Axis & Allies Online 1942 - any good?
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- Redfive
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Re: Axis & Allies Online 1942 - any good?
Stessier and Zenn7 please read in game notes!
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- Lassr
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Re: Axis & Allies Online 1942 - any good?
Moscow has Fallen.
The attack on Moscow was wild, when my units missed they missed by a mile. First 2 rounds I rolled Six & five 6's with my armor. Rolled one 1 the entire battle.
The attack on Moscow was wild, when my units missed they missed by a mile. First 2 rounds I rolled Six & five 6's with my armor. Rolled one 1 the entire battle.
The only reason people get lost in thought is because it's unfamiliar territory.
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Re: Axis & Allies Online 1942 - any good?
One or two more turns and we would have had it! All you had to do was hold on that long!
(Says the guy who lost India too soon, setting us up for failure early).
- stessier
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Re: Axis & Allies Online 1942 - any good?
No, my bad. I've got a number of notes on mistakes I made and to try and avoid them next time. Sorry.
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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- Lassr
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Re: Axis & Allies Online 1942 - any good?
the lone armor holding out against the attack in Caucasus enabled me to press forward with the attack. With 13 russians vs 12 germans I liked my odds, if it had been 16 or 17 defending, I would have attacked Karelia instead and then Moscow the next turn when my large infantry and artillery force wold have arrived on the front line.
I tried a new approach this game. Slow moving units my first turn, then armor the second turn, with the hopes they'd all meet up at the same time. My opportunity came a round sooner than I thought though so not sure how that strategy would have played out.
The only reason people get lost in thought is because it's unfamiliar territory.
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Re: Axis & Allies Online 1942 - any good?
My ranked online game w/ the UK buying BB's in India - they are largely focusing on Japan.
But if Russia fails, I figure I still have a good chance of winning.
The critical moment, 18 tanks, 3 infantry, 2 artillery, 3 fighters and bomber hit Russia's 19 infantry, 2 arty, 5 fighters and the AA gun.
The AA gun roll 2 1's taking out 2 fighters. Thinking that's probably a bad sign. I'm correct.
4 2's did get 1 hit. 19 3's - 6 hits. And the bomber hit.
How does he fair? 21 2's - hit's with 9 of them. Don't even remember how many of his fighters hit.
But I kept going, it was all or nothing at this point.
I had even moved up 6 Japanese tanks for the finishing blow in case Germany just missed it.
But no, the dice sucked terribly. They still has 5 Infantry, in addition to the 2 arty, 5 fighters. 6 tanks couldn't do anything.
I was kinda PO'd. First ranked game I forfeited.
US took Manchuria and the only mainland Japanese factory, UK sunk the Japanese fleet, they were going down fast. So there really was no hope.
But if Russia fails, I figure I still have a good chance of winning.
The critical moment, 18 tanks, 3 infantry, 2 artillery, 3 fighters and bomber hit Russia's 19 infantry, 2 arty, 5 fighters and the AA gun.
The AA gun roll 2 1's taking out 2 fighters. Thinking that's probably a bad sign. I'm correct.
4 2's did get 1 hit. 19 3's - 6 hits. And the bomber hit.
How does he fair? 21 2's - hit's with 9 of them. Don't even remember how many of his fighters hit.
But I kept going, it was all or nothing at this point.
I had even moved up 6 Japanese tanks for the finishing blow in case Germany just missed it.
But no, the dice sucked terribly. They still has 5 Infantry, in addition to the 2 arty, 5 fighters. 6 tanks couldn't do anything.
I was kinda PO'd. First ranked game I forfeited.
US took Manchuria and the only mainland Japanese factory, UK sunk the Japanese fleet, they were going down fast. So there really was no hope.
- Lassr
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Re: Axis & Allies Online 1942 - any good?
I see UK tried to take out Berlin in a somewhat surprise move. I thought they'd go for Finland and US then reinforce, or weaken the West coast of Europe for a potential US invasion. I guess if it had succeeded though it would have been a big boost for the UK IPCs.
The only reason people get lost in thought is because it's unfamiliar territory.
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- El Guapo
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Re: Axis & Allies Online 1942 - any good?
211 IPCs lost around the Phillipines - 62 Japanese, 149 US / UK.
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Re: Axis & Allies Online 1942 - any good?
And a big drain on Germany's war ability. Not just lost IPC, but no production for that round. But alas, the dice hate me in most of my games lately. A few good rolls but probably 50% average, 33% bad rolls.Lassr wrote: ↑Sat Jul 04, 2020 12:55 pm I see UK tried to take out Berlin in a somewhat surprise move. I thought they'd go for Finland and US then reinforce, or weaken the West coast of Europe for a potential US invasion. I guess if it had succeeded though it would have been a big boost for the UK IPCs.
Bad rolls = my bad, other side good.
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Re: Axis & Allies Online 1942 - any good?
after looking again, smarter move than I thought. When I moved my inf and artillery to NW Europe I meant to leave 1 of each back in Berlin to strengthen the defense. I just realized that I moved them all to NW Europe. So Berlin was a little weaker than I meant it to be.Zenn7 wrote: ↑Sat Jul 04, 2020 3:53 pmAnd a big drain on Germany's war ability. Not just lost IPC, but no production for that round. But alas, the dice hate me in most of my games lately. A few good rolls but probably 50% average, 33% bad rolls.Lassr wrote: ↑Sat Jul 04, 2020 12:55 pm I see UK tried to take out Berlin in a somewhat surprise move. I thought they'd go for Finland and US then reinforce, or weaken the West coast of Europe for a potential US invasion. I guess if it had succeeded though it would have been a big boost for the UK IPCs.
Bad rolls = my bad, other side good.
The only reason people get lost in thought is because it's unfamiliar territory.
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- Redfive
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Re: Axis & Allies Online 1942 - any good?
Wow, haven't looked at the turn yet but can't believe it went that poorly for the allies.
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- Redfive
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Re: Axis & Allies Online 1942 - any good?
Ready to forfeit that game. Only a matter of time before Phillipines are retaken and that's all you need.
Good game.
Good game.
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Re: Axis & Allies Online 1942 - any good?
It was a our last best chance for victory. With all the IPC from Russia and no threat/focus on Russia, you could buy up defenses we would never penetrate. And we were not trying to take Japan down, just hold their fleet off. Which failed miserably.Lassr wrote: ↑Sat Jul 04, 2020 4:28 pmafter looking again, smarter move than I thought. When I moved my inf and artillery to NW Europe I meant to leave 1 of each back in Berlin to strengthen the defense. I just realized that I moved them all to NW Europe. So Berlin was a little weaker than I meant it to be.Zenn7 wrote: ↑Sat Jul 04, 2020 3:53 pmAnd a big drain on Germany's war ability. Not just lost IPC, but no production for that round. But alas, the dice hate me in most of my games lately. A few good rolls but probably 50% average, 33% bad rolls.Lassr wrote: ↑Sat Jul 04, 2020 12:55 pm I see UK tried to take out Berlin in a somewhat surprise move. I thought they'd go for Finland and US then reinforce, or weaken the West coast of Europe for a potential US invasion. I guess if it had succeeded though it would have been a big boost for the UK IPCs.
Bad rolls = my bad, other side good.
Best I can do is try again for Germany, assuming you don't sink my navy. And that's not a likely successful venture with your reinforcements you will add, and my no longer having air support.
Think Redfive's right, we can forfeit, though as always, I will stick around and play it out longer if the Axis like.
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Re: Axis & Allies Online 1942 - any good?
Good job Redfive on taking Germany. I realized at the end of my turn I'd goofed in not repairing the industrial complex at all and leaving it underdefended. Thought you just might do what you did.
Was about ready to concede, but realized that I could likely retake it, and take Russia out.
Success on both fronts with enough left over I think I will hold both until my next turn.
Now, to see what you do with all your fat loot from Germany.
Was about ready to concede, but realized that I could likely retake it, and take Russia out.
Success on both fronts with enough left over I think I will hold both until my next turn.
Now, to see what you do with all your fat loot from Germany.
- Redfive
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Re: Axis & Allies Online 1942 - any good?
It won't be enough, limited the capital cities to their IPC worth of production is probably the change that I miss most from the old game. I couldn't spend all the money and I really needed to.
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- stessier
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Re: Axis & Allies Online 1942 - any good?
I'm now America and Russia. It does appear hopeless - are we playing it out or Forfeiting?
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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- Redfive
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Re: Axis & Allies Online 1942 - any good?
I need to get better at etiquette on this because I went ahead and dropped. I'll wait until all agree in any future games before I forfeit.
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Re: Axis & Allies Online 1942 - any good?
I've run into that issue a time or two as well. I was hoping that would be enough to prevent your from being able to truly capitalize on your newfound fortune.
- Lassr
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Re: Axis & Allies Online 1942 - any good?
Oh I agree, it was your last chance but I thought I had l left enough forces that it was doomed to failure, but I didn't have as much as I thought, so it had a chance. Thought THE US & UK then might try to train forces into one location trying to wear me down since UK + US IPC still greater than Germany (but maybe not by much with UK losing Africa). No matter which way, the odds were really stacked against the Allies once Moscow fell too soon.Zenn7 wrote: ↑Sun Jul 05, 2020 12:37 amIt was a our last best chance for victory. With all the IPC from Russia and no threat/focus on Russia, you could buy up defenses we would never penetrate. And we were not trying to take Japan down, just hold their fleet off. Which failed miserably.Lassr wrote: ↑Sat Jul 04, 2020 4:28 pmafter looking again, smarter move than I thought. When I moved my inf and artillery to NW Europe I meant to leave 1 of each back in Berlin to strengthen the defense. I just realized that I moved them all to NW Europe. So Berlin was a little weaker than I meant it to be.Zenn7 wrote: ↑Sat Jul 04, 2020 3:53 pmAnd a big drain on Germany's war ability. Not just lost IPC, but no production for that round. But alas, the dice hate me in most of my games lately. A few good rolls but probably 50% average, 33% bad rolls.Lassr wrote: ↑Sat Jul 04, 2020 12:55 pm I see UK tried to take out Berlin in a somewhat surprise move. I thought they'd go for Finland and US then reinforce, or weaken the West coast of Europe for a potential US invasion. I guess if it had succeeded though it would have been a big boost for the UK IPCs.
Bad rolls = my bad, other side good.
Best I can do is try again for Germany, assuming you don't sink my navy. And that's not a likely successful venture with your reinforcements you will add, and my no longer having air support.
Think Redfive's right, we can forfeit, though as always, I will stick around and play it out longer if the Axis like.
Just happy I redeemed my self from the last time I played Germany, that did not go well at all. Quite often this whole game comes down to which side gets the luck of the dice on the Eastern Front, Russia or Germany.
The only reason people get lost in thought is because it's unfamiliar territory.
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Re: Axis & Allies Online 1942 - any good?
If you were hoping the US Pacific navy might be a saving grace, that's not happening (right up until the last round of the fight, you rolled slightly above average, last round, 3 shots, all missed; I rolled slightly below, way below and finished you with 1 above average round).
If you want to forfeit, go for it (just letting you know in advance if that's where you go; playing on is certainly fine too - if you've got some hope of turning this around, I'd like to see your plan!)
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Re: Axis & Allies Online 1942 - any good?
Playing ranked game as allies that I'm probably going to lose (turn 7 just started, the Japanese have India, Russia was not stormed aggressively enough so they are actually one of the most powerful allies left in the game).
But I have some extremely small hope, so I play on. Retook Leningrad, Russia was boombed out, but I was able to repair to the point I could deploy 5 infantry there and 1 in Leningrad.
Except... After planning that out, forgot to go back to the land tab and buy said 6 infantry. So Russia will likely fall this turn. Might have anyway, but almost certainly w/o the 5 extra defenders.
But I have some extremely small hope, so I play on. Retook Leningrad, Russia was boombed out, but I was able to repair to the point I could deploy 5 infantry there and 1 in Leningrad.
Except... After planning that out, forgot to go back to the land tab and buy said 6 infantry. So Russia will likely fall this turn. Might have anyway, but almost certainly w/o the 5 extra defenders.
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Re: Axis & Allies Online 1942 - any good?
I dropped out, good game Zenn7.
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Re: Axis & Allies Online 1942 - any good?
El Guapo gets to enjoy his war spoils in Honolulu and I think I'll celebrate in Rio De Janeiro.
The only reason people get lost in thought is because it's unfamiliar territory.
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- stessier
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Re: Axis & Allies Online 1942 - any good?
You pretty much have to after I sunk your navy.
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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Re: Axis & Allies Online 1942 - any good?
True. Not a bad place to be left abandoned though. I was surprised I didn't at least sink one of your ships.
The only reason people get lost in thought is because it's unfamiliar territory.
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- stessier
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Re: Axis & Allies Online 1942 - any good?
Me too - especially as it took three rounds of combat to take down the battleship.
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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- El Guapo
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Re: Axis & Allies Online 1942 - any good?
Good game. The UK navy was a pain in the butt that game (especially given that my aircraft had a really hard time hitting British cruisers, and lost two fighters to the India AA gun). It's fortunate for me I suppose that Japan goes between the UK and the US, as that would limit the Allies ability to move the combined fleet too much (as dividing it would let me hit half the fleet with my whole navy).
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