): When Slaanesh summons a Daemonette into a region, he may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)

Horned Rat: The Council of Thirteen: Once per round during the summoning phase, Horned Rat may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)


Khorne is active.

Re: Chaos in the Old World

Posted: Tue Apr 03, 2012 9:41 am
by Remus West
Board is incorrect. Looks like an old version.

Re: Chaos in the Old World

Posted: Tue Apr 03, 2012 10:22 am
by Jow
Hm? I just double-checked and it's exactly the same as the update posted earlier on this page with the two card plays by Slaanesh and Horned Rat. Am I missing something?

Re: Chaos in the Old World

Posted: Tue Apr 03, 2012 10:26 am
by Remus West
Jow wrote:Hm? I just double-checked and it's exactly the same as the update posted earlier on this page with the two card plays by Slaanesh and Horned Rat. Am I missing something?
My play. You do not show my card in the Badlands nor do you show my three Horrors there.

Also, Nurgle's cultist in the Border Princes.

Re: Chaos in the Old World

Posted: Tue Apr 03, 2012 10:28 am
by Qantaga
I'm seeing the discrepancy that Remus is seeing, too.

I've got a busy day today, but I'll try to get my move in as soon as possible.

Re: Chaos in the Old World

Posted: Tue Apr 03, 2012 10:38 am
by Jow
Oddest thing - you obviously see those horrors in a previous board, but they do not appear in any of the last ten boards. Wtf...

Redoing.

Re: Chaos in the Old World

Posted: Tue Apr 03, 2012 10:42 am
by Jow
rassin frassin...

Round 5, Summoning Phase

Image


Old World Effects:

Teclis Aids the Empire: Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in any region. - In the end phase when Old World cards are resolved, remove all cultists from every region containing at least one Event token. Then move all Event tokens in play to the region with the most corruption tokens.



Upgrades:

Khorne: Bloodletter: Khorne gains two victory points each time he kills a figure in a region containing a Bloodletter). Vengeance: In any region where Khorne rolls at least one battle die, he may roll one additional battle die.

Nurgle: Cavalcade of Decay: Any region containing five or more Cultists is considered Populous.

Tzeentch: Horrors: Horrors: When Tzeentch plays a Chaos card with a magic symbol, he may immediately summon a Horror (warrior) to that region for 0 power.

Slaanesh: Fall from Grace: If you place three or more corruption tokens in a region with a Noble or Hero token, collect two dial advancement counters instead of only one. Rise to Glory: When calculating domination in a region, each noble token adds one to Slaanesh's domination value in that region. Daemonettes (warriors): When Slaanesh summons a Daemonette into a region, he may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)

Horned Rat: The Council of Thirteen: Once per round during the summoning phase, Horned Rat may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)


Khorne is active.

Re: Chaos in the Old World

Posted: Tue Apr 03, 2012 10:43 am
by Remus West
Jow wrote:Oddest thing - you obviously see those horrors in a previous board, but they do not appear in any of the last ten boards. Wtf...

Redoing.
The board posted right before the score update one has them.

Re: Chaos in the Old World

Posted: Tue Apr 03, 2012 11:30 am
by Jow
that's what i meant - you can see them in the board posted earlier in the thread, but on the site where I manage the board there's no trace of the image that actually has those horrors in the right spot. It's a great resource but it's done flaky things like this from time to time.

Re: Chaos in the Old World

Posted: Tue Apr 03, 2012 12:15 pm
by Qantaga
Khorne summons Bloodletter into The Badlands.

Power remaining: 3/7

Re: Chaos in the Old World

Posted: Tue Apr 03, 2012 12:17 pm
by Remus West
Qantaga wrote:Khorne summons Bloodletter into The Badlands.

Power remaining: 3/7
Just in case, if you hadn't thought of it, leave the big guy where he is. We need to stop him collecting a tick and he could also get one from Tilea. Nurgle shall have to watch Bretonnia.

Re: Chaos in the Old World

Posted: Tue Apr 03, 2012 1:44 pm
by Qantaga
Remus West wrote:
Qantaga wrote:Khorne summons Bloodletter into The Badlands.

Power remaining: 3/7
Just in case, if you hadn't thought of it, leave the big guy where he is. We need to stop him collecting a tick and he could also get one from Tilea. Nurgle shall have to watch Bretonnia.

Aye. Good advice!

Re: Chaos in the Old World

Posted: Tue Apr 03, 2012 11:11 pm
by Isgrimnur
Well, if The Badlands is going to turn into a freaking sausage party,

Summon Cultist to The Badlands

4 power remaining

Re: Chaos in the Old World

Posted: Tue Apr 03, 2012 11:57 pm
by Remus West
Play Glean (0) in Norsca

Power 5/6


Now it is adjacent to ALL regions so if someone wanted to skitterleap out of there they might land in a place that could keep someone else from winning. :ninja:

Re: Chaos in the Old World

Posted: Wed Apr 04, 2012 8:48 am
by bb2112
Isgrimnur wrote:Well, if The Badlands is going to turn into a freaking sausage party,
I suscribe to the George Carlin rule. Only one suasage per fantasy. So, get your sausages out of The Badlands!

I will make my play tonight.

Re: Chaos in the Old World

Posted: Wed Apr 04, 2012 9:59 am
by Jow
This is getting pretty entertaining. :)

Re: Chaos in the Old World

Posted: Wed Apr 04, 2012 8:43 pm
by bb2112
Slaneesh: Summon cultist to The Badlands

Power: 3 of 6


In for a penny, going to get pounded.

Re: Chaos in the Old World

Posted: Wed Apr 04, 2012 10:53 pm
by Remus West
bb2112 wrote:Slaneesh: Summon cultist to The Badlands

Power: 3 of 6


In for a penny, going to get pounded.
If I could get in Penny......
Image
there would definitely be some pounding going on.