Axis & Allies Online 1942 - any good?

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Redfive
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Re: Axis & Allies Online 1942 - any good?

Post by Redfive »

I'm ready whenever, don't currently have anything set up.
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Re: Axis & Allies Online 1942 - any good?

Post by Zenn7 »

Redfive wrote: Thu Jun 04, 2020 11:23 pm I'm ready whenever, don't currently have anything set up.
OK, invite sent - I'm allies, you're axis - using the modified start, standard victory.

****
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Re: Axis & Allies Online 1942 - any good?

Post by El Guapo »

Sent out invites. For the new game we only have four people now, so I sent out those invites. If someone else is interested in joining we can add them, otherwise someone can take Russia + the U.K.
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Re: Axis & Allies Online 1942 - any good?

Post by stessier »

Zenn7 wrote: Thu Jun 04, 2020 2:05 pm As for the existing game, UK has 1 last hail mary play.
The ball hit the ground.
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Re: Axis & Allies Online 1942 - any good?

Post by Lassr »

El Guapo wrote: Fri Jun 05, 2020 12:49 am Sent out invites. For the new game we only have four people now, so I sent out those invites. If someone else is interested in joining we can add them, otherwise someone can take Russia + the U.K.
I can start back. My mother-in-law passed last week (not unexpected) so I was busy with that and couldn't play then.
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Re: Axis & Allies Online 1942 - any good?

Post by Zenn7 »

stessier wrote: Fri Jun 05, 2020 4:20 am
Zenn7 wrote: Thu Jun 04, 2020 2:05 pm As for the existing game, UK has 1 last hail mary play.
The ball hit the ground.
After that fumble, the UK is fully ready to concede. :o
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Re: Axis & Allies Online 1942 - any good?

Post by El Guapo »

Lassr wrote: Fri Jun 05, 2020 8:00 am
El Guapo wrote: Fri Jun 05, 2020 12:49 am Sent out invites. For the new game we only have four people now, so I sent out those invites. If someone else is interested in joining we can add them, otherwise someone can take Russia + the U.K.
I can start back. My mother-in-law passed last week (not unexpected) so I was busy with that and couldn't play then.
You are J. Scott, due to the fact that your normal name is incredibly filthy and corrupting of the youth, right?

Looks like you can't add an additional invite to an existing game that hasn't started yet, so I sent out new invites to everyone.
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Re: Axis & Allies Online 1942 - any good?

Post by Lassr »

El Guapo wrote: Fri Jun 05, 2020 9:52 am
Lassr wrote: Fri Jun 05, 2020 8:00 am
El Guapo wrote: Fri Jun 05, 2020 12:49 am Sent out invites. For the new game we only have four people now, so I sent out those invites. If someone else is interested in joining we can add them, otherwise someone can take Russia + the U.K.
I can start back. My mother-in-law passed last week (not unexpected) so I was busy with that and couldn't play then.
You are J. Scott, due to the fact that your normal name is incredibly filthy and corrupting of the youth, right?

Looks like you can't add an additional invite to an existing game that hasn't started yet, so I sent out new invites to everyone.
Yes. :D

I took the Soviets since I have not had a chance to play them yet.
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Re: Axis & Allies Online 1942 - any good?

Post by Isgrimnur »

Part of me wants to fight to the bitter end, but I can certainly see where that might not be fun for everyone else.
It's almost as if people are the problem.
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Re: Axis & Allies Online 1942 - any good?

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Isgrimnur wrote: Fri Jun 05, 2020 3:00 pm Part of me wants to fight to the bitter end, but I can certainly see where that might not be fun for everyone else.
Let me know. I can go either way. I can keep playing (I have Russia and UK at the moment). Just need to know if we're playing or the allies are forfeiting (or the Axis have decided to forfeit out of fear of that allied comeback! :p )
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Re: Axis & Allies Online 1942 - any good?

Post by Isgrimnur »

I just got Hawaii back! :horse:
It's almost as if people are the problem.
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Re: Axis & Allies Online 1942 - any good?

Post by stessier »

Germany is fine playing it out.
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Re: Axis & Allies Online 1942 - any good?

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Isgrimnur wrote: Fri Jun 05, 2020 3:11 pm I just got Hawaii back! :horse:
WTH? I didn't think you even had transports on the board? Up by AK?
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Re: Axis & Allies Online 1942 - any good?

Post by Isgrimnur »

And Norway is Quisling-free.
It's almost as if people are the problem.
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Re: Axis & Allies Online 1942 - any good?

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Zenn7 wrote: Thu Jun 04, 2020 6:04 pm We're on turn 12. UK just finished. I have to think it will take him at least 2 more turns to take me out (though I supposed in theory, he might get me w/ 4 Fighters, 3 Bombers, 1 tank, 1 infantry against 3 inf/art and AA gun in UK this turn - he's also got 2 BB's for offshore bombardment).

This person will definitely have earned his victory here! I kept thinking here or there I might be able to do something, but just can't get anything to land and stick.

I'm now wondering what the longest number of turns played in a game of this is. :)
Turn 14, England has fallen. The lone infantry and artillery assaulted India (RNG was not even kind enough to let me have 1 token kill). US might have a chance of taking India depending what Japan does (gonna have something like 6 artillery, 6 infantry and 2 fighters, plus 1 BB, 1 CR for offshore). Think he's got about 12ish defenders, 1/2 tanks. We'll go out in a blaze of glory!
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Re: Axis & Allies Online 1942 - any good?

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Zenn7 wrote: Fri Jun 05, 2020 6:28 pm
Zenn7 wrote: Thu Jun 04, 2020 6:04 pm We're on turn 12. UK just finished. I have to think it will take him at least 2 more turns to take me out (though I supposed in theory, he might get me w/ 4 Fighters, 3 Bombers, 1 tank, 1 infantry against 3 inf/art and AA gun in UK this turn - he's also got 2 BB's for offshore bombardment).

This person will definitely have earned his victory here! I kept thinking here or there I might be able to do something, but just can't get anything to land and stick.

I'm now wondering what the longest number of turns played in a game of this is. :)
Turn 14, England has fallen. The lone infantry and artillery assaulted India (RNG was not even kind enough to let me have 1 token kill). US might have a chance of taking India depending what Japan does (gonna have something like 6 artillery, 6 infantry and 2 fighters, plus 1 BB, 1 CR for offshore). Think he's got about 12ish defenders, 1/2 tanks. We'll go out in a blaze of glory!
The spark of freedom is still there! We took India (had 2 tanks/4 art, not 6 art - 1 tank and the 2 fighters survived). Since I own all adjacent territories, he cannot retake it this turn. Not sure if he's going for there or if he'll send his Germany navy/army from Europe straight for DC. My 9 submarines (so far) might not be enough to take out 2 BB, 2 DD, 2 AC and 2 Fighters, plus whatever he adds. I do have 1 DD, 1 AC, 2 Fighters and whatever I can add before he gets here in 2 turns. Though at least 1 sub is going to be tied up in the Mediterranean Sea against transports (so far undefended, assuming that will change next turn). It is not 100% inconceivable that I could liberate Russia in 2-3 turns. Extremely unlikely, but not inconceivable (unless he doesn't bother to defend it, not much in my way currently). Of course, w/ the UK taken, the US can't possibly hold out alone for long against the overwhelming German force and the Japanese.
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Re: Axis & Allies Online 1942 - any good?

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Isgrimnur wrote: Fri Jun 05, 2020 3:11 pm I just got Hawaii back! :horse:
Stupid East Coast American subs - managed to roll double 1s. Argh.
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Re: Axis & Allies Online 1942 - any good?

Post by Redfive »

In mine and El Guapo's game it's round 2 and I'm going to lose as the Axis.

I played a random internet guy early on after getting this and he somehow went big navy with Germany and still locked me down as Russia. Frankly I was baffled how the Germans could pull that off so I decided to try it in this game. Yeah, no.
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Re: Axis & Allies Online 1942 - any good?

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Zenn7 wrote: Fri Jun 05, 2020 10:33 pm
Zenn7 wrote: Fri Jun 05, 2020 6:28 pm
Zenn7 wrote: Thu Jun 04, 2020 6:04 pm We're on turn 12. UK just finished. I have to think it will take him at least 2 more turns to take me out (though I supposed in theory, he might get me w/ 4 Fighters, 3 Bombers, 1 tank, 1 infantry against 3 inf/art and AA gun in UK this turn - he's also got 2 BB's for offshore bombardment).

This person will definitely have earned his victory here! I kept thinking here or there I might be able to do something, but just can't get anything to land and stick.

I'm now wondering what the longest number of turns played in a game of this is. :)
Turn 14, England has fallen. The lone infantry and artillery assaulted India (RNG was not even kind enough to let me have 1 token kill). US might have a chance of taking India depending what Japan does (gonna have something like 6 artillery, 6 infantry and 2 fighters, plus 1 BB, 1 CR for offshore). Think he's got about 12ish defenders, 1/2 tanks. We'll go out in a blaze of glory!
The spark of freedom is still there! We took India (had 2 tanks/4 art, not 6 art - 1 tank and the 2 fighters survived). Since I own all adjacent territories, he cannot retake it this turn. Not sure if he's going for there or if he'll send his Germany navy/army from Europe straight for DC. My 9 submarines (so far) might not be enough to take out 2 BB, 2 DD, 2 AC and 2 Fighters, plus whatever he adds. I do have 1 DD, 1 AC, 2 Fighters and whatever I can add before he gets here in 2 turns. Though at least 1 sub is going to be tied up in the Mediterranean Sea against transports (so far undefended, assuming that will change next turn). It is not 100% inconceivable that I could liberate Russia in 2-3 turns. Extremely unlikely, but not inconceivable (unless he doesn't bother to defend it, not much in my way currently). Of course, w/ the UK taken, the US can't possibly hold out alone for long against the overwhelming German force and the Japanese.
Sunk the German Atlantic navy! 2 BB, 2 AC, 2 Fighters, 2 DD, 4 transports (132 IPC) for the grand cost of 4 subs and 1 DD (I'd sent 9 subs, 1 dd, 1ac, 2 fighters).

This would be a heck of a victory if he hadn't landed in Eastern Canada, with a solid shot at East US next turn, plus a solid shot at India. And whatever he bothers to do with Japan.
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Re: Axis & Allies Online 1942 - any good?

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Zenn7 wrote: Sat Jun 06, 2020 1:08 pm
Zenn7 wrote: Fri Jun 05, 2020 10:33 pm
Zenn7 wrote: Fri Jun 05, 2020 6:28 pm
Zenn7 wrote: Thu Jun 04, 2020 6:04 pm We're on turn 12. UK just finished. I have to think it will take him at least 2 more turns to take me out (though I supposed in theory, he might get me w/ 4 Fighters, 3 Bombers, 1 tank, 1 infantry against 3 inf/art and AA gun in UK this turn - he's also got 2 BB's for offshore bombardment).

This person will definitely have earned his victory here! I kept thinking here or there I might be able to do something, but just can't get anything to land and stick.

I'm now wondering what the longest number of turns played in a game of this is. :)
Turn 14, England has fallen. The lone infantry and artillery assaulted India (RNG was not even kind enough to let me have 1 token kill). US might have a chance of taking India depending what Japan does (gonna have something like 6 artillery, 6 infantry and 2 fighters, plus 1 BB, 1 CR for offshore). Think he's got about 12ish defenders, 1/2 tanks. We'll go out in a blaze of glory!
The spark of freedom is still there! We took India (had 2 tanks/4 art, not 6 art - 1 tank and the 2 fighters survived). Since I own all adjacent territories, he cannot retake it this turn. Not sure if he's going for there or if he'll send his Germany navy/army from Europe straight for DC. My 9 submarines (so far) might not be enough to take out 2 BB, 2 DD, 2 AC and 2 Fighters, plus whatever he adds. I do have 1 DD, 1 AC, 2 Fighters and whatever I can add before he gets here in 2 turns. Though at least 1 sub is going to be tied up in the Mediterranean Sea against transports (so far undefended, assuming that will change next turn). It is not 100% inconceivable that I could liberate Russia in 2-3 turns. Extremely unlikely, but not inconceivable (unless he doesn't bother to defend it, not much in my way currently). Of course, w/ the UK taken, the US can't possibly hold out alone for long against the overwhelming German force and the Japanese.
Sunk the German Atlantic navy! 2 BB, 2 AC, 2 Fighters, 2 DD, 4 transports (132 IPC) for the grand cost of 4 subs and 1 DD (I'd sent 9 subs, 1 dd, 1ac, 2 fighters).

This would be a heck of a victory if he hadn't landed in Eastern Canada, with a solid shot at East US next turn, plus a solid shot at India. And whatever he bothers to do with Japan.
On round 17, after an epic battle in India (Germany sent 13 tanks and 3 bombers, I had 4 infantry, 5 artillery, 6 tanks and a fighter - he won, cost him 12 tanks and a bomber), the spark of freedom will finally die in this game. The Japanese and US still have to go, but I have no troops in the Pacific to attempt to retake India (I had to deploy everything in the US last turn to try and prevent a lost there). With 9 victory cities and no chance for me to take 1 back, this individual will finally win this tournament game. Darn shame he doesn't get bonus points in the ranking for winning such a protracted war.
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Re: Axis & Allies Online 1942 - any good?

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My enemies rolled all the 1s...the effect spanned both games I'm in. Unbelievable. Whomever attacks next should have great luck as they must have all been used up. :grund:
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Re: Axis & Allies Online 1942 - any good?

Post by Zenn7 »

stessier wrote: Sun Jun 07, 2020 4:31 am My enemies rolled all the 1s...the effect spanned both games I'm in. Unbelievable. Whomever attacks next should have great luck as they must have all been used up. :grund:
I keep losing strategic bombing to 1's. I swear the last 8-10 times I've done bombing runs I've lost at least 6 bombers.
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Re: Axis & Allies Online 1942 - any good?

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Zenn7 wrote: Sun Jun 07, 2020 8:00 am
stessier wrote: Sun Jun 07, 2020 4:31 am My enemies rolled all the 1s...the effect spanned both games I'm in. Unbelievable. Whomever attacks next should have great luck as they must have all been used up. :grund:
I keep losing strategic bombing to 1's. I swear the last 8-10 times I've done bombing runs I've lost at least 6 bombers.
I experienced that also in the last few single player games. I stopped doing bombing runs unless it was really going to make a difference in a round (such as Russia about to fall).
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Re: Axis & Allies Online 1942 - any good?

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To those I'm in games with, I wasn't thinking ahead when we started these a couple days ago, I am going to the beach and won't be available after tonight until Thursday evening. I'm sorry about that, can forfeit if needed.
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Re: Axis & Allies Online 1942 - any good?

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Redfive wrote: Sun Jun 07, 2020 6:46 pm To those I'm in games with, I wasn't thinking ahead when we started these a couple days ago, I am going to the beach and won't be available after tonight until Thursday evening. I'm sorry about that, can forfeit if needed.
Not necessary for our 1 on 1. I can wait to pick it up til you come back (assuming the game doesn't just auto forfeit you at some point).

For our group game, I'm OK either way - whatever the group decides.

Thanks for the heads up though. I don't mind delays, just helpful to know what's up. I can safely start another game now. :)
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Re: Axis & Allies Online 1942 - any good?

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Zenn7 wrote: Sun Jun 07, 2020 7:05 pm
Redfive wrote: Sun Jun 07, 2020 6:46 pm To those I'm in games with, I wasn't thinking ahead when we started these a couple days ago, I am going to the beach and won't be available after tonight until Thursday evening. I'm sorry about that, can forfeit if needed.
Not necessary for our 1 on 1. I can wait to pick it up til you come back (assuming the game doesn't just auto forfeit you at some point).

For our group game, I'm OK either way - whatever the group decides.

Thanks for the heads up though. I don't mind delays, just helpful to know what's up. I can safely start another game now. :)
Doesn't matter to me either. I think someone has to kick him from the game, I wouldn't think it would be automatic, at least it shouldn't be, just for situations that pop up in life.
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Re: Axis & Allies Online 1942 - any good?

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I'm fine waiting for Red Five - I'm in no hurry.

I really hate the interface some days. In the conquest game, I tried to attack Britain with 3 bombers and 6 fighters. I was careful to select the land and not the IC, but the bomber still ended up doing a bombing run. So frustrating! Then I lost one plane to the AA gun and my fighters forgot to bring glasses and only landed two hits on 5 shots. The British infantry, however, managed 4 hits out of 7 tries rolling for 2s. A complete debacle.

And then in the other game, I had a ton of non combat moves and missed one if the plethora of overlapping arrows. :grund:
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Re: Axis & Allies Online 1942 - any good?

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stessier wrote: Mon Jun 08, 2020 4:34 am I'm fine waiting for Red Five - I'm in no hurry.

I really hate the interface some days. In the conquest game, I tried to attack Britain with 3 bombers and 6 fighters. I was careful to select the land and not the IC, but the bomber still ended up doing a bombing run. So frustrating! Then I lost one plane to the AA gun and my fighters forgot to bring glasses and only landed two hits on 5 shots. The British infantry, however, managed 4 hits out of 7 tries rolling for 2s. A complete debacle.

And then in the other game, I had a ton of non combat moves and missed one if the plethora of overlapping arrows. :grund:
Yep, I submitted that feedback about the poor implementation of moves and too many arrows and not very clear summary screen. You can submit feedback from the game under one of the options in the menu.
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Re: Axis & Allies Online 1942 - any good?

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Lassr wrote: Fri Jun 05, 2020 11:46 am
El Guapo wrote: Fri Jun 05, 2020 9:52 am
Lassr wrote: Fri Jun 05, 2020 8:00 am
El Guapo wrote: Fri Jun 05, 2020 12:49 am Sent out invites. For the new game we only have four people now, so I sent out those invites. If someone else is interested in joining we can add them, otherwise someone can take Russia + the U.K.
I can start back. My mother-in-law passed last week (not unexpected) so I was busy with that and couldn't play then.
You are J. Scott, due to the fact that your normal name is incredibly filthy and corrupting of the youth, right?

Looks like you can't add an additional invite to an existing game that hasn't started yet, so I sent out new invites to everyone.
Yes. :D

I took the Soviets since I have not had a chance to play them yet.
Turn 3 and Germany has managed to get back to about where they should be on turn 1. This is the first German turn where our enemies did not massively outperform us (RNG unhappiness galore!). Doesn't look we were so effective on the defense, but if karma is going to balance out, the allies are screwed! (If not, Russia is going to steam roll Germany without any significant allied help).
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Re: Axis & Allies Online 1942 - any good?

Post by Lassr »

Note in Caucasus read and executed with some decent rolls.
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Re: Axis & Allies Online 1942 - any good?

Post by El Guapo »

Lassr wrote: Fri Jun 12, 2020 10:39 am Note in Caucasus read and executed with some decent rolls.
I'm feeling pretty good about the European theatre right now. I'm fairly concerned about the Pacific / East Asia, though.
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Re: Axis & Allies Online 1942 - any good?

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El Guapo wrote: Fri Jun 12, 2020 11:11 am
Lassr wrote: Fri Jun 12, 2020 10:39 am Note in Caucasus read and executed with some decent rolls.
I'm feeling pretty good about the European theatre right now. I'm fairly concerned about the Pacific / East Asia, though.
Japan is probing my backdoor...
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Re: Axis & Allies Online 1942 - any good?

Post by stessier »

My industrial bombing missions continue to be suicide for my pilots. :?
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Re: Axis & Allies Online 1942 - any good?

Post by Zenn7 »

Isgrimnur wrote: Fri Jun 05, 2020 3:00 pm Part of me wants to fight to the bitter end, but I can certainly see where that might not be fun for everyone else.
I fear whatever hopes and dreams you had of turning this around are going to die when Japan goes again.

As the Japanese are taking the US out first, if the axis would like, the UK will forfeit after that. If you want to play to the bitter end, and crack Fortress UK, we can do that as well. I'd prefer to just end it, but I'm perfectly OK letting you have your fun. :)
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Re: Axis & Allies Online 1942 - any good?

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Germany is fine either way. It really is Japan's world.
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Re: Axis & Allies Online 1942 - any good?

Post by Zenn7 »

stessier wrote: Sun Jun 14, 2020 7:16 am Germany is fine either way. It really is Japan's world.
I sent my 4 bombers to bomb Germany, was very happy not 1 died to AA!

Then I realized I was attacking, not doing a strategic bombing run...

I suppose I should be happy the 1 round they lived, they all hit and took 4 infantry with them.

(Wish I'd send them after the German navy if I was just going to suicide them...)
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Re: Axis & Allies Online 1942 - any good?

Post by Lassr »

El Guapo wrote: Fri Jun 12, 2020 11:11 am
Lassr wrote: Fri Jun 12, 2020 10:39 am Note in Caucasus read and executed with some decent rolls.
I'm feeling pretty good about the European theatre right now. I'm fairly concerned about the Pacific / East Asia, though.
as well you should be after that debacle in the Philippines. Japan's version of the battle of Midway.
The only reason people get lost in thought is because it's unfamiliar territory.

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Redfive
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Re: Axis & Allies Online 1942 - any good?

Post by Redfive »

Japan has taken Washington.

In other games:

Zenn7 - I felt like I had to try for Russia even with all those fighters. Your AAA took down two of my attacking planes, but even if it hadn't I don't think I'd have won. Needed more INF fodder.

El Guapo - US Pacific fleet is dead but it's a hollow victory. I don't see that game going my way on either front.
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Zenn7
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Re: Axis & Allies Online 1942 - any good?

Post by Zenn7 »

Redfive wrote: Sun Jun 14, 2020 5:24 pm Zenn7 - I felt like I had to try for Russia even with all those fighters. Your AAA took down two of my attacking planes, but even if it hadn't I don't think I'd have won. Needed more INF fodder.
I thought you might feel that way. Was hoping I had enough, but never know, with some lucky rolls, fights can go either way.

Now do you risk the Japanese fleet to take the British Pacific fleet out. :think:

:)
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Re: Axis & Allies Online 1942 - any good?

Post by El Guapo »

Lassr wrote: Sun Jun 14, 2020 10:17 am
El Guapo wrote: Fri Jun 12, 2020 11:11 am
Lassr wrote: Fri Jun 12, 2020 10:39 am Note in Caucasus read and executed with some decent rolls.
I'm feeling pretty good about the European theatre right now. I'm fairly concerned about the Pacific / East Asia, though.
as well you should be after that debacle in the Philippines. Japan's version of the battle of Midway.
Wasn't the Battle of Midway Japan's version of the Battle of Midway?

But yeah, that wasn't great. Figured Japan would win but was hoping that the casualty count would be higher. Oh well.

On the plus side, in Europe after I accidentally assigned a bomber to an industrial raid instead of combat in Italy, the dice bailed me out anyway.
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