hitbyambulance wrote: ↑Wed Feb 10, 2021 8:45 pmthere should also be a ... 'horndog sexual content' (filter).
I'd agree with that one. I don't know what games I'm filtering out by removing explicit sexual materials, but the ones I'm trying to filter are the games where the objectives and objectifications are all sexual. I'm not trying to filter out games aimed at adults. Just the ones aimed at people who intend to play with one hand.
In lighter thoughts, my Hardcore roll in Grim Dawn is still going strong. I've been dropped to 60% health twice now. I get that bosses are supposed to be harder than normal critters, but the absolute focus on chasing me despite me doing no damage is absurd. When I beat Crowley, he largely ignored my pets except to smash them with AoE attacks and spent the majority of the fight following me while my pets followed him.
I've re-oriented my build (being Hardcore and non-cheese with backup saves) I've opted to follow
a tested build over exploring one from scratch and hoping it works. It's a hard focus on Skeletons and Blood of Dreeg - Physical, Acid, Chaos, & Fire damage - with a single Curse to debuff enemies. Simple build, and so far very effective at Level 33. With Blood of Dreeg also adding Acid damage to attacks, I opted to go with dual Acid-dmg buffs on my weapons so pets add 150% of that damage.
Build Summary:
I am, also, almost right back at that point that I always seem to bounce off of in Grim Dawn, where the "forward momentum" in the map fails and you have to move from cave to cave in the center of two close proximity areas. I think it's the non-obvious waypoint progression that annoys me and I keep going back to the "furthest" gate to try and figure out where to go, but the furthest one isn't the actual furthest point in the game. Once you're there, if you don't remember exactly which way to go, it's useless because the map is already cleared, but your path takes you through a cave you can't see unless you walk around looking for it.
Titan Quest did this better. Regardless of where you were on the map, the gates were always shown in perfect linear order and progress was always "down the road" and never "back a bit, to the left, and through that tunnel you can't see yet"