Woah! What??
I thought we were talking about GTAV. This sounds like XCOM2!
Moderators: LawBeefaroni, Arcanis, $iljanus
I was wondering if anyone would catch that!
I'd appreciate it, but feel bad for swindling a second person into a 90 minute mission that'll pay less than you make doing other things. It only takes 2, right? I did see the Kuruma for sale online, and it looks like it's close to $600,000. Part of the mission reward says it's a reduced price on that.
It's likely that the gain, from his perspective, was that moment of having power over others.
The clubhouse gives you access to buy and operate a bunch of other businesses. You'll want it eventually, so you'd might as well keep it.I bought a Clubhouse. I wanted to see what the "business" aspect of the game was and didn't want to wait for a Bunker; now I'm wishing I had waited for a bunker. It looks like they do the same thing, but the bunker is a LOT cooler. I'm guessing I'll end up trading in my Clubhouse for 1/3 of what I paid and give myself a little kick. I won't be investing in upgrading it.
- The clubhouse doesn't seem to do anything by itself, is this true? It's just a cheap launchpad for business ventures, but doesn't earn anything by itself? I want to make sure I'm not missing something I should be doing. Right now it doesn't seem to do anything except be a $300,000 hole in the wall with lurid posters and grime everywhere.
Location. My advice is to buy businesses near each other. It makes life easier later on. Start with cocaine, then add meth. Get the rest afterward. The upgrades within each business do make a significant difference in profitability.[*]I've noticed each business I can buy has a different cost. Do they "produce" faster if they're more expensive, or are you just paying for a location convenience?
I'm not sure what you mean by 'translate to a bunker.' Biker businesses are completely separate from the bunker.[*]Since I already have the clubhouse, I'm considering buying a business and trying it out with it. If I do this, will the businesses I buy translate to a bunker when I finally get one, or would I just be wasting my money?
Sorry, I don't know the arena.[*]It's not a lot of fun to get into the Arena with a camper. Someone clearly loves it, but they ensure everyone else never places 1st. This person was level 400+ and had massively tricked out cars and bikes - on the bike combat they chose, I had a crowbar to their gattling laser, and I couldn't even figure out how to swing the crowbar. I did consistently place 2nd, but felt pretty annoyed. Is there a way to limit the level differences between players if I spawn the mission myself?
Damned if I've ever figured out the math.[*]What controls the "rank" at the end of a Heist mission? I tried out a couple last night and placed Bronze each time. The first time I placed Bronze, though, I felt I was the most useful person - in the Prison Bus mission, I cleanly assassinated the bus driver and took out the chopper. The only thing I didn't do was drive the bus back. Other people that never got out of their cars and never fired a shot and got Gold and Silver; the driver got Platinum.
To be honest, there are two kinds of cars: cool ones to drive, and practical ones. Practical: The only ones I drive regularly are the Vigilante, the Duke o' Death, and the armored Karuma. The Duke because it is explosive resistant, the Vigilante for the rocket boost an because it is armed to the teeth, and you know about the Karuma. Their utility is so high that everything else is simply making it harder on myself. Motorcycles are almost never practical. The second kind were the cool cars. These are the cars that you drive because they look cool or are fun. For those, just get whatever appeals to you personally. I have motorcycles, bikes, trucks, cars, all sorts of things in this category.[*]Is there a place where I can find the "best" free cars in each category? I've been working on trial and error, with test drives.[*]This Google Docs spreadsheet is handy, but doesn't cover actual handling characteristics.[/list]
- My everyday driver is the BF Injection and I've almost mastered its handling - I keep up with faster cars by handling better, but they lose me on long stretches. I love that it works well off-road and can often push over curbs that might hang up other cars.
- My muscle/speed car is the Gauntlet; the Dominator was just sloppy and spun out constantly. I used this a lot last night and might switch to it as my everyday car, but I expect I won't enjoy it off-road like I do the Injection. It looks "Death Proof" and works well for me.
- I've got an Elegy RH8 and a Fugitive in my garage that I've never really used, though looking at the stats on the Elegy I should be using that instead of the Gauntlet or Injection.
- I haven't picked a motorcycle. Every one I bring home tells me I need to buy it online.
The optimal cash/hour scheme is to build up to passive income. Buy and upgrade the bunker, the cocaine lab, and the meth lab. Fully upgraded, you can make a profit on the bunker, coke, and meth by buying supplies rather than going on missions to steal them. Next, buy a nightclub. If you own a business, the nightclub will also produce product for that business, and does so without supplies. Finally, buy the other motorcycle businesses and the hangar (but don't worry too much about upgrading them until you're flush - this is to allow the nightclub to produce their products.)I'm still looking for a good optimal cash/hour scheme for myself.
[*]The Titan job and Crime Scene job aren't all that hard with a lot of preparatory sniping before driving in. With up-armored cars, I easily pull off the Titan and have gotten the Crime Scene done a few times (50/50 chance I'll die; I just need to be more patient as I drive in).
I have a doctor appointment that I'm heading out for but when I get back I can give my thoughts on this.
Okay then. I was reading about these online and thought that the Bunker ended up like a super-Clubhouse. I was worried that the Documents/Counterfeit/Etc businesses associated with the Clubhouse might not switch over to a Bunker - but it sounds like the Bunker is more of a production facility to diminish the need for running missions than a replacement - or maybe I still don't understand how all the businesses tie together, if at all.
I mostly enjoy having more to do. It's why I participate in the random events, rob liquor stores, sometimes pick fights with the cops, and generally look for trouble wherever I can. Running my solo mission loop twice is about my limit for that in one night, and succeeding at all of them yields $75000-$80000 typically. Last night I took in maybe $200,000 from all of my activities minus spending on ammo and some car tweaks. Looking around for a couple cars to steal during the night adds more flavor to the list of things to do. If there's a business for it, I'd be on it.
Ah, that's easier. The Nightclub gains production from other businesses you own. If you are making meth, the nightclub makes a little meth, too. Not much, but if you have six businesses, the nightclub makes a little from all six businesses, which really adds up.
I don't have a Twitch account, but do have Amazon prime. I'm not overly interested in tying my household's shopping habits to my gaming experience, even if it means I don't get the incentives.
I appreciate it. I normally don't go in for rigging the numbers on games when it comes to cash, but this being a game where I'm up against people who might have thrown fist fulls of cash at Rockstar, I don't mind it and am looking for any angles to help out. I don't intend to contribute to the $500,000,000 jackpot they've gotten with GTA Online.
The newest version of this particular method relies greatly on the Nightclub Warehouse. Basically the Nightclub Warehouse centralizes all of your businesses, allowing you to source, produce and start sell missions for all of them - including CEO work, Bikers businesses, Import/Export, Gunrunning and Smuggling. This streamlines the process significantly, cutting out travel time and all the faffing around with your pipeline.
Negative. The businesses only build stock/generate revenue while you are logged into Online mode.
This is good to know. I don't think I'm worried enough that I'm willing to let my PC idle for long periods of time with no one at the helm, though. Time will tell. It's not something I've considered since exploiting the beginning of Evil Genius for a pile of free cash. I can say that my facilities burn through supplies at an alarming rate, and being online for an hour drops my amount down to maybe 30%. I'm guessing the million-dollar upgrades to efficiency are helpful.
As a cash-poor CEO, this was a kick in the teeth when I got to my Bunker. I've got it set to Research & Produce and I don't have any personnel or efficiency upgrades, so I'm not really making money here yet. It's not even a break-even thing. Consuming $60,000 in supplies yielded $25,000 in goods and twice that in research. I assume that when I finish the 51 Research projects I'll be in the green here - but that's a LOT of hours online. For now I'm treating it as a side mission generator. The two resupply missions I got were a nice change, but raiding the Merryweather docks to get maybe 20% Supply was a huge pain in the ass with little return.
That is the exact spot. There are several others scattered about but that's the easiest one to remember.Paingod wrote: ↑Tue Jul 23, 2019 6:54 amIncidently, I couldn't remember where your hidey-hole was for evading the cops, but think I rediscovered it when I followed the train tracks into a subway tunnel near Simeon's place while looking to escape a 4-star rating. Either they re-used the scene or I found the exact spot.
Tremendously. Night and day. Without the upgrades, purchased supplies aren't worth it. They may be a near zero-sum game. With them, purchasing supplies more than pays for itself (assuming you're doing full production.)
Next time you're there, look at the minimap. There is a very distinct split in the tracks right where it is. Memorize that and you can pull up your map and mark it in a heartbeat.Incidently, I couldn't remember where your hidey-hole was for evading the cops, but think I rediscovered it when I followed the train tracks into a subway tunnel near Simeon's place while looking to escape a 4-star rating. Either they re-used the scene or I found the exact spot.
I've become very familiar with the area as I've run more than a few missions through there. Having re-discovered that spot you used will make future police evasions with stolen goods so much easier. Added bonus: It's like a block from Simeon's, so it's an easy finish to those missions.
I suppose my next question is: Should I focus on getting the efficiency upgrades for the bunker (which is out in no-man's land) over getting a helicopter (so I can get to my properties faster)? It's going to require research. I think, as a CEO, I can summon a chopper when I want one - but to the tune of like $5,000 per ride. I'm not into that. I'd rather get a hangar and claim the basic one I got as part of the Starter kit.
Is there a bonus for running shipments with more people in the server? I've been doing solo missions with 1-4 people in there (me and 0-3 randoms) and didn't see any extra for that, but I may not have been paying attention.