Games Played 2021. Now with experimental title and tabletop!

If it's a video game it goes here.

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Isgrimnur
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Re: Games Played 2021. Now with experimental title and tabletop!

Post by Isgrimnur »

Finished the campaign for Sniper: Ghost Warrior. While substandard to the later Sniper Elite franchise, it was better than the ancient Sniper Elite 1.
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Re: Games Played 2021. Now with experimental title and tabletop!

Post by Kasey Chang »

Giving up on Plane Mechanic Simulator. While I like historical sims, repairing WW2 planes is kinda boring.

Tried Islands again, and gave up again. SimCity lite just didn't feel very engaging.

Tried Afterburn! from the folks who brought you Furious Angels. Let's just say when you are up against DOZENS of enemies at the same time, it seems to be more about luck than skill.

Made slight progress in Molek Syntez, I guess I'm running out of steam about this game, as they are getting REALLY hard. And I am less than half through.

Did start on Everspace, died a couple times as learning experience, will keep going.

Tried one mission in Total Tank Simulator, feels like a parody game (a la "totally accurate battle simulator") with a voxel-y look. Meh.

Played several full days in PC Building Simulator, and I'm barely level 11-12 after deciding to start fresh at least once. :D Need a break, as it felt a bit too much like work. :D

Tried a day or two in Mindustry... Factorio meets Tower Defense. As you build your resource extraction, you also need to build turrets to protect your infrastructure. Complexity seems to rise exponentially, and your research and building unlocks additional tech items that can get... really complex. Really needs a tutorial mode.

Played Battlevoid Harbinger, managed to get a ship to survive 3 galaxies on easy. I think the idea was to survive all 50 galaxies, and there are two more difficulty levels. Interesting rogue-lite space game.

Played a bit fo Gravel, from Milestone, the folks who also brought you 3 years of WRC games and Sebastien Loeb Rally Evo. Unfortunately, it really FELT like a Dirt 2/3 clone with actors portraying offroad racing personalities and a "season" of races in various disciplines and tracks. Yes, it's fun, but it really introduced nothing new, and adding more racing venues and vehicles in DLCs doesn't quite add to the charm.
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Re: Games Played 2021. Now with experimental title and tabletop!

Post by Isgrimnur »

Sniper: Art of Victory

The precursor to the Sniper: Ghost Warrior series, it's more like the first of the Sniper Elite series. Floaty movement, lots of getting stuck on terrain.

There's eight missions that last about 10 minutes on a quick playthrough. I'm glad it wasn't longer.
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Re: Games Played 2021. Now with experimental title and tabletop!

Post by Kasey Chang »

Actually, I'd say Sniper Art of Victory is more akin to a COD title with a one-way level progression. The first Sniper Elite is actually an open-world go-anywhere sniper game with no rat-runs.
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Re: Games Played 2021. Now with experimental title and tabletop!

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Sniper Ghost Warrior 2. For when you want to feel like an almighty warrior that needs to be constantly told what to do. Complete.
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Re: Games Played 2021. Now with experimental title and tabletop!

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Hitman: Sniper Challenge completed, with multiple plays of the one level (Absolution advertisement) to get all the challenges. Assisted by a walkthrough, of course.
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Re: Games Played 2021. Now with experimental title and tabletop!

Post by Kasey Chang »

Actually finished "Gravel", the racing game. Was playing either easy or medium. Milestone knows how to make driving games, and has a long pedigree of doing so, and this based on Unreal Engine so graphics are good. The driving model is also quite good. However, incorporating 4 "off-road masters" FMV into the game and some game modes just make the game look cheesy. And how come all four masters are guys? They have DLCs, but the extra vehicles don't even count in the "final league" races. It felt very much like Milestone trying to clone Dirt series (notably Dirt 3) without good events to race in, as a LOT of it seems to depend on luck, rewind, and gear ratio setting, at least on easy and medium.

Been Playing Space Battlecruiser and Criminal Girls.

Space Battlecruiser is not bad for a $5 game, as it's turn-based strategic level, but real-time tactical level scifi combat. You're one single ship with 3 weapon systems (more can be added and the ship can be upgraded) and you're trying to take back the sector by destroying the enemy HQ starbase (which is obviously EVERY well defended), but you're but one ship and you need a LOT of upgrades by taking out enemy fleets and minor bases, raid their convoys, destroy their mines, and eventually grow strong enough to destroy their HQ.

Criminal Girls *was* a Japanese Hentai game... but it's been heavily censored for the PS Vita version which also became the PC version. It's kinda cute how turned certain aspects of things... naughty.

Tried to play the beginning of Mice and And Revisited, but it's as if my computer is just "too fast" for it.

Played a few "chapters" of Opus Magnum, maybe about 50% through.

I want to work through my backlog though. :) Mostly, my Humble backlog. :D
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Re: Games Played 2021. Now with experimental title and tabletop!

Post by Jolor »

Isgrimnur wrote: Mon Feb 15, 2021 2:10 am Finished Valiant Hearts: The Great War after a long break in the middle of Chapter 3.
I liked that game, minus some of the "action" bits. Gorgeous story.
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Re: Games Played 2021. Now with experimental title and tabletop!

Post by Isgrimnur »

Running puzzles where you’re running toward the camera can die in a fire.
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Re: Games Played 2021. Now with experimental title and tabletop!

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Gave up on Space Battlecruiser. It's not balanced right. The mothership is way too hard, even though I wiped out all its resources (all bases, convoys, fleets, have been destroyed), and it's still spitting out one extra base per turn (which I promptly wipe out, of course). But I can't attack the mothership... It moves, and it has so much weapons and shields I can't even hurt it, much less defeat it.

Finished Criminal Girls, can't run the "secret level", somehow the various ways I used to enter the "secret code" doesn't seem to work. Oh well.

Spending almost all of my time playing Hardspace Shipbreaker, just made level 9.
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Re: Games Played 2021. Now with experimental title and tabletop!

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Made it to level 10 in Hardspace Shipbreaker, and I think I'll put it on pause here. There are just too many random elements for it to be playable. You do things the same X times, you get Y different results. Decompression is so exaggerated it's beyond WTF.

Bought Quake 2 and the RTX add-on. Never did play quake. It's an oldskool shooter, and it shows. RTX ray tracing doesn't exactly give it a new lease on life, but more like "woohoo, see what ray tracing can do!"

Played Dee-6 Dice Defenders, a dice-based Rogue-lite in space. It's... okay. A bit hard, even on EASY, IMHO.

Playing Train Valley 2, a puzzle disguised as a resource management game. It emphasizes parallel development and separate routes even as it wants you to manage resources efficiently.
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Re: Games Played 2021. Now with experimental title and tabletop!

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Been Playing Convoy, mostly with God mode on, as I just want to see how to game works. Like the fact that game made it so you CANNOT use God mode to beat the boss (invulnerability flag applies to the boss too). Finished it "twice", decided I know enough about the game to write a review.
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Re: Games Played 2021. Now with experimental title and tabletop!

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Playing WRC8 and Sunrider.

WRC8 was surprisingly good compared to how mediocre WRC7 was. The campaign now allow you to run the whole team OR just as a driver (something other games seem to lack) and I am sufficiently challenged at "medium" difficulty that if I make NO mistakes I can win the event (and even the rally) and if I screw up VERY little I may make the top 3 or 5. Working my way through JWRC career as a driver.

Played Sunrider, and the initial battle was about as I remembered, except I forgot most of the plot or the play mechanics. Figured it out quickly though. What I was NOT expecting was a booby-showing shower scene right after the end of the battle. It's like... Huh? :shock: What's that doing in the game? :lol: :-D
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Re: Games Played 2021. Now with experimental title and tabletop!

Post by Jaymann »

Finished Solasta: Crown of the Magister. Not sure about replay value after I played the early access to death.

Finished The Last of Us
Finished Uncharted 1, 2, 3
Finished The Last of Us Part II
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Re: Games Played 2021. Now with experimental title and tabletop!

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Finally got the last achievement for Deity Empires. Which I think makes it only the second game that I've ever done that on. Though Borderlands 2 then added more content and additional achievements after I got 100% (f@#$ers).

But I think now I can set it aside for a while.

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Re: Games Played 2021. Now with experimental title and tabletop!

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I'm getting a bit bored of Tank Mechanic Simulator, as I'm not seeing that many new tanks. Repairing the same ones gets old. I can sell my excess inventory, but I already have plenty of money and nothing to spend it on.
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Re: Games Played 2021. Now with experimental title and tabletop!

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Finished* Outer Wilds.

The asterisk is because I didn't actually do the ending myself, I had to watch it on youtube. I knew what I needed to do, I just couldn't do it and it was no longer fun to try.
Spoiler:
fucking space fish
Most embarrassing death was exiting the elevator and falling off the launch platform.
I also forgot to put my space suit on a few times.

Good game, the less you know going in, the better I think.
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Re: Games Played 2021. Now with experimental title and tabletop!

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Going back to test 0.5.x of Hardspace Shipbreaker. It feels harder for some reason. I can't get salvage level 5 on the Javelins, despite what they claimed to be a lot of "improvements". I probably have to try a couple more techniques to see which one works now.
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Re: Games Played 2021. Now with experimental title and tabletop!

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Man, I am really terrible about keeping up with this thread. Oh well.

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Re: Games Played 2021. Now with experimental title and tabletop!

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Finished Invisible, Inc. on beginner. As I am not coop to continue to beat my head against harder levels for the sake of turn-based strategery, I will not be moving on to higher difficulty levels.
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Re: Games Played 2021. Now with experimental title and tabletop!

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Playing Hardspace Shipbreaker with the 0.6 update, which reset all progress. So I started over, and I'm back up to level 15, and the idea that there's a little ship I can build up to do gate transit makes for an intriguing Act 3 yet to be revealed.

Tried a little bit of Going Under and a bit more Hellpoint, but didn't really feel like playing a beat-em-up. I was mainly playing Hellpoint with a trainer, and even then I can still die in the platforming sections.

Also playing a little bit of Dirt 5 here and there. Just finished "Chapter 3" which is roughly 1/3rd of the game, I think. Not counting the DLCs. Apparently the DLC pack (aka "Year 1 pass") is like $24, and that's discounted. Which is stupid since I can buy Dirt 5 Year 1 Edition for the SAME PRICE! There are already too many events ANYWAY.
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Re: Games Played 2021. Now with experimental title and tabletop!

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Not impressed with Far Cry 5. I suppose I need to pick up New Dawn one of these days to finish the story. But, man, I really didn't enjoy FC5 much. Easily my least favorite of the series so far (not counting FC2 since I played it so late that the gameplay and graphics suffered).

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Re: Games Played 2021. Now with experimental title and tabletop!

Post by Kasey Chang »

Played Project Wingman, clearly, inspired by Ace Combat, but what's with the post-apoc scenarios? If it's post-apoc, why is there still so much military stuff around?

Played Dirt 5 to finish and uninstalled. It's OKAY. I don't like it well enough to buy the DLCs unless it's heavily discounted.

Played a bit of the "new" Battlezone, NOT the one with Soviets and Chinese forces in space. This "new" one is from 2016. The map is procedurally generated. The problem is the enemies are a bit TOO numerous and some of the objective mechanics are hilariously dumb.

For example, the enemy shield generators you need to bring down are protected by shields, of course. But to bring down these shields, you can't just wail on them with firepower. Instead, you need to hit the four "flying bullseye" that's circling around the structure. Hit each one and they slow down. When they stop completely, hit it a few more times, and it goes boom. Kill ALL FOUR to make the structure vulnerable. Hit the structure a few more times, and it goes kaboom. Good... now do it while you're being shot at by 3 enemy tanks... So I go off to kill the enemies... except the enemies respawn, so you somehow have to both watch your back AND kill the shield generator. And you have like THREE of them to kill.

Once you kill all three, I can imagine the AI core itself transform into some giant tank to do battle with me. Hahaha. I don't actually know for sure, but it wouldn't surprise me.

In a way, this sort of "trick shooting" reminded me now Stellar 7, an action shooter, became a puzzle game in the sequel Nova 9, even though you still do it in a TANK!

The procedural levels with different objectives are not bad, and there are even "flashpoints" where you need to take several consecutive missions, like "rescue the scientists, escort the scientists, protect the base, and so on. But the AI seems underdeveloped.

All in all I think I rather play the space one.
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Re: Games Played 2021. Now with experimental title and tabletop!

Post by Blackhawk »

I haven't updated in a while.

VR note: If you don't play VR, you may not be aware of what the ecosystem is like. VR is very young. VR has very, very few AAA titles. Like count-them-with-shoes-on few. The rest is divided between indies, B-titles, and experimental games, where developers are thinking of a mechanic, building a simple game that uses it, and then tossing it out there, often times for under ten bucks (or free - lots of free.) As time goes by those new ideas that work are consolidated and more and better full games come out. It's a lot like the early days of PC gaming, when new ideas like Wolfenstein put you behind the gun, Doom gave us a new way to distribute and market software, Quake defined multiplayer, and... a hundred other experiments failed and were forgotten. It's also a little like the early days of 3d accelerators, when a lot of developers weren't entirely sure what to do with their new tool, and a lot of '3d for 3d's sake' games came out, and a few awful experiments were tried and failed before they learned how to really make it work.

HL1: A couple of months ago I replayed Half-Life, Opposing Force, and Blue Shift. I want to refresh myself on the whole HL story before I play Alyx. I'll be doing HL2 and The Episodes soon. The originals still have what made them great (and the DLC still have the same hiccups.) Obviously the graphics are behind the times, but that has never been something that bothered me much. The controls bugged me a bit, mostly how 'floaty' the movement was. It models a bit too much momentum and leaves you feeling like the floor was just waxed. But still, I had a lot of fun, and it was good seeing old faces and old places again.

Zero Caliber VR: This is a small VR shooter. It's got a military post-apocalyptic theme going on. The impression is that nation states remain intact after the fall and war with each other for resources (primarily water.) So although it's after the apocalypse, it's more of a dystopian future than a Fallout/Mad Max type deal. The story and background are barely felt, to be honest. I have some issues with the developer. They launched this, released it in early access, got some good reviews, and then... stopped and launched an Oculus version. Since last fall they've supported the Oculus version exclusively, updating it to a standard way, way beyond the PCVR version, with fewer bugs, better controls, more options, and better gameplay, although the PC version has better maps and graphics. The problem, apparently, is that they had to change engines to release the Oculus version, so their updates don't work across platforms. Thy plan to update the Oculus version with the PC content, then re-port it backwards to the PC, but there hasn't been any sort of date announced, and people are wondering if it's been abandoned (developer denials aside.)

Anyway, just looking at what's there - it's a solid early VR shooter. It's got the feel of a shooter from the early 2000s, with large levels full of locations with scripted events that play out linearly through objectives. The controls and mechanics are mostly good, although it could really use a few tweaks (like how to handle attachments, holster locations, how fast dropped items disappear, etc.) It looks decent. It's not 2021 VR quality, but it isn't ugly, either. It is a solid B for what's there - an early access game that finishes before the ending.

Still, I played it for what it was - a straightforward action shooter to let me get used to using my VR gunstock. It worked well for that, I had fun, and I'm glad of the time and money I invested in playing. It's worth it on sale or in a bundle.

I Expect You to Die: Excellent game! It is, as you might have guessed, a 60s spy game. It's part Bond, part Powers, but mostly has the ironic flavor of No One Lives Forever. It's a stationary puzzle game, where you're in a situation that you have to work your way through. The first level, for instance, has you stealing a car by getting aboard the plane it's being transported in, driving it out, and parachuting it safely to the ground. You're sitting in a car, in a plane. The plane is full of poison gas, and if you roll the windows down for more than a few seconds, you're dead. You have to figure out how to bypass the car's security, avoid its booby traps, learn its gadgets well enough to operate them, find a way to open the cargo door in the plane without being able to leave the car, and drive it out. All from the driver's seat. There is a console, a glove compartment, secret compartments, door pockets, and back seats, all of which have bits and pieces of clues you can put together to make it work.

The environments are varied, the atmosphere is great, the humor is there, and the puzzles are really good, tough enough to not be immediately obvious, but still logical rather than abstract ("Oh! I have a cigar! I need to block a round vent. I'll stick the cigar in it!") And for most of those scenarios that have multiple possible solutions, the alternatives work as well (put the teacup over the vent - worked!)

And the sequel just came out, so it's well worth a play.

Warplanes: WW1 Fighters: A first person WW1 arcade combat flight game. It has two campaigns (one as the English, one as the Germans), features many iconic aircraft that you can customize, upgrade, and fly, and a combination of bombing, defense, and dogfighting missions. The flight model is arcade, but there are options that crank it all the way up to (hypothetically) simulation levels in five steps (2 is normal, 3 is realistic, 4 is... something... 5 is simulation.) The problem is that the AI plays on 3 regardless of your settings, so once you crank it up to 4 or 5, you're subject to rules that the AI is not. You are subject to very limited climb speeds and unforgiving stall mechanics, for instance, while the AI can vertical loops around you. You'll never have an altitude advantage over them. Still, I played it on 3 (realistic), which is still fairly arcadey, but it gave it that iconic WW1 dogfighting feel, and was a lot of fun.

You start with a single clunky plane, but you can buy new planes, choose which one to fly, assign the others to wingmen, upgrade your overall operation, upgrade each plane individually, decorate them, and so on. Eventually you can have a full squadron of five, and can switch planes in the air at will. I might, for instance, start off a mission to protect a fuel depot from enemy bombers in my Junkers D.II, use its speed to take the bombers down, then switch to my Fokker Dr.I (no, it wasn't red) to bring down the rest of the enemy fighters. Or I might start a mission to take out an enemy train in the Fokker Dr.I to clear out the enemy aircraft in the area, then switch to my Fokker D.VIII B to bomb the train.

The campaigns aren't really linear campaigns - this is a war you'll never win. You've got mission board that offers you three missions. You fly one, land, receive your rewards, upgrade your squadron, and then pick another - they're randomly generated from a variety of bombing, protection, and fighting missions, day missions, and night missions.

It was a fun game, one where you could fly until you got tired of flying. I put in a number of hours, had a lot of fun, and simply reached a point where I was done. Still, it was worth the ten bucks I spent.
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Re: Games Played 2021. Now with experimental title and tabletop!

Post by Kasey Chang »

Spoiler for end of Battlezone (2016)
Spoiler:
First, you have to defeat FOUR different shield generators on the OUTSIDE to open the inner sanctum. Each generator is protected by the 4 bullseye as explained before. You do this while you're harassed by enemy tanks.

After you nailed all four, you enter the inner sanctum, where you observe a big ball in the middle... shielded. You need to hack 3 towers to drop the shields. While being chased by enemy tanks and shot at by spawned turrets. Then you shoot at the ball while the shields are down... Except it has spinning PHYSICAL shields too. But each time you hack the 3 towers, the shields drop only for X seconds.

So you repeat this while taking down the spinning physical shields, while dodging more enemies.

Then you keep doing this until you destroy 7 different "eyes" that were green, but you need to shoot them until they turn red. You may be able to get 2 eyes per shield down, but only if you're already facing the direction, as the eyes don't "spin around". Remember, you're STILL being harassed by hostile tanks and turrets. And some of these heavy tanks takes A LOT of shots to destroy.

Once you hit all 7, the enemy gets desperate, and spawns missile turrets that shoots a GUIDED missile at you... AND spawns a huge turret in the middle that can kill you with one salvo if it catches you in the open. The missile turrets are not hard to destroy, and the huge turret just takes a bit of dodging behind stuff.

Eventually, you pumped enough rounds into the turret it explodes, and that takes the whole AI with it. All enemy units stopped moving. The end.
EDIT: Trivia about BZ 2016... Apparently only 3% of players ever bothered to play through a campaign -- LONG, even on easy.
Last edited by Kasey Chang on Mon Oct 11, 2021 7:08 pm, edited 1 time in total.
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Re: Games Played 2021. Now with experimental title and tabletop!

Post by Kasey Chang »

Playing Battlefield V single player, after getting it for free. Did the Billy Bridger and the Norway mission. The Norway mission kept bugging out because the story doesn't say get on TOP of the bridge, as I keep going for the bottom of the bridge (which can be traversed). Got two more of these campaigns to go.

EDIT: Just finished the Senegalese Tirailleur campaign. I personally think the ejection from the Tiger tank turret was a bit overboard, but it's okay for dramatic purposes.

Final campaign: The Last Tiger.

EDIT2: Finished the Last Tiger. I've watched playthrough before on YT, so I kinda know what to expect, and I'm playing on easy, so it wasn't that bad. That final battle where you have to kill like a dozen allied tanks though, was a bit of PITA.

Overall, Battlefield V's SP component was really a training ground for the MP component, but it was handled quite well as a sandbox shooter, in the same style as Battlefield 1, with weapon stations all over the place that lets you switch out the weapons as needed. I guess I have problems imagining finding a Bren gun or a Lewis gun in the middle of an American position. :D Or a shotgun in the middle of a German position. And just how are you supposed to handle the stealth portions without a silenced weapon? :) But I got it done.

One thing I really hate: It's nearly impossible to climb back down the ladder consistently. I can't tell you how many times I've fallen off the ladder. And if you climb up a REALLY tall one, and fell off, it's fatal. The watchtowers, at least, are survivable if you fell off.

Next game up: Star Wars Squadrons, another freebie downloaded.
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Re: Games Played 2021. Now with experimental title and tabletop!

Post by Kasey Chang »

Started on SW Squadrons Single Player. It definitely has the flavor of the original X-wing vs TIE fighter in that you get to allocate energy to different components. TIE fighters get weapons, engine, and balanced, while Rebel fighters get a fourth possibility: shields. The "RC plane" control scheme is pretty good as well, pretty intuitive. Optional "aviator" controls where left/right results in roll, not yaw is good too. Default sensitivity to controls seems a bit low, and the cockpit very restricting. I think I'll go HUD only in my next outing.
My game FAQs | Playing: She Will Punish Them, Sunrider: Mask of Arcadius, The Outer Worlds
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Kasey Chang
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Re: Games Played 2021. Now with experimental title and tabletop!

Post by Kasey Chang »

EDIT: Turns out there is no HUD-only way to play this game. And the "bombing" mission is getting ridiculous, as is flying a support craft that can GIVE temporary shields to other crafts like boarding shuttles. And controls somehow are just horrible, with horrible visibility out the cockpit and aiming a real chore. I think I'll go play something else in the meanwhile. While I appreciate the design and the fan service, it's not delivering much as a space fighter game.

EDIT2: Part of the problem may be due to me using aviator style controls, where right stick controls pitch and roll, so I end up rolling ALL THE TIME chasing the contact while pulling the stick. For aiming, it's better to use the normal right stick on pitch and yaw, leading left stick on throttle and roll. But that still doesn't explain how sucky the bombing bits are.


Will probably do something different, like Simulacra.
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Re: Games Played 2021. Now with experimental title and tabletop!

Post by Kasey Chang »

Finished the Simulacra first playthrough. DId NOT get any of the good endings, but that's not too surprising, as I have no idea what to expect. I am not sure about playing it through again though.
Spoiler:
There's something that makes people disappear after going on dating app Sparks. You found this phone that belongs to "Anna", and you became embroiled in her fate while trying to investigate what you can from the phone with her ex Greg and a match date Taylor.
Spoiler:
Both Anna and Taylor are in danger, and depending on what I did before, both can be saved, neither can be saved, or one vs the other can be saved... 4 endings.
In a way, it is also a social commentary... Have we become to attached to our screens? Are we more than our avatars online, i.e. our simulacras?
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Re: Games Played 2021. Now with experimental title and tabletop!

Post by JetFred »

The free Pipe Dreams is goofy but different, and Simulacra 2 is good but almost too good at making you hate the shallow social media influencers as main characters. I reviewed both.
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Re: Games Played 2021. Now with experimental title and tabletop!

Post by hitbyambulance »

much to my surprise - got to the end in Noita. it's not really the point of the game, as there is so much more to explore and find - so i'm going to keep playing it.
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Re: Games Played 2021. Now with experimental title and tabletop!

Post by Kasey Chang »

I'm still playing through Titan Quest, as I've never played Ragnarok and Atlantis. I remember playing the regular campaign through the end, and about 5 minutes of epic, and when I see how the HP and damage have grown to ridiculous numbers, I decided it's just MOTS and quit. And now it's ten years later... And I'm at the last 10% of Act III (China).
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Re: Games Played 2021. Now with experimental title and tabletop!

Post by Isgrimnur »

Kasey Chang wrote: Fri Oct 08, 2021 8:45 pm Played Project Wingman, clearly, inspired by Ace Combat, but what's with the post-apoc scenarios? If it's post-apoc, why is there still so much military stuff around?
The lack of in-mission checkpoints is going to make this a hard sell to keep playing.
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Re: Games Played 2021. Now with experimental title and tabletop!

Post by Kasey Chang »

At least in the higher difficulty levels, yes. Most missions aren't that long, but that final one is a joke. I think I ended up using a trainer and just invoked god mode.
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Re: Games Played 2021. Now with experimental title and tabletop!

Post by Kasey Chang »

"Finished" Titan Quest, decided to do something productive like do an A+ review. Maybe I'll find some time to get certified in A+ instead of putting it off another couple months.
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Re: Games Finished 2021. 2020 be gone!

Post by coopasonic »

I was thinking I played a lot of games this year, beyond the pandemic boost I got last year. I went through the old threads and tallied them up.
This year, so far, I have completed 46 games. A couple of them were pretty short but most of them are 15+ hour games and some MUCH longer. This is on top of a bunch of replays and time in some of my "evergreen" games -- (kerbal, satisfactory).
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Re: Games Played 2021. Now with experimental title and tabletop!

Post by TheMix »

Finished up my first game of Thea: The Awakening. So I decided to try out Thea 2: The Shattering. I figured more of the same with improvements. Except... it's kind of a hot mess. They totally redid the interface, and I'm not liking it. And the combat is terrible. It doesn't have any of the charm of the original. I've just switched to always going with auto-combat. Maybe I'll hunt up some info to try and figure it out... or maybe I'll just forget it's there. I'll probably finish it. But when I'm done, I think it's getting uninstalled. I'll stick with the first one.

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Re: Games Played 2021. Now with experimental title and tabletop!

Post by Jolor »

Finished
Bard's Tale IV (Director's Cut)
Solasta - Crown of the Magister
- Crown of the Magister (main campaign)
- Tomb of Heroes
- Gear up before adventuring (utility mod)
- Path of a Hero
Titan Quest (replay)
Grim Dawn (replays)
Argonus and the Gods of Stone
Overboard!
The Long Dark
Wildermyth
- Age of Ulstryx campaign
- The Enduring War
- Monarchs Under the Mountain
- Eluna and the Moth
- All the Bones of Summer
- 3 Chapter random map and game
- 5 Chapter random map and game
- 3 Chapter Legacy Characters random map and game
- 5 Chapter Legacy Characters random map and game

In Play
Pathfinder Wrath of the Righteous ... oh hold due to progress-blocking bug
- Neutral Good Half-Elf Ranger
Zombie Army 4 - mostly Boris in Campaign but Hordes, as well
Solasta
- Caer Falcarn
So sayeth the wise Alaundo.
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Re: Games Played 2021. Now with experimental title and tabletop!

Post by Archinerd »

Finally finished my play through of Divinity Original Sin 2. I've been playing this co-op for months with some friends, staying up far too late most sessions. The first 2/3 was great, tons of fun, the battles turn and twist things in interesting ways to keep you on your toes.

Then, the whole thing just kind of fell apart. For the last 1/3 of the game it just felt like were were severely under levelled and had to exploit game mechanics and rely on cheesy tactics to make any progress. By the end, we just wanted it to be over... which when it came I didn't even get to see "the ending" because my character had died in the fight. There are supposed to be multiple endings too, but we didn't really have much of a choice, we tried as many as we could and just had to accept the only one we had any chance of winning. And just to rub it all in, it took us 170 hrs of gameplay to get to this unsatisfying mess.

Maybe it would have been easier if we had min/maxed our characters, or had been more concerned with doing some of the quests "the right way" earlier, because the game made it seem like it was okay to fail earlier, then it just pulled the rug out from under us. What a huge anticlimactic disapointement.
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Re: Games Played 2021. Now with experimental title and tabletop!

Post by Isgrimnur »

Finished up Project Wingman campaign. Reading about the Conquest mode, I think I'm going to give it a miss and call this one done.

Played with XBox controller on PC through Game Pass.
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