Unagi wrote:(I've never built an Oupost)
When you search every container in a building and clear the area of zombies, you get a radio option (Alt button on the keyboard, not sure about controllers) to "Establish Outpost" for 50 Influence. Outposts will nuke Hordes that wander into their area of effect, but ignore single zombies - so they're good to have on streets, where Hordes wander - and good to use as protection for your base to stop Horde incursions.
Newcastle wrote:So a few more questions.
1. I think it's about 15 minutes. Infestations are like a plague - they tend to spread to nearby buildings and spawn Hordes that will wander towards your base periodically. Leaving them to fester creates more opportunities for rewards, and you can wait until you get a mission to clear them vs. doing it right away for more benefit. The negative hits for missing missions is pretty minimal - I tend to simply ignore anything I don't want to deal with and let it lapse - it hardly has any effect except the moral ding.
2. Fame is like your cap for Influence, but it's a soft cap. When you have more influence than fame, the influence slowly trickles away until it's at the cap - but I mean SLOWLY - as in it's hardly worth worrying about. I've got a Fame of about 350 in Breakdown right now, but Influence is around 1400.
3. Lily says they can, but I've never seen them respond to light - just noise. I've snuck up on zombies with the flashlight trained on them and they didn't respond. One of the Romero mods adds the ability for flashlights to draw more zombies, but I don't use that.
4. I haven't tried, but I imagine that any layering of mods can cause problems. Even within the Romero mod, one file will overwrite another and you may end up with some strange hybrid that doesn't work right or isn't quite what you wanted.
5. Friendship is increased by specifically helping that character - they'll periodically need assitance with a mission, need to be rescued, etc... and these all build Friendship. It's better to have your Leaders do these missions as they get a bonus to Friendship rewards based on their Leadership skill. Leadership is developed by fighting with another NPC at your side.
6. They sleep in shifts. 8 beds should be enough for a large group - I've got 8 beds for 15 survivors right now and am not noticing any ill effects. You can disassemble and/or upgrade any non-built in facility and create something else there. I've never had more than 17 survivors - which seemed like a lot. The more survivors, the more resources you consume regularly. It only takes 12 survivors to occupy the largest bases in the game. Smaller groups can be easier to manage, but have fewer bases available to them to move into - though there's no apparent rule that says you can't move in with 12 and then accidentally lose 6 of them. I haven't done it, but I have trimmed down to 10 after moving in and didn't see anything bad going on because of it.
7. It's probably better to move to a larger base, which will offer more storage, facilities, and parking by default. I like the Savini House as a mid-level because it has a lot of good Outpost points around it and a built-in Library. I like the Warehouse for end-game because it has a lot of build options and 4 parking spaces.
8. I only avoid building redundant facilities in my bases. I do prioritize a Workshop to keep equipment repaired, and then upgrade it to a Mechanic's Shop to keep my cars repaired (but this requires a NPC with "Construction" as a skill). Everything else is as desired.
9. Outposts work as defense only in that they destroy Hordes for you automatically and reset after 60 seconds so they can do it again. I've also made use of them as waystations across the map so I could loot containers and drop the goodies into the storage bins at the Outpost - but I discontinued that since they don't accept Rucksacks and I don't want to simply avoid picking those up. My new tactic is to use the Sports Car for most legwork because it's fast and easy to control, unless it's a rescue/assist mission and then I break out a Modern Pickup. I've stopped using any other vehicles, except as a means to accumulate more Sports Cars and Modern Pickups. I cycle these in and out of the parking spaces in order to keep them repaired, but keep a full stable of as many as I feel like bringing home (Until the Community Joyrides start, then getting more is pointless).