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Re: Chaos in the Old World

Posted: Sun Mar 11, 2012 1:02 am
by Remus West
Summon Horror from Troll country to Border Princes

0/6 power remaining

Re: Chaos in the Old World

Posted: Sun Mar 11, 2012 8:54 am
by bb2112
Slaneesh: -1 Power to pull cultist from Tilea and summon it to The Badlands

Power: 4 of 6

Re: Chaos in the Old World

Posted: Mon Mar 12, 2012 7:55 am
by rshetts2
Place a cultist in Troll Country power remaining 2/6

Re: Chaos in the Old World

Posted: Mon Mar 12, 2012 7:48 pm
by Jow
Round 4, Summoning Phase

Image

Chaos effects:

Cards that have a magic symbol on them are noted by (M) in the description (and by a little symbol next to the card name in the board image).

Norsca: Warpstorm: (M) If Tzeentch kills one or more enemy figures in this region during the battle phase, he places a Warpstone token in this region. Havoc: (M) Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.

Troll Country: Havoc: (M) Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase. Verminous Horde: If Horned Rat has more figures than a single other player, the cost for opponents to summon figures to this region, and play Chaos cards in this region, is increased by one.

Tilea: Bloodbath: Khorne places one corruption token for each enemy figure he kills in this region.

Old World Effects:

Teclis Aids the Empire: Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in any region. - In the end phase when Old World cards are resolved, remove all cultists from every region containing at least one Event token. Then move all Event tokens in play to the region with the most corruption tokens.



Upgrades:


Khorne:

Bloodletter: Khorne gains two victory points each time he kills a figure in a region containing a Bloodletter.

Tzeentch:

Horrors: When Tzeentch plays a Chaos card with a magic symbol, he may immediately summon a Horror (warrior) to that region for 0 power.

Slaanesh:

Fall from Grace: If Slaanesh places three or more corruption tokens in a region with a Noble or Hero token, he collects two dial advancement counters instead of only one.

Rise to Glory: When calculating domination in a region, each noble token adds one to Slaanesh's domination value in that region.

Daemonettes (warriors): When Slaanesh summons a Daemonette into a region, he may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)

Horned Rat:

The Council of Thirteen: Once per round during the summoning phase, Horned Rat may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)


Nurgle is active.

Re: Chaos in the Old World

Posted: Mon Mar 12, 2012 9:38 pm
by Isgrimnur
Summon Warrior to Estalia

0 Power remaining

Re: Chaos in the Old World

Posted: Wed Mar 14, 2012 12:40 pm
by bb2112
Sorry, I didn't know it was my turn. :oops:

Slaneesh: -1 Power to pull cultist from Tilea and summon it to The Badlands

Power: 3 of 6

Re: Chaos in the Old World

Posted: Wed Mar 14, 2012 12:46 pm
by rshetts2
Summon a cultist to troll country power remaining 1/6

Re: Chaos in the Old World

Posted: Wed Mar 14, 2012 1:26 pm
by Jow
Round 4, Summoning Phase

Image

Chaos effects:

Cards that have a magic symbol on them are noted by (M) in the description (and by a little symbol next to the card name in the board image).

Norsca: Warpstorm: (M) If Tzeentch kills one or more enemy figures in this region during the battle phase, he places a Warpstone token in this region. Havoc: (M) Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.

Troll Country: Havoc: (M) Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase. Verminous Horde: If Horned Rat has more figures than a single other player, the cost for opponents to summon figures to this region, and play Chaos cards in this region, is increased by one.

Tilea: Bloodbath: Khorne places one corruption token for each enemy figure he kills in this region.

Old World Effects:

Teclis Aids the Empire: Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in any region. - In the end phase when Old World cards are resolved, remove all cultists from every region containing at least one Event token. Then move all Event tokens in play to the region with the most corruption tokens.



Upgrades:


Khorne:

Bloodletter: Khorne gains two victory points each time he kills a figure in a region containing a Bloodletter.

Tzeentch:

Horrors: When Tzeentch plays a Chaos card with a magic symbol, he may immediately summon a Horror (warrior) to that region for 0 power.

Slaanesh:

Fall from Grace: If Slaanesh places three or more corruption tokens in a region with a Noble or Hero token, he collects two dial advancement counters instead of only one.

Rise to Glory: When calculating domination in a region, each noble token adds one to Slaanesh's domination value in that region.

Daemonettes (warriors): When Slaanesh summons a Daemonette into a region, he may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)

Horned Rat:

The Council of Thirteen: Once per round during the summoning phase, Horned Rat may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)


Slaanesh is active.

Re: Chaos in the Old World

Posted: Wed Mar 14, 2012 2:11 pm
by bb2112
I think we are back to me.

Slaneesh: -1 Power to pull cultist from Tilea and summon it to The Badlands

Power: 2 of 6

Re: Chaos in the Old World

Posted: Fri Mar 16, 2012 7:15 am
by rshetts2
One more cultist in Troll Country power: 0/6

Re: Chaos in the Old World

Posted: Fri Mar 16, 2012 8:10 am
by bb2112
I believe I'm the last one with any power.

Slaneesh: -2 Power to pull Daemonette from Tilea and summon it to The Bretonia and taking control of one of Khorn's Cultist

Power: 0 of 6

Re: Chaos in the Old World

Posted: Mon Mar 19, 2012 11:54 am
by Jow
Awright, getting to work on this after a busy weekend. 2 more rounds to go!

Re: Chaos in the Old World

Posted: Mon Mar 19, 2012 12:03 pm
by Jow
Round 4, post-Summoning Phase

Image

Chaos effects:

Cards that have a magic symbol on them are noted by (M) in the description (and by a little symbol next to the card name in the board image).

Norsca: Warpstorm: (M) If Tzeentch kills one or more enemy figures in this region during the battle phase, he places a Warpstone token in this region. Havoc: (M) Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.

Troll Country: Havoc: (M) Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase. Verminous Horde: If Horned Rat has more figures than a single other player, the cost for opponents to summon figures to this region, and play Chaos cards in this region, is increased by one.

Tilea: Bloodbath: Khorne places one corruption token for each enemy figure he kills in this region.

Old World Effects:

Teclis Aids the Empire: Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in any region. - In the end phase when Old World cards are resolved, remove all cultists from every region containing at least one Event token. Then move all Event tokens in play to the region with the most corruption tokens.



Upgrades:


Khorne:

Bloodletter: Khorne gains two victory points each time he kills a figure in a region containing a Bloodletter.

Tzeentch:

Horrors: When Tzeentch plays a Chaos card with a magic symbol, he may immediately summon a Horror (warrior) to that region for 0 power.

Slaanesh:

Fall from Grace: If Slaanesh places three or more corruption tokens in a region with a Noble or Hero token, he collects two dial advancement counters instead of only one.

Rise to Glory: When calculating domination in a region, each noble token adds one to Slaanesh's domination value in that region.

Daemonettes (warriors): When Slaanesh summons a Daemonette into a region, he may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)

Horned Rat:

The Council of Thirteen: Once per round during the summoning phase, Horned Rat may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)

Re: Chaos in the Old World

Posted: Mon Mar 19, 2012 12:17 pm
by Jow
Round 4, Battle Phase

Battle Results:

Norsca: No battle.

Troll Country: No battle.

Kislev: No battle.

The Empire: Slaanesh rolls one hit (6,3, with a 2 on the reroll) and kills one Tzeentch cultist.

Bretonnia: Nurgle rolls one hit (2,3,1,3,5) and kills one Khorne cultist.



Waiting for:

Nurgle to choose a cultist to kill (since one of Khorne's cultists temporarily belongs to Slaanesh .

Re: Chaos in the Old World

Posted: Mon Mar 19, 2012 12:19 pm
by Remus West
Havoc prevents battle dice in Troll Country. None of my units there will be killed.

Re: Chaos in the Old World

Posted: Mon Mar 19, 2012 12:20 pm
by Jow
shit, my bad. I didn't realize you had two Havocs out. Fixing.

Re: Chaos in the Old World

Posted: Mon Mar 19, 2012 12:31 pm
by bb2112
Jow wrote: Waiting for:

Nurgle to choose a cultist to kill (since one of Khorne's cultists temporarily belongs to Slaanesh .
Does it matter? Are all battles simultaneous, or is there an order to it?

Re: Chaos in the Old World

Posted: Mon Mar 19, 2012 1:51 pm
by Jow
yeah it does.

1) battles occur in player order so khorne rolls dice and makes choices, then nurgle, etc. Only after all choices have been made are figures removed, however, so everyone gets to roll dice.
2) in this case, which cultist he chooses to die may have implications later in the corruption phase.

Re: Chaos in the Old World

Posted: Mon Mar 19, 2012 5:46 pm
by Isgrimnur
In the interest of keeping it as much a 2-player race in that scenario, we'll drop the Slaneesh-owned Cultist.

Re: Chaos in the Old World

Posted: Mon Mar 19, 2012 6:12 pm
by Jow
Round 4, Battle Phase

Battle Results:

Norsca: No battle.

Troll Country: No battle.

Kislev: No battle.

The Empire: Slaanesh rolls one hit (6,3, with a 2 on the reroll) and kills one Tzeentch cultist.

Bretonnia: Nurgle rolls one hit (2,3,1,3,5) and kills one Khorne cultist. Slaanesh rolls one miss.

Estalia: Khorne rolls two hits (2,6,3,5), killing two Nurgle warriors and earning a DAC. Nurgle rolls two hits (4,4) and must choose figures to kill.



Waiting for:

Nurgle to choose figures to kill in Estalia.

Re: Chaos in the Old World

Posted: Tue Mar 20, 2012 11:10 am
by Isgrimnur
Drop a bloodletter.

Re: Chaos in the Old World

Posted: Tue Mar 20, 2012 11:28 am
by Jow
Round 4, Battle Phase

Battle Results:

Norsca: No battle.

Troll Country: No battle.

Kislev: No battle.

The Empire: Slaanesh rolls one hit (6,3, with a 2 on the reroll) and kills one Tzeentch cultist.

Bretonnia: Nurgle rolls one hit (2,3,1,3,5) and kills one Khorne cultist. Slaanesh rolls one miss.

Estalia: Khorne rolls two hits (2,6,3,5), killing two Nurgle warriors and earning a DAC. Nurgle rolls two hits (4,4) and kills a Khorne warrior.

Tilea: Khorne rolls three hits (2,4,4,4,2,1) and kills one peasant.

The Border Princes: Khorne rolls one hit (4,2), kills one Slaanesh cultist, and earns a DAC. Tzeentch rolls one hit and kills the remaining Khorne warrior (in the spirit of avoiding more delays, I assumed you would kill the warrior and not a peasant. let me know if you actually want to kill the peasant)

Re: Chaos in the Old World

Posted: Wed Mar 21, 2012 8:23 am
by Qantaga
Khorne targets the Slaanesh cultist.

Re: Chaos in the Old World

Posted: Wed Mar 21, 2012 9:37 am
by Jow
Round 4, Battle Phase

Battle Results:

Norsca: No battle.

Troll Country: No battle.

Kislev: No battle.

The Empire: Slaanesh rolls one hit (6,3, with a 2 on the reroll) and kills one Tzeentch cultist.

Bretonnia: Nurgle rolls one hit (2,3,1,3,5) and kills one Khorne cultist. Slaanesh rolls one miss.

Estalia: Khorne rolls two hits (2,6,3,5), killing two Nurgle warriors and earning a DAC. Nurgle rolls two hits (4,4) and kills a Khorne warrior.

Tilea: Khorne rolls three hits (2,4,4,4,2,1) and kills one peasant.

The Border Princes: Khorne rolls one hit (4,2), kills one Slaanesh cultist, and earns a DAC. Tzeentch rolls one hit and kills the remaining Khorne warrior (in the spirit of avoiding more delays, I assumed you would kill the warrior and not a peasant. let me know if you actually want to kill the peasant)



Post-battle board:

Image

Re: Chaos in the Old World

Posted: Wed Mar 21, 2012 9:41 am
by Remus West
I actually want to kill the peasant. If I kill Khorne then he needs to place back here before being able to summon into the badlands and I don't want his entry there delayed.

Re: Chaos in the Old World

Posted: Wed Mar 21, 2012 9:45 am
by Jow
Got it, and fixed. Will be processing the rest of the turn over the course of the day.

Re: Chaos in the Old World

Posted: Wed Mar 21, 2012 3:04 pm
by Jow
Round 4, Corruption Phase


Domination:



Norsca: Tzeentch scores one point.

Troll Country: Horned Rat scores one point and must make decision on Skitterleap.


Waiting for:

Horned Rat to decide on Skitterleap destination (if moving).

Re: Chaos in the Old World

Posted: Wed Mar 21, 2012 3:22 pm
by Remus West
I should be dropping corruption in both Troll Country and Norsca and picking up dial ticks from each due to that.

Re: Chaos in the Old World

Posted: Wed Mar 21, 2012 8:17 pm
by Jow
you will be - corruption phase happens after domination phase.

Re: Chaos in the Old World

Posted: Thu Mar 22, 2012 12:08 am
by Remus West
Jow wrote:you will be - corruption phase happens after domination phase.
Oops. My fault, I thought they went at the same time. :oops:

Re: Chaos in the Old World

Posted: Fri Mar 23, 2012 10:56 pm
by rshetts2
sorry for the delay... Leap me over to Norsca

Re: Chaos in the Old World

Posted: Sun Mar 25, 2012 5:02 pm
by Jow
Round 4, Corruption Phase


Domination:



Norsca: Tzeentch scores one point.

Troll Country: Horned Rat scores one point and shifts all his units from Troll Country to Norsca.

Kislev: No scoring.

The Empire: No scoring.

Bretonnia: Nurgle scores four VP.

Estalia: No scoring.

Tilea: No scoring.

The Border Princes: No scoring.

The Badlands: Slaanesh scores two VP.



Corruption:


Norsca: Tzeentch places two corruption and earns a DAC.

Troll Country: Tzeentch places two corruption and earns a DAC.

Kislev: No corruption placed.

The Empire: No corruption placed.

Bretonnia: Khorne places two corruption. Nurgle places three corruption and earns a DAC.

Estalia: Khorne places one corruption.

Tilea: No corruption placed.

The Border Princes: No corruption placed.

The Badlands: Slaanesh places five corruption and earns two DACs (via his upgrade).


Post Corruption Phase Board:

Image

Re: Chaos in the Old World

Posted: Sun Mar 25, 2012 5:38 pm
by Jow
Round 4, End Phase

Remove Chaos cards: Done - no effects triggered.

Resolve Hero tokens: No heroes present.

Resolve End Phase Old World Cards: Nothing occurs in Tilea. Event token moves to region with most corruption (Bretonnia, with 11).

Score Ruined Regions: No scoring.

Advance Threat Dials: Since no player earned more DACs than another, all players except Horned Rat earn a single dial tick. Rewards are below.

23 - Upgrade
13 - Upgrade
19 - Score 3 VP
27 - Remove two Old World tokens.


Updated VP totals

Khorne: 30
Nurgle: 28
Tzeentch: 27
Slaanesh: 27
Horned Rat: 9

Check for game end: No.


Post End Phase Board (before decisions are made):

Image


Things to happen in order: (please PM me with choices):

1. Khorne chooses an upgrade.
2. Slaanesh to choose two Old World tokens for removal.
3. Tzeentch may discard one card (if applicable).

Re: Chaos in the Old World

Posted: Sun Mar 25, 2012 9:07 pm
by Isgrimnur
Cavalcade of Decay

Re: Chaos in the Old World

Posted: Sun Mar 25, 2012 9:23 pm
by Remus West
Card discarded. I had to click "play" to do it though.

Re: Chaos in the Old World

Posted: Tue Mar 27, 2012 9:35 am
by Jow
Yep, playing the card is the only way to dump it. BTW, handtracker only shows you have 7 cards remaining in your deck. Assuming the game goes that long, let me know when you run out and I will reshuffle the deck.

Re: Chaos in the Old World

Posted: Tue Mar 27, 2012 10:52 am
by Jow
Slaanesh is removing warpstones from Tilea and Estalia.

Re: Chaos in the Old World

Posted: Wed Mar 28, 2012 9:47 am
by Jow
I'm not sure I've ever seen the same OW card stick in position #1 for an entire game like this before.

Round 5, Old World Phase

RUN AWAY!!!!... take 2.

Up from Skavenblight

Place one Skaven token in every region, or adjacent to every region, where there is at least one Warpstone token. (Total Skaven equal to number of regions containing Warpstones.) If there are no Warpstone tokens in play, do nothing. - Discard this card instead of adding it to the Old World track.


Image

Teclis Aids the Empire remains on the Old World track.

Old World Effects:

Teclis Aids the Empire: Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in any region. - In the end phase when Old World cards are resolved, remove all cultists from every region containing at least one Event token. Then move all Event tokens in play to the region with the most corruption tokens.


Upgrades:

Khorne: Bloodletter: Khorne gains two victory points each time he kills a figure in a region containing a Bloodletter). Vengeance: In any region where Khorne rolls at least one battle die, he may roll one additional battle die.

Nurgle: Cavalcade of Decay: Any region containing five or more Cultists is considered Populous.

Tzeentch: Horrors: Horrors: When Tzeentch plays a Chaos card with a magic symbol, he may immediately summon a Horror (warrior) to that region for 0 power.

Slaanesh: Fall from Grace: If you place three or more corruption tokens in a region with a Noble or Hero token, collect two dial advancement counters instead of only one. Rise to Glory: When calculating domination in a region, each noble token adds one to Slaanesh's domination value in that region. Daemonettes (warriors): When Slaanesh summons a Daemonette into a region, he may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)

Horned Rat: The Council of Thirteen: Once per round during the summoning phase, Horned Rat may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)


Things to happen:

1) Draw phase: Draw your cards!

Khorne is active in Summoning Phase, round 5.

Re: Chaos in the Old World

Posted: Wed Mar 28, 2012 10:42 am
by Isgrimnur
Cards drawn

Re: Chaos in the Old World

Posted: Wed Mar 28, 2012 5:13 pm
by Qantaga
Sorry fellas. Long week on the road. I'll get my cards drawn and turn played in about three hours, hopefully.