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Re: WW - The Viking Ship (12 in, need more)

Posted: Mon Oct 31, 2011 3:05 pm
by Newcastle
FYI, i am hoping to have this started around midweek (wed/thursday). It really depends on sign ups. I am hoping for maybe 17 players so i can add in the two additional roles. However, will see. I would say deadline for sign ups will be probably wednesday, so i can get it started late that evening.

Re: WW - The Viking Ship (12 in, need more)

Posted: Mon Oct 31, 2011 6:15 pm
by Scoop20906
Would it help if I was IN?

Re: WW - The Viking Ship (12 in, need more)

Posted: Mon Oct 31, 2011 6:36 pm
by Newcastle
Scoop20906 wrote:Would it help if I was IN?
and we have our day 1 lynch ;)

Re: WW - The Viking Ship (12 in, need more)

Posted: Mon Oct 31, 2011 6:38 pm
by Scoop20906
Newcastle wrote:
Scoop20906 wrote:Would it help if I was IN?
and we have our day 1 lynch ;)
LOL. :doh:

Re: WW - The Viking Ship (4 spots left)

Posted: Tue Nov 01, 2011 1:54 pm
by Newcastle
Question for all since sign ups have lagged....does 13 people support 4 good specials, 5 unpowered specials & 4 evils? Or should i think about cutting down 1 of the evils to 3? If that were the case would probably remove the coroner from good side & the leader from evil (pretty much unpowered anyway)....

Thoughts?

Re: WW - The Viking Ship (4 spots left)

Posted: Tue Nov 01, 2011 1:58 pm
by Remus West
I'd say remove 'em but I haven't read the rules yet. Just seems like there is to little room for the bad guys to hide if there are you have the 4/5/4 split. It would also end after 2 misses rather than the standard 3 though (assuming my quick, while distracted, mental math is correct).

Re: WW - The Viking Ship (4 spots left)

Posted: Tue Nov 01, 2011 2:00 pm
by Newcastle
sorry should have been more clear with the math.

At the moment it looks like this:

9 good (4 powered, 5 unpowered)

4 evil (3 powered, 1 bureaucrat)

If i remove it would look this:

10 good (3 powered, 7 unpowered)

3 evil (3 powered)

Thats of course assuming no new sign ups. I think if we hit 14, or 15, the numbers & splits will be fine.

Re: WW - The Viking Ship (4 spots left)

Posted: Tue Nov 01, 2011 3:23 pm
by Remus West
Newcastle wrote:sorry should have been more clear with the math.

At the moment it looks like this:

9 good (4 powered, 5 unpowered)

4 evil (3 powered, 1 bureaucrat)

If i remove it would look this:

10 good (3 powered, 7 unpowered)

3 evil (3 powered)

Thats of course assuming no new sign ups. I think if we hit 14, or 15, the numbers & splits will be fine.
The math I was talking about was the kill/lynch game over ratio. As it stands there are 9 good to 4 evil.

Start night
kill then lynch miss 8/4
kill then lynch miss 6/4
kill then lynch miss 4/4

So my math was off as I feared and the three misses are still there. So it works.

Re: WW - The Viking Ship (4 spots left)

Posted: Tue Nov 01, 2011 7:05 pm
by Newcastle
well i think we've pretty much gotten our all the sign ups we're gonna get so I will probably start this at some point tomorrow morning. I will start a new thread and all that jazz.

Re: WW - The Viking Ship (4 spots left)

Posted: Tue Nov 01, 2011 7:17 pm
by theohall
Newcastle wrote:...all that jazz.
is this a Bob Fosse Viking gig?

Re: WW - The Viking Ship (4 spots left)

Posted: Tue Nov 01, 2011 7:21 pm
by Newcastle
theohall wrote:
Newcastle wrote:...all that jazz.
is this a Bob Fosse Viking gig?
uhm, only those with monkers starting w/ T and ending w/ L must use their jazz hands. so they must do

/waves jazz hands

"hey ya guys, whats up? Shall we go raid?

/uses jazz hands to swat fly from hair

Re: WW - The Viking Ship (4 spots left)

Posted: Tue Nov 01, 2011 8:05 pm
by theohall
Newcastle wrote:
theohall wrote:
Newcastle wrote:...all that jazz.
is this a Bob Fosse Viking gig?
uhm, only those with monkers starting w/ T and ending w/ L must use their jazz hands. so they must do

/waves jazz hands

"hey ya guys, whats up? Shall we go raid?

/uses jazz hands to swat fly from hair
:P /waves jazz hands

Re: WW - The Viking Ship (processesing!)

Posted: Wed Nov 02, 2011 1:14 am
by Newcastle
Please refer to the other thread, game on.

Re: WW - The Viking Ship (sign up closed)

Posted: Thu Nov 24, 2011 6:28 am
by Hempus
damn to late to be inin