Wolcen: Lords of Mayhem (diablo clone)
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- KDH
- Posts: 1309
- Joined: Sat Jun 04, 2005 2:04 pm
- Location: California
Wolcen: Lords of Mayhem (diablo clone)
I did not see a thread for this, so there is one now
Wolcen: Lords of Mayhem @ Steam (early access)
Wolcen Devblog - New Passive Skills Tree ! ... rotatable skill tree (not in the game yet) showing build diversity (similar to Paths of Exile?)
I ran across this in a reddit thread and, as they point out, it doesn't matter how much diversity you have available ... if there is ONE true path to power, mobility ... people will take that ONE path. .. PLUS: I imagine it would be extremely difficult to balance such a skill tree
anybody playing this?
Wolcen: Lords of Mayhem @ Steam (early access)
Wolcen Devblog - New Passive Skills Tree ! ... rotatable skill tree (not in the game yet) showing build diversity (similar to Paths of Exile?)
I ran across this in a reddit thread and, as they point out, it doesn't matter how much diversity you have available ... if there is ONE true path to power, mobility ... people will take that ONE path. .. PLUS: I imagine it would be extremely difficult to balance such a skill tree
anybody playing this?
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Ain't nobody got time for that
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Ain't nobody got time for that
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- Daehawk
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Re: Wolcen: Lords of Mayhem (diablo clone)
Not heard of it before.
EDIT: Looks pretty cool. When I saw the skills wheel at first I thought "oh thats just Path of exile's wheel" ,...then he turned it and showed how you can mix and match the skills...wow kool.
EDIT2 : Well I must have heard of it at some point and forgotten it because I went to add it to my wishlist and it was already on it. hmmmm
EDIT: Looks pretty cool. When I saw the skills wheel at first I thought "oh thats just Path of exile's wheel" ,...then he turned it and showed how you can mix and match the skills...wow kool.
EDIT2 : Well I must have heard of it at some point and forgotten it because I went to add it to my wishlist and it was already on it. hmmmm
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I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
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"Has high IQ. Refuses to apply it"
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
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"Has high IQ. Refuses to apply it"
- KDH
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Re: Wolcen: Lords of Mayhem (diablo clone)
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Ain't nobody got time for that
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Ain't nobody got time for that
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Re: Wolcen: Lords of Mayhem (diablo clone)
I own it but have not even booted it up yet. As soon as I do I'll report back.....whenever that may be.
- KDH
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Re: Wolcen: Lords of Mayhem (diablo clone)
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... Rhykker gives us an interesting look at Wolcen
<--- (22m)
... Rhykker gives us an interesting look at Wolcen
<--- (22m)
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Ain't nobody got time for that
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Ain't nobody got time for that
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- Jolor
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Re: Wolcen: Lords of Mayhem (diablo clone)
Bought it, played it, returned it.
The intro was mind-numbingly boring; absolutely no challenge. Just your avatar, some chests to explore (one giving a shield, the rest, gold), and zombies that you could wail away on while you took no damage.
Then the boss fight.
You're locked into a room, swarmed by quick-moving zombies and then the boss comes out, shoots across the room and you're dead. I tried the battle a few times and got ticked off at the ridiculous difficulty ramp.
(Yes, I know it's "alpha" but all the comments on the game's community board was that the game was too easy and should be harder. Not a direction that makes the game playable for me.)
YMMV
The intro was mind-numbingly boring; absolutely no challenge. Just your avatar, some chests to explore (one giving a shield, the rest, gold), and zombies that you could wail away on while you took no damage.
Then the boss fight.
You're locked into a room, swarmed by quick-moving zombies and then the boss comes out, shoots across the room and you're dead. I tried the battle a few times and got ticked off at the ridiculous difficulty ramp.
(Yes, I know it's "alpha" but all the comments on the game's community board was that the game was too easy and should be harder. Not a direction that makes the game playable for me.)
YMMV
So sayeth the wise Alaundo.
- Hyena
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Re: Wolcen: Lords of Mayhem (diablo clone)
I bought it a few months ago, and I've created and played through it with three or four different characters. Loved it, can't wait for the completion of the various branches of the skill trees that haven't been filled out yet. The skill tree is pretty unique, IMO, in that you have 5 general classes (rogue, defensive warrior, hunter, mage, and offensive warrior) in the shape of a pie chart, then three more outer rings that you can rotate. Each inner ring connects with the next outer ring, and by rotating said rings you can create various different class combinations. If you choose to take two of the inner rings, you won't have enough points to get to the outer rings' more powerful skills, but you will get a more well-rounded character (defense and offensive warrior; ranger that can kill from a distance, then go hands on when guys get close, etc.) .
The magic system is also pretty unique in that you have three basic resources: Rage, Stamina, and Mana. Rage is used for special attacks, and so the more fighting you do, the more rage you build, but you lose mana. The more spells you cast, your mana goes down, but your rage goes up, which then allows you to complete a special rage attack. It's a pretty neat delicate balance to keep your mana filled as a mage, but if you get to hand to hand, you can use Rage to throw out a special attack. Stamina is used for a guaranteed forward roll that allows you to avoid damage altogether.
Loot system is still developing, but has the standard common, magic, rare, and unique, with a few set pieces that I've seen so far. As for Jolor's reaction, I can see how it would be annoying. However, there are a few little things you can do to make that "boss" fight easier. If you hit someone with lightning while they are standing in a pond, for example, it will shock and stun them. The arena that fight takes place in has a small moat inside it and some pillars you can hide behind to stop the charge attack. The game past that fight is much more balanced and allows you to gain xp at a much more reasonable rate.
Overall, I really enjoy the game. If you liked Diablo, this is a great new take on the genre. Reminds me of Titan Quest with much better graphics in a new world.
The magic system is also pretty unique in that you have three basic resources: Rage, Stamina, and Mana. Rage is used for special attacks, and so the more fighting you do, the more rage you build, but you lose mana. The more spells you cast, your mana goes down, but your rage goes up, which then allows you to complete a special rage attack. It's a pretty neat delicate balance to keep your mana filled as a mage, but if you get to hand to hand, you can use Rage to throw out a special attack. Stamina is used for a guaranteed forward roll that allows you to avoid damage altogether.
Loot system is still developing, but has the standard common, magic, rare, and unique, with a few set pieces that I've seen so far. As for Jolor's reaction, I can see how it would be annoying. However, there are a few little things you can do to make that "boss" fight easier. If you hit someone with lightning while they are standing in a pond, for example, it will shock and stun them. The arena that fight takes place in has a small moat inside it and some pillars you can hide behind to stop the charge attack. The game past that fight is much more balanced and allows you to gain xp at a much more reasonable rate.
Overall, I really enjoy the game. If you liked Diablo, this is a great new take on the genre. Reminds me of Titan Quest with much better graphics in a new world.
"You laugh at me because I'm different; I laugh at you because you're all the same." ~Jonathan Davis
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
- Jolor
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Re: Wolcen: Lords of Mayhem (diablo clone)
Thanks, Hyena. I'll keep following this game to see how it turns out.
So sayeth the wise Alaundo.
- Daehawk
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Re: Wolcen: Lords of Mayhem (diablo clone)
This is $20. Really thinking about grabbing it....I have $15 but can tease $5 more I think hahaha. If not Ill wait. But it looks really deep and fun. Its either this or the Necro pack for Diablo 3 and play that all again.
Or something else thats $15...cant decide. You guys like it now?
I guess it comes down to...I love the Necro..or I did in D2 and in the D3 Necro beta...but Ive finished the game and Id just be replaying the entire game as a Necro now. If I go Wolcen then its all new to me. I just dont know anyone to coop it with.
Or something else thats $15...cant decide. You guys like it now?
I guess it comes down to...I love the Necro..or I did in D2 and in the D3 Necro beta...but Ive finished the game and Id just be replaying the entire game as a Necro now. If I go Wolcen then its all new to me. I just dont know anyone to coop it with.
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I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
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"Has high IQ. Refuses to apply it"
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
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"Has high IQ. Refuses to apply it"
- Daehawk
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Re: Wolcen: Lords of Mayhem (diablo clone)
Well I finally decided on this and went to buy it but decided to read the info on it first and it says that its just ALPHA still not even BETA and there is only 3-5 hours of play before it gets to the finished part. Then all there is is a PVE dungeon for time runs and such. That doesn't sound like enough to it for the $20 price. So now Im without a game still.
EDIT: Think Ill buy it anyways. Will give me a little play time plus if I get it now at the early access price then I wont have to pay full price on release which could be $29.99 and up...maybe even $59.99
EDIT: Think Ill buy it anyways. Will give me a little play time plus if I get it now at the early access price then I wont have to pay full price on release which could be $29.99 and up...maybe even $59.99
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I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
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"Has high IQ. Refuses to apply it"
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
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"Has high IQ. Refuses to apply it"
- Daehawk
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Re: Wolcen: Lords of Mayhem (diablo clone)
Just played it for the first time. It is beautiful to see. The graphics are amazing. Not caring for controls...did not take time to remap them. I created a guy then made a second one but it seems to have only one slot as I cant see the first one I made. I like lots of slots for alts. At least let me have 1 alt to test with. Got through the tunnel area and walked into some water I could not get out of. I run in place stuck in the water. tried dodging with space but ran out of stam. Tried bashing to move but had no rage. So that character is toast I guess.
Will try some more. if it doesn't improve Ill ask for my first refund under the new Steam refund policy.
Will try some more. if it doesn't improve Ill ask for my first refund under the new Steam refund policy.
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I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
- Hyena
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Re: Wolcen: Lords of Mayhem (diablo clone)
You can make alts, I have about three or four of them. There's a "change character" button, I believe (at work right now).
As for getting stuck in the water, if you reload you will spawn back somewhere like in Diablo. There are still some pathing issues as well as dead areas you can get "stuck" in, but hey, this *is* still in alpha. Thankfully, there's also a skill you can learn later on that is mana-based (doesn't require rage) that allows you to teleport that I've used in a pinch when I get stuck like that.
Stick with it, it's worth it I promise. If you like Diablo, I've heard people describe this as what DIII should have been. I'm not sure I completely agree with that, as I loved DIII, but it has been well worth it to me. I need to check back in soon to see what changes have been made, I've been busy with other games for a month or two.
As for getting stuck in the water, if you reload you will spawn back somewhere like in Diablo. There are still some pathing issues as well as dead areas you can get "stuck" in, but hey, this *is* still in alpha. Thankfully, there's also a skill you can learn later on that is mana-based (doesn't require rage) that allows you to teleport that I've used in a pinch when I get stuck like that.
Stick with it, it's worth it I promise. If you like Diablo, I've heard people describe this as what DIII should have been. I'm not sure I completely agree with that, as I loved DIII, but it has been well worth it to me. I need to check back in soon to see what changes have been made, I've been busy with other games for a month or two.
"You laugh at me because I'm different; I laugh at you because you're all the same." ~Jonathan Davis
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
- Daehawk
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Re: Wolcen: Lords of Mayhem (diablo clone)
Ok thanks. Got both of them to town. Even though I want one to be a mage and one an archer it seems the game wants to make me stay a melee fighter for a good while. My mage can only cast her spell a few times before umbra is gone and the only way it seems to recharge is if I use a right click special melee attack and I can only use that if I use my normal left click melee attack a LOT. So Im left with a mage who much bash in 20 skulls to fry 2 with her spell.
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I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
- Hyena
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Re: Wolcen: Lords of Mayhem (diablo clone)
As soon as you get your first staff that will change. Staff attacks are ridiculous, and they power your umbra.Daehawk wrote: ↑Tue Feb 27, 2018 2:28 am Ok thanks. Got both of them to town. Even though I want one to be a mage and one an archer it seems the game wants to make me stay a melee fighter for a good while. My mage can only cast her spell a few times before umbra is gone and the only way it seems to recharge is if I use a right click special melee attack and I can only use that if I use my normal left click melee attack a LOT. So Im left with a mage who much bash in 20 skulls to fry 2 with her spell.
"You laugh at me because I'm different; I laugh at you because you're all the same." ~Jonathan Davis
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
- Daehawk
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Re: Wolcen: Lords of Mayhem (diablo clone)
Got one pretty quick. They are handy. I even looted a crossbow and a archery book for my alt. Hope he can use my stash too. Otherwise he's on his own.
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I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
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"Has high IQ. Refuses to apply it"
- Hyena
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Re: Wolcen: Lords of Mayhem (diablo clone)
Yeah, stash is shared. I usually buy one for each of the archetypes, that way when I get a good staff on my archer/gunner, I just drop it in the second tab, or a sword for my melee, that goes in third tab, etc. First tab I reserve for tomes and potions and other stuff anyone can use. It used to be that you could re-read tomes to get additional exp in that spell/skill, but now you can only read a book once. However, you can sell them for exp and buy upgrades from the archivist, I think he's called called.
"You laugh at me because I'm different; I laugh at you because you're all the same." ~Jonathan Davis
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
- Max Peck
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Re: Wolcen: Lords of Mayhem (diablo clone)
It appears that this is coming out of EA this week. Any opinions on the current state of the game?
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Re: Wolcen: Lords of Mayhem (diablo clone)
Waiting for launch due to an impending character wipe. Havent playdd in over a year, ill report back this weekend.
- Hyena
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Re: Wolcen: Lords of Mayhem (diablo clone)
I played quite a bit over the past two days. Finished Act 1 with my dual pistols archer, and I can say it's pretty damn good. No bugs, slimmed down skill tree, beautiful graphics. Lightning spell is hella overpowered, and I love it. System works pretty well. Less specialization on the skill tree than before. You used to be able to specialize in certain branches of magic (elec, fire, shadow, cold, etc.) but now it's much simpler. To be honest, I preferred the specialization, but it's still pretty damn good. I enjoyed it, but as always YMMV.
But yes, they are going to do a player wipe before the release. I'm fine with it, because hey, I get to play more.
But yes, they are going to do a player wipe before the release. I'm fine with it, because hey, I get to play more.
"You laugh at me because I'm different; I laugh at you because you're all the same." ~Jonathan Davis
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
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Re: Wolcen: Lords of Mayhem (diablo clone)
Hmm, not excited about the slimmed down skill tree. I thought that helped set it apart from about 3 other similar games
- Hyena
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Re: Wolcen: Lords of Mayhem (diablo clone)
I agree. It's not bad, it's still that same cool wheel feature that allows you to move the outer ring around so you can shuffle the different playstyles closer to your starting selection, but they seem to have dropped the necromancer line, as well as the other specialist branches. The only thing I can think of is that they are going to put those in the outer ring, which is still blank as of last night. It's there, you can even rotate it around the circle, but there are no skills on it. I love the concept, but I'm hoping they have a plan to bring those other skillsets back.
It's like the Path of Exile skill tree, but Wolcen's actually makes sense instead of the monstrosity that PoE has...that freaks my shit out. You have to go halfway across the map just to find skills that fit your character. For example, half of the minion skills are way over by the Templar, Even though the Witch is obviously the one that would thematically fit raising skeletons and zombies and such. And last time I checked, it actually made more sense to have the Marauder to be your archer because of how close several key bow skills are.
"You laugh at me because I'm different; I laugh at you because you're all the same." ~Jonathan Davis
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
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- Lorini
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Re: Wolcen: Lords of Mayhem (diablo clone)
Thanks for the bump, I bought it and really like what I see. Hopefully it'll take up some space as I wait for D4.
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- Tao
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Re: Wolcen: Lords of Mayhem (diablo clone)
I had this on my wishlist for quite a while and finally bought it last month when they announced they were close to release and about to hike the price. I played through the first act with 3 characters, melee, ranged and magic and thought it wasn't bad. Interested to see how it plays in final release. There were two things that concerned me just a bit. One is certain skills just seemed so good I didn't really bother using anything else, someone mentioned the lightning skill, and the other was the twin Chakram. Of course that could all change in later acts. The other concern was I could not seem to get a hybrid build to work, using a mix of Rage and Willpower. Using one or the other I was able to find the sweet spot to continuously use skills but mixing them I kept running out of juice. Definitely looking forward to this weekend though.
"Don't touch my stuff when I'm dead...it's booytrapped!" - Bender Bending Rodriguez
- Jag
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Re: Wolcen: Lords of Mayhem (diablo clone)
Price is bumping up on launch, so I picked it up. Haven't started yet. Looks really good though.
- Skinypupy
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Re: Wolcen: Lords of Mayhem (diablo clone)
Thanks for the heads up, this one's definitely going on my wishlist.
When darkness veils the world, four Warriors of Light shall come.
- Jag
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Re: Wolcen: Lords of Mayhem (diablo clone)
Reading a review that says the Act 1 endboss is more complex than most end game bosses. Mutli phases and unique tactics. Very intrigued.
- Hyena
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Re: Wolcen: Lords of Mayhem (diablo clone)
Yep. Very similar to the end boss in Diablo III expansion. Various evolutions after each defeat, various attacks and strategery needed.
"You laugh at me because I'm different; I laugh at you because you're all the same." ~Jonathan Davis
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
- Daehawk
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Re: Wolcen: Lords of Mayhem (diablo clone)
This is on sale at Humble for $29.99
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I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
- Jag
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- Hyena
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Re: Wolcen: Lords of Mayhem (diablo clone)
Glad I got in on the ground floor...think I only paid $10 a few years ago, and I've gotten WAY more than my money's worth in that time.
"You laugh at me because I'm different; I laugh at you because you're all the same." ~Jonathan Davis
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
- Tao
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Re: Wolcen: Lords of Mayhem (diablo clone)
Was able to play for about an hour this morning, now the network services are already broken so no online mode. Online and Offline mode keep characters separate, understandable, but that means offline isn't really an option. Folks are also reporting other game crashing bugs. Might want to give it a day or two before trying to seriously jump in.
Still have the occasional issue with targeting breakable crates/boxes etc. which is a minor issue.
Ran in to one mob that turned invulnerable halfway through the fight, pretty sure this was a bug and was eventually able to kill it.
Ran in to some sort of boss or epic monster that was an achievement, however it did toxic damage and the damage was ridiculously high, died twice as opposed to the 1 death in total I had running 3 characters through all of act 1 during early access last month.
Still have the occasional issue with targeting breakable crates/boxes etc. which is a minor issue.
Ran in to one mob that turned invulnerable halfway through the fight, pretty sure this was a bug and was eventually able to kill it.
Ran in to some sort of boss or epic monster that was an achievement, however it did toxic damage and the damage was ridiculously high, died twice as opposed to the 1 death in total I had running 3 characters through all of act 1 during early access last month.
"Don't touch my stuff when I'm dead...it's booytrapped!" - Bender Bending Rodriguez
- rittchard
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Re: Wolcen: Lords of Mayhem (diablo clone)
Argh, sorry to hear about the crashes, I've been looking forward to the full release for a long time. I played a tiny bit back when it first came out and left kind of unimpressed, but it sounded like they've done a ton to improve and overhaul the game since then.
- Tao
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Re: Wolcen: Lords of Mayhem (diablo clone)
Nearly 5 hours later and the game is still not in a playable state. They seem to have fixed the authentication issue but no one is able to create a game instance. Official statement on Twitter is we are working on it, this may take several more hours. Guess the recent 3 week launch delay should have been 4 weeks.
"Don't touch my stuff when I'm dead...it's booytrapped!" - Bender Bending Rodriguez
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Re: Wolcen: Lords of Mayhem (diablo clone)
I haven't been following this game at all, but last night I saw this thread and that the price was going to go up at release so I decided to give it a go.
Earlier today I couldn't connect, but as of 15 minutes ago, I was able to authenticate and create a game (and it has been stable thus far), so things are improving it would seem.
Earlier today I couldn't connect, but as of 15 minutes ago, I was able to authenticate and create a game (and it has been stable thus far), so things are improving it would seem.
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- Joined: Wed Nov 03, 2004 4:25 pm
- Location: Just outside the ATL
Re: Wolcen: Lords of Mayhem (diablo clone)
I was just able to create and play in online mode after one reboot. Played for half a hour before exiting. I lost all sound except voice overs for some reason
Game is really good looking, I love the layered backgrounds.
I Did get to level and stare in awe at the wheel of indecision. I never did get super far in EA so I am already dreaming of alts. Going back in shortly!
Game is really good looking, I love the layered backgrounds.
I Did get to level and stare in awe at the wheel of indecision. I never did get super far in EA so I am already dreaming of alts. Going back in shortly!
- Tao
- Posts: 1537
- Joined: Sat Nov 20, 2004 3:47 pm
Re: Wolcen: Lords of Mayhem (diablo clone)
Was able to get in the game shortly after InfiniteLurker posted. Takes several restarts at times to actually get a game instance created. Seriously hoping they will balance Toxic damage as it just feels like it hits for way too much. Toxic Imbued mobs are ridiculous at the moment. Finding the hit box on mobs is either disappearing or being affected by network lag or latency. The cave bat like creatures are virtually un-killable, not 100% of the time but a good 80 to 90% after one or two hits the hit box just disappears and I could not target them. I think the game will be quite fun once they iron out some of the issues.
"Don't touch my stuff when I'm dead...it's booytrapped!" - Bender Bending Rodriguez
- Hyena
- Posts: 2288
- Joined: Thu Oct 14, 2004 4:14 am
- Location: San Antonio, TX
Re: Wolcen: Lords of Mayhem (diablo clone)
Wow, I'm unable to play. Surprised. This has been an incredibly stable game in Beta, but now I'm not even able to start a game. I've started the intro sequence three times, but it CTD every time.
"You laugh at me because I'm different; I laugh at you because you're all the same." ~Jonathan Davis
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
- Jag
- Posts: 14435
- Joined: Wed Oct 13, 2004 3:24 pm
- Location: SoFla
Re: Wolcen: Lords of Mayhem (diablo clone)
Played a bunch yesterday offline because I have no intention of playing co-op. No issues at all. Got to level 9.
- Reemul
- Posts: 2745
- Joined: Wed Oct 13, 2004 4:39 pm
Re: Wolcen: Lords of Mayhem (diablo clone)
Did you see they had 62,000 players the most they had ever had was 1,932 players in beta. Always going to be a struggle with a small company.Tao wrote: ↑Thu Feb 13, 2020 5:52 pm Nearly 5 hours later and the game is still not in a playable state. They seem to have fixed the authentication issue but no one is able to create a game instance. Official statement on Twitter is we are working on it, this may take several more hours. Guess the recent 3 week launch delay should have been 4 weeks.
You could of course just play offline for a few days without any issues, maybe thats too easy