5km outside second dig site
Unzmarkt, Free Rasalhague Republic
Since we're the ones doing the attacking, we get to figure out how we're going to approach it and at what time. In the end, we decide to hit all three facilities. Beta-Assault will hit the ops center, supported by artillery. Alpha-Command will hit the comms center, backed up by air support. Gamma-Battle will hit the dig site, with infantry support (no, not the gauss guys, we're going to keep them on ice for a little while) to help disarm any surprise gifts these guys may leave behind.
While we coordinate our attacks to be simultaneous, we'll resolve Gamma-Battle's confrontation first. Gamma-Battle is Scrub in the Warhammer, Cylus in the Grasshopper, Xwraith in the Thunderbolt and a guy in the Grand Dragon. The infantry tag along in an SRM-equipped Maxim hover transport.
As mentioned before, the garrison is a light mech lance backed up by a medium-heavy mech lance, plus two tank lances. The things to watch out for will be a Hetzer with its AC/20 and a ground-bound Thunderbolt. It doesn't hold a candle to our modified 5SE in terms of maneuverability, but it's a pretty tough customer.
Scrub takes a moment to take in the sunrise, before marching through the urban area between Gamma-Company and the dig site. That's when the shooting starts.
Round 1:
Round 2:
To the east, Cylus tracks a J. Edgar as it moves to harass our Grand Dragon and cuts across an avenue to intercept the light hovertank and surgically remove its drive fans with the Grasshopper's lasers.
A little less further east, Xwraith steps aside, avoiding fire coming down the street, and stomps flat the damaged Vedette. A relatively minor decrease in firepower, but every bit helps.
Round 3:
The Grand Dragon plays cat and mouse with the Hetzer to the south, staying just outside of its weapons range while putting PPC shots and LRMs into it, slowly chipping away at armor and wheels.
As Xwraith advances, a Jenner tries to jump up over head, unloading lasers at our Thunderbolt. Xwraith is on the ball, however, lifting the ER laser up and slicing through the 35-ton mech's hip joint. It lands on a rooftop, but sideways, unable to maintain balance.
Our Maxim hover transport reports destroying a Galleon light tank, but has taken heavy motive system damage. They'll unload the infantry then leave the battle area.
Round 4:
Our Maxim reports being immobilized (although it does take out a Skulker scout tank as well), with the infantry scampering out rapidly. They're not in the best position, there's a Stinger nearby with its machine gun. Which it uses to finish the tank off, destroying it.
Cylus finishes off the Grand Dragon's "duel" with the Hetzer by the simple expedient of walking over the wheeled assault gun.
Round 5:
Our infantry manages to run off into a building before getting splattered by that Stinger, so, good job guys.
Round 6:
Cylus chuckles as an Urbanmech steps in his way. The Grasshopper easily avoids the swinging autocannon (taking a little bit of laser damage), then slices armor off the trashcan with its own lasers. As the poor little thing struggles to remain upright, Cylus boots it over, briefly glancing down in disgust as heat sink fluid sprays out all over the Grasshopper's leg.
Round 7:
Scrub continues taking fire from the Ostsol, frowning. "Can you... get that guy? He's kind of annoying." she remarks to Xwraith. Ignoring the armor damage indicators, Scrub focuses and puts a PPC shot directly through the cockpit of the Shadow Hawk up ahead. But she'd already squeezed every trigger for an alpha strike, so the precise kill becomes a mangled wreck as a leg comes off and the rest of the head is wrecked.
"On it." the mechwarrior responds. After a few more solid laser doses, the Ostsol's mechwarrior has had enough, and begins a retreat. Our Thunderbolt lets it go.
Round 8:
Our infantry report that they have taken no casualties so far, and have damaged a Scimitar hovertank, disabling its main gun and inflicting motive damage.
Round 9:
Cylus is intercepted by a Panther, which pings some SRMs off the Grasshopper's armor, then eats a bunch of lasers. Cylus blocks a kick with the bigger mech's leg, causing one of the Panther's actuators to blow out, and the hostile mech has to take a knee.
Round 10:
Round 11:
Technically, there's a Jenner somewhere on the field, but its got a hip actuator gone, so it won't be much help, either. The guy in the Thunderbolt retreats.
The crew of the Maxim is toast - the four tank crew didn't make it out. The infantry has a couple of injuries, but nothing serious. We get them to work sweeping the area for planted explosives, then call in the salvage crews.
Gamma-Battle is still in the green - the Warhammer's armor has a bunch of red and yellow spots, but we don't have any internal damage. So, they'll be able to provide backup either at the comms center or the operations facility.
[] Move to back up Alpha Command at the comms center
[] Move to back up Beta Assault at the ops facility
A wrench gets thrown into our plan - somebody launches an attack on one of the facilities we are to defend. A lance of corporate security has intercepted the attackers, but is calling for support. Our employer suggests that saving this lance is a contract-required action. The only unit that'll get there in time is the aerospace flight that's intended to support Alpha Command. We can tell our employer to piss off ("I busy, go away."), since we're technically only contracted to defend the facilities and conduct training exercises, but there's no telling where the two lances of enemy units attacking the corporate security guys will go afterward. And also no telling how the arbitration will go afterwards. Plus, it may be a good idea to maintain continued good relations with our employer, since we still have like a year and a half left on this contract.
[] Reinforce corporate security with Alpha-Strike
[] Tell them to piss off