Elite: Dangerous

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Paingod
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Re: Elite: Dangerous

Post by Paingod »

I suppose I don't need to run a 'Tycoon' kind of game as long as there are enough elements to keep me occupied. Being simply beautiful wears off after a while, and exploring gets old if there's not any real variety in it (fly, scan, fly, scan?). I do enjoy a game that lets me be alone in space. One of my favorite things in X3 is just being out, hunting pirates (or bounties and/or other ships) in my preferred fighter and just reveling in the isolation and peace between destinations - but it was also nice to be out there and open my UI and direct trade or set manufacturing when there was nothing else to do.

What kind of time commitment does a single session need? Is this the kind of game you can play for 30 minutes and accomplish something, or do you spend 30 minutes just getting from A to B?
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Re: Elite: Dangerous

Post by Lagom Lite »

Paingod wrote:I suppose I don't need to run a 'Tycoon' kind of game as long as there are enough elements to keep me occupied. Being simply beautiful wears off after a while, and exploring gets old if there's not any real variety in it (fly, scan, fly, scan?). I do enjoy a game that lets me be alone in space. One of my favorite things in X3 is just being out, hunting pirates (or bounties and/or other ships) in my preferred fighter and just reveling in the isolation and peace between destinations - but it was also nice to be out there and open my UI and direct trade or set manufacturing when there was nothing else to do.

What kind of time commitment does a single session need? Is this the kind of game you can play for 30 minutes and accomplish something, or do you spend 30 minutes just getting from A to B?
You can get somewhere in 30 min, in my opinion. Fly a mission somewhere, do some trading to the neighboring system, whatever. You can go on longer exploration romps that take hours too if you like.

It's a flight sim open world sandbox. As such, the criticisms the game has had has been about being a "shell" rather than a fully-fleshed-out game. And I get that. There is little hand-holding, you have to set your own goals and it's possible to progress in different ways (mainly: fighting, exploring or trading). Don't expect a themepark where you are sent to places by a questgiver to do some predetermined storyline.
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Re: Elite: Dangerous

Post by TiLT »

Lagom Lite wrote:Don't expect a themepark where you are sent to places by a questgiver to do some predetermined storyline.
Though there are ongoing storylines you can choose to get involved in, such as wars, rebellions, large-scale ship production, pirate hunting, and so on. Most of the stories here come in the form of flavor from the galactic news network
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Re: Elite: Dangerous

Post by Paingod »

I couldn't pull the trigger last night despite sitting on the Steam store and staring at it.

My reservations are...
  • Some incredibly mixed reviews and a lot of indicators that there are "mission breaking" bugs that the developer just kind of punts around without fixing. Even "favorable" reviews only just barely pass favorable.
  • YouTube videos turn up gobs of "How to make money quickly" videos, meaning there's a lot of grinding people are desperate to avoid.
  • The game got grindier with the Horizons update, and they introduced massive MMO-quality time sinks (grinding for materials for a RNG roll at the Engineers)
  • They introduced good combat AI and then immediately rolled it back to less good combat AI.
  • Lots of extremely expensive horse armor, which is a hideously bad sign of the developer's perception of their customers.
  • A developer that, by all accounts, is very committed to "The Vision" they have for the game, customers be damned.
  • Some sort of "10 year development plan" that I'd only imagine an MMO with subscribers would chase, not a single player game (which I'm after).
I'm going to push this back until I find a deep sale. $60 (Base+Horizons) for a buggy game with 8 more years of planned development sounds like Star Citizen all over again. :ninja:

I fired up Rebel Galaxy last night and it'll have to do for now.
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Max Peck
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Re: Elite: Dangerous

Post by Max Peck »

Update 2.3 -- The Commanders:
  • Trailer (Looks pretty but doesn't really tell you anything about the update.)
  • Changelog (Gory details ahoy!)
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Re: Elite: Dangerous

Post by Daehawk »

Never mind.

I got an email on this tonight....

CREATE YOUR
COMMANDER
THE HOLO-ME TOOL IS HERE

For the first time ever in Elite Dangerous, create your own commander with the extensive Commander Creator Suite.


With millions of variations for you to choose from, bring to life your very own Commander to blaze through the cut-throat galaxy when you upgrade to the Elite Dangerous: Horizons Season Pass.

-----------------

also....

--------------------

MULTICREW


TEAM UP WITH OTHER PILOTS IN THE SAME SHIP, TAKING ON NEW HELM, FIGHTER OR GUNNER ROLES

---------------------------------

NEW SHIP



LIVE THE HIGH LIFE IN THE LUXURIOUS DOLPHIN, THE NEW ENTRY LEVEL PASSENGER SHIP

------------------------------

CAMERA SUITE


GET A VIEW OF THE GALAXY LIKE NEVER BEFORE, WITH A BRAND NEW SUITE OF IN-GAME CAMERAS


--------------------------------

NEW BASES



DISCOVER SPECTACULAR ASTEROID BASES AND ROAMING MEGA SHIPS
--------------------------------------------
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Re: Elite: Dangerous

Post by KDH »

.
:music-rockout: ... Epic, near-EVE-worthy troll sabotages Elite: Dangerous community event

“Smiling Dog Crew” shows how you should never let a wolf guard your chickens.


some:
By all accounts, unscrupulous SDC members appear to have talked their way into the PAC meta-group by employing the age-old tactic of “promising to be good this time, we pinky swear for reals.” Among the SDC members allowed into PAC was the aforementioned Harry Potter, who can properly be called the most reviled player in the Elite: Dangerous galaxy. Potter—UK-native Josh Chamberlain in real life—has blown up traders on the last leg of a 20,000 light year string of jumps out to a new colony location; he’s killed people in the middle of charity Twitch streams; he’s murdered new players and old players alike in paroxysms of violence intended to disrupt the game for no other reason than that he could.
.
.
The wolf wasn’t just given the keys to the henhouse—the wolf was escorted inside, seated at a table, and asked to personally select the chicken he wanted to eat.


reminds me of the time when that guy killed "Lord British" in Ultima Online .. or that online memorial\funeral massacre for the clan member in WOW
.
Ain't nobody got time for that
.
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Re: Elite: Dangerous

Post by Punisher »

This is what I like and hate about these types of games... Definitely an interesting story, but I also hate griefers... I wouldn't call this specific thing griefing though and it seems like PAC got what it deserved.
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Paingod
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Re: Elite: Dangerous

Post by Paingod »

Every time I think I'm close to purchasing this game, a new reason not to crops up. Nothing ruins a game for me faster than knowing people are allowed and/or encouraged to be complete dicks and ruin everyone else's fun.
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Re: Elite: Dangerous

Post by wonderpug »

Paingod wrote:Every time I think I'm close to purchasing this game, a new reason not to crops up. Nothing ruins a game for me faster than knowing people are allowed and/or encouraged to be complete dicks and ruin everyone else's fun.
You can play the game in solo mode. You're still connected to the same universe everyone else plays in (faction changes, economy, discoveries), but you have no chance of encountering another player ship.
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Re: Elite: Dangerous

Post by Max Peck »

There's also a middle ground, where you only encounter players that belong to the same private group as you (sort of a virtual private server).
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Paingod
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Re: Elite: Dangerous

Post by Paingod »

I keep assuming this one is a "PvP sometimes" game, where even if you had it set to the lowest level, random people can still PvP with you but it's just rare.
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Re: Elite: Dangerous

Post by TiLT »

Paingod wrote:I keep assuming this one is a "PvP sometimes" game, where even if you had it set to the lowest level, random people can still PvP with you but it's just rare.
The game universe is so impossibly large that you've very, very unlikely to run into other players at all, unless you go to certain hot spots where global missions are taking place. Just the Bubble alone (the inhabited region of space, which is hardly even visible on the galaxy map) contains about 100,000 systems, of which about 20,000 are populated. Each of those systems tends to contain a whole bunch of planets and a vast amount of empty space. PvP is something you mostly have to seek out in this game because of the sheer scale.
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Re: Elite: Dangerous

Post by Paingod »

... but even with everything turned "off" for online interactions and PvP it could still catch you in the pants, unaware and unprepared?
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Re: Elite: Dangerous

Post by Max Peck »

Paingod wrote:... but even with everything turned "off" for online interactions and PvP it could still catch you in the pants, unaware and unprepared?
No, if you play in solo mode you will never, ever, see another player.
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Re: Elite: Dangerous

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Re: Elite: Dangerous

Post by Moliere »

I bought this during the Steam Winter Sale and really wanted to like it. Unfortunately, I just don't have the time available to figure out how to play. It took me 30 minutes to get my ship off the ground and 1 hop over to a station for a FedEx delivery. Of course I never actually landed since I just kept crashing into or flying by the target station. I tried watching YouTube tutorials and playing the in-game tutorials. It looks like fun if I had uninterrupted hours of time blocked out. Sadly, I do not. Maybe some distant time in the future I can try again.
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Re: Elite: Dangerous

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Moliere wrote: Thu Dec 28, 2017 6:19 pm I bought this during the Steam Winter Sale and really wanted to like it. Unfortunately, I just don't have the time available to figure out how to play. It took me 30 minutes to get my ship off the ground and 1 hop over to a station for a FedEx delivery. Of course I never actually landed since I just kept crashing into or flying by the target station. I tried watching YouTube tutorials and playing the in-game tutorials. It looks like fun if I had uninterrupted hours of time blocked out. Sadly, I do not. Maybe some distant time in the future I can try again.
You may want to give it another 30 minutes or so. The learning curve isn't that horrible. Go slow and use all your thrusters. There are thrusters for every direction.

I have no patience any more, so if I got it, almost anyone can.
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Re: Elite: Dangerous

Post by Rip »

A joystick or 360 controller is ideal. I had a heck of a time learning it with a mouse when it first came out. With a joystick and VR it is gravy.

If nothing else the autopilot module isn't very heavy. I still use it sometimes when I am feeling lazy. Gives me time to sightsee while I land.
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Re: Elite: Dangerous

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Moliere wrote: Thu Dec 28, 2017 6:19 pm I bought this during the Steam Winter Sale and really wanted to like it. Unfortunately, I just don't have the time available to figure out how to play. It took me 30 minutes to get my ship off the ground and 1 hop over to a station for a FedEx delivery. Of course I never actually landed since I just kept crashing into or flying by the target station. I tried watching YouTube tutorials and playing the in-game tutorials. It looks like fun if I had uninterrupted hours of time blocked out. Sadly, I do not. Maybe some distant time in the future I can try again.
I played the hell out of Elite when it first came out. It was the first game in this genre to ever hook me, and I and even bought a Saitek x55 HOTAS for it.

However, after I set it aside after my initial run-through, I've struggled to get back into the game at all. I've fired it up at least half a dozen times since, but always forget how I had my setup configured or can't remember how to do something, and scrap it again. Need to give it a more dedicated effort.
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Re: Elite: Dangerous

Post by Isgrimnur »

Checklists and notes. It's as close as some of are going to get to piloting an actual air/spacecraft. And real pilots have checklists, labelled switches, and notes.
It's almost as if people are the problem.
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Re: Elite: Dangerous

Post by Zarathud »

I remember my old red Wico joystick for the C64 edition of the game. Nothing like learning to rotate with the station....
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Re: Elite: Dangerous

Post by Skinypupy »

Decided to make the dedicated effort to get back into this today. Watched a couple hours of tutorials, blew the dust off the x52, and started fresh (via Steam this time, as the standalone launcher was acting all wonky). I had forgotten how big of a rush it is to dock with a station or get into a dogfight...even if I'm still terrible at both. Looking forward to going all Mal Reynolds on this galaxy.

Quick question: Is the DLC content worth it for $15? Seems like it would be, but (as always) the user reviews are mostly negative.
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Re: Elite: Dangerous

Post by Rip »

Skinypupy wrote: Sat Dec 30, 2017 11:10 pm Decided to make the dedicated effort to get back into this today. Watched a couple hours of tutorials, blew the dust off the x52, and started fresh (via Steam this time, as the standalone launcher was acting all wonky). I had forgotten how big of a rush it is to dock with a station or get into a dogfight...even if I'm still terrible at both. Looking forward to going all Mal Reynolds on this galaxy.

Quick question: Is the DLC content worth it for $15? Seems like it would be, but (as always) the user reviews are mostly negative.
If you mean Horizons, yes. The engineering of stuff really expands what ships can go where. My engineered ASP can jump mid forty light years.

I would suggest hanging out on Twitch, many helpful players there. In particular seek out DJTruthsayer and his SOV group. Super people.
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Re: Elite: Dangerous

Post by Daehawk »

Im still in the own but not played group...the silly people. I own it in box. Loaded it once and played 5 - 10 min then quit. Figured it was huge and Id get to it when I had the urge and time...turns out Ive had neither yet. Maybe one day when no one plays. Hope not another 3 years.
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Re: Elite: Dangerous

Post by Punisher »

Zarathud wrote: Fri Dec 29, 2017 11:06 pm I remember my old red Wico joystick for the C64 edition of the game. Nothing like learning to rotate with the station....
I remember it fondly, but eventually opted for the autopilot to save time.
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Re: Elite: Dangerous

Post by Moliere »

noxiousdog wrote: Fri Dec 29, 2017 1:12 pm
Moliere wrote: Thu Dec 28, 2017 6:19 pm I bought this during the Steam Winter Sale and really wanted to like it. Unfortunately, I just don't have the time available to figure out how to play. It took me 30 minutes to get my ship off the ground and 1 hop over to a station for a FedEx delivery. Of course I never actually landed since I just kept crashing into or flying by the target station. I tried watching YouTube tutorials and playing the in-game tutorials. It looks like fun if I had uninterrupted hours of time blocked out. Sadly, I do not. Maybe some distant time in the future I can try again.
You may want to give it another 30 minutes or so. The learning curve isn't that horrible. Go slow and use all your thrusters. There are thrusters for every direction.

I have no patience any more, so if I got it, almost anyone can.
Tonight it took me almost 3 hours of training missions, YouTube videos, and Google searches to complete 3 jumps and landing on a station, causing only 500CR in fines to deliver my first Courier mission. :horse:
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Re: Elite: Dangerous

Post by Buatha »

I played the hell out of it, but eventually, the manual piloting of jumps started getting old. The runs to make some good credits were long.

I missed the X games autopilot where I could sit back and plot a massive jump route...and read or eat.
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Re: Elite: Dangerous

Post by Moliere »

Buatha wrote: Mon Mar 12, 2018 7:36 pm I played the hell out of it, but eventually, the manual piloting of jumps started getting old. The runs to make some good credits were long.

I missed the X games autopilot where I could sit back and plot a massive jump route...and read or eat.
How is there not a mod for that?
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Re: Elite: Dangerous

Post by Buatha »

It's really the only thing keeping me from going back.

In the X games, I'd treat my office like my command center, plotting my course as well as maintaining my AI traders. Automation would be a good thing, at least for jumps, in this game.
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Re: Elite: Dangerous

Post by Moliere »

Spent hours collecting Salvage and then got blown up by Pirates when I tried to return it to the station.

Spent more hours collecting stuff and then ran out of fuel. Had to blow myself up since I am playing Solo.

Life's lessons = fun?
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Re: Elite: Dangerous

Post by Isgrimnur »

Moliere wrote: Wed Mar 14, 2018 1:13 am Spent more hours collecting stuff and then ran out of fuel. Had to blow myself up since I am playing Solo.
Next time, put out a call for the Fuel Rats.
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Re: Elite: Dangerous

Post by Moliere »

Isgrimnur wrote: Wed Mar 14, 2018 9:55 am
Moliere wrote: Wed Mar 14, 2018 1:13 am Spent more hours collecting stuff and then ran out of fuel. Had to blow myself up since I am playing Solo.
Next time, put out a call for the Fuel Rats.
I don't think they work if I play in Solo mode. I need to buy a Fuel Scoop. And pay more attention to my fuel gauge.
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Re: Elite: Dangerous

Post by Isgrimnur »

Yeah, I missed what that meant. Never mind!

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Re: Elite: Dangerous

Post by Max Peck »

Moliere wrote: Wed Mar 14, 2018 10:09 am
Isgrimnur wrote: Wed Mar 14, 2018 9:55 am
Moliere wrote: Wed Mar 14, 2018 1:13 am Spent more hours collecting stuff and then ran out of fuel. Had to blow myself up since I am playing Solo.
Next time, put out a call for the Fuel Rats.
I don't think they work if I play in Solo mode. I need to buy a Fuel Scoop. And pay more attention to my fuel gauge.
It depends on just how committed you are to playing in solo mode. Hypothetically, you could relog into open mode, call in the AAA, then relog back to solo once you're refueled.

But yes, buy a fuel scoop and top up as you go along.
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Re: Elite: Dangerous

Post by UsulofDoom »

Max Peck wrote: Wed Mar 14, 2018 10:54 am
Moliere wrote: Wed Mar 14, 2018 10:09 am
Isgrimnur wrote: Wed Mar 14, 2018 9:55 am
Moliere wrote: Wed Mar 14, 2018 1:13 am Spent more hours collecting stuff and then ran out of fuel. Had to blow myself up since I am playing Solo.
Next time, put out a call for the Fuel Rats.
I don't think they work if I play in Solo mode. I need to buy a Fuel Scoop. And pay more attention to my fuel gauge.
It depends on just how committed you are to playing in solo mode. Hypothetically, you could relog into open mode, call in the AAA, then relog back to solo once you're refueled.

But yes, buy a fuel scoop and top up as you go along.
They have done over 40K rescues. They said they do 30-40 a day. They love it.

Also when you have a fuel scoop make sure your checking the star type when jumping. I have a sticky on my desk. Fuel stars are A,B,F,O,G,K, and M.
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Re: Elite: Dangerous

Post by killbot737 »

Astronomy 101 mnemonics:
Oh Be A Fine Girl/Guy Kiss Me!
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There is no hug button. Sad!
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Re: Elite: Dangerous

Post by Skinypupy »

Moliere wrote: Mon Mar 12, 2018 12:34 am
noxiousdog wrote: Fri Dec 29, 2017 1:12 pm
Moliere wrote: Thu Dec 28, 2017 6:19 pm I bought this during the Steam Winter Sale and really wanted to like it. Unfortunately, I just don't have the time available to figure out how to play. It took me 30 minutes to get my ship off the ground and 1 hop over to a station for a FedEx delivery. Of course I never actually landed since I just kept crashing into or flying by the target station. I tried watching YouTube tutorials and playing the in-game tutorials. It looks like fun if I had uninterrupted hours of time blocked out. Sadly, I do not. Maybe some distant time in the future I can try again.
You may want to give it another 30 minutes or so. The learning curve isn't that horrible. Go slow and use all your thrusters. There are thrusters for every direction.

I have no patience any more, so if I got it, almost anyone can.
Tonight it took me almost 3 hours of training missions, YouTube videos, and Google searches to complete 3 jumps and landing on a station, causing only 500CR in fines to deliver my first Courier mission. :horse:
I picked up the expansion on the Steam sale over the holidays. Got all excited about doing potential lunar landings...until I watched the tutorial on how to actually do it. Made my brain hurt, and I never even explored that aspect of the game.
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Re: Elite: Dangerous

Post by Rip »

Skinypupy wrote: Fri Mar 16, 2018 11:12 am
Moliere wrote: Mon Mar 12, 2018 12:34 am
noxiousdog wrote: Fri Dec 29, 2017 1:12 pm
Moliere wrote: Thu Dec 28, 2017 6:19 pm I bought this during the Steam Winter Sale and really wanted to like it. Unfortunately, I just don't have the time available to figure out how to play. It took me 30 minutes to get my ship off the ground and 1 hop over to a station for a FedEx delivery. Of course I never actually landed since I just kept crashing into or flying by the target station. I tried watching YouTube tutorials and playing the in-game tutorials. It looks like fun if I had uninterrupted hours of time blocked out. Sadly, I do not. Maybe some distant time in the future I can try again.
You may want to give it another 30 minutes or so. The learning curve isn't that horrible. Go slow and use all your thrusters. There are thrusters for every direction.

I have no patience any more, so if I got it, almost anyone can.
Tonight it took me almost 3 hours of training missions, YouTube videos, and Google searches to complete 3 jumps and landing on a station, causing only 500CR in fines to deliver my first Courier mission. :horse:
I picked up the expansion on the Steam sale over the holidays. Got all excited about doing potential lunar landings...until I watched the tutorial on how to actually do it. Made my brain hurt, and I never even explored that aspect of the game.
Believe it or not it isn't that hard. Once you have done it a few times you will be surprised at how easy it is. Lot easier than landing at a station. Although it does take longer.

Running around the planet/moon surface in a buggy is fun, especially in VR.
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Moliere
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Re: Elite: Dangerous

Post by Moliere »

Tips for dog fights? Whether it is in the Training Mode or the Solo instance I die every time. Every. Single. Time. It's not even close. I usually don't even see my opponent despite all the flips, turns, speeding up, and slowing down I attempt.
"The world is suffering more today from the good people who want to mind other men's business than it is from the bad people who are willing to let everybody look after their own individual affairs." - Clarence Darrow
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