LordMortis wrote:As far as the priest goes, he gets to know if someone is lying to save their skin. When ND proclaims don't lynch me you fools, I am a Mason and you are destroying a known voting block. Then Yossar can proclaim (or silently just know) that ND is lying and if he is lying then he is either the sorcerer or the one of wolves perhaps trying to get the Masons to step forward and accuse him of lying.
That would be a good plan. Unfortunetely, that's not how the priest role works.
The Priest can, during the night cycle, discover the true role of one player who was previously killed. That includes giving the Priest the truth if the player was a Werewolf, the Seer, the Sorcerer, etc. This ability can only be used once in the game.
The priest role isn't powerful. It can be useful in certain circumstances, however.
Nameless wrote:Well, Lars did say that game talk should wait until morning. I'm assuming that abstract discussion of the rules and so on is probably permissible, but anything about this particular game is out.
... and of course, the lurker is concise and right on target. Good job!
Ok, allow me to clear up the confusion. I'll do it role-by-role. Let me just say that anyone can personal message me anytime, so I don't apply to the below rules.
Werewolves - can PM between themselves at night only, NO PERSONAL MESSAGES DURING THE DAY TO ANYONE, INCLUDING BETWEEN THEMSELVES.
Masons - can PM between themselves at night only, NO PERSONAL MESSAGES DURING THE DAY TO ANYONE, INCLUDING BETWEEN THEMSELVES.
Sorcerer - NO PERSONAL MESSAGES TO ANYONE, EVER
Werewolf Hunter - NO PERSONAL MESSAGES TO ANYONE, EVER
Seer - NO PERSONAL MESSAGES TO ANYONE, EVER
Priest - NO PERSONAL MESSAGES TO ANYONE, EVER
Medium - NO PERSONAL MESSAGES TO ANYONE, EVER
Innocent - NO PERSONAL MESSAGES TO ANYONE, EVER
Hope that clears it up.