Stellaris: New Paradox Sci Fi Grand Strategy
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- Sepiche
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
The new Asimov (1.2) patch is now available on Steam as a beta.
Patch notes:
https://forum.paradoxplaza.com/forum/in ... ts.950932/
Patch notes:
https://forum.paradoxplaza.com/forum/in ... ts.950932/
- NickAragua
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
Could some kind soul cross post the patch notes here? Web filter blocks the paradox site.
Black Lives Matter
- Unagi
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
Wow. A lot of big changes coming!
Just a couple that caught my eye:
Just a couple that caught my eye:
Interesting...Removed embassies and replaced it with Trust. Trust builds over time from having active diplomatic treaties (such as a Non-Aggression Pact or Alliance) and increases opinion by up to +100.
cool.Sending a favorable trade deal (such as a gift) will now increase the opinion of the other empire by up to +100
I'm guessing this will further force you to play the RP empire you are pretending to be, so I like that... cause I'm never honest with that.* You can now set a War Philosophy policy. This policy determines what type of wargoals you can use
Hadn't used it, but I thought people liked that concept.* Removed War Economy policy
Good idea.* Colonzing Planets and building Frontier Outposts now costs Influence based on the distance to your closest owned system
I like that.* Border are now Open to everyone by default, but can be Closed through a Diplomatic Action. Empires will Close Borders to Rivals by default and Fallen Empires will never Open Borders
wowzers* All Ship Weapons have had their range doubled
- Unagi
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
and fun:
# New - Wargoals
* Make Tributary: You can now take tributaries in war. Tributaries are a type of subject that pays 20% of their Energy Credits and Mineral income to their overlord, but do not join their overlord's wars and are free to declare their own wars and colonize planets
* Abandon Planet: If your policies allow Purging you can force an enemy to abandon a planet, killing all pops on that planet in the process
* Humiliate: You can humiliate enemy empires, making them suffer a negative modifier for a time and giving you a chunk of influence
* Open Borders: Forces the other Empire to open their borders to you for 10 years
* Stop Atrocity: Forces the other Empire to ban slavery and purging
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
NickAragua wrote:Could some kind soul cross post the patch notes here? Web filter blocks the paradox site.
Spoiler:
Sims 3 and signature unclear.
- NickAragua
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
Holy poop balls, this might just make me come back for another round. The only thing it doesn't do that was on my wish list is allow you to merge alliances.
Black Lives Matter
- Unagi
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
So one thing that I don't like: Factions.
Don't get me wrong, I like that the game has them, but I want to be able to 'put them down' a little more easily... or at all. They seem to just be an influence sink, and that kinda irks me.
edit: and I know if I had an empire that was cool with Purging, I could just purge them (I assume), but I'd like some other options.
Don't get me wrong, I like that the game has them, but I want to be able to 'put them down' a little more easily... or at all. They seem to just be an influence sink, and that kinda irks me.
edit: and I know if I had an empire that was cool with Purging, I could just purge them (I assume), but I'd like some other options.
- Zarathud
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
I started a new game to try out evil purging. Sometimes the aliens have to go.
"If the facts don't fit the theory, change the facts." - Albert Einstein
"I don't stand by anything." - Trump
“Bad men need nothing more to compass their ends, than that good men should look on and do nothing.” - John Stuart Mill, Inaugural Address Delivered to the University of St Andrews, 2/1/1867
“It is the impractical things in this tumultuous hell-scape of a world that matter most. A book, a name, chicken soup. They help us remember that, even in our darkest hour, life is still to be savored.” - Poe, Altered Carbon
"I don't stand by anything." - Trump
“Bad men need nothing more to compass their ends, than that good men should look on and do nothing.” - John Stuart Mill, Inaugural Address Delivered to the University of St Andrews, 2/1/1867
“It is the impractical things in this tumultuous hell-scape of a world that matter most. A book, a name, chicken soup. They help us remember that, even in our darkest hour, life is still to be savored.” - Poe, Altered Carbon
- jztemple2
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
So... I see that the game is 10% off on the Steam Sale. I was waiting for the last of the big three updates I've seen mentioned in the media, but would it be worth getting the game to get familiar with the game system before the new features come out? Or am I just going to have to unlearn stuff when the updates come?
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- baelthazar
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
GET IT! Like EU, you learn the system and then the updates change parts (but not the overall UI or "how" to get things done). You will like the game, I am sure.jztemple2 wrote:So... I see that the game is 10% off on the Steam Sale. I was waiting for the last of the big three updates I've seen mentioned in the media, but would it be worth getting the game to get familiar with the game system before the new features come out? Or am I just going to have to unlearn stuff when the updates come?
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- Pyperkub
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
25% off at gmgjztemple2 wrote:So... I see that the game is 10% off on the Steam Sale. I was waiting for the last of the big three updates I've seen mentioned in the media, but would it be worth getting the game to get familiar with the game system before the new features come out? Or am I just going to have to unlearn stuff when the updates come?
Black Lives definitely Matter Lorini!
Also: There are three ways to not tell the truth: lies, damned lies, and statistics.
Also: There are three ways to not tell the truth: lies, damned lies, and statistics.
- tgb
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
Echoing bael, get it now to get over the learning curve so you're prepared when the next major patch hits.
I spent 90% of the money I made on women, booze, and drugs. The other 10% I just pissed away.
- LordMortis
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
I think the overhaul is big enough where I need to blow away my two existing games. Ah well. I've yet to "complete" a game but I guess that's OK. And I like the support and quickness with which it is happening. It looks like some good stuff in there.
How does purging work?
How does slavery work?
http://www.stellariswiki.com/Policies
It sounds like if I want to be an effective purger of worlds that I want to be a xenophobe militarist, which make sense.
I'll get being and understanding a slaver race at another time I guess. I've yet to try most of the possibilities, having only built a federation race and a my normal go to researching expansionist race.
Edit: Oh, wait. New patch isn't out yet? Maybe I wait to start another game so I don't feel compelled to blow away three games.
Edit: Wiki lied. You need to be a collectivist to purge. At lest in the current (non beta) version. Which reminds me. If I'm killing all my old games why not play with the beta?
I've never done a slaver empire or a purging empire (or troop invasions for that matter but they seem simple enough as long as you actually build a ground force and I never do).Zarathud wrote:I started a new game to try out evil purging. Sometimes the aliens have to go.
How does purging work?
How does slavery work?
http://www.stellariswiki.com/Policies
It sounds like if I want to be an effective purger of worlds that I want to be a xenophobe militarist, which make sense.
I'll get being and understanding a slaver race at another time I guess. I've yet to try most of the possibilities, having only built a federation race and a my normal go to researching expansionist race.
Edit: Oh, wait. New patch isn't out yet? Maybe I wait to start another game so I don't feel compelled to blow away three games.
Edit: Wiki lied. You need to be a collectivist to purge. At lest in the current (non beta) version. Which reminds me. If I'm killing all my old games why not play with the beta?
- baelthazar
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
You do not have to be collectivist to purge, you have to set the policy to "allowed." If you are pacifistic or individualist, then you can't set the policy to allowed (for your own pops). If you are xenophobic, you can set the policy to "Xenos Only" (and possibly to your own depending on if you are collectivist or not). At least, I think this is how it all works. Not sure what you can set it if you did not pick collectivist or individualist.
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- LordMortis
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
There wasn't an option at all in 1.1 with militarist xenophobe. I went to 1.2 beta and I had already changed over to collectivist, militarist, materialist.baelthazar wrote:You do not have to be collectivist to purge, you have to set the policy to "allowed." If you are pacifistic or individualist, then you can't set the policy to allowed (for your own pops). If you are xenophobic, you can set the policy to "Xenos Only" (and possibly to your own depending on if you are collectivist or not). At least, I think this is how it all works. Not sure what you can set it if you did not pick collectivist or individualist.
Also the change in range in 1.2 makes early exploration hugely dangerous. I wonder how the AI empires handle that. I've already lost my initial 3 ships to discovering hostile aliens. We'll see what happened when presumably "space pirates" triggers.
- jztemple2
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
I finally realized that the games I was looking at on the summer sale were either old games I'd played before on the console (Mafia II) or games that were just this year's version of a franchise (OOTP 17), so I decide to get Stellaris while the GMG sale was on (thanks Pyperkub!!). Downloading now.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- jztemple2
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
I picked up the game this afternoon and I've put in a couple of hours. I'm enjoying so far. It is different from GalCiv3, which is a good thing so that I'm getting a new experience, but I am a bit at sea with some of the concepts. I have looked through the thread but maybe I've missed the answers, so here goes...
1. The game has options to autosave to the cloud and also, as a separate option, to also send a regular save to the cloud. Any reason NOT to do both of these?
2. I'm running out of influence fast, as I see that frontier outposts will be a negative factor on the balance. Is there anything I can do in the early game to get influence faster?
1. The game has options to autosave to the cloud and also, as a separate option, to also send a regular save to the cloud. Any reason NOT to do both of these?
2. I'm running out of influence fast, as I see that frontier outposts will be a negative factor on the balance. Is there anything I can do in the early game to get influence faster?
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- LordMortis
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
I save to the cloud because I play Iron man and that is required for reasons I don't understand. Saving to the could causes my game hang every 30 days for about three seconds. No biggee. Playing iron man I don't have regular saves so I have no idea how they work.jztemple2 wrote:I picked up the game this afternoon and I've put in a couple of hours. I'm enjoying so far. It is different from GalCiv3, which is a good thing so that I'm getting a new experience, but I am a bit at sea with some of the concepts. I have looked through the thread but maybe I've missed the answers, so here goes...
1. The game has options to autosave to the cloud and also, as a separate option, to also send a regular save to the cloud. Any reason NOT to do both of these?
2. I'm running out of influence fast, as I see that frontier outposts will be a negative factor on the balance. Is there anything I can do in the early game to get influence faster?
As far as I know you get influence from:
1) your base
2) discovering other races and researching them before they research you.
3) declaring rivals (which make the hate you more permanently). Declaring rivalries influence seems to be based on proximity and power and then is amplified by being a rival with xenophobe.
4) some biologic technologies.
5) one of the leader bonuses
6) some objectives
7) being the protectorate of other races. (usually accomplished through war objectives)
8) Uplifting another species (This has always taken me to 1000 influence. But I've been pretty high in influence every time I've done this, so I don't know how much it actually boosts you)
In version 1.2 influence is huge. I've been walking a tightrope all evening.
I'd not get too many outposts if you can avoid them. They really need to be a strong strategic decision. Early game, the easiest way to stack influence is to explore and discover and research races before they discover you.
- jztemple2
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
Thanks for the info. I'm finding I really need to look after Influence spending, that's what got me in trouble early on.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- baelthazar
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
I can confirm that militarist xenophobes to have "xenos only" for purging but NO purge (can't purge their own pops).LordMortis wrote:There wasn't an option at all in 1.1 with militarist xenophobe. I went to 1.2 beta and I had already changed over to collectivist, militarist, materialist.baelthazar wrote:You do not have to be collectivist to purge, you have to set the policy to "allowed." If you are pacifistic or individualist, then you can't set the policy to allowed (for your own pops). If you are xenophobic, you can set the policy to "Xenos Only" (and possibly to your own depending on if you are collectivist or not). At least, I think this is how it all works. Not sure what you can set it if you did not pick collectivist or individualist.
Also the change in range in 1.2 makes early exploration hugely dangerous. I wonder how the AI empires handle that. I've already lost my initial 3 ships to discovering hostile aliens. We'll see what happened when presumably "space pirates" triggers.
My Youtube channel: https://www.youtube.com/user/CythUulu/videos
- Max Peck
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- LordMortis
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
That's what I thought. Didn't work for me and now I'm 40 years (meaning an entire weekend afternoon and evening) into my game, so it's too late.baelthazar wrote:I can confirm that militarist xenophobes to have "xenos only" for purging but NO purge (can't purge their own pops).LordMortis wrote:There wasn't an option at all in 1.1 with militarist xenophobe. I went to 1.2 beta and I had already changed over to collectivist, militarist, materialist.baelthazar wrote:You do not have to be collectivist to purge, you have to set the policy to "allowed." If you are pacifistic or individualist, then you can't set the policy to allowed (for your own pops). If you are xenophobic, you can set the policy to "Xenos Only" (and possibly to your own depending on if you are collectivist or not). At least, I think this is how it all works. Not sure what you can set it if you did not pick collectivist or individualist.
Also the change in range in 1.2 makes early exploration hugely dangerous. I wonder how the AI empires handle that. I've already lost my initial 3 ships to discovering hostile aliens. We'll see what happened when presumably "space pirates" triggers.
- Lee
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
You don't have to save to the cloud in ironman, LordMortis. IIRC, there is something odd in that it has to be enabled in Steam, but you don't have to actually save there. In game just set auto save to cloud to off.
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- Max Peck
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
If you want to purge indiscriminantly, you need to emrace your inner Space Stalin and go with the collectivist ethos.LordMortis wrote:That's what I thought. Didn't work for me and now I'm 40 years (meaning an entire weekend afternoon and evening) into my game, so it's too late.baelthazar wrote:I can confirm that militarist xenophobes to have "xenos only" for purging but NO purge (can't purge their own pops).
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- LordMortis
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
Lee wrote:You don't have to save to the cloud in ironman, LordMortis. IIRC, there is something odd in that it has to be enabled in Steam, but you don't have to actually save there. In game just set auto save to cloud to off.
It's not a big deal for me.
That's what I've done. In my current game I'm collectivist, militarist, materialist. I haven't gone to war yet but when I do, I will bomb the hell out the planets and then learn how to transplant my loyal citizens. when the native population protest, I will learn how to purge them.Max Peck wrote:If you want to purge indiscriminantly, you need to emrace your inner Space Stalin and go with the collectivist ethos.
- Zarathud
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
You can purge planets clean of the xenos, then come back with a colony ship to repopulate.
"If the facts don't fit the theory, change the facts." - Albert Einstein
"I don't stand by anything." - Trump
“Bad men need nothing more to compass their ends, than that good men should look on and do nothing.” - John Stuart Mill, Inaugural Address Delivered to the University of St Andrews, 2/1/1867
“It is the impractical things in this tumultuous hell-scape of a world that matter most. A book, a name, chicken soup. They help us remember that, even in our darkest hour, life is still to be savored.” - Poe, Altered Carbon
"I don't stand by anything." - Trump
“Bad men need nothing more to compass their ends, than that good men should look on and do nothing.” - John Stuart Mill, Inaugural Address Delivered to the University of St Andrews, 2/1/1867
“It is the impractical things in this tumultuous hell-scape of a world that matter most. A book, a name, chicken soup. They help us remember that, even in our darkest hour, life is still to be savored.” - Poe, Altered Carbon
- hepcat
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
Hmmm...maybe it's time for me to come back after this last patch.
He won. Period.
- LordMortis
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
They cleaned the UI up huge (though still not enough from my desire to be spoiled) in 1.1hepcat wrote:Hmmm...maybe it's time for me to come back after this last patch.
1.2 seems to be a lot of game changes to make the game feel better, so far.
The wiki is still invaluable even if it's outdated. It at least makes you aware of game mechanics so you can tool around to figure out accurate game mechanics based on the improved (but still needs to better) UI.
It's a testament to this game (and my likes, I guess), how much effort I'm willing to put in to find out what other people have published to help me understand the game. My patience for such things tends to be pretty low in my old age.
- hepcat
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
I was honestly very surprised at the learning curve on this one in comparison to every other Paradox game. Things just...made sense.
He won. Period.
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
I don't know what 1.2 did, but the game I have been playing for weeks may have to be abandoned. I was able to control 12 planets and with this patch it dropped to 5. Now I am way over the limit and taking a massive energy maintenance hit. I went from having a 300+ monthly energy build up to -50. I have maxed out my energy production.LordMortis wrote:They cleaned the UI up huge (though still not enough from my desire to be spoiled) in 1.1hepcat wrote:Hmmm...maybe it's time for me to come back after this last patch.
1.2 seems to be a lot of game changes to make the game feel better, so far.
The wiki is still invaluable even if it's outdated. It at least makes you aware of game mechanics so you can tool around to figure out accurate game mechanics based on the improved (but still needs to better) UI.
It's a testament to this game (and my likes, I guess), how much effort I'm willing to put in to find out what other people have published to help me understand the game. My patience for such things tends to be pretty low in my old age.
I may have to create a new sector but I want to know why did it drastically drop the number of planet I could control? So what do you do once you've reached your limit of number of sectors you can set up?
The other think I do not get is the only victory condition is still domination or controlling 40% of the planets. With each patch it gets more and more impossible to do that so it really is just a sandbox now so why even have the victory conditions if you can never reach them.
The only reason people get lost in thought is because it's unfamiliar territory.
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- Lassr
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
So I set up a new sector and got my energy back up to +125 but my new sector is in the negative in maintenance, it seems almost all my mines stopped producing. There is an abundance of mineral, energy and research in this new sector but most of them are now colored yellow instead of green and I have no idea why.
The only reason people get lost in thought is because it's unfamiliar territory.
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- Max Peck
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
I'm in the same boat. From what I can see on the forums, it appears that they stripped out almost all of the late-game techs that increased core capacity and we now have a baseline core system capacity that is more difficult to increase unless you choose the peaceful ethos and corresponding government types (because of balance reasons or something). I guess the vanilla solution will be to assign excess core systems to a sector to get back down below the new limit. It's annoying as all get out, but might be workable.Lassr wrote:I don't know what 1.2 did, but the game I have been playing for weeks may have to be abandoned. I was able to control 12 planets and with this patch it dropped to 5. Now I am way over the limit and taking a massive energy maintenance hit. I went from having a 300+ monthly energy build up to -50. I have maxed out my energy production.
I'm betting there will be a mod or three that mitigate the new core capacity constraints.
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- LordMortis
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
That might explain why I've been waiting so long for a +1 Core World technology and not seeing one. Maybe that technology disappeared and they neglected to say something.Lassr wrote:I don't know what 1.2 did, but the game I have been playing for weeks may have to be abandoned. I was able to control 12 planets and with this patch it dropped to 5. Now I am way over the limit and taking a massive energy maintenance hit. I went from having a 300+ monthly energy build up to -50. I have maxed out my energy production.LordMortis wrote:They cleaned the UI up huge (though still not enough from my desire to be spoiled) in 1.1hepcat wrote:Hmmm...maybe it's time for me to come back after this last patch.
1.2 seems to be a lot of game changes to make the game feel better, so far.
The wiki is still invaluable even if it's outdated. It at least makes you aware of game mechanics so you can tool around to figure out accurate game mechanics based on the improved (but still needs to better) UI.
It's a testament to this game (and my likes, I guess), how much effort I'm willing to put in to find out what other people have published to help me understand the game. My patience for such things tends to be pretty low in my old age.
I may have to create a new sector but I want to know why did it drastically drop the number of planet I could control? So what do you do once you've reached your limit of number of sectors you can set up?
The other think I do not get is the only victory condition is still domination or controlling 40% of the planets. With each patch it gets more and more impossible to do that so it really is just a sandbox now so why even have the victory conditions if you can never reach them.
Max Peck wrote:I'm in the same boat. From what I can see on the forums, it appears that they stripped out almost all of the late-game techs that increased core capacity and we now have a baseline core system capacity that is more difficult to increase unless you choose the peaceful ethos and corresponding government types (because of balance reasons or something). I guess the vanilla solution will be to assign excess core systems to a sector to get back down below the new limit. It's annoying as all get out, but might be workable.Lassr wrote:I don't know what 1.2 did, but the game I have been playing for weeks may have to be abandoned. I was able to control 12 planets and with this patch it dropped to 5. Now I am way over the limit and taking a massive energy maintenance hit. I went from having a 300+ monthly energy build up to -50. I have maxed out my energy production.
I'm betting there will be a mod or three that mitigate the new core capacity constraints.
And there you go. Well, that sucks for my current plan. I may need to restart again, Ah well, at least I don't hate the experience of restarting.
Edit:
No mention of it in patch notes. That's annoying
Also no mention of it in fixes or balance sections.Technology
Databank Uplinks base cost reduced from 900 to 240
Improved Databank Uplinks base cost reduced from 1800 to 900
Specialized Combat Computers base cost reduced from 480 to 360
Extended Combat Algorithms base cost reduced from 1500 to 1200
AI-Controlled Colony Ships base cost reduced from 1200 to 900
Self-Aware Colony Ships base cost reduced from 1800 to 1500
Self-aware Logic base cost reduced from 1200 to 900
http://www.stellariswiki.com/Patch_1.2#Technology
Edit, research on various sites suggests core worlds has changed to core systems and you have to choose governments that allow you more core systems. One government type give as much as +10 core systems.
That really does change everything from the style of game I had been gravitating toward. So when is the next major patch? Will I have time to play "a full game" before then? Much less one of several different approaches to the game.
- LordMortis
- Posts: 70222
- Joined: Tue Oct 12, 2004 11:26 pm
Re: Stellaris: New Paradox Sci Fi Grand Strategy
So now with the reworked core planets and new techs and new influence rules I restart with the plan to grow very slowly, taking in all of the researching I can with a small empire early. SOk Ok Ok I got it. First the gunpowder
So my new start has a total of 17 mineral in striking range, which includes converting food and energy shared with minerals redeveloped into mineral mines.
I'm hunting habital 25 pop worlds within striking range and I hit. It has pre-sentient (I hate that word. Sapient! Pre-Sapient! Damn you Leonard Nemoy!) race. I figure I'd share. I don't have uplift but I'll get it eventually. Well, I colonize the world and the existing race take up 90% of the food and therefore 90% of the growth. So I'm getting all of the 2nd world research penalties and none of the growth benefits. No resources. No expanding zones of control.
None of my surrounding races are Xenophobes so I've not hit any rivalry buttons yet. My influence is atrocious.
Too much fun.
....
Also back to JZ, you probably know this by now but I discovered in 1.2 you can declare what seem like wars of prestige where you goal is simply to gain influence. That's got to be easy but not so good on your ultimate reputation and you can (could in 1.1?) only declare a war against an empire after 10 years of peace with that same empire.
- Lassr
- Posts: 16873
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
time for me to move on to another game.
I really like this game but it still needs tweaking. I have reached a point in the game where I can do nothing. I'm not even close to any victory condition and my Federation refuses to declare war on anyone. All those glorious massive fleets just sitting there.
So all I can do it set the timer to fastest and watch, there is nothing to do. So I have decided to call the game finished.
I could leave the federation and go out on my own again but then all that I have accomplished would be for naught.
I really like this game but it still needs tweaking. I have reached a point in the game where I can do nothing. I'm not even close to any victory condition and my Federation refuses to declare war on anyone. All those glorious massive fleets just sitting there.
So all I can do it set the timer to fastest and watch, there is nothing to do. So I have decided to call the game finished.
I could leave the federation and go out on my own again but then all that I have accomplished would be for naught.
The only reason people get lost in thought is because it's unfamiliar territory.
Black Lives Matter
Black Lives Matter
- LordMortis
- Posts: 70222
- Joined: Tue Oct 12, 2004 11:26 pm
Re: Stellaris: New Paradox Sci Fi Grand Strategy
That's why I will eventually have 3 games running again.Lassr wrote:time for me to move on to another game.
I really like this game but it still needs tweaking. I have reached a point in the game where I can do nothing. I'm not even close to any victory condition and my Federation refuses to declare war on anyone. All those glorious massive fleets just sitting there.
So all I can do it set the timer to fastest and watch, there is nothing to do. So I have decided to call the game finished.
I could leave the federation and go out on my own again but then all that I have accomplished would be for naught.
A federation game.
A purge everyone in my way game.
A conquor and integrate game.
All of the restarts haven't been wholly unpleasant because the start of the game is where a lot of the enjoyment is. Mapping out a plan. Discovering the galaxy. Making meaningful micro-managerment decisions for key building.
I do agree that there seems to be a stalemate point in most games that I've made it to the 200ish year mark but then a dynamic or understanding changes and start over. So we'll see. The game still has hooks in me. I put it down for a couple of weeks and then I found myself wanting to put off chores and not watching TV and the next thing I know I'm sucked right back in.
- Lassr
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
Made it 556 years.
I am the Bluejays Star Cartel (nothing to do with Toronto BB team)
Had my fleet deployed for war then the feds rejected me and all other wars I tried to declare.
Kirillian Commonwealth was my only real competition
The only reason people get lost in thought is because it's unfamiliar territory.
Black Lives Matter
Black Lives Matter
- Nightwish
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
I'd say so, the whole of Paradox is going on vacation in July, and those last a while in Europe.So when is the next major patch? Will I have time to play "a full game" before then? Much less one of several different approaches to the game.
OTOH, you can always switch to an earlier version or mod whatever you don't like.
me in OO -> just reading, but sometimes I do speak my mind
- Max Peck
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Re: Stellaris: New Paradox Sci Fi Grand Strategy
That's a good point. I had forgotten that PDS uses the Steam beta feature to allow you to roll back to previous versions of their games.Nightwish wrote:OTOH, you can always switch to an earlier version
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- jztemple2
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- Location: Brevard County, Florida, USA
Re: Stellaris: New Paradox Sci Fi Grand Strategy
I started a new game with the new update. Now I'm seriously minerals critical... everything needs minerals!
I wish for two things. One, I could queue ships builds even if I don't have enough resources to start building, so I don't have to remember to watch the top bar and go to the spaceport when I have enough stuff to start. And two, I'd like to have some way to overlay a hex grid on the map and make it 2D. I really don't care about the simulated 3D, I care more about knowing if a system right at the border is inside or outside.
I wish for two things. One, I could queue ships builds even if I don't have enough resources to start building, so I don't have to remember to watch the top bar and go to the spaceport when I have enough stuff to start. And two, I'd like to have some way to overlay a hex grid on the map and make it 2D. I really don't care about the simulated 3D, I care more about knowing if a system right at the border is inside or outside.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold