Vote Results:
We have our techs pull the pulse laser from its housing and set it aside, with an eye on bringing it back with us and seeing if we can reverse engineer it. We'll sort it out once the rest of the fighting has been resolved.
October 3, 3050
Abandoned Comm Center, Grindtooth Foothills
Beta Company has been tasked with guarding the HQ facility that the 10th Donegal and Star Guards have appropriated, running joint patrols with units from the two outfits.
"You guys tuned in to the general frequency?" Xwraith transmits across Beta-Hunter lance comms, as they patrol their assigned sector. "Sounds like Alpha-Heavy got into a scrap, but ran them off."
"Hope we can do the same." Wolf states.
"Looks like we'll find out soon." Leraje points out, hostile contacts coming in. Sensors are a little fuzzy, but the Black Knight's Beagle Probe cuts through most of the bullshit, letting us resolve the incoming force - five mechs. Three heavies, one light, one assault. Additionally, it looks like two heavy aerospace fighters are closing in.
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Beta-Hunter and allied units are engaged by a superior force, and Leraje makes the call to back off, executing a "tactical advance to the rear" through an abandoned comm center, aiming to rendezvous with Beta-Assault to concentrate firepower. Our goal will be to get a majority of our mobile units (mechs and support vehicles both) across the northern edge of this map:
Our lance leader briefly ponders whether to "forcibly drain" the moat that's kind of formed at the east edge of the comm center. Doing so will allow our tanks a little more space to move (the "water" will be shallow enough that anything can splash through it), but will also do the same for the clan mechs.
As before, our lance is accompanied by allied support units. This time, support is limited to units that can keep up with us, so we won't be seeing any heavy or assault tanks on our side.
We have 24 support points worth of Lyran/Merc support:
[] VTOL: 5 - crap firepower, weak armor, super fast (e.g. Warrior VTOL)
[] Light Hovercraft: 4 - good firepower, weak armor, fast (e.g. Pegasus hovertank)
[] Medium hovercraft: 5 - good firepower, medium armor, fast (e.g. Drillson hovertank)
[] Light armor: 4 - light firepower, light armor, fast (e.g. Skulker scout tank)
[] Medium armor: 4 - medium firepower, medium armor, medium speed (e.g. Vedette)
[] Air support (limit 1): 6 - Beta-Strike aerospace flight participates in the battle
[] air superiority
[] ground attack
Additionally, given the situation, Beta-Hunter is accompanied by up to two of our "surplus" support vehicles that we've been able to acquire from the corporate security outfits that fled the planet before the Jade Falcons arrived. Here's what we've got that can keep up with our mech lance:
[] Galleon GAL-102 - We just saw these in action but still have two left.
[] Galleon GAL-102 - Beagle Probe, pulse laser turret, regular lasers on the sides. Didn't do too well.
[] Harasser - Ultra-fast hovercraft, evaporates upon hit, 2x SRM/6 launchers
[] Falcon - Slightly slower hovercraft, reasonable armor, 2x SRM/6 and medium laser
[] Pegasus - Slightly slower than Falcon, reasonable armor, 2x SRM/6 and medium laser (but in the front for some reason)
[] Vedette - We've blown up probably literally hundreds of these things.
[] Vedette - They're basically just a light autocannon on a turret, with some armor.
[] Vedette AC2