The two major ruleset issues from my POV, among several minor issues, were these:
* Traffic Jam
Without a mechanism to exclude players (standard lynches, nightly kills), the game quickly turns into a stalemate as players keep blocking each other. This was simply an oversight on my part.
* No Common Goal
If players refuse to organize ("turn the game into a machine", as it were
![Wink ;)](./images/smilies/icon/wink.gif)
) there is nothing to do except turn in your Order and, during Toasts, make sure your own cause is helped. If there were a common goal of some kind that Nobles could agree on, there would be more motivation to participate.
Minor issues:
* Montresor needs a reason to not self-out?
* Red Death is kind of boring to play (I suspected as much). Make him into an environmental effect rather than an active player? Or make a random Noble a "carrier" (this noble won't know he is the carrier, but will spread disease to his mingle target - then create a rule for standard lynching - "throwing someone out on the street" so to speak - instead of toasting).
Discussion points:
* What worked/was interesting/was fun?
* What
didn't work/wasn't interesting/wasn't fun?
* Which aspect(s) needs to be changed to make the game more fun?
Spoiler forum at
http://ooww.freeforums.org/ .